Spooky, scary times ahead everyone, Ep 2 is now available on Soundcloud, Google Play and Itunes. Make sure to tune in to see David question John about one of both casters favorite games!
we're not kids anymore.
PUT YOUR BEARD IN MY MOUTH
he wasn't even looking at me and he found me
h
TVSTRANGERTHINGS
Aqua Utopia|海の底で記憶を紡ぐ

Kaledo Art
Game of Thrones Daily

⁂
art blog(derogatory)

izzy's playlists!
Xuebing Du

pixel skylines


★
$LAYYYTER
taylor price
let's talk about Bridgerton tea, my ask is open
noise dept.
Today's Document

seen from Türkiye
seen from United States

seen from United Kingdom

seen from Germany

seen from Malaysia

seen from Oman
seen from United States

seen from Ukraine

seen from Ukraine
seen from Ukraine
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
@stasisdevelop
Spooky, scary times ahead everyone, Ep 2 is now available on Soundcloud, Google Play and Itunes. Make sure to tune in to see David question John about one of both casters favorite games!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
More places to listen!
That’s right! Pick the site you like the most or hate the least! Available now at:
Soundcloud
Google Play
And Itunes
How to make all your characters come out in 0.5 seconds
Read full comic: rockandriotcomic.com
amazing
good content
PURE AND WHOLESOME CONTENT
So I wrote a letter to Jeffrey Kaplan and he responded and confirmed to me that Symmetra has autism!
He also sent me magnets and made me feel special
Holy shit?? Holy shit??
@feministgamingmatters
Listen to EP 1 - Puerto Rico by PlayingRoughPodcast #np on #SoundCloud
Welcome gamers! This is the first step on a hopefully long journey. This podcast will be focused on gaming with casual players when you have a competetive mindset. As our tagine says, we want to combine humor, tryharding, and still having friends.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Penny Dreadful Temur Eldraziposts, Tron’s little (much cheaper) brother
If the images on this blog weren’t good enough of an indicator, the BFZ block smalldrazi have grown on me, a lot. And if you’ve been playing Penny Dreadful, the insane new format where every card in your deck must have cost 0.01 tickets at time of rotation, there’s a decent you’ve either seen me in the Discord group talking about this deck, played against me on MODO playing this deck, or seen the list on Tapped Out/Mtggoldfish.
But first, you haven’t heard of Penny Dreadful, then lets quickly introduce the format! At the beginning of each new sets release, a bot gathers card price data for the week before it, if a card’s price averages 0.01 event tickets, or tix (a penny, considering each ticket costs 1$) then it becomes legal if it isn’t already, if a card’s price averages 0.02 tix or higher then if it is legal it becomes illegal, and if its illegal it stays illegal. The card pool is vast, and the power level is quite frankly nuts, for more about the format, I’ll just point to Jennifer Long’s lovely article on the format on StarCityGame’s website, http://www.starcitygames.com/article/33860_Penny-Dreadful.html
Now, lets get to the meat and bones of this post, that being the deck I’ve fallen hopelessly in love with over the last few days, Temur Eldraziposts.
This is not the deck’s first iteration, starting as first Grixis Eldrazi Aggro, then becoming just Izzet, slowing down and using cards like Herald of Kozilek and Conduit of Ruin to make our deck play large threats quicker and more efficiently, and running the amazing Coax From the Blind Eternities to take situation game winners from the sideboard and put them into our hand exactly when we need them
We were essentially dropping Black mana in order to play larger, less colour intensive cards to get more worth out of Herald and Conduit of Ruin’s cost reduction, and it worked just fine, but I knew we could do even better. In come the ‘posts, Cloudpost and Glimmerpost.
Cloudpost is the more important of the two, quickly becoming a land that taps for two, three, four mana, and so on. Suddenly instead of just playing a five drop on turn four due to a single Herald, we could get a five drop on turn three if our lands were good, or we could take a slower path with turn three Herald, turn four Conduit into turn five Bane of Bala Ged/Breaker of Armies, or turn six Desolation Twin.
