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@snippedhazard

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Rocky: yeah it was easy for Erid to breed enough astrophage to power a ship, we just plonked it in the ocean
[flashback to the space program prep phases]
Rocky: [wholly focused on building the ship itself and does not care where the astrophage to power it comes from]
Eridian!Francois Leclerc: [having a total emotional breakdown because breeding however many million kilograms of astrophage in the oceans is an extinction level event for marine environments with massive and unpredictable effects on the ecosystems of Erid but it's also undeniably the fastest way to get enough of it to power a spaceship]
Rocky: yeah it went fine probably
if Eridian!Leclerc (let's call them Lechalk) wasn't part of the Blip-A crew that died, imagine Rocky & Grace returning to Erid and dropping multiple information-bombs in a row on the Eridians
and while everyone else is flipping the heck out about sapient aliens
Lechalk is in a corner and near-catatonic because wtf do you MEAN all of that Astrophage wasn't needed??? what do you MEAN we essentially nuked Erid's oceans 275% to 425% more than we needed to???
πEMPATHYPIG LIKED YOUR POSTβ₯οΈ
>I don't see the point in living anymore
πEMPATHYPIG REPLIED TO YOUR POST π¬
>I know things are difficult right now, but you need to hold on. I care about you.
the singular of pasta is pastum
you know what? i've got another bone to pick. today's peeve: digital reconstruction of historic dress.
i can't figure out what this prouvΓ© dress image comes from--for all I know it IS some AI retouching thing--but it could 100% be uncredited work from an academic digital reconstruction project.
as a dress historian and someone who does, to certain extents, reproduce historic dress, i have NEVER seen a digital reconstruction project (as of 2026) that I think actually advances knowledge or supports public understanding. the technology simply isn't there--and it's paired with a lack of serious sewing/textiles knowledge, specifically of the historical variety, in its technicians (ex. for Clo3D).
This has become more common in recent years with digital projects meant to resuscitate unwearable historic clothing and show it in movement, etc. Common arguments in support:
We can't get that fabric anymore to make a physical reconstruction
Digital work is much faster than physical, especially mockup/pattern/fit tests
Virtual products can be disseminated to a global audience
Ex. Empress ShΕken's evening ensemble;
and the Refashioning the Renaissance doublet project that the School of Historical Dress--who are excellent when it comes to physical reconstructions--advised on:
Etc.
So! You know what can also be disseminated digitally to a global audience? Photographs and videos of physical reconstructions! (Ex. the entire BBC A Stitch in Time series.)
You know what does not behave or look like actual fabric? Digital fabric! Ever.
You know something really crucial to many items of historic clothing that separates it from modern clothing? It is often meant to shape the body--meaning that 'draping' or 'fitting' it digitally to a natural-body-shaped avatar (or, as I have seen, one with a modern bra/shapewear silhouette) is pointless.
Check out the difference between the physical and digital reconstructions of the RtR project:
There are worse and more recent examples to point to as well, but I'm not feeling mean enough to drag them out right now.
In addition to physical reconstruction, you know what a really good and more reliable method of showing, say, the hidden guts of a garment is? Illustration. Really good, loving line drawings of the type that Janet Arnold and Nancy Bradfield specialized in.
Patterns of Fashion 2 (1972) / Costume in Detail (1968)
I'm not saying that physical reconstruction and traditional illustration methods are perfect. But in my relatively well-informed opinion, digital reconstruction is nowhere near the point where it is actually useful in any capacity and I would appreciate if people stopped acting like it is.
The technology and its attending parts (pre-loaded fabrics, textures, avatar bodies, etc) are designed for modern clothing, and imo they aren't even very good at representing that realistically. They absolutely cannot be ported over and used for historic clothing. This has been discussed in the field; the last conference I went to had a whole panel on the topic. But people keep trying anyway, and they continue to argue for the method's utility.
If you actually care about furthering knowledge and public understanding, put the digital tools down and funnel that money towards physical reconstruction and actual, experiential understanding of material, fit, and result. Having to rely on a worse-quality linen IRL does not actually screw up the overall effect to a serious degree, even though it might change the making experience as well as wear patterns and strength of the ensemble. Using modern linens still provides useful information to researchers ("If this fabric doesn't do the right thing, what would the historical version have needed to look/act like in order to accomplish that?") and certainly gives a better and more realistic visual experience for audiences.
In my humble opinion, your average historical costumer is out there in the trenches doing more important and useful work than the leading digital reconstructors.
Wow, those both look horribly plastic-y. I didn't know this was a thing, but yeah, no digital reconstruction could ever give you the "aha! so that's how that works!" moments you get with hands on sewing.
