A curation of my favorite CC for The Sims, with a few other games thrown in there occasionally. You can use the search bar above on desktop to search for specific things, but I'm also including a clickable index below. I hope you enjoy!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Treeag made a "No Unneeded UI Sounds" mod a long time ago, however I only wanted to remove the sounds of pausing & changing speed. I still like the action cancel noise, pie menu click, etc.
idk if there was an easier way to do this, but in order to figure out which instance #'s in the mod package were for which sound effects, I extracted & converted all base game sound effects from the Program Files with the same group # as the ones in Treeag's mod, then I listened to every single one and marked off what their instance #'s were. after that, I deleted all the ones from the mod package file that were not the pause/speed sound effects. which is why I thought to share this, because then nobody else would have to do the same thing lol.
my thought was to use this for recording gameplay videos, as the reason my last dozen-ish videos involved me never pressing the Speed 2/3 button a single time was solely to avoid annoying people with the sound effect lol.
I mean you can use Treeag's original mod with the same results, I just wanted to retain the ~experience~ of the other UI sound effects and not the annoying ones.
Hey everyone, here's another spicy experimental thingy from me. Emphasis: experimental. Please back up your saves! I haven't found any issues, but you should err on the safe side!
I'm resisting the urge to write this description as a winding story about why this thing exists and how so here's as quick a rundown as I can manage:
This is an ASI mod (like Smooth Patch or Settings Setter) that goes into your Bin folder and does its thing at runtime.
Depending on your setup, it might significantly speed up loading times from game launch to in-world. In one of my saves, it went down from over 18 minutes down to between 3 and 4.
It should also reduce memory usage (specifically, the 'virtual address space'--the real reason for Error 12 and memory-related crashes). How much depends on your setup, but it could be up to several hundred MB.
In-game stutters and especially multi-minute freezes (if you experience those) should be shorter and fewer overall. Not gone, but much more playable.
This mainly works on retail and Steam versions of the game. Many of the patches won't activate on EA App version. You can still use it, and might still reap some benefits, but the strongest patches aren't supported yet. It's in the pipeline, though, so stay tuned.
You need an ASI loader for the mod to load (like the wininet.dll from Ultimate ASI loader). If you use any other ASI mod, like Smooth Patch or Settings Setter, you likely already have it.
DOWNLOAD LINK
SPECIAL THANKS:
sims3fiend et al for Sims 3 Settings Setter. This mod started out as a "Settings Setter lite" for personal use because Setter proper added a little too much VAS for my bloated save's liking. But all the S3SS patches are removed from this release version. You can use them together freely if you want all the patches.
A collaboration between me and @destrospean! This overhauls sim teeth and replaces them with brand new 3D versions, with lots of different variations to choose from in-game! 😄🦷 More info and download below 😊
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
A conversion of a GP12 pack from Sims 4, including debug section, buy, build objects (modular stairs, flora, windows, doors, fences, gates etc) and hood deco in collaboration with @lordcrumps and @platinumaspiration and help from @lamare-sims.
NO MORE UGLY TV REMOTE!!!!!! I can't believe I haven't done this before because I honestly love my sims game lookin as close to real life as possible without being uncanny 👀 That bein said the ugly, bulky, out of date tv remote is no longer in my life because I finally made an override for it. I know there's already some other, more futuristic remotes for the sims out there but I wanted somethin that looks more normal so I made my actual tv remote 😂 And of course I made it simlish even though it isnt really visible in game. I hope yall enjoy! I have alot of ideas in the works!
All credits go to @simkoos for the mesh and textures. [TS4 original]
📌 Some important notes:
Info on individual objects can be found here.
The DUNDERGUBBE box has 5 presets, only one is CAStable.
The FRAKTA bag is not CAStable, left it like that since IKEA only has blue and yellow as its bag color (also, the mask would be difficult to make - yeah, yeah I admit I'm lazy lol).
The JÄTTESTA shelf unit is almost as high as a full wall, so a slightly shorter version is also included, which has same height as the EKENABBEN shelf.
The KALAS utensils (except for the cutlery) are stackable.
The KLUNKA laundry basket is functional, so you need either Ambitions, Town Life, University, or any of the store hampers to function properly.