Yet it still wasn’t good enough. We had decent draw power in that version, but still sometimes we just couldn’t get the posts out early enough and had to use plenty of removal such as Brutal Expulsion and Ghostfire, or bounce spells like Repeal… Or Brutal Expulsion, but we’ll talk about Expulsion in a bit more detail later.
With this list, we made our first Penny Dreadful league run at 2 wins, 3 losses. Not great, but for a first brew in the format, my first time playing on Modo (shout-out to the amazing bakert99 for actually paying for my account when I couldn’t get money into my account before the end of the week), not knowing the format’s card pool to the point where we ran Blaze, when the strictly better Crater’s Claws was legal, and my first experience with the PD metagame (graveyard hate would have gone a long way in 2 of the 3 losses) its a wonder we won a single game at all. If you want to view this rough UR version of the deck, you can laugh at me via the below list.
https://www.mtggoldfish.com/deck/493715#online
After much frustration, I realized that the way to bring this deck to its very best, is to try and focus more on the 8-post aspect. Instead of playing UR Eldrazi that had 8-posts in deck to help win eventually, with the help of a single green card, we could be a RUG deck that that focuses on getting those posts out as early as possible, and instead of occasionally getting a lucky hand that drops threats on turn 5, we can aim to start dropping them turn 5 on average.
So, after spending most of my time playing PD trying to make a flawed deck work, we have the most recent iteration of this Eldrazi deck, Temur Eldraziposts! There was one card in particular that made me realize that going three colour would be best, but there was a second that certainly sweetened the deal enough to sell me 100% of the way.
Slyvan Scrying is perfect in this deck, in our opening hand its essentially locus numbers 9-12, allowing us to fetch a post, either let us ramp harder with more Cloudposts, or grabbing Glimmerposts to help push our life total ahead against faster decks. But Void Grafter was a card I was unsure of at first, even thinking of just sideboarding it. It turned out to be an MVP, protecting our threats allowing them not just to come down fast, but stay out. While at the moment I’m not sure if we need four (perhaps a two-two split of main and sideboard would be best so we can mainboard more Eldrazi fatties), I haven’t regretted running four yet, so only time will tell.
We also upped the quality of our threats and made our sideboard even more Coax-friendly with a total of 8 Eldrazi cards in the sideboard. The rest is self explanatory, at least in my eyes.
Scrabbling Claws and Negate hit reanimation decks hard, either eliminating targets such as Worldgorger Dragon from the opponent’s graveyard, or countering their reanimation spells. Reanimator (minus Worldgorger/Necrotic Ooze Combo of course) is usually a fairly good match up post-sideboard, as if we can expand the gap between them discarding targets and actually putting them on board, we can often rush out sizable threats of our own to match them.
Then we have two more Brutal Expulsions, which we moved to our sideboard to maindeck two of Slagstorm, a card that hits no creatures of ours, and often is enough to single-handedly shut down aggressive decks that give us problems.
However, Brutal Expulsion, in the matches we want it in, is well, brutal. Against spells like Grixis/UR spells, Prowess decks, Emerge, any deck with Mom in it (remember, Devoid spells get around Mom’s protection!), it is often an easy two for one, sometimes more. Bouncing a spell and killing a small, often utility creature is a big swing, and Herald of Kozilek can let you do it for as little as two mana some games. It is by far my favorite non-creature spell from the BFZ block, at least out of the PD legal pool (who even cares about the rest?). Some games, we’d much rather just have Negates, or the the pair of Not of This Worlds. (Remember, they’re Eldrazi Tribal spells, Coax can fetch them if you’re worried about your opponent trying to kill your big, scary creatures!)
Each of the SIdeboard Eldrazi are designed not to be specific things for certain matchups, but to be a toolbox. Deepfathom Skulker will be useful if the game gets grindy and we need card advantage, Breaker of Armies very quickly gets rid of any pesky chump blockers, a second Artisian for games where we get multiple threats in the graveyard, and its just too valuable not to have as an option, Vile Aggregate for if we have plenty of Heralds and Void Grafter. Barrage Tyrant flings Eldrazi at the opponent’s face to win through blockers (or Ensnaring Bridge, if someone playing a modern deck wanders into Freeform, as happened to me once), Gravity Negator gives threats evasion cheaply, or can block small, annoying fliers.