I do want to add more context as an avid historical fashion nerd and somebody who specialized in Marvelous Designer (the games-exclusive version of Clo3D, they function the same) in school and did a digital reconstruction project in that program as my final project. This is one of my pieces, a reconstruction of an activewear corset waist from 1896 iirc, with details finished in Zbrush. It's not great (missing a lot of folds and pulling, the real thing is not that smooth), but I hope you'd agree it's not terrible in terms of digital sculpture haha. The point of the project was less to create an accurate reconstruction and more to probe whether you can follow historical drafting instructions entirely within MD (you can! It was very fun!)
Now, there are a couple things that are very 100% correct about this critique:
The reconstructions shown suck ass
There is minimal ability to recreate historical fabrics in Clo (will touch on this later)
It is nearly impossible to recreate the fine details of construction in the program itself, I had to use external programs and a lot of trickery to mimic real construction techniques
Using the default models for draping rather than custom-making a historically accurate sillhouette is a great way to make a bad reconstruction (just like with real ones!)
However, I would argue that these examples shown are just... missing the point of Clo/Marvelous. The dress appears to be a render of the model using Clo, and I guess it's fun to see the work in progress but that doublet is way too low poly to take advantage of the physics engine.
The purpose of Clo3D is to make sewing patterns. It models fabric relatively realistically and can preview what a garment might look like. The renders are just that, a preview. They might be used by a designer to show their concepts or to pitch a pattern, but they aren't the intended output of the program. MD is a little different, since it is intended for use in games and animation, it's a jumping off point for creating realistic-looking clothing for digital characters, as opposed to modelling it all by hand.
All of that is to say, these tools are made to be tools, not a final product. In the example I gave above, I did detailed research into the original sources, miniature (physical) reconstructions to get a feel for the layering and stitching, created a custom model with the proportions and shape I wanted the corset waist to have, and then after modelling and posing the basic garment I moved it to a digital sculpting program to add fine details. Even then, it doesn't look as realistic as the physical reconstructions I based it on! At the end of the day, it's a digital sculpture and the best it can be is as good as the time spent and the references used.
Clo could absolutely be useful in certain historical reproduction contexts! For example, it can (in skilled hands) be used to turn a single real historical pattern into a range of sizes to make printable patterns. If one were to scan themselves wearing appropriate undergarments and turn that into a rigged model, it would be possible to fully pattern a historical reconstruction piece in Clo and reduce the time needed in making mockups and fitting.
There are some nitpicks I have as well, really catty 3D modeller nitpicks. The constant use of the default model, ew. The polycounts they're using for simulation are very low, which is why the fabric doesn't look realistic. Trying to recreate such a heavily embroidered garment in Clo is silly, Clo can't do that. At least they used multiple layers, but I don't know if I would agree on their material properties.
Speaking of material properties! This is what I talked about earlier with fabrics. Believe it or not, Clo is capable (if you have insane processing power) of recreating the behaviour of fabrics shockingly well. The low polycounts shown in those videos are used to make it easier on the computer while draping, but ideally you'd ratchet up the polycount to a million and use the Crazy Realism Mode on the simulator before export and it can recreate fabric folds gorgeously. And specifically, it can exactly recreate the material properties of real fabrics.
If you browse the Clo-set store (yes that's what the store is called), you can find hundreds of fabric companies posting samples of their fabrics, and those are all real, accurate recreations of those fabrics! Companies use specialized machines to record different physical properties, and then those can be plugged into the program's physics engine. All of this is used by real companies to make real clothing- I can guarantee if you own any mass-market clothes made in the last 5 years (which, to be clear, you probably shouldn't) they were probably patterned in Clo3D.
TL;DR: Clo3D and Marvelous Designer are excellent programs that absolutely have some useful applications for historical costumers, but using them like this is silly and missing the damn point.
Thank you for adding this information! Of the virtual reconstruction projects I've seen in the field, the main point tends to be the visual--viewing the avatar wearing clothing, having it move around, etc. It is not surprising to hear that it fails because that is hardly the point of the software.
I'm afraid to say the corset sculpture does nothing for me as a visual (texture aside, it still appears that the corset is molding to the avatar body, for example, by the way it's lit, which gives an incorrect impression of the fabric and the garment's purpose)--I hope you won't be too dismayed by that, having read my original post--but given that you've stated the purpose was to follow draft within the program and that it succeeded, clearly that wasn't the goal in the first place. I'm glad you were able to accomplish your goal, though I am curious what the purpose of being able to follow said instructions digitally is? (genuine question) Since you've stated you also made a physical reconstruction, if in miniature, it's clear you had other goals with the digital version. Also, what drafting instructions are you following? I'm not familiar with any from the period for corsetry and I would love to know.
