Heads up all, I'm restructuring the tags a bit so that they may be better sorted. I may be doing some actual text post blogging but things shouldn't be too different.
#the machine talks - my rare text posts or additions, feel free to block if you're purely here for the photos or reblogs :)
#my photos - my own photography
#bonus review - when a review is attached under the cut. Not really recommended to block if you like seeing the photography, since they're tied to occasional photos and I hide the big block of text anyway.
Plus the usual tags relevant to the post, like plamo and such.
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I want to get into mecha anime but i’m not sure where to start. I tried gundam 00 but i’m just not vibing with, it do you have any favs?
Also love your pics!
Thank you!!
Loaded question. A good one tho. I finally get to talk about this.
Most of my mecha journey at the moment is through Gundam, so pretty much all my suggestions will be from there.
I have watched through Neon Genesis Evangelion though. I highly recommend that, just maybe check online for the watching order because they did some funny stuff like adding new content into some of the later episodes to prepare for EOE (some places automatically apply this fix though). Also the fact that it's more psychological torment than just mecha. It's a masterclass in cinematography and, for better or worse, is very interpretive.
As for Gundam I have some standalone recommendations after this, but first I personally did decide to just suck it up and start from the beginning and watch through the Universal Century 'trilogy'. I cheated a little and watched the three original Mobile Suit Gundam compilation movies.
Then Zeta Gundam (don't watch the compilation movies), then the Char's Counterattack film to finish it off. All good, even if not perfect and a little long.
I personally wouldn't watch Double Zeta right after Zeta, because of the tone shift and new plotline (and also adding like another 50 episodes). I'm waiting till I feel like watching it. It has it's fans.
I'm also watching the Hathaway movies (trying to find a place to see the second one) which come sometime after Char's Counterattack. I like them so far, but people say they're slow.
For more standalone stuff within the Universal Century, which may be more palatable, I highly recommend both War In The Pocket and The 08th MS Team. These require zero gundam knowledge beyond 'there is a war between earth and space' and are excellent starting points. Both have gorgeous animation and some of the best looking UC mobile suits as well. War In The Pocket is short and bittersweet, and 08th MS Team is only a bit longer and very grounded (literally). If nothing else from UC, I'd check these out.
As for stuff that isn't the main timeline, and therefore good first choices; Iron-Blooded Orphans and The Witch From Mercury are instant picks to me that deserve their popularity. The former is about the gritty comradery, persistence and tragedy of a bunch of child soldiers against the universe, and a lot of political strife. The latter is about our protagonist stumbling and pushing through a world that she doesn't really understand, since it's cold, business-oriented nature goes against her genuine personality. It's kind of hard to summarize because a lot of different kinds of adversity happen, but it's not only a school drama. Also plot-central yuri, sabotage, and the real Horrors eventually start towards the end of season 1.
Both are great.
(tho keep an eye out for post credits with witch from mercury, I'm pretty sure it's ep12 that has one, and a really important thing happens and for some reason that's the only place you see it iirc. Then the next ep assumes you happened to catch it.
Also there's a short witch from mercury prologue, so check that out before you start)
Also at some point check out Turn A Gundam. Doesn't matter when, but it shouldn't be your introduction to the franchise (I personally saved it towards the end of my immediate list). It's a standalone show, doesn't share any previous gundam plot (though it is technically a successor to the now-ancient main timeline), but it's also sort of a finale to all gundam. I really liked this one for a lot of reasons that could make a whole post. I feel not enough people know about it so I figured it deserved a mention. If you like the sound of a story about trying to prevent an all-out catastrophic war, some interesting themes of identity, a unique visual style and incredible music (Tsuki No Mayu is peak, but shoutout to the background music as well), check this one out.
Long post sorry, hope there's something helpful in there though! I also haven't seen all of Gundam, especially the side stories, so I might be missing something. I know some people have made videos on where you can start with Gundam, so if none of those end up interesting you, maybe check one of those out (this is the one I started my investigation with). There's a lot of different Gundam shows.
Another kit has been panel lined! This time it's the Gundam Lfrith. The lines really help draw out the detail on this one. The kit itself is also generally very nice. I'm quite happy with the result.
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Hoping this finds someone before they chuck out a nice model kit box
If you want to keep the box art on gunpla, but have a bunch of boxes taking up space, make them into cards.
I personally prefer this to turning them into wall art, and it's super compact. This idea is not new of course, it's very much stolen from other internet users, but I figure the more people stumbling across it the better. If you aren't already doing this, I highly recommend it. It's a lot of fun.