But the best part of that sideboard package? Its fully replaceable! Have Eldrazi you think will be more important? That cover weaknesses that I haven’t thought of? Or that shut down certain deck types you’re scared of facing in a league run? As long as they fit into our 60% of the colour pie (plus colourless Eldrazi!) you can slot them in, and use Coax to pull em in when you need most.
I don’t know if I’d say this deck is anywhere near 5-0 worthy in league, but I hope to find out soon after more testing and potential tweaks, yet at the very least I’m confident in sharing this list, and hoping it can get more people into Penny Dreadful.
Unpowered cube time once again! What’s your P1P1?
Do we have a reference of how easy it is to get colorless lands? If it's no to hard, displace seems very strong, otherwise I'd probably take rampant growth, always love going down the ramp path :3
omg i saw your edh post. i got Rashmi and Oviya in my prerelease so in my edh they are shipped hardcore ^_^. i love Oviya so much. adorable old warm lady so dam cute with her birb and stuff
I called her “my lesbian grandma” the entire prerelease (Yes, I pulled an Oviya and I am so so so happy) and nobody batted an eye.
Opened her at my 2hg prerelease, and she was an allstar. We told all our opponents we were building the lesbian army whenever we made new creatures xD
So today I want to talk about the “Remastered” sets that Wizards has done, and take a look at the one I’ve been working on. Wizards of the Coast released Tempest Remastered on May 6, 2015, and at the time I thought it was an awesome idea to breath life into old sets, rerelease powerful out of print rares, and an interesting design challenge to boot. Taking three sets and finding what made them fun to draft while boiling that down into a single block of cards is no easy task. I loved playing Tempest Remastered drafts despite its wonky nature and honestly drafted it as much as most normal sets. When I heard that Wizards considered the idea a failure and we likely wouldn’t see anymore Remastered sets, I decided to try and make my own.
I wanted to start with a set that’s both near and dear to my heart and likely isn’t going to see a return, so I settled on Kamigawa. I first started playing Magic in Mirrodin, and my first cards came from the Darksteel expansion. It wasn’t until the release of Kamigawa though that I truly fell in love with the game. I started playing more competitively, went to my first drafts, and fell in love with the lore of the game. I still have all of the books from this cycle, and find ways to squeeze Kamigawa cards into my EDH decks wherever I can (Not the hardest thing to do, the set had some amazing cards for the format).
While I did start playing more during Kamigawa, I didn’t get much chance to draft the format as a whole. So my opinions on what the format looks like is mostly formed from playing the set in MTGO Flashback drafts, watching other players draft it, and reading articles about the set. I knew going in that this set would have some particularly difficult challenges, and did my best to embrace them. There are Legendary cards everywhere, and there was no way I was going to escape without trying to make Legends a focus of at least one of the color pairs. Too many cards do things for Legendary permanents, so instead of trying to find a solution for this, I went full in. the GW archetype is a Legends matter deck, and cards have been HEAVILY downshifted in some cases to support it. I’m going to try and post about each of the archetypes separately, but so you can see where the set is as a whole, the archetypes are run down as such:
UW: Flyers
WG: Legendary Matters
GR: Spirit Tribal (Aggro)
RB: Demon/Ogre Tribal
BU: Ninja Tribal
WR: Samurai Tribal
RU: Arcane Spells
UG: Spirit Tribal (Effects)
GB: Spirit Tribal (Soulshift)
BW: Enchantments
One of the first things that will pop out is that a large portion of the set is based around tribal synergies. There is support for all of the monocolor tribes as well (W: Foxes, U: Moonfolk, G: Snakes, R: Goblin, B: Rat) but they didn’t make a single multicolor spell in the entire block. This was probably in hopes of starving people of multicolor before going to Ravnica in the next block, but back then R&D also just tended to make less multicolor cards in general. You’ll also see that Spirit Tribal makes up 3 different color pairs. I tried very hard to make sure there was a strategy in all ten colors, but it was difficult since the formats tended to push the allies. With so many spirit cards in the format, I tried instead to push each Spirit deck to feel unique. While there is a lot of cross synergy, each pair does tend to try and push one thing over the others.
