I loved your orca-based merfolk drabble! 🤍🖤
Glad you like the Drabble. (wrote it a while back, so wasn't sure you'd see it. Glad it sparked some joy honestly).
Today's Document

shark vs the universe
One Nice Bug Per Day
sheepfilms

Product Placement
Aqua Utopia|海の底で記憶を紡ぐ

@theartofmadeline
NASA

tannertan36

bliss lane
Claire Keane

★

if i look back, i am lost
Fai_Ryy
occasionally subtle
hello vonnie

JVL
$LAYYYTER
2025 on Tumblr: Trends That Defined the Year
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@saltylittlecreature
I loved your orca-based merfolk drabble! 🤍🖤
Glad you like the Drabble. (wrote it a while back, so wasn't sure you'd see it. Glad it sparked some joy honestly).

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it's that time of year when countless people in countless schools and universities start thinking about running a d&d night, and I'm here to tell you: that's the devil talking. listen, I play a lot of games, D&D among them, and I run a LOT of events for college students. what you want is a game with dirt simple mechanics, character creation that can be completed in about a minute or less, and a contingency plan to split your attendees into groups if too many of them show up to reasonably play together. maybe something that doesn't even have dice idk. I'm not being a buzzkill I SWEAR I'm sincerely trying to save you from the horrors of a D&D night where 20 people show up and half of them have level 20 characters packing 16 magic items and a bad case of Main Character Syndrome and the other half are going to need to spend 45 minutes making their first character sheet ever. just play a different game man.
some games that my co-GM and I are planning to run this year:
Dread
Queer Coven
Fiasco
I'm Sorry Did You Say Street Magic
The Quiet Year
Raccoon Sky Pirates
Lasers and Feelings or one of its many hacks
Knave if the students are very good
also try Oh Fuck, The Killer!
trust me on this one. its pawsome.
I've had it on my list of games to try for a while!
@saltylittlecreature
@tablesalmon I SEE THE VISION (I would do knave, but Lasers and feelings seems cheeper)
Title ideas again
Which title sounds interesting
They Eat Flesh Here
Mind May Eat
Susan Will Eat Someone
Chew the Sinue

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Story starter idea
Okay, here's a story start idea based on the game "The Last Express".
"They are someone who shouldn't be on the train. They get on, sneaking their way to where Penelopy said to meet her. She sneaks into the private seating, and she's dead. This is bad. It gets worse as you search her room and can't find it. The killer must have taken it. They need to figure out who killed her if they want any chance of making it out of here. But they aren't on the registry; the train left without them! They'd be kicked if someone found out. You need to hide the body, then place it in the folding bed. throwing your coat out of the train window. She takes on the identity of Penelope. They look similar enough, and they are the only Britons on board. Barly anyone knows her face, she just needs to not give any suspicions of who she really is."
How NOT to end a book
Rushed Ending: Readers expect a reward at the end of the book; if they don't get it, they feel cheated. Pacing is everything here. For example, let's give the example of the game of Thrones (The show, not the books), it dropped much of its political drama and focused on plot twists (HBO wanted it to end in one season, when it at least needed two)
Outside forces saving the day: When readers go on a whole journey with a character, through an entire book, they want to see them as an active character doing something that matters at the end. And when there's an outside force that swoops in and saves the day, it doesn't feel satisfying because the person we feel invested in no longer has a role to play. An example of this is Stephen King's novel 'The Stand'. The literal definition of a deus ex machina. To solve this problem, simply have your main character be the one to do something to solve the problem. And if you have multiple main characters, every single character should have a role in the ending. Are there exceptions to this? Yes (War of the Worlds comes to mind). But generally, if you want to play it safe, have your main characters do something to solve the problem.
Ending in the Middle: Readers want to know what happens. If you are thinking of ending in the middle of an action, there should be a clear sense of the action. Readers don't need to see everything about the ending, even if it's not shown. It needs a strong resolution. An ambiguous ending isn't the same as ending in the middle, ambiguous endings usually give the reader multiple endings and us not know which one they're going to choose. A well ending in the midle illudes to what's just about to happen).
Changing Topics or Genre: (this one is something I'm personally done a lot, and needed to adjust), you write a novel over a long time, and sometimes, when you reach the end, the vision for your book has a different tone or tenor than the rest of your book. But, readers often feel that as a betrayal. Like a writer was offering a completely different book, then goes 'surprise, a completely different genre'. And readers don't like that. An example is David Michel's 'The Bone Clocks', which goes full Michel Bay movie on us. If you promise a certain type of story, for most of the story, make sure the ending matches what you've set up. This doesn't mean not to let your story dip into multiple genres, but don't change everything last minute.
Unearned Happy Endings: There is nothing wrong with a happy ending! But there are pitfalls to look out for. You gotta make sure it's believable, that one's a given. Another is to make sure it's not entirely coincidental. Just sort of a chance of fate. Coincidences absolve the main character of the responsibility and hard work. of making the ending happy (It's a story thing). What you want is to lean against the happy ending. (For the romance writers, a trick to make those romantic happy endings feel earned as long as they nearly break up, go through a lot of struggle, encounter physical difficulties, encounter psychological difficulties, difficulty from in-laws, or a combination of those. And if they work through all that, the reader would feel validated). For a bad example, any Hallmark Movie.
It Was All a Dream: The worst one. Destroys the validation of a reader reading your book. Undermines all consequences in the book. Dallas season 9 was a prime example of this. With an example of it being done well being Alice and Wonderland, caused by the vibe and overall strong writing. Saying this trope being done well, though, makes my soul scream. So I'll stop here.
Unsolved Mysteries: This is a very nuanced topic, to say the least.
Predictable endings: "a good ending must be unexpected and inevitable."-Aristotle, in his work The Poetics. While he didn't use those exact words, the idea of an ending that is both unexpected and inevitable is a core theme in his analysis of tragedy and other dramatic forms. doesn't change how at odds those to things are (I have pulled my hair out trying to do this one in particuler). A good example of this is George Orwell's 1984 and Agatha Christie's Murder on the oriental express. Is this always nessisary, no, and pulling this off is easier said than done. But I do recomend making the gerny to that happy ending harder if you want to try this.
Here's a Disclaimer, I am not a professional writer, but whenever I see and research, there are exceptions to these rules that I never thought of when making this. But these are the general gist of what I've seen/read about. And I recommend you read the books mentioned and come to your own conclusions. I just hope this helps some people out.
Dwarf Fortress Mod idea
More variety in factions would be something fun to do. Like the major 4 in dwarf fortress (Dwarves, Humans, Elves, and Goblins), they have the same mechanics across playthroughs. Which isn't a bad thing, but for more variety, modding could fill in this gap.
Which food is better, Italian or Mexican food?
Mexican or Italian food
Mexecan food
Italian food

