
#extradirty

Game Changer & Make Some Noise
macklin celebrini has autism

tannertan36
noise dept.
Xuebing Du

❣ Chile in a Photography ❣
"I'm Dorothy Gale from Kansas"
2025 on Tumblr: Trends That Defined the Year
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NASA
PUT YOUR BEARD IN MY MOUTH
Doug Jones
Interview Vampire Daily
untitled

titsay
todays bird

izzy's playlists!
cherry valley forever
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@suddenly-zeke

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I’ve been getting a lot of questions that boil down to “I don’t like X, could you stop doing X?” or “Okay X exists, but I don’t like it, can you do less of X?”, and I don’t think I’ve been particularly empathetic, so I thought I’d share a story where I was the one wanting less of X.
My background is fiction writing. I did a lot of playwriting and short story writing growing up, and then in college got into TV writing and film writing. I care a lot about individual card flavor making sense.
When I started playing Magic, the nails on the chalkboard for me was Walls. Creatures should be creatures. They didn’t all have to be sapient, but at least sentient, or, at bare minimum, alive. I could handle Living Wall or a Plant that was a Wall, but things like Wall of Stone really threw me for a loop.
It was so contextually silly that there was even flavor text in Fallen Empires making fun of it. (“Ever see a wall drop dead of fright, kid?. It ain’t pretty.”)
I’m a Johnny, so I did build a few wall decks. I got the mechanical joy of attacking with things that couldn’t normally attack, but boy did the flavor just irk me.
Unlike most of you, I got into a position where I could do something about it. I was one of the people who pushed to make the defender keyword. Then, with the help of Brady Dommermuth, I got rid of Walls. For several years, we stopped making creatures with the Wall creature type.
But as time rolled on, I kept getting requests from players for more Walls. The very thing I disliked about them, the incongruity, was something that made them charming to a host of players.
When R&D first starting talking about Walls returning, I initially fought against it. Magic felt better to be without them in it.
What turned me around was Demons, of all things. In early Magic, we took away Demons because there was this fear that it would turn away too many players. It became clear though that the majority of the players liked Demons, and that we were letting a small minority remove something from the game that a majority enjoyed.
So, we brought them back. If we did that with Demons, why not Walls? The only difference was I personally didn’t like Walls. Didn’t the philosophy for including one apply to the other?
These issues, Demons and Walls and several others, helped us form a philosophy of inclusion over exclusion. Assuming it didn’t cause direct harm to certain players (things like harmful stereotypes), we should let players have access to the things that made Magic enjoyable to them.
With time I came to realize that making other people happy was a net benefit to me. I love Magic. I want others to love it too. The more happy players, the bigger the community, and the bigger the audience. That means it’s easier to find people to play with and the game could expand out and do even more things.
I came to see Walls as a good thing, not because it made me happier in a vacuum, but it made the Magic audience net happier.
That’s where my answers are coming from. Magic is too broad to not occasionally do something that any one player might prefer not to do. That’s where the customizability comes in, and even more importantly, that’s where the empathy comes in.
If something is net negative to you, take a step back, and see if it’s net positive for the audience as a whole. Does its inclusion make others happy? Does it allow someone else to fall in love with Magic? Is it doing good even if the good gained isn’t specifically for you?
I went through that exact process with Walls, and my shift in perspective made Magic even more enjoyable for me because I could see how it improved Magic for others.
That’s what I’ve been trying to do with my answers. Not neglect acknowledging that whatever you’re upset about isn’t impacting you negatively. It is. I get that. It makes Magic something less for you personally.
I’m just asking you to think about the thing you love most in the game. Some one dislikes that thing. Magic would be better for them if we removed it. But Magic is better for you and them if we include both things rather than take them both away.
Inclusion over exclusion.
Let the game have all the things people enjoy, and each person individually leans into what they enjoy and learns to deal with what they don’t. That’s the recipe for making the most players the happiest, and making Magic the best game it can be.
I was annoyed by the removal of Walls because around when it happened, Juggernaut (a pet card of mine) had just been reprinted. And what’s one of it’s key text? Can’t be blocked by walls! Suddenly Kamigawa block is here with a tun of cheap, efficient defenders that have all sorts of creature types to stand in the way of my 5/3 face-smasher. If Defender was an errata, and all instances of “Wall” had been replaced by “Creature with defender” I would have loved it. “Finally, it’s not just walls that can’t stop my powerful juggernaut, it’s anything used only for defense!” But no, Traproot Kami continued to block my dude and all the very popular mono-green decks continue to be aggressive while getting in my little artifact-aggro deck’s way.
"“Can’t block” is so short, I don’t think we need a keyword." In fairness, "can't attack" is also short. It's having effects that care about the keyword -- thatbis, a creature's innate inability to attack, as opposed to being unable to attack due to e.g. summoning sickness -- that requires a keyword.
I’m not sure caring about things that can’t block is a rich vein of design space.
While it’s not, I know that personally the shift from “Walls == Defender” to “Walls have Defender...but so does other stuff” happened around the same time Juggernaut was once more in standard. As one of my favorite cards, it was upsetting that it didn’t receive an errata to say “Cannot be blocked by creatures with defender” to keep it in the same usability vein.
What Do You Like About Lorwyn?
Last week, I asked you all about what planes you want to see us visit in future Standard-legal sets. The weighted winner was Lorwyn. Lorwyn was also the winner of the Head-to-Head about planes to return to. So, I’m interested to hear from all the Lorwyn fans, why do you want to return there and what would you want to see in a return?
Lorwyn is actually the set that made me quick magic for the first time since starting in 1998. It overly emphasized creature based strategies to the point where creatures had better one-time affects than spells did. Games turned into stall outs where it was a fleet of critters on one side vs a fleet of critters on another waiting for a combat trick to break a stale-mate. Faeries was the best “control” deck. Lorwyn had great flavor, art, and aesthetics, but if we return, I would like to see a greater emphasis on non-creature mechanics. I love tribal, don’t get my wrong. I loved Onslaught for that reason. But “creatures matter” shouldn’t become “only creatures matter”.

