Interpreting Ideas into Design
From abstract to design, concept and ideas.
SPACE/ LOCATION/ PROTAGONIST/ OCCUPATION
With these we are able to come up with a “3 Word Strategy”, and then with a sketch model, which embodies the one, or even all, to describe the space we want to achieve. Then we get into a reflection phase, on the word(s), and start with being purposeful, on how it can be useful on the space and/or occupation, then reflect on our previous findings, such as context of the site (how it looks like, it’s surroundings and who passes by).Â
FUNCTIONALITIESÂ
CIRCULATION - term to describe the way we want people/visitors, or even the protagonist, to walk around the space, e.g.: where to walk through first, what draws the eye first, how they use the space. (moving through and around) Using different materials is a good way to define main focal points for the public eyes.
TOUCHPOINTS - key places in the space, where an intersection happens. (distinguish, materiality, lighting, triggers) Something that triggers/ influences the public use of the space.Â
LIGHT AND SHADOWS - the creation of a mood for the pace, also influences the public opinions and use of the space, wether they find it warm, welcoming, or cold. (highlighting, presenting, concealing, revealing) The feeling of being on display, e.g.: A certain focal point, where we don’t want the public to focus on, we can use spotlights, with minimus light, that create a sense of darkness, and coldness.Â
THRESHOLD - sense of arrival (can be hidden/exposed, transparent, permeable, extend, secure, measured).
TRANSITIONS -Â