And it's not just gunpla either. 30 minutes missions look very nice and organized together, despite their less interesting renders. Other lines and brands are also often ready to be turned into good looking cards.
I've included a written guide here. It's pretty easy to pick up though, and you can search up videos that cover it instead, which may be easier than following what I say. Just maybe don't throw out your boxes quite yet!
Long, in-depth guide under cut
This is a breakdown of my process, which I think is simple (if overexplained) and produces clean results. I recommend it, but the tools and methods may vary. I also encourage creativity when making cards. Even following my steps to the letter, you may find unique methods and strange compromises across boxes.
So first off, I use a disc cutter where I can because I don't trust myself to cut straight lines. This is not necessary, but it's good if you have one. Just be wary that the thickness of the box can cause the blade to shift the cardboard a little, so hold it tight and be careful with any small elements being cut out (sometimes it's worth switching to scissors or knife).
What most people probably should be doing, if they don't have something like that, is using a metal ruler to glide your knife across (metal is important. Your knife can cut into plastics and probably wood). I've also seen a physical outline guide used to make cards the right size, which might work as long as it isn't going to be damaged by the knife. Scissors often make jagged edges on the cardboard, but they can technically be used.
First thing I do is cut all the sides off the box. Cut cleanly, you might end up using something that touches an edge. You can also use the inside box as a scraps bin while you work.
But don't cut bits out just yet. Make sure you have a bit of a plan for what you want on the card first.
Obviously the front box art is usually the main attraction , so don't cut through that (although for bigger boxes, sometimes the side box art is the only thing that will fit).
Then keep an eye out for elements you want to include on the card - I try to never cut through gunpla grade logos, Bandai logos or names, since those are the 3 elements I use on mine. Look around your box to decide what you want on your card (and if you're like me and want consistency, make sure that all boxes will have them).
I also like to cut out spares, in case a box in the future doesn't have any good sized bits.
(Another good, but not necessary, idea is to have a good black marker on hand. Colouring across the sides of an element can make it look way cleaner on dark backgrounds. Some elements look kind of bad when there's white under them, so this can be very useful. It can even fix imperfections on the front face, like if a knife has scratched the front, or any edges that look ragged.
I probably wouldn't use it on lighter colours. It's also able to draw over some unwanted graphics that you can't crop out of the card, which I avoid as much as possible. Compromises.)
After I've cut out the elements, I move onto the main art for the card. I trace around the sides of a Pokémon card, using an erasable pen (Pokémon cards are a pretty standard size as far as I know). This is so I can move the card away to check if the border is where I want it in regards to the box art, and to let me erase the lines and try again if I'm not happy. Be careful with the pen, as even a moderate pressure with this type can dent the box and leave trenches, even when the ink is erased.
You can alternatively use something else erasable like a pencil, (which may have a greater risk of leaving trenches when erased), or something that can be removed easily from the box (even some tape might work, just dont strip the art off).
I highly recommend this step to reduce the likelihood of both misplacing your cut and misjudging the positioning of the art and elements.
Make sure you can fit your elements within the border without obstructing the art. Plan ahead, so that you don't accidentally cover up something important like the head with a name. No regrets that way.
This is especially vital if you use a consistent layout across your cards.
It's not always easy, sometimes you can be forced into an edge, or have some other limitation, so try to think carefully and creatively.
Then you cut out the border. Very simple.
I also happen to have this corner punch. You could just cut corners out manually, or you could leave it with a sharp corner, but the punch is easy. Note that you can't place elements flush with corners if you round them, but you can offset them (unless you super carefully cut the elements in the same way as the corner, which I wouldn't risk). Both sharp and rounded look good, it's just a matter of preference.
The final step is just sticking your elements on the card. I'm a sicko because I use blutack, since it let me adjust where I want things later down the road. I just haven't bothered to glue them yet.
If you're happy, just glue them. Probably something from a bottle, not a glue stick.
Once complete (and dried, if glued), you can protect your work a bit better with some card sleeves. I bought a big pack of penny sleeves for a dollar or two locally, so look around. You can also store and display your work with a card binder. Check the sleeve sizes for both, but it should be pretty standard.
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Also bonus fact, gqux boxes usually have a free extra card almost fully made on the sides of the boxes, they only need a Bandai logo. I actually usually cut out 2-3 cards from most boxes and put them at the back of my binder, just for fun. I cut a whole 5 out of the HG Messer box. You can also get a surprising amount of card art from the backgrounds of gunpla and 30mm.
Here's a video I stumbled into that shows the basics visually if you prefer
and this cool one with magnets
Long post but I hope it helps someone with a box problem :)
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming