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Sorry I started sobbing uncontrollably when you expressed the slightest concern for my lack of human connection, and casually mentioned you think I deserve better than a life of isolation and loneliness. Super weird. Not sure what was up with that lol. You still think I’m cool and mysterious and sexy, right?
And penguins lack large terrestrial predators, so their reaction to humans tends to be, “HELLO STRANGE GIANT PENGUINS, WHAT ARE YOU DOING? DO YOU HAVE ANY FISH?”
There is an international treaty that says we’re supposed to stay 6m away from penguins, and it’s really difficult because no one told the penguins, and they all desperately want to wander up and say hi.
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Comic #355 : Chronic pain is isolating - Website links here ~
Here's a comic for the spoonies, the suffering and the lonesome. Let's take ibuprofen together 🐻💊 That's right it's a double length comic! I had a lot to say that wouldn't fit in 4 panels 🥲
maybe this is not my place to say because I am monolingual, and I'm sure it's part of a larger, more nuanced discussion about visibility and accessibility on the internet, but I think it'd be cool if people posted in their native languages more instead of in english. I see people do it way more on other platforms than on tumblr which is almost exclusively in english
El problema es, como bien has dicho, la accesibilidad y la visibilidad.
Tumblr en concreto es muy anglocentrista y un gran número de los usuarios no habla más que inglés. Si quieres que tus cosas lleguen a gente con gustos u opiniones similares, escribirlo en inglés asegura que la gente por lo menos lo pueda leer. Suma a esto el hecho de que bastantes series y tal son originalmente de habla inglesa (y a veces ni se traducen a tu lengua madre), lo que crea un fandom principalmente angloparlante.
Más allá de eso, también hay que tener en cuenta las diferencias culturales que surgen entre fandoms de distintos idiomas. Por ejemplo, durante mucho tiempo el fandom de Vocaloid angloparlante y el hispanohablante han chocado con respecto a temas como la piratería. En ocasiones es complicado manejar estas expectativas, y si sabes varios idiomas, peor incluso.
A mí me gustaría subir cositas en español y encontrar a gente que comparta mis gustos, pero en Tumblr en concreto es casi imposible. Tumblr ya es de por sí mucho más «nicho» en espacios hispanohablantes que otras RRSS como TikTok o Instagram, y si tus intereses no son muy populares, despídete.
La lingüística de los espacios de fans también está hipercentrada en el inglés. No es una pareja, es un ship; no es un universo alternativo, es un AU; no es destripar, es hacer spoiler, etc. Incluso las siglas: en español es LGTB, pero lo que sueles ver es LGBT. Parece una tontería, pero esta disonancia cognitiva hace que resulte muchísimo más complicado hablar en tu propio idioma en un fandom. Por no hablar de las innumerables referencias a posts o a memes... en inglés todo, por supuesto. Como te atrevas a hacer cualquier referencia cultural no inglesa, no te entiende nadie. Pierde la gracia.
Casi todo esto se puede achacar al imperialismo cultural estadounidense. El inglés es útil para comunicarse con gente de todo el mundo, pero su omnipresencia sirve de barrera para todos los demás idiomas. Quizás habría que reflexionar un poco sobre por qué coño el resto del mundo tiene que tragarse años de clases de inglés para hablar del juego que le gusta en una red social mientras muchos angloparlantes no se dignan ni a meter un texto en un traductor automático y prefieren pasar de largo.
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The fundamental difference between Zenos and The Warrior of Light as Written--something that exists regardless of any particular WoL's disposition or motivations, all things subject to personal headcanon--is that the TWoLaW engages deeply with the world around them, and Zenos does not. The fundamental quality of Azem the Traveler, and the quality that is suggested to have been inherited by TWoLaW (and by Ardbert), is that they are deeply engaged with the world, and with its people.
Is it true that TWoLaW is disposed toward violence, sure, absolutely, for reasons of video game mechanics if nothing else. But I fundamentally disagree that violence is the core of TWoLaW regardless of how we roleplay them. At the core of TWoLaW is their engagement with the world. Yes, as a result of that, TWoLaW is willing to go kill people and things because they were asked to. You know what else they're willing to do because someone asked them to? Talk to people. Fetch things for them. Gather resources. Make things. Deliver gifts. Facilitate trade. Learn skills. Build community. Cross the seas to help a new friend. Explore. Uncover ancient mysteries. GO TO SPACE! And if you see Zenos as a foil for the player rather than the character, all this still very much applies.
You can roleplay the most curmudgeonly, antisocial, misanthropic WoL possible, you can even reject all side content and stick solely to MSQ, and you will still find yourself inhabiting a character who, as written, is fundamentally engaged with the world. They don't have to be happy. They don't have to be nice. They don't have to do any of what they're doing out of altruism. They're still making the choice to connect with other people, to invest themselves in the struggles and passions of others, to have a personal stake in shaping the world around them, because that is what the character is written to do.
Zenos's tragic flaw is his inability--and yes, perhaps, on some level, unwillingness--to connect with the world and the people around him. He finds no meaningful engagement with the world except to enact violence upon it. He has no personal investment in the Garlean Empire except as it allows him to enact violence, and by this disengagement he basically singlehandedly allows the entire empire to collapse because he doesn't care about it, only about fulfilling his own desires. The funny thing about Zenos as a foil for the protagonist is that he would make a terrible RPG protagonist. The archetypal RPG protagonist is so defined by their willingness to say yes to menial tasks that are only meaningful to some minor NPC that most modern RPGs end up lampshading that fact in some way, and it's endlessly memed upon. I struggle to imagine Zenos making it through the Company of Heroes fetch quests in ARR without getting bored and stabbing someone.
So all-encompassing is this worldview for him that even upon calling the WoL his only friend, he can find no meaningful engagement with them beyond "let us enact violence upon one another." Even the one person in the world he finds interesting enough to engage with, he is seemingly incapable of understanding on any other level. (And if you play a WoL with a desire to connect with Zenos on any other level, I think there's potential for a really interesting tragedy there! Because he either won't or can't.)
And we don't ever really get to challenge him on how narrow and stifling and miserable his engagement with the world truly is. Maybe there's a flicker of it at the very end, an acknowledgement that his life was fundamentally unfulfilling. Perhaps Zenos even sees, on some level, what the WoL has that he does not; maybe unconsciously in pursuing them, he seeks to figure out what that thing is. But then he dies, in his chosen manner, after getting the same one thing he's been pursuing as long as we've known him. That's what's sad about Zenos on a narrative level. Not that he dies, but that he dies unchanged and unchallenged.
And this is why I just can never quite get behind the idea that the core of the WoL is the same as the core of Zenos--no matter how many people the Warrior of Light has killed. I just don't believe that. When I look at TWoLaW, I see a character deeply engaged with the world. When I look at Zenos I see a character who never truly connects with anyone or anything outside himself.
Chapters: 2/4
Fandom: Final Fantasy XIV
Rating: Mature
Warnings: No Archive Warnings Apply
Relationships: Zenos yae Galvus/Warrior of Light (Final Fantasy XIV)
Characters: Warrior of Light (Final Fantasy XIV), Zenos yae Galvus
Additional Tags: Alternate Universe - Modern: Still Have Powers, its the 170s and we’re in the cold war, Slice of Life, complicated political situations are happening just off screen, Diplomacy, Implied Sexual Content, Smoking, enemies to friends to lovers, Additional Tags to Be Added
Summary:
Its the 1970s and the Garlean Empire is locked in a cold war with the western and eastern continents, a stalemate to prevent mutually assured destruction. And still, the Warrior of Light finds a friend, and enemy, in Zenos.
this has been an ass month already. somebody come tell me about their favorite minor NPC in XIV, who do you wanna grab and squeeze and let your WoL drag em around like a squeaky toy? define minor here however you wish, I mostly just mean non-reoccurring scion lol
asked the skyrim bandits why they were living in a cave and they explained the war effort has buried the economy so they can't find work and lost their homes. I use my shout to blast them across the cave and find a preeeetty nice sword among their belongings
Hi this reminds me of the skyrim quest I always think about constantly.
It happens during the whole vampire questline. It's not related to vampires. I may misremember details so forgive me for that. But you have to go through old dwemer ruins and you meet the last living snow elf in Skyrim. You know, the snow elves. Who were enslaved by the dwemer and went blind and feral and still live in the ruins long after the dwemer are gone. The falmer is what they're called now. Here's the last one who's in their original form.
And oh hey, to get to where you need to go you have to take a path that's an old snow elf coming of age rite of passage. And he's going to take you through it and you're going to learn about this dead culture, this culture that was killed.
And now you've got what you came for and there's one way out. Now that you've learned what the falmer used to be, where they came from, what was lost because of the dwemer enslaving them, you have to go through a falmer village.
It's a narrow canyon lined with huts. There's no way to avoid it, in order to get through you have to kill them. They attack you because that's what they do to people invading their territory. You're invading their village. You have to kill them or they'll kill you. It's the only way out. You feel terrible.
If you stop to loot one of the huts on your way out you'll find a book full of unreadable text. Take it to the winterhold college and give it to the librarian and he'll tell you that it's a remarkable find because it's evidence that falmer have retained intelligence. They're not just mindless feral monsters. They have this book, they've kept this book even though they can't see. They have a culture. Maybe they still remember what happened to them. Maybe that's why they're so mad.
You just killed so many of them. You're going to have to kill many more.
we have to thank our brave soldiers in fandom who write gen fics. we have to thank our brave soldiers in fandom who write character studies and stories with no focus on romance or sex. we have to get on our knees and thank the brave soldiers in fandom who write about minor characters and friendship and family with no focus on romance or sex. i know it’s hard to care about characters in a world that seems to only revolve around ships but i see you. and i love you
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