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It was a short, chill stream today - neighbours were very loud.
So instead I did my best at a no-dialogue-needed basic tutorials, for some general stuff on drawing Anthro Characters, Hands, or just drawing in general.
Hope you like it.
Made this hair drawing guide for Sekido and Karaku's 2 split form for @hantengudelulu and decided to share it with anyone else interested in how I approach drawing it.
This is the same way I drew the hair in this picture. Most of his hair is a series of overlapping, loose ribbons, some shorter than others with varying thickness. The largest ribbons are the ones on the sides and the two most prominent ones sticking out of the sides (or back in profile view). Then I add the short spiked hairs (purple) along the ribbons to make the hair look messy. This part is optional, but I like to add them for more detail.
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(DISCLAIMER: I AM NOT A PROFESSIONAL ARTIST. I HAVE BEEN DRAWING FOR 10+ YEARS AS A HOBBY AND WANTED TO SHARE MY OWN EXPERIENCE ON HOW I IMPROVED- THIS IS NOT 10/10 DOCTORS RECOMMEND)
Iâm going to give you a real in depth answer on my experience- not anatomy focused 100%, but more on my artistic development and how that improved my anatomy- because I have some advice on this topic, abs I think itâs an interesting thing, but everyone has their own method. Itâs your own journey, and itâs not easy.
Firstly: It takes a long time- lots of practice, and also a period of your life where you should try and draw realistically. Your artstyle is very closely linked to anatomy, and they go hand in hand. but it also takes a key thing
You need to not be afraid of drawing BAD. Drawing whatâs hard and uncomfortable at your current skill. How so? Well, think of it like this.
Everyone has a style that they draw in- one that is comfortable and makes sense to them. So you default to that. The first thing I had to do was not be afraid of drawing bad or inaccurate to my own proportions-
Take this for example:
The drawing in the left is in all technical means âcorrectâ to my Floweryâs proportions. However, the sketch on the right is a lot more alive- it FEELS like itâs moving, because I donât really care how accurate it is.
CONTINUES UNDER CUT
One thing that you can see, is the orange parts of the leg are grossly exaggerated on the bottom. In my style, I have tried to focus on effect rather than accuracy. I reduce my characters down to easy shapes, then try and just get the concept of the shapes across- rather than deliberate accuracy.
Itâs not correct- or accurate- and goofy perspectives turn out terribly in most sketches- but you have to break out of the mold that is oddly enough your own artstyle.
As for anatomy, this is incredibly applicable. I had a large era of my art where I focused on drawing anatomy accurate to human beings. While it wasnât enjoyable, I got a lot better- and it made my cartoons better.
But before I tried realistic, I HATED drawing that way. But I had to break from that.
From my own experience, Iâve found that just straight up trial and error, goofing around, and purposefully bending your characters is absolutely necessary. The torso on the right is not at all a triangle- the pelvis is not a weird trapezoid- and the legs are way too long, the lower arms way too short- but the shapes are exaggerated.
Without doing goofy or uncomfortable mediums or tactics with my art, I wouldâve never improved. Both of these were after my realism phase, but one was before my attempts to break from the comfortable
For instance, this was a sketch from November 27th 2025
Within the last 8 or so months, Iâve tried breaking free of keeping anatomically correct: hereâs the same character on the left that I drew today (granted this is traditional versus digital, but Iâve always found I draw incredibly similar skill wise on both due to my technique)
His proportions are heavily exaggerated, pulled and twisted into simple shapes rather than actual human bodies.
The hands are not drawn the same in either, one being too long and the other with small square palms- the upper legs donât quite match in both- but Iâm not going for accuracy- moreover conveying the character and his attitude, along with the motions of action.
So all in all, do I recommend focusing on realism? I did for a year, but you can see it only did so much in November. You need to push past your own âconventional.â Anatomy is very closely linked to your own artstyle.
Simply by experimenting, through trial and error of sketches and perspectives, youâll find your own flow.
Granted, Iâm a very trial and error person- I find it works, and I think itâs a system thatâs unique to you.
Also- I find drawing and learning from reference doesnât work for me- I donât use reference poses. I make up my poses in my head because when I end up tracing or referencing them theyâre too stiff- but that DEFINITELY wonât work for everyone, and do what works for you- but DONT BE AFRAID TO TRY SOMETHING HARD- like no reference. (Honestly anatomy is all about understand how shapes look in a 3D space if I had to boil it all down- but thatâs for another time)
So my advice- weirdly enough, stop caring! It doesnât need to be by the book, it needs to be ALIVE on the page- all wibbly wobbly in the ways you think best. But thatâs only my journey, mine wonât necessarily work for you, but itâs what I have to share!
the thing that bothers me about fat artists/artist that draw fat or "chubby" people is i've seen this consistent drawing of armpits like the character is thin. the armpit of a fat person looks entirely different if they're carrying weight consistently in the arms and chest.
SO! for those who need it here's a quick explanation drawing of examples of what an armpit looks like with more weight there. there's also ALT TEXT on the image if you need.
the key is the armpit is usually NOT concave. the space of the pit is filled with fat/mass so it's fairly smooth. and if there's weight on the arms especially upper arms that mass is also effected by gravity and is dragged down to also lay on top of the shoulder and under arm area creating a "line" to show the mass itself resting on that section of the body.