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BNHA art dump huhuhu
Go Trainer: Hey, Spark? I need some dating advice.
Spark: Just because I'm dating Blanche and Candela doesn't mean I know how I did it.
[ in which Blanche and Candela ask Spark out on dates]
Blanche: Spark, my name is Blanche. My associate, Candela. Charmed, I'm sure.
Spark: Are you the ones who keep staring at me and intermittently yelling out, "eggs"?
Candela: The very same. We are both interested in taking you to the Valentine's dance, but we are also dating each other.
Blanche: It is of the utmost importance that we protect that relationship from the stresses of courting you so we're trying to be as direct and aboveboard about this as possible.
Candela: Will you go to the dance with one of us, and if so, which one?
Spark: We need to get one thing straight first: this is the cutest thing that's ever happened to me.
Blanche & Candela: [sweet high five]
teen titans revival… yes please I miss raven
hello im gay

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It has been a long time coming! Making art of my otp is like a stress relief.
Hope you enjoy!
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Anatomy is the bane of my existence!
B U L M A . V3
By @tmty5
Bulma ^_^
This is so cute.
I cherish small intimacies. A head resting against a shoulder, lips brushing against a nose, a kiss on the neck, a hand reaching out for my own

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Dragon Ball Super 2018 film teaser!
Can’t. Contain. HYPE!!!!!!!!!
Holy shiiiiiiiit
A Toys-R-Us kid reflects on the shutdown of their stores.
Growing up as a little nerd kid, some of my fondest memories are walking down the hallways of toys r us, eyes wide and looking at the rows and rows of video game box art. Reaching out to read the box, flipping it around, over and over, until a choice is made. Grabbing the little paper slip and bringing it to the register, waiting anxiously in line for mom and dad to pay so that I could run over to the little video game depot and get my SNES box. Or just staring wide-eyed at all of the different Lego and Nerf stuff that you'd never see in walmart or target, or even the likes of KB Toys.
Toys-r-us, for a time, was truly something special. Because they were so large, and so dedicated and specialized, they could house things you'd never see anywhere else. If it existed, you can bet it'd be at Toys-r-us. While the KB Toys might be at the mall and have a nice variety, and walmart and target were convenient, there was just something magical about a giant store all about toys.
Even just walking into one felt different. That tiny little door that made you go through a special little walkway. The shelves were so high as a kid, so when you turned that corner and finally saw all the toys there it was like you were transported into another world.
But the problem with Toys-r-us, much like many other specialty shops, is that they refused to change with the times. Yes, toys-r-us was always more expensive than everywhere else. But they had stuff you couldn't see or purchase anywhere else. They could ride on that abundance train because it's not like you could go next door to the mall or walmart and get the same selection of variety. And even then they had exclusives. Plus there was the partnerships they had with things like Nickelodeon where you were spammed nonstop with advertisements and sweepstakes. It was truly something special, and something worth spending that extra money for. You paid for the variety, the abundance, and as corny as it sounds, the experience of just being there.
Nowadays though it's just not the same. Sure, you might not be able to find everything at walmart or another big box store. But online you can get anything and everything, from this country and beyond. You can preorder and have it delivered to your door the day of release. You can read reviews about it, or even watch people online talk about a toy or a gadget and find out exactly what it was about. And you could do all of that cheaper than what toys-r-us offered. For a while, they banked on that variety, you need a toy and you need it now. They banked on exclusives, partnership deals where you couldn't get it anywhere else (without paying a resale premium). But that can only last so long. Toys-r-us couldn't continue to charge more on everything to make up for the fact that a few things couldn't be gotten elsewhere. People were happy to buy what they had to at toys-r-us, and then find everything else at anywhere else.
Why did toys-r-us go away? Because what made them special isn't special anymore, and they didn't do anything about it.
I'll miss toys-r-us. But truth be told, I've missed toys-r-us for years upon years. It's not what it used to be. It hasn't been for a while. We aren't now going to miss it, we just now won't be reminded when we drive by without stopping.