I want to today look at the cards I chose to be the sets mythics, then talk about the rares. I think some of the mythics are obvious, but I struggled to fill them out to some degree. I also want to look at the rares so you can see what I think are some of the strongest / Most flavorful cards and the ones that shape draft the most. In the archetype analysis, I’ll look at the common and uncommons, and in particular, which cards were downshifted to join those ranks. I recommend going to my cubetutor link (HERE) because most of these card names are tough to remember, and you can hover over every card there, as well as draft the set!
Mythics:
White: Konda, Lord of Eiganjo; Michiko Konda, Truth Seeker
Blue: Sakashima the Imposter; Time Stop
Black: Toshiro Umezawa; Goryo’s Vengeance
Red: KikiJiki, Mirror Breaker; Through the Breach
Green: Azusa, Lost but Seeking; Glimpse of Nature
Artifact: Sensei’s Divining Top; Umezawa’s Jitte; That Which Was Taken
Land: Boseiju, Who Shelters All; Mikokoro, Center of the Sea
So I think one of the first things that jumps out here is the exclusion of the Spirit Dragon Cycle. Don’t worry, they are in at rare. I think these cards are really interesting to play with in the set, and since so much of the set triggers off of Spirits and they are desirable and fun cards, I feltthey made more sense at Rare. The other thing that stands out I think is that White kind of got the shaft in “money” mythics. Turns out, there is no super expensive cards in white in all of Kamigawa block. I tried to do one lore card and one expensive card at mythic in the colors, then do powerful or expensive cards at mythic in colorless. So instead I gave the honor to two of the most important lore characters, the Kondas. Both are very potent limited cards (I can’t imagine losing a game where you cast the Lord of Eiganjo) so that helps at least, but it is an unfortunate setback. I tried to design the set as best I could like I think Wizards would have tackled it, and most of the cards at mythic are the high value cards people would be looking for, like they tend to do with the Modern Master sets.
Rares:
White: Kataki, War’s Wage; Masako, the Humorless; Opal Eye, Konda’s Yojimbo; Hokori, Dust Drinker; Takeno, Samurai General; Yosei, the Morning Star; Oyobi, Who Split the Heavans; Myojin of Cleansing Fire; Shining Shoal
Blue: Kami of the Crescent Moon; Kira, Great Glass Spinner; Higure, the Still Wind; Meloku, the Clouded Mirror; Keiga, the Tide Star, Uyo, Silent Prophet; The Unspeakable; Myojin of Seeing Winds; Gifts Ungiven; Disrupting Shoal
Black: Kiku, Night’s flower; Yukora, the Prisoner; Seizan, Perverter of Truth; InkEyes, Servant of Oni; Kokusho, the Evening Star; Myojin of Night’s Reach; Hero’s Demise; Sickening Shoal; Night of Soul’s Betrayal
Red: ZoZu the Punisher; Heartless Hidetsugu; Jiwari, the Earth Aflame; Kumano, Master Yamabushi; Godo, Bandit Warlord; Ryusei, the Falling Star; Myojin of Infinite Rage; Hidetsugu’s Second Rite; Blazing Shoal
Green: Dosan, the Falling Leaf; Shizuko, Caller of Autumn; Kodama of the South Tree; Arashi, the Sky Asunder; Jugan, the Rising Star; Seshiro the Anointed; Myojin of Life’s Web; Nourishing Shoal; Heartbeat of Spring;
Artifact: KusariGama; Mirror Gallery; Tatsumasa, the Dragon’s Fang
Land: Forbidden Orchard; Miren, the Moaning Well; Tendo Ice Bridge
Cards here again are a combination of powerful enablers and valued cards, as well as things that would warp Limited at uncommon or lower. You’ll notice quite a few cards missing, and while some sacrifices definitely had to be made (I couldn’t find room for Azami, Lady of Scrolls because she doesn’t have an archetype she fits in) many many more were downshifted to help out limited archetypes. So don’t give up hope if you don’t see your favorite card!
Any feedback is appreciated, and look for more in this line soon!
