My female glider is pregnant and has achieved a whole new level of cuteness
let's talk about Bridgerton tea, my ask is open

Love Begins
PUT YOUR BEARD IN MY MOUTH

❣ Chile in a Photography ❣
Monterey Bay Aquarium
he wasn't even looking at me and he found me

Origami Around

PR's Tumblrdome

JVL

Kiana Khansmith

Janaina Medeiros
macklin celebrini has autism
almost home

JBB: An Artblog!

Andulka
AnasAbdin

tannertan36
hello vonnie
Peter Solarz
seen from Malaysia
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@rollthemdice
My female glider is pregnant and has achieved a whole new level of cuteness

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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NO PETTING, ONLY MURDER
Clumsy, adorable murder
IT’S SO FLUFFY AND SWATTY AND ROLLY AND PERFECT I CAN’T HANDLE THIS OH GOODNESS HELP ME
I need 20
<(*w*<)
I will take over the world with an army made solely of adorable bald of fluffy death
Can anyone give me any advice on how to RP? I’ve never done it before, aside from playing Pathfinder (It’s like Dungeons and Dragons) and it looks like fun. However I’m clueless about how to go about it.
Help?
Doing is easy once you learn the mechanics our have someone to teach you. I would find a group willing to teach new players. Roll20.com is a good place to look. I am a huge pathfinder fan do I suggest that game strongly also d20pfsrd.com had all the resources you will need for pathfinder . The hardest post of playing is thinking up a while other person. I usually pick a feature or trait first. Like some one with a peg leg or a clepto teacher. Then choose race and class top fit my idea. I hope this was help full.
Pokemon Friend Safaris?
My 3ds friend code is 1435-5261-5123. I’m unsure of what pokemon are in my safari, but feel free to add me and send me your friend code via a reply here or a message and I’ll add you back :)
Ill add you if you want 1263-6995-9790
So I just unlocked Kiloude City and I’m in desperate need for friend safari’s. My friend code is 4785 - 5904 - 1238. Just reblog/ reply whatever to this post with your friend code and I’ll add yours :-)
Edit - I have Audinos, Teddiursas and Eevees in my safari :-)
I would love to trade friend codes with you! I need Eevee! 1263-6995-9790

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
greatest scene in television history
ohmygod
WHAT IS THIS I MUST KNOW
What's is this I must know.
My newest tattoo, PATHFINDER Goblin holding a d20, with a stylized d4, and crossed pencil and axe, plus a banner that reads “Crit Happens”
Hey look! The cover to Paizo’s Free RPG Day module, Risen from the Sands, is online. Who are those two handsome heroes?
"No no, stop. Go owl somewhere else."
Looks like two witches familiars arguing about something
like for real I would fight the world and this would be my magical weapon
at first i thought this was going to be super dumb but then
New goal in pathfinder. Dual bladed shocking sword

