This week saw my first “proper” game of Age of Sigmar. I say proper, it was a 2v2 3000pt-a-side rumble, and so there were lots of bits which were hand waved, and we only had time for two full turns. I thoroughly enjoyed myself however, it gave me a good grounding in the core rules, plus I actually saw how my Kharadron abilities worked on the table.
The forces were Order vs Chaos, with 1500pts Seraphon and 1500pts of my Kharadrons, vs 1500pts a piece of Khorne and Tzeentch.
We were playing Scorched Earth battleplan, so there were 3 objectives a side. The intention for our forces was to stomp/fly across the board and grab their objectives, then burn them and run back across to our lines. If it had gone on to the full five turns however, we might not have had anything left!
Chaos got first turn, the Bloodthirster got a charge in, and decimated an entire unit of Saurus Warriors. Things looked a little stacked against us already!
There used to be a Saurus Warrior unit here…
Then the whole game became one sweeping brawl, with the two battlelines clashing, and my fairly average shooting plinking off lots of Bloodreavers and the odd monster.
Bloodreavers got charged, and my Frigate jumped in to ‘help’
“Skywardens” plinking off some Bloodreavers
At the end of Turn 2, we’d made a positioning error and missed one objective point, so our opponents beat us 6-5. So many units had died that the Khorne Blood Tithe almost produced enough points to summon 2 Bloodthirsters. As it was, one came back, ready to charge into the Saurus Oldblood again. Plus, Karanak used his special ability and summoned another unit of Flesh Hounds to kill his Saurus prey.
There was some serious carnage, and we felt that turn 3 onwards would have seen us lose the entire left flank, my Admiral, and possibly the Seraphon Oldblood too, after being faced with another Bloodthirster. I discussed summoning with my team mate, and we’re not sure if it’s too powerful or not yet. While he does have Seraphon, he had been awaiting a Slaan, and needed some extra units so he’d actually be able to take part in Summonpalooza, so we’ll probably have a better idea either way in future battles.
The Saurus Oldblood takes on Bloody Boy!
Saurus Knights getting tar-pitted
The Soul Grinder happily ground up some Saurus Knights
The Endrinriggers wiffed a few rolls, so Admiral had to save the day!
At this point, he’d taken out two sorcerers.
So much blood had been spilled, enough to summon Bob here.
I for one felt slightly left out in the cold, I can’t use the new fancy endless spells, I don’t have summoning, and points wise, things didn’t really change much in 2.0 updates for me. I still love the aesthetic of my Sky Duardin, and I think I might pick up some Fyreslayers as allies, maybe even Dispossessed and Ironweld Arsenal stuff, make a truly multi-Duardin army. I hesitate to stoop so low as to pick up a Knight-Incantor, which seems to be the easy win magic wise, but I also like the idea of running the Aetherstrike Force Warscroll Battalion. At the end of the day, I’d much rather play thematic, narrative style games than straight up competitive ones, but I can see the difficulties Kharadron players have if they want to be even remotely competitive.
Kharadrons Fly to Profit! This week saw my first "proper" game of Age of Sigmar. I say proper, it was a 2v2 3000pt-a-side rumble, and so there were lots of bits which were hand waved, and we only had time for two full turns.