This mod adds rabbithole daycare for babies and toddlers!
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires The Sims 3: Ambitions to function.
Overview
Rabbithole Daycare
New Moodlets
Rabbithole Daycare
Babies and toddlers in their cribs have the option of sending themselves away for daycare.
All daycare options are available 24 hours a day, 7 days a week - including holidays!
Attending daycare will decrease a baby or toddler’s Hygiene and Energy motives, but increase their Fun motive (unless they have the Loner trait).
Hygiene will also decrease faster or slower if a baby or toddler has the Slob or Neat trait, respectively.
Babies have one option for daycare called Little Sprouts Infant Care (§10/per hour) and will have their motives taken care of as needed.
Toddlers can go to basic daycare, where they will learn foundational skills like walking, talking, and potty training, or they can attend one of the specialized daycares that build hidden skills like painting and logic.
Specialized daycares require certain foundational skills before toddlers can enroll. They will also cost more per hour than basic daycare.
The household will be charged an initial fee, and then by the hour.
The full amount will be deducted from the household funds once the baby or toddler is finished with daycare.
Tiny Tots Daycare (§10/per hour)
Requirements: None
Skills Taught: Walking, Talking, and Potty Training
Imagination Station (§30/per hour)
Requirements: Must be potty trained and able to walk
Skills Taught: Painting, Sandbox (sculpting), and Xylophone (musical instruments)
Early Erudite Learning Center (§30/per hour)
Requirements: Must be potty trained and able to talk
Skills Taught: Charisma, Pegbox (logic), and Writing
Regardless of which option you choose, toddlers will have their motives taken care of as needed, and they will have a chance to meet other toddlers in the world.
After meeting other toddlers at daycare, toddlers can play with them to increase their Social motive and build friendships (unless they have the Loner trait).
Each time a toddler leaves daycare, they have a chance of getting either the positive Happy About Home buff or the negative Upset About Leaving buff about going home.
New Moodlets
Happy About Home: Given when a toddler sim is happy after leaving daycare, lasts 4 hours, +20 mood
Upset About Leaving: Given when a toddler sim is upset after leaving daycare, lasts 4 hours, -20 mood
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Mod Recommendations
I would recommend the leave the baby home mod by climbingsideways to prevent the babysitter pop up if sims try to leave the lot while the baby or toddler is away at daycare.
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Visual Studio 2019, ILSpy, s3pe, Notepad++, Script Mod Template Creator, and deathbypufferfish on Tumblr for extracting the TS4 icons.
Thank You
Thank you to @thesweetsimmer111!
If you like my work, please consider tipping me on Ko-fi 💙
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A Simmer on Reddit was in search of a mod that stops the vomiting animation. I couldn’t find one either, so I made it. I hope this helps Simmers with phobias and other concerns play the game without worry. ❤️
Wanted to give it an official home here as well in case it ever needs updates.
Details
I replaced all the puking animations with a big sigh (of relief!).
I did not change any of the buffs, only the animations. Sims may still run to a toilet. I cheat-tested a couple buffs and all of them ended in the corrected animation. The toilet will still become dirty, though.
I think I found all the animations across all the packs. (Please, please let me know if you find one I missed.)
Cats and dogs now meow and bark instead of throwing up.
Finally, I also adjusted some strings (English only) to remove the words "throw up", "vomit"/"vomiting", and "puke".
I'm not updated to the latest patch, so let me know if there are any issues with that.
(I will update this post later to make it look prettier)
Sunset Valley 30Yrs Later Populated Version Release🌟💜
hello everyone!✨
for those of you who don't know me, i'm concat_plays, a sims 3 content creator on youtube, twitch, insta, and tiktok!
sorry if this isn't how a typical tumblr post is made, i never use this site...😈
one of my most anticipated projects on my youtube channel is the full renovation of the lack luster base game sims 3 world, Sunset Valley!
click here to watch sunset valley renovation youtube playlist🌅
after releasing the first version of the world (unpopulated) many people pointed out issues they were encountering in the world. now with the release of the populated version, all issues except for one has been fixed!
the only issue you should encounter in the populated version is the bathrooms for the seasonal festival lot being empty when the festivals come to town... other than that, all is good! (or at least i think it should)
the theme for the world as the name suggest is sunset valley but set 30 years later. the overall town vibe remains the same just a bit modernized!