The XL rug has a total of 36 presets, so they are divided into two sets of 18 presets each (idk if it's just me but I can't imagine scrolling across presets that plenty lol).
These items have a reasonable polycount for gameplay (highest was around 2k+)
Since this a large set, I've also included a collection file (aisquared4to3simkoosIKEA_COLLECTION.package) to put in the Collections folder.
📌 Items not converted...(and reasons why)
UPPLAND seating set: looks a lot like the EKTORP set, which can be found here, here, and here.
POANG armchair: already converted here and here.
JULES chair: already converted here, here, and here.
MALM dressing table (with mirror): no need to be converted since a separate mirror could just be placed on top of the empty dressing table (also there are no functional vanity tables in TS3), and while I attempted to convert the separate mirror I couldn't get the reflections right so as a workaround I just edited a TS3 mirror to make it look like the TS4 counterpart.
FAMNIG HJÄRTA cushion: already converted here and here
UNDERHÅLLA blocks: would have wanted to make it functional, but I haven't any way around making toys, maybe next time I'll give it a try.
I use @tvickiesims' amazing 4t2 Flora Default Replacement, but I'm always finding myself wanting more flower colors to coordinate everything in the landscape.
So here are 12 recolors for pretty much every flowering plant in the set! Plus some mesh edits to repository the smaller variants to the larger variants and make everything recolorable. These edits don't mess with the original textures, though they are required for my new recolors to show up correctly.
Download Recolors
Download Mesh Edits*
- OR -
You can instead go with an option that combines the mesh edits and recolors above by replacing the original textures. Any remaining colors are included as recolors. Basically these are default replacements for the default replacements.
Download Defaults*
* Replace the original package files with the edited versions.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Hi everyone! This is an experimental (WIP) mod that makes lot skirts in TS2 looking like neighborhood terrain. TSCS inspired me to create this mod; as far as you remember, TSCS has visible neighborhood decals from lot view. It is set in assembly code so that TSCS lot skirts use neighborhood techniques for mapping. Original TS2 doesn't have such functionality. LD attempted to immitate that via fake neighborhood deco but it was created for particular terrains only. So I decided to attempt editing lot skirt shader and got some results; it adds cliffs, rough and meduim stages and improves shores from lot view! Though it is not perfect as it has some misconsistency with lighting (original lot skirts also do) and doesn't repeat the neighborhood terrain mapping but I think it's more practical than neighborhood deco. Hope you like it!
Features
Adds neighborhood decals (cliffs, rough and medium terrain) to lot skirts.
Decals are also visible with snow states.
No blue snow fix and sky fix are included.
Works for every neighborhood automatically.
Supports lighting mods (dusk and dawn states).
Looks better with default replacements.
Installation
Put the .package file into your Downloads folder.
Compatibility
Incompatible with shader mods that modify lot skirts so rename the file adding "zzzz" prefix to make it load last to prevent conflicts if you use many shader mods.
Doesn't conflict with other no blue snow mods that modify the rest shaders (roofs, lot terrain).
Known Issues
May look weird in dusk and dawn states using some lighting mods (still have no idea how to fix that).
Seam between lot skirt and lot terrain (original TS2 lacks lot edge blend technique like in TSCS to make smooth transition between lot terrain and lot skirt).
Lot imposter terrain paint may be invisible sometimes for unknown causes.
Terrain Types
Recently it has been discovered that it's possible to create new terrain types. My shader contains standard terrain types (temperate, desert, dirt and concrete) and uses dependence of textures on lot texture so if you add custom terrain types it's required for my shader to have added such dependencies otherwise my shader will look buggy for your custom terrain types (you are free to contact with me for more detailed information).
DOWNLOAD
Vanilla:
This is a little cheat object that can be used to force update wedding and engagement rings. With it, you can:
Update the stone color of existing engagement / wedding rings for the color trait mod
Give the engagement ring for the sim who proposed instantly rather than wait for it to appear
Remove lingering rings after divorce
Fix glitched rings
The two interactions you can see in the preview are used for all of the above. If you use the color trait rings, choose the color trait option, if not, choose the other one.
The interactions will only appear for sims who might need them. Running the color trait interaction will give an error if you don't have the easy inventory check installed.
