Zoma, an attack for Dudemic. Zoma is actually a PC in my DnD campaigne, it was fun to be able to draw someone else's character that is one of my homebrew races! †Love this grumpy bug!

seen from Malaysia

seen from United States

seen from Malaysia
seen from United States

seen from Malaysia
seen from United States
seen from United Kingdom
seen from United Kingdom

seen from Russia

seen from Malaysia
seen from United States
seen from United States
seen from Malaysia
seen from Japan
seen from United Kingdom

seen from Italy
seen from United States
seen from Belarus
seen from Mexico
seen from TĂŒrkiye
Zoma, an attack for Dudemic. Zoma is actually a PC in my DnD campaigne, it was fun to be able to draw someone else's character that is one of my homebrew races! †Love this grumpy bug!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
Meet Minnie the Mimic | Whereâs Nessie? Art Update
Sharing another art update from Whereâs Nessie?, my childrenâs interactive Storypath Adventure.
This is Minnie the Mimic, and yes, she is exactly as suspicious as she looks. A purple treasure chest with sharp teeth, one very watchful eye, and a big red tongue is not exactly subtle, but subtlety is overrated when you are a magical box trying to ruin someoneâs snack-based decision-making.
Minnie is part of the adventureâs creature encounters, giving young readers a fun moment of mystery, danger, and choice. Whereâs Nessie? is almost finished, with only a few drawings left before the next major step.
Iâm also still debating whether to release the printed edition and EPUB version around the same time. Because apparently making one version of a book was not enough chaos for my schedule.
You can visit DnDNekomon.com for updates, merch, and more.
#WheresNessie #StorypathAdventure #ChildrensBook #InteractiveStorybook #ChooseYourPath #MinnieTheMimic #MimicMonster #Illustration #DrawingProgress #IndieAuthor #BookUpdate #DnDNekomon
My Mother's Day campaign was done back in May. I had a request to join a Game Jam on itch.io. You donate as much as you like. It will go towards a charity, and you'll get my one shot adventure, plus many more through it. Great time to try it all out.!
#MothersDayAdventure #Homebrew #5e #HomeBrewMonster #DnDMonster #DnDAdventure
A bundle by DnDNekomon, $20.00 for 4 games
A bundle by DnDNekomon, $20.00 for 4 games. Starts tomorrow for the Summer Sale.
Just summary of what is to come in the Mothers Day adventure I'll be releasing soon.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
Iâve been building D&D homebrew for 2 years. Now itâs all in one place.
Weekly monsters, items, spells & encounters â ready to play.
Patreon launches April 6. (Early access is already live đ)
Limited founder spots.
đ Patreon Link
Comming soon -
The Shamrock Codex
The Shamrock Codex was created to bring old cultures, beliefs, and superstitions to life through monsters that feel vivid, memorable, and worth encountering. It is not meant to read like a dry reference text, nor to reduce rich folklore to a name and a stat block. Its purpose is to take creatures rooted in tradition, fear, wonder, and story, then shape them into balanced encounters that still feel alive at the table.
This codex is first and foremost a love letter to Ireland, Irish-Celtic folklore, and the beauty of Gaelic language and myth. At the same time, it is part of a larger creative vision: to give meaningful representation to the many mythologies, regional legends, and cultural beings that deserve more than being renamed, reskinned, or loosely borrowed. Some mythologies have long enjoyed endless retellings. Many others, just as rich and evocative, are too often overlooked. This work aims to help change that by treating these beings as more than borrowed aesthetics. They are approached as if they were real, with histories, moods, and identities that deserve care.
That same care extends to the design of the creatures themselves. Balance here is not only about numbers, damage output, or challenge ratings. It is also about play experience. Not every party is built the same. Some lean too far into melee, others into spellcasting, and some include highly optimized characters that can flatten ordinary encounters. Because of that, these monsters were built to create more than a simple exchange of blows. There are already enough creatures whose only purpose is to hit and be hit. This codex favors monsters that complicate the field, disrupt expectations, pressure different weaknesses, and introduce unusual problems for players to solve. Silence, curses, omen-play, positioning pressure, movement disruption, lingering effects, and other forms of encounter texture are all part of that design philosophy.
Where liberties are taken, they are taken carefully. The goal is not strict reconstruction for scholarshipâs sake, but respectful adaptation for actual play. Research, interpretation, and mechanical design are used together so that each creature feels recognizably tied to its roots while still functioning cleanly and enjoyably for the broader gaming community. The aim is that when players meet a PĂșca, they feel they are dealing with a PĂșca - not just a familiar monster wearing a different name. In that spirit, The Shamrock Codex stands as both homage and invitation: a celebration of old stories, and a promise that the worlds still waiting for their turn will be given that same care.
Isabella BenĂtez Figueroa - Tier III
Reina del CoquĂ
(Sovereign of the Archipelago)
She stands not as ruler, but as guardian. Her voice is no longer a warning it is continuity. She carries radiant joy for a people who endure, and quiet sorrow for histories carved into both petroglyph and scar. Through her, the island answers. Not in vengeance. In remembrance. Those who come in reverence find only rain and song. Those who come in arrogance learn something deeper:
The island remembers.
#PuertoRico #Coqui #DnDHomebrew #DnDArt #ArtbyAngel83