Resident Evil 7âs director explains how his team created the gameâs best boss fight
http://www.theverge.com/2017/2/20/14668330/resident-evil-7-boss-fight-director-koshi-nakanishi-interview
How did the fight change during development? Was the car being used as a weapon part of the original idea, or was that added later?
I think itâs safe to say that all developers will continue to tweak, improve, and modify something as long as they have the time. Unfortunately, time isnât limitless. In terms of the garage battle [...] we made a conscious decision to only make one large directional change, and move full-speed in that direction.
n the beginning, [the car] was actually just a prop in the background that couldnât be used. When we play tested, there were comments about wanting to drive the car. However, there was some pushback from the team on trying to implement automobile controls just for this particular scene. At the same time, we figured because of that, it would also elicit a âno wayâ type of surprise response from the player. I mean, letâs be real now. What gamer doesnât enjoy running over someone in a video game? I think itâs always important to figure out what the player would want to do in a given situation.
Another thing that was important to us in this fight wasnât so much, âHow do I defeat Jack?â but more so, âHow do I survive this situation?â Drawing a line between those two feelings was important in maintaining that feeling of the survival horror genre.
In general, the weapon that you obtain right before a boss fight tends to be the most effective tool to use. In this case, you get the knife from the police officer. âWait, am I seriously supposed to use this?â And then from there you get the gun. âHey, itâs working. Wait, Iâm out of bullets!?â And then you get the car keys. We wanted that level of panic and train of thought to set in while the player ran away from Jack. Rather than having the satisfaction of defeating a boss, we wanted players to come out of the fight thinking, âYes! I survived against you!â