Download (SFS) (alternate)
The file is compressed. The object is under general/misc for one simoleon and looks like an open ring box.
The mesh is an edit of @pforestsims' engagement ring box. The new mesh is 718 polys and has 256x256 texture. The ring color varies as it'll pull the color of your default wedding ring.
Also tagging @marmiteprinter who I told I'm going to make this object at some point. Thanks for being patient about it!
Sorry for disappearing - my phone decided to go to silicon heaven a few weeks ago and because I have 2FA set up, I couldn't log in to my accounts until I got a new phone :/
Anyway, I just wanted to give an update on that water mod I showcased a while back, as it's basically all I've been working on.
This is going to be a long one, so I'm going to make use of that post cut feature for once. I don't mean to be a tease, but there will be a download link provided below :)
Firstly, the good news is that I managed to fix mirror reflections!
I did have to switch back to using the vanilla OceanReflection effect to do this, instead of the ScreenReflection one used in Castaway (for reasons I'll explain later), but fear not - the water is still visually identical and is just as reflective as Castaway.
In fact, I managed to get everything to reflect in the water - check out those roads and clouds!
And yes, even Sims are visible in the water!
It's kind of hard to see because of the ripples, but Chloe Curious is indeed present in that reflection.
Another benefit of using the vanilla OceanReflection effect is that Castaway's shaders aren't required for the reflections to work. This means the plugin will work with the vanilla water shaders, or a different water mod like Voeille's, if you prefer the look of those.
Something else I've tried to do is reduce the visibility of that annoying gap that can be seen between the lot skirt and the ocean's surface. It's not perfect by any means, but it's certainly an improvement over vanilla imo:
Unrelated to the ocean, but I was made aware of the fact that pools don't reflect the terrain. This has also been fixed:
I'm happy with what I've produced so far, so I've published the mod on my GitHub if you're interested in giving it a try:
https://github.com/spockthewok/TS2ReflectiveWater
There are two files available to download. One is the plugin itself, which patches the game to allow for the extra reflections and reduces the lot skirt gap, and the other is a modified version of Castaway's ocean shaders. I've provided a version of the shaders that incorporate the edits from dreadpirate's shader fixes mod too. Again, these shaders are completely optional - if you only want the extra reflections, you only need to download the plugin!
What about pond reflections???
Okay, this is where I have to give the bad news. Pond reflections are not currently included, because they're an absolute nightmare to figure out.
For a body of water to be reflective in TS2, it needs either a reflection plane (which is what the ocean has), or a reflection camera (which is what pools have). Lot terrain has no such functionality to support this in TS2 (ponds are classed as terrain tiles), so Castaway added a load of extra functionality to make ponds reflective.
It's not feasible to backport all of Castaway's new code to give ponds their own reflection method, and even if it was, it introduces another problem with the game's engine - it really does not like two separate reflection contexts using the same render type.
If you ever happen to look at Sims 2's various reflection functions, you'll see several magic numbers being thrown around. These are the game's render types, and the number that corresponds to each type is defined in the same shader code as the pink soup (I'm never going to be able to escape it). Here are a few examples to feast your eyes on:
Remember the issue with the mirrors? That was related to this. Basically, if the ocean and mirrors are using the same render type for their reflections, the game can't figure out which reflection belongs to who and the reflections start fighting each other to be displayed.
How did Castaway solve this? It didn't, mirrors are broken in Castaway too, because everything is using render type 2 (ScreenReflection).
They mostly work if they're placed indoors, but place them outdoors and, oh boy...
Likewise, if you patch the ocean to use the pool reflection render type, the pool reflections start fighting with the ocean reflections for dominance.
So, if we can't create a separate reflection context for ponds because there aren't enough unique render types to use, we're stuck trying to get ponds to use an existing reflection method.
Let's start with the simplest one - the ocean's reflection plane. If you recall the issue with ponds from my previous post, that was caused by this same plane. As discussed, ponds don't have a way to render reflections, so the reflection visible in the pond was actually created by the ocean and therefore being displayed at the ocean's height, which is why the reflections appeared super far down.