If I recall properly, in the panel I heard I'm pretty sure panelists admitted that Clo3D and similar programs are obviously not designed for the work they wanted to do and that they were simply making do with what they had on hand in pursuit of their goal. Hearing your commentary and experience just reinforces my question of "why is this so important to do anyway"?
Patterning, especially in size ranges, is unfortunately not a common goal of this kind of work or in the field generally, which sucks because that would indeed be a fab use of this technology that would enable more diverse reconstruction projects!!
I'd be really interested to hear your fuller thoughts on the RtR project work--the paper on it is available open access here, if you haven't read it. This is an example of doing more than just using the single dressed visual, of course, but it still was done with the goal of providing a visual (in this case, a video of the layers and construction), and I was baffled to read that they had to screw with the layers etc. as they went in order to get the final video to work at all. I suppose it's useful as a WIP publication for how one can use the tech??
Dress also recently published a paper about modeling a corset digitally if you're interested in seeing another recent project (it is...really bad) and I was trying to find imagery of the Jane Austen pelisse digital reconstruction for this post (since that's part of what was discussed at the panel I've mentioned), but I couldn't find any. Point being, the examples I put in the original post really are representative of the type of work I see at dress history conferences, unfortunately. But I'm glad you commented because this is important context!

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A week later, on March 24, the President hosted his first state dinner, for Prime Minister Pierre Trudeau of Canada. He complained to Haldeman about it the next morning: "We've got to speed up these dinners. They take forever. So why don't we just leave out the soup course?" "Well...," Haldeman began. Nixon cut him off: "Men don't really like soup." On a hunch, the chief of staff called the President's valet, Manolo Sanchez, and asked: "Was there anything wrong with the President's suit after that dinner last night?" "Yes. He spilled soup down the vest." The action memo went out: No more soup, ever.
Richard Reeves, President Nixon: Alone in the White House
the extended atla franchise is really proof for why an IP-based approach to art does not work because while it is true that michael dante dimartino and bryan konietzko Created atla, it should be clear from the quality of the rest of the installments in the franchise with their name/stamp of approval on it that they were not the deciding factor in the quality of the original show. in fact, many if not Most of the series best episodes were written by head writer aaron ehasz and his then-wife elizabeth welch. neither of theses two have the Right to make more avatar even though they're a big part of what Made It in the first place.
ehasz then went out to put out 'the dragon prince' for netflix which was not a show i was crazy about but i think i feel pretty confident in calling it better than legend of korra.
now what's also notable about this situation is that ehazs is a notorious enough misogynist to have a section of his wikipedia page devoted to his alleged professional mistreatment of women
elizabeth on the other hand has absolutely no presence online whatsoever. ATLA is her only writing credit. She wrote eight episodes of the show including Zuko Alone, The Avatar and the Fire Lord, and The Southern Raiders. She and aaron are now also divorced.
Now, if you know anything about how misogynist male creatives working in the same field as their wives operate, then you can probably reach the same conclusion I have. If a man is willing to treat female coworkers like his nanny and assistant as a baseline, imagine what he feels entitled to expect from a female coworker that is also his wife. I would not be surprised if much of the work on ATLA that ehasz was able to build his career off of would not have been nearly as good without a lot of behind the scenes assistance from elizabeth.
so of the 4 people mentioned here, the one with the absolute least claim of any entitlement to the Intellectual Property of the avatar franchise is overwhelmingly likely to be the most responsible for the meaningful character and narrative writing that caused ATLA to even earn enough accolades to be worth franchising in the first place.
#this is such a confusing post?? nickelodeon controls the ip of atla and the creators have made that very clear#they said when the live-action movie came out they had no say in it being made or by whom#so they blundered by making korra (even by not hiring back elizabeth whose career begins and ends with atla according to imdb)#how does that make them responsible for the poor state of the ip at al???????? youβve failed to convince me lol
i didn't expect this post to get any traction and be seen by anyone other than my immediate followers who already know how i feel about this sort of stuff, so i didn't really Explain my point here. but i'm not arguing that bryke are responsible for mishandling the ATLA IP at all, i'm making the case that an IP-based system just does not facilitate good artmaking in general.
like it's not that i think elizabeth welch is The One True Genius Mind Behind Avatar and is the person who actually deserves the real credit/the one who could have Made The Franchise Good if they'd let her. but what i am trying to point out by bringing her up is that there are so many unsung people working on these sorts of projects who are critical to their execution (notably what ideas live and die by) but who don't get factored in to either the legal understanding of who has the right to produce More of it, or our cultural ideas about who gets to claim authority over a work.