So today I want to talk about the “Remastered” sets that Wizards has done, and take a look at the one I’ve been working on. Wizards of the Coast released Tempest Remastered on May 6, 2015, and at the time I thought it was an awesome idea to breath life into old sets, rerelease powerful out of print rares, and an interesting design challenge to boot. Taking three sets and finding what made them fun to draft while boiling that down into a single block of cards is no easy task. I loved playing Tempest Remastered drafts despite its wonky nature and honestly drafted it as much as most normal sets. When I heard that Wizards considered the idea a failure and we likely wouldn’t see anymore Remastered sets, I decided to try and make my own. I wanted to start with a set that’s both near and dear to my heart and likely isn’t going to see a return, so I settled on Kamigawa. I first started playing Magic in Mirrodin, and my first cards came from the Darksteel expansion. It wasn’t until the release of Kamigawa though that I truly fell in love with the game. I started playing more competitively, went to my first drafts, and fell in love with the lore of the game. I still have all of the books from this cycle, and find ways to squeeze Kamigawa cards into my EDH decks wherever I can (Not the hardest thing to do, the set had some amazing cards for the format). While I did start playing more during Kamigawa, I didn’t get much chance to draft the format as a whole. So my opinions on what the format looks like is mostly formed from playing the set in MTGO Flashback drafts, watching other players draft it, and reading articles about the set. I knew going in that this set would have some particularly difficult challenges, and did my best to embrace them. There are Legendary cards everywhere, and there was no way I was going to escape without trying to make Legends a focus of at least one of the color pairs. Too many cards do things for Legendary permanents, so instead of trying to find a solution for this, I went full in. the GW archetype is a Legends matter deck, and cards have been HEAVILY downshifted in some cases to support it. I’m going to try and post about each of the archetypes separately, but so you can see where the set is as a whole, the archetypes are run down as such: UW: Flyers WG: Legendary Matters GR: Spirit Tribal (Aggro) RB: Demon/Ogre Tribal BU: Ninja Tribal WR: Samurai Tribal RU: Arcane Spells UG: Spirit Tribal (Effects) GB: Spirit Tribal (Soulshift) BW: Enchantments One of the first things that will pop out is that a large portion of the set is based around tribal synergies. There is support for all of the monocolor tribes as well (W: Foxes, U: Moonfolk, G: Snakes, R: Goblin, B: Rat) but they didn’t make a single multicolor spell in the entire block. This was probably in hopes of starving people of multicolor before going to Ravnica in the next block, but back then R&D also just tended to make less multicolor cards in general. You’ll also see that Spirit Tribal makes up 3 different color pairs. I tried very hard to make sure there was a strategy in all ten colors, but it was difficult since the formats tended to push the allies. With so many spirit cards in the format, I tried instead to push each Spirit deck to feel unique. While there is a lot of cross synergy, each pair does tend to try and push one thing over the others. I want to today look at the cards I chose to be the sets mythics, then talk about the rares. I think some of the mythics are obvious, but I struggled to fill them out to some degree. I also want to look at the rares so you can see what I think are some of the strongest / Most flavorful cards and the ones that shape draft the most. In the archetype analysis, I’ll look at the common and uncommons, and in particular, which cards were downshifted to join those ranks. I recommend going to my cubetutor link (HERE) because most of these card names are tough to remember, and you can hover over every card there, as well as draft the set! Mythics: White: Konda, Lord of Eiganjo; Michiko Konda, Truth Seeker Blue: Sakashima the Imposter; Time Stop Black: Toshiro Umezawa; Goryo’s Vengeance Red: KikiJiki, Mirror Breaker; Through the Breach Green: Azusa, Lost but Seeking; Glimpse of Nature Artifact: Sensei’s Divining Top; Umezawa’s Jitte; That Which Was Taken Land: Boseiju, Who Shelters All; Mikokoro, Center of the Sea So I think one of the first things that jumps out here is the exclusion of the Spirit Dragon Cycle. Don’t worry, they are in at rare. I think these cards are really interesting to play with in the set, and since so much of the set triggers off of Spirits and they are desirable and fun cards, I feltthey made more sense at Rare. The other thing that stands out I think is that White kind of got the shaft in “money” mythics. Turns out, there is no super expensive