the world itself requires every expansion pack, no stuff packs, has no cc, and requires three sims 3 store items but the store items are not a necessity and can all be easily replaced
Contemporary Curtains by Dave (comes with the store world of Lucky Palms)
String of Inspiration (Wall)
Palm Light
note: i am using brnt waffels perfect day lighting mod with isla paradiso water in all screenshots and i highly recommend if you want the world to look the exact same for you too!😀
i thought it would be fun if you could see some of the og sunset valley townies all grown up and living out their individual lives so expect to see a couple of familiar names around town as well as some new faces who have moved in throughout the years!
all of the households have a bio and lore written about them, the individual sims do not (this was wayyy too much work) and not only do the families have lore but the townies also have skills, jobs, and relationships with other sims.
the save file does use lots of cc hair for the sims! i have decided not to include a cc folder with the world download, i will instead include the cc creators and exact names of the cc collections i used! i tried keeping cc to a minimum and i hope listing it out like this helps!
cc by ifcasims
hair dump #248 - s club
hair dump #247 - s club
hair dump #251 - simpliciaty
hair dump #244
hair dump #243
male hair
hair dump #234 - wings
cc by elitisim
daylifesims conversion collection (merged)
cc by plumdrops
majority of the hair listed on their downloads section was used to create adult and children sims
once you download the file through simfile share, unzip the folder and inside will be two things
S.V. 30Yrs Later. sims3
Sunset Valley 30 Years Later. world
drag and drop "S.V. 30Yrs Later. sims3" into documents -> electronic arts -> sims 3 -> saves
drag and drop "Sunset Valley 30 Years Later. world" into program files OR program files (x86) -> ea games OR electronic arts -> the sims 3 -> gamedata -> shared -> non packaged -> worlds
install cc hair as you normally would!
IMPORTANT
unfortunately i could not figure out how to populate the world itself therefore in order for the townies to show up you MUST play in the save file that is provided in the download in order for the townies to show up
if you start a new game with the world itself through the main menu, the world WILL be empty, again you must play with the save file!
the save file is only a couple of minutes old meaning i started a new fresh game and only unpaused the game when i needed to switch households to edit relationships
your game will start off on sunday as usual, 9am as this was the closest to 8am i could get the save file to meaning the save file is basically new and should not be bloated
this will be my final edit of the world, although it is not perfect, im very excited for you all to enjoy the renovated version of sunset valley and the crazy lore all the townies have!
please dont hesitate to share your gameplay screenshots on my discord server as i would love to see what you end up doing with the townies💚
happy simming and detailed lore video coming soon on my youtube!⭐
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Hey everyone, here's another spicy experimental thingy from me. Emphasis: experimental. Please back up your saves! I haven't found any issues, but you should err on the safe side!
I'm resisting the urge to write this description as a winding story about why this thing exists and how so here's as quick a rundown as I can manage:
This is an ASI mod (like Smooth Patch or Settings Setter) that goes into your Bin folder and does its thing at runtime.
Depending on your setup, it might significantly speed up loading times from game launch to in-world. In one of my saves, it went down from over 18 minutes down to between 3 and 4.
It should also reduce memory usage (specifically, the 'virtual address space'--the real reason for Error 12 and memory-related crashes). How much depends on your setup, but it could be up to several hundred MB.
In-game stutters and especially multi-minute freezes (if you experience those) should be shorter and fewer overall. Not gone, but much more playable.
This mainly works on retail and Steam versions of the game. Many of the patches won't activate on EA App version. You can still use it, and might still reap some benefits, but the strongest patches aren't supported yet. It's in the pipeline, though, so stay tuned.
You need an ASI loader for the mod to load (like the wininet.dll from Ultimate ASI loader). If you use any other ASI mod, like Smooth Patch or Settings Setter, you likely already have it.
