DAY 3: Dial padÂ

gracie abrams
Sweet Seals For You, Always
"I'm Dorothy Gale from Kansas"
🩵 avery cochrane 🩵

Discoholic 🪩
Cosmic Funnies
I'd rather be in outer space 🛸
todays bird
YOU ARE THE REASON
EXPECTATIONS

pixel skylines
Keni
🪼

Kiana Khansmith
Doug Jones
Fai_Ryy

Product Placement
Cookie Run:Kingdom Official!

seen from Germany
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seen from T1
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seen from TĂĽrkiye

seen from United States

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@ruohanuxforlife
DAY 3: Dial padÂ

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Day 2: product pageÂ
I’ve been following Elle Luna and her “100DayProject” for a while on Instagram. Finally, I know I need to start my own - inspired by designer Paul Flavius Nechita, I decided to create a UI element everyday for 100 days. Here we go: day 1 - login form. Â
When you’re starting out in design you hunger to fix all the things. Your imagination and passion are boundless. So what turns a junior designer into a seasoned pro? It’s more than experience—it’s an ability to be in the moment and be a whole person.
By Jonny Schneider

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1001 ways of candy sortingÂ
Good design is innovative. Good design must be useful. Good design is aesthetic design. Good design makes a product understandable. Good design is honest. Good design is unobtrusive. Good design is long-lasting. Good design is consistent in every detail. Good design is environmentally friendly. And last but not least, good design is as little design as possible.
Dieter RamsÂ
Plus: How Apple, Facebook, Google, and more tech-world heavyweights describe their design jobs.
The Only UX Reading List Ever
Finally I finished reading Scott McCloud's book “Understanding Comics”Â

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
First week done!Â
Day 2 Conducting User ResearchÂ
Things I learned today:
1. Avoid leading questions. Seek out user’s behavior, not opinion.
2. To be a good user researcher, sometimes you have to unlearn everything that makes a good conversationalist.Â
3. Powerful tool to synthesize findings from the interviews - Affinity Mapping. It helps you see the patterns. Grouping the post-its is a way to connect your data point. What’s the common theme that occurs again and again? What kind of pattern do you find among different users? Be creative and play around it. It’s like playing a puzzle game - where does each puzzle piece fit in the big picture? Data visualization is powerful.Â
GA UXDIÂ
DAY 1Â
First things first, setting up some important ground rules for class.
Ground Rules
Be clear about objectives
Be kind, not “nice"
Be constructive
Be approachable. Check in
Lift while you climb
Listen & ask questions
Trust yourself & your process
Allow others to experience challenges
Be open-minded
Don’t be afraid to fail - try to experiment new things
Things I learned today
1. The difference between a design solution and a design response.
2. The importance of storytelling in UX design. As a UX researcher, you have to understand and be able to tell the whole story of your user. Context is everything.Â
3. Once you identify a design problem, don’t jump into the solution too quickly. Be open-minded towards all the possibilities.Â
Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work.
-  Ira Glass (Video made by David Shiyang Liu)