cards in white in all of Kamigawa block. I tried to do one lore card and one expensive card at mythic in the colors, then do powerful or expensive cards at mythic in colorless. So instead I gave the honor to two of the most important lore characters, the Kondas. Both are very potent limited cards (I can’t imagine losing a game where you cast the Lord of Eiganjo) so that helps at least, but it is an unfortunate setback. I tried to design the set as best I could like I think Wizards would have tackled it, and most of the cards at mythic are the high value cards people would be looking for, like they tend to do with the Modern Master sets. Rares: White: Kataki, War’s Wage; Masako, the Humorless; Opal Eye, Konda’s Yojimbo; Hokori, Dust Drinker; Takeno, Samurai General; Yosei, the Morning Star; Oyobi, Who Split the Heavans; Myojin of Cleansing Fire; Shining Shoal Blue: Kami of the Crescent Moon; Kira, Great Glass Spinner; Higure, the Still Wind; Meloku, the Clouded Mirror; Keiga, the Tide Star, Uyo, Silent Prophet; The Unspeakable; Myojin of Seeing Winds; Gifts Ungiven; Disrupting Shoal Black: Kiku, Night’s flower; Yukora, the Prisoner; Seizan, Perverter of Truth; InkEyes, Servant of Oni; Kokusho, the Evening Star; Myojin of Night’s Reach; Hero’s Demise; Sickening Shoal; Night of Soul’s Betrayal Red: ZoZu the Punisher; Heartless Hidetsugu; Jiwari, the Earth Aflame; Kumano, Master Yamabushi; Godo, Bandit Warlord; Ryusei, the Falling Star; Myojin of Infinite Rage; Hidetsugu’s Second Rite; Blazing Shoal Green: Dosan, the Falling Leaf; Shizuko, Caller of Autumn; Kodama of the South Tree; Arashi, the Sky Asunder; Jugan, the Rising Star; Seshiro the Anointed; Myojin of Life’s Web; Nourishing Shoal; Heartbeat of Spring; Artifact: KusariGama; Mirror Gallery; Tatsumasa, the Dragon’s Fang Land: Forbidden Orchard; Miren, the Moaning Well; Tendo Ice Bridge Cards here again are a combination of powerful enablers and valued cards, as well as things that would warp Limited at uncommon or lower. You’ll notice quite a few cards missing, and while some sacrifices definitely had to be made (I couldn’t find room for Azami, Lady of Scrolls because she doesn’t have an archetype she fits in) many many more were downshifted to help out limited archetypes. So don’t give up hope if you don’t see your favorite card! Any feedback is appreciated, and look for more in this line soon!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Magic Format: Penny Dreadful
Hey everyone! I’m really hoping to get some traction on this format I’m in love with, Penny Dreadful, so I’m gonna tag anyone in the community I follow. Hoping you guys can reblog this and get awareness up, because at the moment this is one of my favorite ways to play! @isharton @flavoracle @bace-jeleren @chandra-nalaar @chandra-pyromaster @elspethsunschampion @nahiri @mtg-talk @obi-one-drop @sarpadianempiresvol-viii @ashibalt @soulofahealer @tumblhurgoyf Ok! Onto the explanation. The format, Penny Dreadful, has a pretty simple concept: The only legal cards are .01 tix on Magic Online (That’s .a penny for those that don’t play a lot of MTGO, hence the name). The “legality” of a card is determined at the release of each new set in the physical world, at which point the person who created the format runs an algorithim to determine which cards are at a Penny (averaged over a week to account for fluctuations) and those cards become the new legal cards for the next few months. This creates the first truly budget format, as even formats like Pauper have gotten to the point where infrequently printed staples can be upwards of ten dollars or more a piece. In this format, if enough people are purchasing a card that it is oppressive, it should push the price of the card up to .02 tix, and price the card out of the format. I’m going to get into the kinds of decks you can play and why I love the format after the jump, but I wanted to get the basic premise here to entice you. Ok, so hopefully you were intrigued enough to stick around. So let me get into why this format is so much fun. Because of how strange reprints are on MTGO with extra sets like Vintage Masters plummeting the price on some very powerful cards, this format has access to some true powerhouses that you don’t see elsewhere. Cards like Mother of Runes, Treasure Cruise, Dark Ritual, and Hermit Druid among others. What's interesting is these cards aren’t oppressive because the other cards that make them obnoxious AREN’T in the format. For example, it is entirely possible to build storm. You have Dark Ritual and Brain Freeze both legal in the format. “That seems busted, wouldn’t that be the best deck” you might think, but it turns out, when you only have one ritual available and no truly busted tutors, along with significantly lower powered cantrip cards, you end up with a deck that is strong, but not