I wanted to run my players through a haunted/enchanted labyrinth and I thought it should have traps, so I went on forums and reddit threads looking for ideas but it was all boring “you press the wrong button and fall into a pit of spikes/the statue of a monster comes to life and attacks you” stuff until someone said something about mind games and paranoia and I had probably my best idea of the campaign so far
A few times throughout they have to roll Wisdom saves. On a fail, they get one of these. They obviously can’t show them to the others, and they can choose to react in any way they see fit for their character, but they have to act on them somehow. The effect is over when they get another one or when they make it out of the enchanted area. The cards read:
You hear footsteps to your left.
You don’t trust the other party members anymore, and you are compelled to lie about anything they ask you.
You hear indistinct voices somewhere ahead.
Suddenly, you can’t remember where you are, and who are those people around you.
You can hear the thoughts of the person to your right (ask them to quietly tell you what they’re thinking)
A 5th member of your group, a blue elf named Stila, is walking beside you. Stila has always been with you, hasn’t she?
You can’t see anyone around you; you are alone, and lost.
You are frightened of the person walking behind you.
You are deeply in love with the person to your left. You want to abandon everything and go away with them, just the two of you.
You perceive everything as indescribably funny, and you have no sense of danger or how serious the situation is.