DOWNLOAD LINK
SPECIAL THANKS:
sims3fiend et al for Sims 3 Settings Setter. This mod started out as a "Settings Setter lite" for personal use because Setter proper added a little too much VAS for my bloated save's liking. But all the S3SS patches are removed from this release version. You can use them together freely if you want all the patches.
welcome to finnington! famed for its nectar, its music scene, and a rich local history of things catching fire, blowing up, or singing when they shouldn't. half the wharf burned down once, but it's been rebuilt better than ever! the waterfall's alleged madness-inducing melody remains unconfirmed, and ever since a certain scientist's experiment leveled the old town, there's been a tree in the square that nobody wants to talk about. sure, one mayor held office for a suspiciously long time, but that's all behind us now. new residents arrive every day, chasing their dreams. there's never been a better time to move in!
this is a save file for armiel's beautiful finnington, which you can download here.
my version of finnington comes populated with every townie having their unique skills, jobs and relationships based on their personalities. there is also a little tomb puzzle that requires exploring the town a bit.
download information
map size: medium
populated?: yes
required expansion packs and stuff packs:
all expansion packs are required. this is a save file, not a world file, so the game won't open it if you're missing any EPs.
no stuff packs are required. (i own outdoor living, high-end loft, fast lane, town life and master suite stuff, but the save should open fine without them.)
included cc:
awesims’s cornices
jynx’s rabbithole rugs
gosik & inge’s half landing cottage stairs
not included cc:
horusmenhosetix’s beetle eye contacts
pixelswirl’s orchard skin blend defaults
these are for the townies, but the save works fine without them, so they can be safely skipped.
download: finnington xoelands save file
please read the instructions very carefully as it might not work if you don’t!
this is a save file, so you'll need armiel's finnington world installed first. download it here. if you skip this step, the save file won’t work in your game.
once you download and unzip "finnington_xoelands", you'll see "Finnington_xoelands.sims3" and a "cc" folder inside
copy "Finnington_xoelands.sims3" to: Documents\Electronic Arts\The Sims 3\Saves
everything in the cc folder goes to: Documents\Electronic Arts\The Sims 3\Mods\Packages
i've been playtesting this save for a while. my game never lags unless i have the wild horse issue (explained under the cut). some slowness in the first few in-game hours of the day is normal, since that's when the game assigns NPCs and such. it usually clears up around the time the university mascot shows up at your door.
more information and pictures under the cut!
if you want to use this version of finnington in a pre-existing save file (for example in your legacy) with nraas traveler mod, simply follow these steps:
open the "Finnington_xoelands.sims3" folder and copy "Finnington_0x00000000.nhd"
go to Documents\Electronic Arts\The Sims 3\Saves and open the .sims3 folder of the save you're currently playing
paste "Finnington_0x00000000.nhd" inside that folder (back up your save first, just in case!)
next time you’re going to travel somewhere in the game with the traveler mod, you should be able to visit this version of finnington!
recommended mods:
nraas master controller
there’s not much to say about this one. i usually reset the town every 2-3 sim weeks for smoother gameplay.
nraas register
i highly suggest preventing the game from spawning any stray/wild animals or tourists:
city hall (or any computer) -> nraas -> register -> animal control -> set everything to 0.
city hall (or any computer) -> nraas -> register -> tourists -> allow tourists -> false
nraas go here
it’s better to disable boat routing all together just in case.
city hall (or any computer) -> nraas -> go here -> allow boat routing -> false
additional entry and exit routing slots
so your sims don't get stuck in front of the school building.
known issues and fixes
1- carpools and school buses can't reach the outer ring of old town finnington. this is a routing issue i can't fix without the caw file, but there's an easy workaround: nraas traffic makes sims take taxis instead, and taxis can route there.
to set it up, go to city hall (or any computer) -> nraas -> traffic -> routing and set the last two options to true.
to stop the game from spawning tons of empty taxis, also set city hall (or any computer) -> nraas -> traffic -> traffic delta to -1000 or -2000.
2- even with nraas register's animal control set to 0, the game still manages to spawn a wild horse from time to time. whenever my game starts lagging or stuttering, this one wild horse is always the culprit. luckily it's an easy fix:
go to city hall (or any computer) -> nraas -> master controller -> sim -> focus -> species -> horse
from there you can decide what to do with it. i usually go with force kill -> old age
that should be all. enjoy! and let me know if there're any problems.
On request, but also on my own wish list for a long time because I have a Sim 3 who DREAMS to have a nail salon; I made the hair dresser set for her because Sims 3 can't (yet?) have a nail salon, but that's her real goal life…
Anyway… here's all the needed clutter for a nail salon, furniture will follow in the next update!