like if you remember when the new netflix show was announced the whole big thing among the fanbase was Bryke Are Gonna Be In This One So It Could Be Good For Real! obviously they ended up leaving the project so we will never know if their version of that would have been good or not (i suspect not, personally) but. point being is there's a common conception that because bryke hold the status of Creator over this work, they have the capacity to imbue continued ventures in this IP space with legitimacy and quality in a way other people don't. and i feel like that's just been proven to be untrue based on how underwhelming and dissonant korra felt.
in a world where we had no real legal structures in place or deeply entrenched social ideas about who has Ownership over a fictional setting and it's characters, anyone would have the liberty to produce related works in a more legitimized context than fanfiction and contribute to a greater and richer collective body. we'd have the luxury of picking and choosing whose interpretations of these ideas and themes we like, as we currently do for public domain works and those based in fairytales/myth.
i think that would be much better than having to sit around and cross our fingers hoping that a profit-motivated corporate entity will deign to produce anything other than hollowed out nostalgia bait.
In Out on the Weekend by Neil Young and Lay Lady Lay by Bob Dylan both of them describe a βbig brass bedβ, although Neil describes laying in the big brass bed which belongs to a girl, and Bob describes the big brass bed belonging to him, and he has a girl laying in it. So the logical conclusion to draw from this is that the two songs are two different perspectives of the same situation. Bob and Neil are in the same bed, and they both think the other is a girl.
youtube= youre on underground theater unless big entertainment
twitter= terrible website in turmoil that exists regardless
snapchat= save nothing and prosper. cant have any trace
linkedin= lets ideate nothing kind. even death is nicer
instagram= idealized natural self thats a good raise above mediocre
tiktok= teens idolizing killing their own knowledge
reddit= rallying every dork doing insipid things
quora= quite useless or redundant answers
google= get online! only getting less effective
letterboxd= letting every tryhard thrust every review before others XD
tumblr= the underdog must be last, right?
David Hockney, Paul, France, 1968

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βomg why is no one talking aboutββ
*producer about to make one of the worst seasons of television ever put to screen* surely writing purely in reaction to what the fans are saying on twitter will work out great for us this time
(peer reviewed tags by @chortlebot)
Little doodle inspired by the ink illustrations in my new machine knitting manual.
jellyfish lifecycles piss me off a little bit
you don't have to do that. you can just not do that
:D they can do more :D (x)

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I'm just saying, if you're going to worldbuild magic being a "raw, primal force, akin to and interweaving with nature itself" you gotta explain to me why animals don't use it
I know the normal answer is "they just aren't smart enough for it" but idk I've seen enough media where a character uses a spell in a moment of brain-off panic ilI feel like animals could probably stumble into a spell or two like, accidentally
Also how funny would it be to see a completely normal regular bear cast magic missile outta nowhere
Also there is no way ravens wouldn't figure out spells, tbh
They're smart fuckin birds, I believe in them
Either through observing or just figuring shit out ravens could 100% learn how to cast spells I'm sure of it
Dogs can also cast Magic Missile but every time they do the projectile is shaped like a bone or a stick and they chase after it
group of wizards who ask this in-universe, and after extensive study learn to their surprise that animals are casting spells all the time, just that their magic is so fundamental as to be unrecognizable to humans. turns out the only reason acorns grow on trees is because squirrels keep wishing for them.
I'm just saying, if you're going to worldbuild magic being a "raw, primal force, akin to and interweaving with nature itself" you gotta explain to me why animals don't use it
I know the normal answer is "they just aren't smart enough for it" but idk I've seen enough media where a character uses a spell in a moment of brain-off panic ilI feel like animals could probably stumble into a spell or two like, accidentally
Also how funny would it be to see a completely normal regular bear cast magic missile outta nowhere
Also there is no way ravens wouldn't figure out spells, tbh
They're smart fuckin birds, I believe in them
Either through observing or just figuring shit out ravens could 100% learn how to cast spells I'm sure of it
Dogs can also cast Magic Missile but every time they do the projectile is shaped like a bone or a stick and they chase after it
Fantasy setting where every species of animal has One Fucked Up Trick exactly like in medieval bestiaries (e.g., panthers hypnotising their prey with sweet breath, pelicans reviving the dead with their willingly shed blood, etc.), except these are actually learned magic spells passed down from parent to offspring, so different populations of the same animal in different regions might have a different spell.
(If a species is domesticated you can teach it any spell you want, as long as you start 'em young enough; every breed of dog has a different "standard" spell, and knowing the "wrong" one is considered both a grave departure from breed standards and a potential violation of animal husbandry ethics.)