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
No cat is complete without a set of leather armor
enjoy this 8 page comic i drew in 1 day and inked in 2.
no one who knows me in real life would ever believe all the fluffy romantic comics I draw;;;
alternate title is: I HAVE STRONG OPINIONS ON DWARF BEARDS
Bloodrager Character sheet
Name: Oric Brokentusk
Alignment: Class: Bloodrager 5 Race: Orc HP: 74 Languages: Orcish, weak common Str: 18|4 Dex:15|2 Con: 21|5 Int: 8|-1 Wis: 9|-1 Cha: 12|1 Initiative: 2 AC: 14 Touch: 12 Flat-footed: 12 Fortitude: 9 Reflex: 9 Will: 0 BAB: 5 CMB: 9 CMD: 21 Skills:
Intimidate-9
Perception-7
Survial-7
Feat(s): Ferocious Action
You ferocity is quick but shorter lived.
Prerequisites: Ferocity racial trait, orc.
Benefit: When you fall to 0 hit points or fewer, you lose 2 hit points each round, but you are not staggered. If you are in a rage (such as that caused by the barbarian rage class feature), you instead only lose 1 hit point per round.
Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif ier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Furious Foucs (Combat)
Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Racials: +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma:
Orcs arebrutal and savage.
Orc:
Orcs are humanoids with the orc subtype.
Medium:
Orcs are Medium creatures and have nobonuses or penalties due to their size.
Normal Speed:
Orcs have a base speed of 30 feet.
Darkvision:
Orcs can see in the dark up to 60 feet.
Light Sensitivity:
Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Dayrunner:
Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls. This racial trait replaces light sensitivity.
Ferocity:
Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity:
Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Class Features: Weapon and Armor Proficiency:
Bloodragers are proficient with all simple weapons and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components. A multiclass bloodrager still incurs the normal arcane spell failurechance for arcane spells received from other classes.
Bloodline:
Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. Regardless of the source, this inf luence manifests itself in a number of ways as the bloodrager gains level. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.
At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats.
At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell, derived from his bloodline. These spells are in addition to the number of spells given on Table 1–4. These spells cannot be exchanged for different spells at higher levels.
Bloodline:
Elemental
The power of the elements resides in you, and at times you can hardly control its fury. This influence comes either from an elemental outsider in your family history or from a moment when you or your ancestors were exposed to powerful elemental forces.
Bonus Feats:
Cleave, Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus.
Bonus Spells:
burning hands* (7th), scorching ray* (10th), protection from energy (13th), elemental body I (16th).
* These spells always deal a type of energy damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.
Bloodrage Powers:
One of the four elements infuses your being, and you can draw upon its power during your bloodrages. At first level, you must select an element: air, earth, fire, or water. Once chosen, this cannot be changed. A number of your abilities deal damage and grant resistances based on your element, as noted below.
Element Energy Type Elemental Movement:
Air Electricity Fly 60 feet (average)
Earth Acid Burrow 30 feet
Fire Fire +30 feet base speed
Water Cold Swim 60 feet
Elemental Strikes (Su):
Starting at 1st level, as a swift action up to three times a day, you can imbue your melee attacks with elemental energy. For 1 round, your melee attacks deal 1d6 extra damage of your energy type. At 8th level, you can use this ability up to five times per day. At 20th level, all your melee attacks deal this damage, and no longer requires a swift action to activate.
Elemental Resistance (Ex):
At 4th level, you gain energy resistance 10 against your energy type. At 16th level, this resistance increases to 20.
Elemental Movement (Su):
At 8th level, you gain a special movement type or bonus based on your chosen element, as indicated on the above chart.
Elemental Form (Sp):
At 12th level, once per day, you can take an elemental form as elemental body IV, but with a duration of 1 round per level.
Power of the Elements (Su):
At 16th level, the energy damage done by your elemental strikes spell bypasses resistance to that energy type, and still deals half damage to creatures with immunity to that type of energy.
Elemental Body (Su):
At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type.
Bloodrage (Su):
Each bloodrager has a source of internal power somewhere in his heritage that grants him the ability to bloodrage. Starting at 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution, such as those gained from bloodrage and spells like bear’s endurance, don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saving throws. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Dice, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While in bloodrage, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but otherwise can enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
In addition, the bloodrage gains additional bloodrage powers at 1st level, 4th level, and every four levels thereafter. The bloodrage powers a bloodrager gains are based on his bloodline.
Bloodrage counts as the barbarian’s rage class ability for the purpose of qualifying for feat prerequisites, magic item abilities, and spell effects.
Fast Movement (Ex):
A bloodrager’s land speed is faster than the norm for his race by 10 feet. This benefit
applies only when he is wearing no armor, light armor, or medium armor, and while not carrying a heavy load. Apply this bonus before modifying the bloodrager’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the bloodrager’s and speed.
Uncanny Dodge (Ex):
At 2nd level, a bloodrager gains the ability to react to danger before his senses would
normally allow him to do so. He cannot be caught f latfooted, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a bloodrager already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Blood Casting (Su):
At 4th level, the bloodrager gains the ability to cast spells while using bloodrage. While in a bloodrage, he can only cast bloodrager spells (see below); spells from other classes cannot be cast during this time.
Spells:
Beginning at 4th level, a bloodrager gains the ability to cast a small number of arcane spells drawn from the magus spell list (see page 13 of Pathfinder RPG Ultimate Magic). To learn or cast a spell, a bloodrager must have a Charisma score equal to at least 10 + the spell level. He can cast spells he knows without preparing it ahead of time. The saving throw DC against a bloodrager’s spell is 10 + the spell level + the bloodrager’s Charisma modifier.
A bloodrager’s highest level of spells is 4th. Magus spells of 5th level and above are not on the bloodrager class spell list, and a bloodrager cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of magus spells of 5th level or higher.
Like other spellcasters, a bloodrager can cast only a certain number of spells of each level per day. His base daily spell allotment is given on Table 1–3. In addition, he receives bonus spells per day if he has a high Charisma score (Pathfinder RPG Core Rulebook 17, Table 1–3). The bloodrager does not need to prepare these spells in advance; he can cast them at any point during a bloodrage (as per his blood casting ability), assuming he hasn’t yet used up his spells per day for that level.
The bloodrager’s selection of spells is limited. At 4th level, a bloodrager knows two 1st-level spells of the bloodrager’s choice at 4th level. A bloodrager gains more spells as he increases in level, as indicated on Table 1–4. (Unlike spells per day, the number of spells a bloodrager knows is not affected by his Charisma score, but it’s affected by the bonus bloodline spells he gains).
Improved Uncanny Dodge (Ex):
At 5th level and higher, a bloodrager can no longer be f lanked. This defense denies a rogue (or other class with the sneak attack ability) the ability to sneak attack the bloodrager by f lanking him, unless the attacker has at least four more rogue levels (or levels in the class granting sneak attack) than the target has bloodrager levels.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to f lank the character.
Spells: Enlarge Person
Gear:
Belt of Mighty Constiotion +4
+3 Flaming Visous masterwork Falchion
Att Bonus:+9 Crit: 18-20/x2 Dmg:2d4 Slashing+1d6 Fire+2d6 Negitvie engery
After drawing the last panel, I went and laid down in my bed and had a good cry. Enjoy!!
Alignments- What’s yours?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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If you thought this was depressing, wait for the evil section. Also, HELLO APPROXIMATELY 100 NEW FOLLOWERS SINCE LAST NIGHT. I’m glad you guys liked the first part!
Meanwhile at the Hall of Dice.
Until I begin to get requests I will post some characters I have made, so stay tuned.