Unfortunately, the game only allows one ocean plane at a time, so if you try to create a second one at the pond's height, it just replaces the ocean's plane. This does give accurate pond reflections, but at the cost of cutting off the ocean reflections:
I did try and hijack the reflection plane used by the neighbourhood water as it shouldn't technically be in use in lot view, however all this did was give me a one-way ticket to crash city :(
Evidently, we need a method that supports rendering multiple reflections at varying heights at once, which leaves us with two options (to my knowledge):
The reflection camera for pools.
The reflection camera for reflective floors.
I don't think floor reflections are a thing in Sims 2, despite there being code for a reflection camera in the game's binary, so who knows if it even works. The floor shader code contains this quote:
"reflective floors are currently dead. might ressurect them in an expansion pack"
Great, now we're down to pools as our last hope.
As you probably know, if ponds use PoolReflection, they appear black without a pool present on the lot. Maybe if we lift this restriction, things will start working? Think again:
I have no idea why there is a chess table(?) baked in to the reflection texture.
I guess that makes sense - the game also isn't creating the pool reflection camera, as it only does so if a pool exists. What if we allow the camera to be created regardless of the presence of a pool?
While doing this allows ponds to now 'reflect', the reflections are still broken, being displayed at the wrong height and sliding around with the movement of the camera. It expects to be given several bits of information to work properly, such as a node for it to be attached to, the bounds of the pool, and the depth of the water - all things ponds are not giving it.
Compounding this is the fact that ponds have very little functionality to work with to provide this information. You can get the elevation of the water (which I suppose could be used as the depth), but other than that, all there really is is a way to check if a specific terrain tile is a pond tile.
This creates all sorts of headaches, like how to differentiate between multiple ponds on a lot, getting the width and height of them, what the camera should be attached to, yada yada yada...
It was at this point that I started to wonder - is this really even worth it? Sure, placing a pool tile on a lot to get pond reflections working is a bit janky, but would whatever Frankenstein's monster of a pond reflection system I might be able to create be any less janky?
For this reason, I have decided to take a short break from pond reflections, as I was starting to get a metaphorical concussion from banging my head against the keyboard to try and figure something out. I know it's disappointing to hear, but hopefully the fancy new ocean reflections will soften the blow somewhat.
If anyone has any suggestions for pond reflections, I'm more than happy to hear them :) I'll return to the trenches soon...
Special thanks to @lordcrumps for making maxis and clean ui pics and counting pixels with me. It was his and @simnopke's idea to make this thing bigger
Some behind the scenes under the cut
Stage 1, breaking out of the tiny window
Stage 2, figuring out how to mod UI again
Stage 3, going big! But not quite there yet
Stage 4, "should I move it 1 more pixel to the left"
🤓
Secret bonus version for behind the scenes viewers who think that smaller is better, available exclusively and only in starship colors (you can only have one version)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Depending on your sim's mood, the sleep pose could change from arm under pillow (Happy, Embarrassed, Sad, Shy, Silly, Bored, Depressed) to arms stretched out (Passionate, Dazed, Furious, Flirty, Angry) They can do the same sleep pose if their moods are similar.
DO NOT use this if your sim uses those beds where the blanket doesn't cover your sim. You will be horrified.
Sleeping Animation by Zlostudio: Sleeping Pack
Arm Under Pillow Pose by @herecirmsims: Sleeping Ugly Pose Pack
✨Pillow Talk Override ✨
I really liked this kiss animation by Igor_Santos_Adonai, so cozy after a steamy night. And also Cuddles On The Couch By d'Violet, cute and comforting after giving up the goods.
*Its not perfect but I tried my best with overriding this*😭 (Vid shows both animations)
🚨Take out any other pillow talk mod mod you have if you wish to see theses animations🚨
I made a mod that makes lip details fully customizable in Paralives
Yeah, you heard that right. Pick and choose highlights and shadows to create your own custom lips for your para, separate and compatible with lipsticks. It also allows modders to add their own custom lip masks that the player can choose from.
You can find it for download on the Workshop here.
Due to the lack of dependencies on the workshop, it's impossible to add new highlight and shadow options to these categories, so artists out there have my full permission to clone this mod and add their own new options so long as you link back to the original. I'd love to someday have one huge mod with a dozen different artists' skin detail options that folks can choose from...