(by the way, I remind that Sims 3 modders can use my meshes for their mods; it's always better if my meshes can still be required/needed, but it's OK if not. Not even needed to ask (I can be long to FIND your message), but please, message me when you upload so I ca download! ;D
Soooooooo, if anyone wants to use my objects, and the coming ones, for a manucure salon, PLEASE FEEL FREE TO DO!!! Ingrid and I will be forever grateful for that!)
It will be released on Around the Sims 3 the 3rd of July.
It’s available in early access for Patreons right now.
Still a bit late compared to the first planned date (3rd of July), but a bit less than the re-planified one (10th of July)
As France is going through its third massive heatwave while summer has barely started, my updates might be a a bit upside-down all summer long, if it goes on that way, as I can't use my computer (nor my brain, as damaged by heat than by eco-anxiety) as much as I would, so please be indulgent! I do my best!
Sims 3 is critically lacking in rings, especially for men, so here are a few i converted as well as some other wedding goodies. All of these have custom thums, multiple presets and are lowish poly, the highest being the boutonniere at 3k. The boutonniere is recolorable and I made it compatible with hat sliders so it can be moved to fit different meshes!
Credits to the following creators: Glitterberrysims, NataliS, Suzue, KK's Creations, and Guilettasims. I simply converted these to ts3.
✦ . ⁺ . ✦ . ⁺ . ✦ .
Do not claim these conversions as your own or reupload. Thanks to those who reblog @xto3conversionsfinds @katsujiiccfinds @kpccfinds
If you'd like to support my conversions, consider leaving a coin in the tip jar 🤍
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires the following expansion packs to function:
The Sims 3: World Adventures
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
The Sims 3: Ambitions
The Sims 3: Late Night
The Sims 3: Pets
The Sims 3: Into The Future
Overview
Campground Map
Hiking Skill
Collectibles
Foraging
Ailments, Injuries, Fear, and Insects
Chance of Death
Campground Map
Price: §1690
Category: Sporting Goods
2 CASt channels
Poly Count: 650 poly
Created by Around The Sims 3
Hiking Skill
Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new “Hiking…” pie menu option on the Campground Map.
There is also a new hiking skill class available at the Stadium rabbithole for §300.
As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.
Going on hikes also raises a sim’s athletic skill, albeit slower than a traditional workout.
Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.
Hiking cooldowns vary depending on how long the sim’s hike took to complete and give sims the Fatigued moodlet.
Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.
Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.
Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.
Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.
Sims cannot hike when it is actively snowing or when there is snow on the ground.
By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.
Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
Hiking Skill Unlock Levels
Level 1: Beginner Hike
Level 2: Beginner Night Hike
Level 3: Intermediate Hike
Level 4: Intermediate Night Hike
Level 5: Advanced Hike
Level 6: Advanced Night Hike
Collectibles
While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.
Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):
Increased Chance - Lucky, Gatherer, and Loves The Outdoors
Decreased Chance - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.
Day hikes and night hikes each have their own set of collectibles that can be found.
Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.
All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.
A full list of collectibles can be found on the download page under the header “Collectibles.”
Foraging
Sims can go foraging using the “Forage” interaction on the Campground Map.
Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.
Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):
Increased Chance Traits - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
Decreased Chance Traits - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.
Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.
Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.
Foraging cooldowns vary depending on how long the sim’s foraging took to complete and give sims the Fatigued moodlet.
Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.
Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
A full list of foraging harvestables/seeds can be found on the download page under the header “Foraging.”
Ailments, Injuries, Fear, and Insects
Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.
When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
All of the possible ailment, injury, fear, and insect moodlets are listed below:
Decreased Chance - Lucky and Athletic (or Athletic skill level 5 or higher)
Increased Chance - Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.
Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.
Certain moodlets like Bee Attack, On Fire, and Terrified will end a sim’s hike early.
Chance of Death
There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.
Certain traits, skills, and moodlets can either increase or decrease your chance of death by 5% (note: this value stacks):
Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodlet
Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
Note: There is no chance of death while foraging.
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Uninstallation
Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called “uninstallHikingMod” to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++
Thank You
Thank you to @aroundthesims, @flotheory, @puffkins2000, @nectar-cellar, @omedapixel, @zoeoe-sims, Mihaia10 on ModTheSims, and plumblossom on Discord!
