arf arf arf arf arf arf (sees that nobody is looking at me or gives a fuck) whatever

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Kaledo Art
cherry valley forever

Product Placement
wallacepolsom
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β£ Chile in a Photography β£
One Nice Bug Per Day
almost home
tumblr dot com
$LAYYYTER
hello vonnie
Xuebing Du
trying on a metaphor
I'd rather be in outer space πΈ
YOU ARE THE REASON

Discoholic πͺ©
Today's Document

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@sucroseeuphoria
arf arf arf arf arf arf (sees that nobody is looking at me or gives a fuck) whatever

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I have made a lot of mistakes in my tabletop design stuff, especially early on, but I'm proud that I never put a "If the mechanics contradict The Storyβ’ you're telling just ignore the mechanics" because 1) it's extremely obnoxious when rulebooks act like they're giving you permission to do something that you can technically always do if you want (even if I think it's usually against best practices) and 2) whenever a game has a "this game is about X and Y but if the mechanics start rubbing against that narrative just fudge the dice, lie to your players and/or ignore the mechanics" clause (e.g. OG World of Darkness) the designers are kinda just openly admitting that they're leaning on the GM's ability to ignore mechanics as a crutch for the fact that they didn't design good mechanics for the narrative they wanted their game to be about.
I think more game rulebooks should abandon the wishy washy "uuuhhh the rules are a guideline ππ feel free to ignore them whenever you want if it conflicts with [narrative the rules don't support but the authors REALLY REALLY want you to believe their game us about]" thing and openly embrace the stance that while they can't stop you from ignoring the rules, the rules are there for a reason, and ignoring them will presumably result in a worse experience. And if you as a designer can't in good conscience bring yourself to unapologetically take the stance of "this mechanic is here for a good reason, its presence improves the game, and removing it would almost universally result in the players having a worse experience" about any one of your mechanics that's a pretty good indication that that particular mechanic should either be presented as optional or just not included in your game at all in the first place, don't put it in your game just so you can tell your players to ignore it.
If I just spent like $60 on your RPG sourcebook you had better have something that you believe is good and important to tell me in it. If your rules are worth money they're worth explaining and standing by. Tell me how your rules connect to one another, tell me what I would need to do to replace them if I took parts out, tell me the scenarios in which they are and aren't important. Even if I am going to start going around with a sledgehammer taking down walls; I want to do that with the knowledge that the whole system won't collapse on my head because it was made by someone with zero confidence or ability to design a game. I should be hacking the game for fun, not because it doesn't work if I don't. Giving me permission is worthless; letting me see your design documentation and teaching me how an why your game works is priceless.
If a sold computer game has it written into its marketing for players upset about gun balances to go into the console commands and change it to more comfortable numbers that would be the bell-toll for that property and probably the studio too. That is the issue here.
Now yes, some modern games were born out of heavily modded older games but this is not what is the issue. The issue is that the vanilla, out-of-the-box experience is weak and marketing itself off the modding community is holding it up for free and somehow this is considered goodβ¦
Congrats on playing pen and paper version of roblox. And somehow GMs are being paid *less* than that frankly abusive financing system they got going on over there.
YES OMG BRΓNNHILDE
genuinely the best 2 word combo ive seen all year
adding link for those curious

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indeed...
I've just been informed that my tapeworm is invoking squatters' rights
trip to the last stop

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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βI was on a strict diet during Episode VIII, and she was like, βKid, get into that fridge and take some chocolate bars. I have many there.β And I did,β he recalls. βI failed my diet because Carrie Fisher told me to. And it [felt] great.β
-John Boyega on Carrie Fisher
This is the Carrie Fisher post of body positivity reblog for a chocolate bar from her fridge
I take a puff and then look at the chimpanzee I am supposed to be taking care of. with my enhanced empathy I know he badly wants a little bit. he does the universal primate gesture for give here. I hand him the joint, he carefully disassembles me like a lego house

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Byzantine mosaics found on the ceiling of the Mausoleum of Galla Placidia in Ravenna, Italy.
cute little nectar sketch