oppressive. The best card filtering spells are at two and three mana, and slow the deck down to where you can go off at a reasonable rate, but not before your opponent can interact with you. No turn two kills here. The format right now is heavily dominated by Aggro and Combo, but I’ve had success with Control decks and Midrange decks. New formats always drift to strategies that can punish bad draws as control decks find out what answers to prepare for, but I’ve played against all kinds of decks and seen others do the same. The nice thing is, the aggro and combo decks are pretty far reaching in terms of what is working, so you see everything from on curve burn (Sulfur Vortex is a legal card!!!) to heavy Tribal strategies (Elves in numerous forms have been very powerful, but I’ve had fun playing a Spirit deck built around spiritcraft). My current favorite deck to play is Battle of Wits, and I’m still tinkering with the correct build. I’ve worked with Esper (Inspired by a list created by the person who made the format) but have recently shifted to trying to make Grixis work as the Wrath effects are cheaper than in Esper and you have more removal in general. It’s nice to find a format where White isn’t the best removal color because Swords to Plowshares and Path to Exile are both too expensive. I sacrificed a pair of tutors (Plea of Guidance and Lost Auramancers) but upped the amount of filtering to make sure I could ig further and faster. Generally if I can find a tutor or Battle of Wits in the top 30 or so cards I can pull out a win. This format is still really young, but it’s growing every day. Right now the community is focused on Reddit (Link for more info), but I’d love to get a community for it going here. I’ll share Penny Dreadful decklists here as I build them in the hopes of getting it going, and maybe, just maybe, pull a few of you in with me!
Episode 4 has arrived! Sorry about the break between episodes, Gencon demanded traversing! But, we’re back with the thrilling conclusion to the first session, and one pissed off Basilisk.
Episode 3! Sorry it took a little longer to get up this week, but life loves to get in the way.
The dead don’t try to tell you you’re wrong.
—
It turns out I’m completely the kind of person who’d make a playlist for their DnD character. Contains everything from Broadway musicals to the music you listened to during your highschool angst phase. Mostly that last one.
Episode Two! Our daring adventuring group continues on their journey to discover how the heck gaming works even?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
It’s finally ready! Well, the first episode anyways...
I’m so excited to share this with everyone, and really hope you enjoy watching this. I’ll be making another post soon explaining some of the changes to the Magic system as well as diving into the time period on Zendikar we have arrived at, but either way, I hope you all enjoy it!
What a Bunch of Cards
So, dunno how many people actually follow here, but wanted to get an initial post out about this, ad it should be coming around this week. Me and a group of friends are doing a D&D campaign based off of rules from the first Planeshift Wizards put out as well as some changes to the core rule book I made myself in regards to the magic system. We have me as the DM and then 5 adventurers, and everyone graciously agreed to be one of the five colors. I had everyone pick a main and primary color, which effects what spells they have access to. I'll post the current rendition of the spells later on, but for now knowing it affects it is important. We have a Ub mage named Robin who is an artificer from ancient Doninaria. His backstory explains how he has only ever been a Neowalker, even though he attended the Tolarian academy. Our B mage is also blue, and is also from Dominaria. He has been around since the ice age, so he has experienced being an oldwalker, but still manages to get around to different planes and raise the dead. The White mage is a cleric and secondary green, and an Angel walker from Bant. Obviously a traditional Angel wouldn't be able to hold a spark, so her rper and I came up with a "fun" backstory to explain how this all works out. The red mage is also secondary in green, and is a Goblin from Zendikar. He is a crazy free spirit, and the only non squishy character in the game. This barbarian is tall for a goblin (clocking in at 7 ft tall!) Which makes it easier to hold aggro for everyone. And finally, our green mage is a mono green elf from Lorwyn. Banished from her tribe for defending an eyeblight, she doesn't planeswalk around much, as she has made a second home on Shandalar. I'm recording our sessions as we play and editing them into half hour videos. The first should go live this week, and I can't wait to share it with you all! Expect more Posts coming shortly.