Canyon Crossing
RMH

Janaina Medeiros

@theartofmadeline
wallacepolsom

oozey mess

pixel skylines
Show & Tell
he wasn't even looking at me and he found me
dirt enthusiast
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d e v o n
let's talk about Bridgerton tea, my ask is open

★
hello vonnie
Sade Olutola
Cosmic Funnies

Love Begins
art blog(derogatory)
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@seasidecyclops
Canyon Crossing

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Darlings I can't help but feel I've blown a shot at greatness
Sometimes a summoning is too successful. Read 11 dangerously powerful summonable spirit encounters for my wip old-school ttrpg Witch Class at the link below.
Known Spirits are the highest category of spirit one can summon with the spell Call Spirit (printed in full at the bottom of this post). Kno
Welcome to real herstory class, I am your professor, Dr. Elf Werewolf.
d100 relatively useless starting equipment
Roll and consult the list. Humans get to roll twice and take both.

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Witch Followers (WIP)
Witches have the following options for summoning or creating retainers. 1. Bind Spirit: places a spirit in a permanent body, spending more time and resource investment on a beefier minion. 2. Call Spirit: summons a spirit temporarily, of a randomly determined rarity. Minor spirits are useful. Moderate are useful and beefy. Major spirits are dangerous, but can be useful if handled right. Known spirits are unique plot-defining demigods. 3. Transfiguring Curse: alters the form of a victim, often binding them to the witches service. Can be done on the fly and do not require specific spirits, but must be more carefully maintained.
The above mechanic determines what "flavor" of spirit a witch is aligned with each day. Each "flavor" has a different list of possible summoned or bound spirits.
This creates variety in the daily toolkit, forces witches to wait for opportune moments to Bind Spirits (which is a nice little narrative toy), and creates space for class-specific treasure in the form of special, limited edition new "flavors". Since Witches are dream-based, each of these represent a different kind of dream.
The Unknown: Impenetrable dreams, centered on invisible forces. Summons that lurk in the shadows and small places. Fear: Nightmares. Summons that spread fear and madness. Hunger: Consumption in any form. Summons that eat things, or are made to be eaten. Pursuit: Chasing and being chased. Summons that search, that hunt and retrieve. Liminal: Quiet empty corridors. Summons that transport and serve. Desire: Dreams of love and lust. Summons that pacify or charm. Illusion: Shifting and senseless dreams. Summons that lead astray or deceive for the witch. Journey: Dreams of flight and falling, trials and successes in the witches life. Summons that grant flight or power. Clarity: Tutelage, instruction. Summons that guide or assist witches. Glory: Dreams of success and wealth. Summons that bring or find material rewards. Insight: Sudden revelation and prophecy. Summons that offer information.
And a couple of specialty ones to provide an example. The Ocean: Dreams of the sea. Summons that assist aquatic travel or combat. The Moon: Dreams of the Great Mothwitch Above. Summons that deal in area and combatant control. The Fires Of Hell: Dreams of Hell below. Versatile summons lent by the infernal regency. Metacognition: Dreams of the self. Summons that are portions or alternate versions of the Witch.
Your social media platform's ads are weird, but are they ...uh... pro-Demiurge neo-gnostic religion weird?
Witch Followers (WIP)
Witches have the following options for summoning or creating retainers. 1. Bind Spirit: places a spirit in a permanent body, spending more time and resource investment on a beefier minion. 2. Call Spirit: summons a spirit temporarily, of a randomly determined rarity. Minor spirits are useful. Moderate are useful and beefy. Major spirits are dangerous, but can be useful if handled right. Known spirits are unique plot-defining demigods. 3. Transfiguring Curse: alters the form of a victim, often binding them to the witches service. Can be done on the fly and do not require specific spirits, but must be more carefully maintained.
Don’t you have to read good books to be a good writer?
You need a balanced diet of Peak, Dogshit, indulgent tripe, top 40 shit, almost-peak, niche peak, and experimental avante garde shit.
Put together a blog post on how I like to think of and run Giants in tabletop rpgs. Check it out!
You’re free to doWhatever pleases youExploring things you’d never dare’Cause you don’t careWhen suddenly there’sA big, tall, terrible giant

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this could be big
It's been claimed to me that Paul Bunyan was seven feet tall, and I simply have to resist this. He formed lakes! Valleys! If we can't be honest about this then really what can we be honest about
Elves are elemental attempts to reconstruct the human form, but with limited sense. To Stone, man is vibration and soft, almost imperceptible pressure. To the River, man is a monochrome gap in its sense net. To Fire, limbs that appear, dessicate, disappear.
New post on my blog. A number of tables of random locations I made for my setting Dorisea, but which I imagine could be very useful for any fantasy setting. Check it out below.
The sorts of things one may find traveling through the landscape of Dorisea, or any other such world. Entries marked with an asterisk are hi
after storm
watercolor, gouache
after storm with mama
watercolor, gouache, mama

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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There's a really interesting thing that happens when Occultists don't read secular philosophy. It's hard to describe, but it leads to a hermeneutic in which the major vehicle for historical change is mystics. I really like talking to these people.
it's like island biogeography. they're intellectually isolated so they have the niche space to get really weird with only occasional communication w the mainland
Tumblr is great for these guys. One time one of them condescendingly explained to me that the primary sociopolitical force of 19th century America was the New Thought movement; a quasireligious movement that even many occultists aren't aware of. I was so excited. It was like discovering a rare bird.
Explaining material conditions to these people by saying shit like “never ascribe to yesod what can be explained by malkuth” and they suddenly get it
Doom Storm