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Which of these titles would make you read a book?
If you can only read one of these books, which book would you read based on the title?
Book titles
Crying home
Bone digger's secret
Deicide in the garden
Burning bullets
tarnished smile
Alexander doesn't make it
Everyone here ate a corps
A Grudge Thicker Than Blood
Barry the Gunnmen, now!
Loving the trapped vagabond
Give a friend a kill
Weeping willow, why do you scream
SCP Cannon idea
Ya know, an SCP cannon dedicated to looking at the lesser-used factions would be fun. Ya know, give a place where groups like Alexylva University, Ambrose Restraint, Arcadia, the Chicago Spirit, and other such groups have a chance to interact while dodging the Foundation, GOC, and the other big names in the universe. Honestly, that kind of thing would be a fun way to write about what all these lesser-known factions work and think about each other. Along with how other people see the other larger more famous groups.
New genera of game?
So, I've noticed a new game genre starting to emerge, specifically descended from Leathal company but has become something more distinct. The first one I can think of is Content Warning by Avalanche. The game where you try and get gruesome images of monsters and deadly artifacts, all to become a popular content creator on SpookTube.
Meanwhile, in a more recent example of the headliners, you go into a quorinteened New York to get pictures of terrifying aliens and civilians being torn limb from limb. This is something I hope becomes a pattern and its own genera. This type of game of "Four dummies go out and document some dangerous things to more people" sounds like a fun one.
I can think of a couple of themes this gameplay loop can encompass, like hunting for cryptids who may mawl you or people trying to document an alternate dimension left for Dead 2, but you're a photographer watching this and not helping much. and probably more. I really enjoy this goofy game style that's come out in recent years.
So, how many chaos gods are there?
I'm asking a question that seems obvious, but GW has said there are so many chaos gods that I'm becoming confused. Like, The Black king that is supposedly the Emporer, that weird chaos god of being petty (I think they're called Malice), The new tech guy that I'm angry isn't currently a leader of the dark mechanicus to give them more relevance and direction (Also, I'm shocked the demons who tempted the original mechanicus into splitting off hasn't been retconned into just being him). Like, are there more? Are there others that I've missed, or is that all of them? (That's not even mentioning fantasy, which has an old lady who haralds the endtimes, whatever the horned rat is< something equivalent to a guy guarded by a demon of each of the main four. Why is that a thing?!? How much of a threat are they to get the main four to work together in guarding them?!? like what is happening over there???)
City idea: A Place of Money and Nightmares
Imagine a city concept that occurred to me while building. A combination of Hive Cities, Night City, SCP, and the city from Law and Order would be an amazing setting for a cyberpunk-themed game. just crawling inside a city where the outside is swarming with anomalies. The inside of the walls is like a mixture of Night City but overcrowded and full of ghosts. All while unnamed things squirm within the walls. Honestly, just add some stuff from World of Darkness stuff (Like the lore and vib from Bruva Alfabusa's video "Gothic Horror RPGs set in your Hometown – An Intro To World Of Darkness" and maybe the ones from Home Safety Hotline in there as a public service of sorts. There would be video examples bellow, but I hit the tumblr video limit per post).

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D100 Personality stuff
This was scavenged from a project that fell through, so now I'm making it public. Enjoy
D100 Food list
A friend asked me to make this for an RPG thing. Now it's run into complications, so here is a list of 100 different foods that can be considered for whatever characters you have in mind.