If you like my work, please consider tipping me on Ko-fi 💙
“Once was Midnight Hollow, now it’s Ravinehood. The town, known in the past for its gloomy and dark atmosphere, is now a vibrant community which hasn’t forgotten its roots, still noticeable in the abundance of Victorian and historical buildings. And its inhabitants aren’t exactly ordinary either: rumour has it that some of them returned from the dead…”
I don't remember exactly how (my love of Victorian architecture must have played a part, though), but at some point last year I decided that I needed to remake Midnight Hollow without the dark atmosphere and dead trees, and to update the lots beyond the base game. So here you have Ravinehood.
Credits to Cawster for the CAW files. I used 9 textures (one by Nilxis, the others by EA – from World Adventures, Dragon Valley, and Sunlit Tides), while the custom lighting is from the University world.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: none
Custom content: none
Lots: 91 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: SFS
(No Exchange link because I made a test upload earlier, and now it won't let me reupload it even though I deleted the previous file. Just normal Exchange things.)
Requirements
This world requires the following expansion packs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (so all but Showtime, Island Paradise and Into the Future). Supernatural is particularly important as it's the expansion that contains most of the Victorian-esque items that match this world; also, the world is home to a few occults which were introduced in that pack.
Ravinehood does not require Stuff Packs, there is no custom content or store content. You don't need Midnight Hollow to make it work. This also means, tangentially, that the world does not have a distant terrain – which, for those who don't know, is a special object which usually surrounds all worlds that are not islands to hide that the worlds are essentially a square-shaped area with an ocean around them. No worries, though: the mountains around Ravinehood are so tall that during regular gameplay you won't even notice its absence.
Lots
This world has 91 lots: 37 commercial, 41 residential, and 13 empty ones. (Midnight Hollow originally had 92 lots: I replaced two adjacent lots with a single bigger one to fit the combined school/stadium rabbit hole. The deleted lots contained the theater and the police station/military base combo, which were moved elsewhere.) Because of the mountains, you can only place additional lots on the shoreline.
All lots are the ones originally designed by EA for Midnight Hollow, renovated by me. Community lots have seen the most changes to add content from the aforementioned expansions, while for residential lots I've taken a more conservative approach, mostly adding color and removing store content. The lots around the city center that were intended for using the Savvy Seller set have become clubs and an apartment.
The world features a library, a graveyard, a junkyard, a consignment store with a dry cleaner, a nectary, a gym, a public pool, a beauty salon, a fire department, a nerd shop (paired with an elixir shop), a dog park, a cat jungle, a horse ranch, two art galleries (one of which includes a relic shop), two beaches, two fishing spots, two parks (including a festival lot), and five hangout spots of different types. All rabbit holes from the base game, Late Night, Pets and Supernatural are included. There are two bistros. The film studio from Late Night is in the basement of the university building shell (which also includes a bowling alley, a cafeteria, and a fake movie theater).
Ravinehood also includes four extra lots posted by EA on The Sims 3 Store: the Gothique Library, the Golden Ticket Toy Shop, the Now and Then Century Manor, and the Grim Ghastly Manor. The store contents have been removed and the lots have been reimagined as the nectary, the consignment store, and two houses, respectively. The fire station, salon, and horse ranch are modified versions of the ones that came with the Pets EP.
Population
There are 40 Sims and 8 pets living in Ravinehood, divided into 23 households each with its own story. Their ages cover all life stages from toddler to elder, although most are young adults and adults; 13 of them are occults. There are also 2 pregnancies in their early stages. Most Sims know at least one skill, have a job, and have relationships and friendships outside their household.
Most of the Sims were created by EA as ghosts for their worlds, but they appear in Ravinehood resurrected and with new stories (so you'll find Lolita Goth raising a fairy in what was once the Specter house, and the Remingtons from Riverview striving to catch a unicorn). My thanks go to the simmer community who kindly shared them on the Exchange. The other Sims were created by me, sometimes drawing inspiration from my reading, particularly Terry Pratchett's "Discworld" series and Herbie Brennan's "Faerie Wars Chronicles".
NPC Sims will be randomly generated by the game, so I recommend installing the Random Sim Fixes 2.0 mod by LazyDuchess to avoid them all looking the same.
(All screenshots were not edited, but the snow might look a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game, with its own custom lighting.)
finally sharing this for public download after many moons working on it. i originally shared this on my patreon for early access, but i decided to go back and re-work some things.
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