ALT TEXT: a sketch showing 3 figures of fat people. the figure at the top of the page is standing with an arms resting and their sides. the figure on the bottom left has an arm raised to chest height with text reading "fat HANGS" and "the line under the bone can signify loss of mass/skin elasticity most commonly associated with weight loss or age". and the 3rd figure on the bottom right has their arm raised above their head with text explaining "the lines are the fat and skin pulled down into the armpit." and "NOT concave like in a skinny armpit. the space is filled with fat and fairly flat." there is a 4th section of a figure in the bottom middle that is fatter than the other figures in a similar pose as the figure with the arm raised above their head, with text reading "More fat on arm? add more mass, especially at shoulder!" and the page is watermarked with Tinseltina
Sharing my little color & lighting process today, starting from a plain black canvas and building it up step by step, just a few color decisions at a time!
Swipe to see how it comes together đ đ¤ Silhouette â đ Light â đ Shadow â â¤ď¸ Warm blend â ⍠Deep shadow â ⨠Final details
The colors I picked here (blue/purple base with a hint of warm red) are just what I personally love, feel free to try your own combo and make it yours!đ
Little note: the reference for this one was an AI-generated image, used just for a lighting & color study.
Hope this was helpful or at least fun to look at~ let me know if youâd like to see more breakdowns like this đŠľ
Hows you get so good at posing /human anatomy? Im very curious
By cheating using a lot of reference images!
Artists are nothing without their reference images. If you think you're above it, you are actively choosing to lie to yourself. So use 3D models, pose mannequins, and take pictures!
They're there to help you and not hinder you. The mind alone can lie to you, it's that's why many artists need to flip the canvas before finishing a picture. If people tell you it's cheating, proceed to tell them to stick a boot up their ass cause it's been a long-time technique used by masters. Personally, I love looking at model photographs and getting ideas from old comic book art, but on occasion, I like to pose 3d models for difficult perspectives.
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Any suggestions for speeding up art workflow? I notice you seem to be quite quick at it!
I will tap my sign again and again.
The biggest secret I've learned in working faster is to let yourself be in a state of flow, which means, not even YOU can interrupt yourself in your art form by constantly letting yourself think that you need to make a piece perfect on the first go!
I notice a lot of people who tend to work more slowly are those who hover over the CTRL + Z button and feverishly undo and redo the same line over and over again because it wasn't clean or set in the right place. The same goes for traditional art, where people erase and redraw over and over again, and get frustrated because it didn't look right.
Let me tell you a little secret...
This was my beginning sketch for the "Vampire Claire Figment," and it looks really bad and really goofy, with purpose! Remind yourself that you just need to get the idea down first, and it can be fixed later. Sure, a good foundation is important for any art piece, but stopping yourself over and over again won't get you anywhere. So be messy! Let it fix itself and avoid overcorrecting. You drawing more will naturally guide you into making smarter choices with your strokes, your colors, and your knowledge of anatomy!
In short, fuck it, we ball is my best advice for drawing faster.
I highly reccomend reading To-Zo's NOT/BUT comics! They've helped me alot.
So you've learned the 12 principles of animation but don't know where to actually apply them? Fear not!! For here is my step-by-step process, very very condensed, into one singular giant GIF.
Hope it helps!
(You may need to open it in a new tab to read the text)
This technique is not uniquely specific to pixel art, but it's a very common term to hear when starting out watching those "dos and don'ts" videos. So what is hue shifting?
Hue shifting basically means to change the hue when making your shade darker or lighter. In this context, 'hue' = colour!
You may hear 'you need to hue shift more' when getting feedback on your art, but what does that mean really? Here are some examples:
We can see even with just a bit of hue shifting, we have quite a different vibe for each drawing. In warm / daylight settings, no hue shifting can sometimes look a bit muddy or grey.
If we swap the image to grayscale, you can see that they look much the same:
As long as the hue shifted colours have a brightness that makes sense, they usually will work. You can get quite wacky with it.
But is hue shifting always good? Not necessarily.
Below is some of my art where I intentionally didn't hue-shift at all. You can see it gives them an uncanny, digital, or photographic kind of look. As always, techniques are about your intention, or personal style.
I recommend trying different hue shifting methods! I especially love to use a cool blue or teal for the lighter shades.
Thanks for reading and I hope this helped a little! Have fun with it!!
Here's my guide to how I draw fat masc bodies! (please keep in mind that this is not an in depth tutorial. I only put the information that explains how my brain interprets it)
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I am so serious when I say if you want to learn about light, you NEED to at least look at modesevenâs tutorials. even if youâre not pursuing a painterly style, this is all essential theory that can be easily adapted to different coloring styles. notice how none of these ever say âlight with these colors and shade with these colorsâ? notice how this is teaching how light works on a mechanical level, and reminding the audience to adjust the actual colors they choose by context? THAT is good advice.
(if youâre thinking âwow I want to study more of this persons art!â I encourage you to do so, but proceed with the knowledge that modeseven draws pretty much exclusively weird as hell kink art. sometimes wisdom comes from horny places)