Inktober Day 9: Screech!
A screeching screech owl, drawn off a photo, slightly changed tho!
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Inktober Day 9: Screech!
A screeching screech owl, drawn off a photo, slightly changed tho!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Inktober Day 7: Shy!
A little cat hiding in a box :3
Inktober Day 5: Sword!
An illustration of the sword Frostmourne. Never really played World of Warcraft but always enjoyed the lore, world and visuals.
Inktober Day 5: Long!
Today I switched to using fine liner instead of ink. It allows me to work faster and get in more details. So I think Iâll stick to that from now on. Maybe some exceptions ^^
On the topic long I drew a long dragon. Its base shape is more eastern altho they usually have different paws.
Inktober Day 4: Underwater
I lost a lot of detail to not having enough time and I rushed quite a bit. It makes me think that tomorrow Iâll switch to fine lines. As nice as actual ink looks, I need to also look at what is more doable.

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Inktober Day 3: Poison! Today I drew Lunara, a character from my favourite game Heroes of the Storm. She is a dryad who is known for her poisenous spear she uses to protect herself and nature!
Day 2 of Inktober! Today's topic is "Divided"! Despite being divided by space and time, feeling close to each other! This one is dedicated to my boyfriend â¤
It's time for Inktober! Really hope I can do it every day. I'm using the official Inktober 2017 list as it's my first time participating ^_^ Still need to get back into drawing with ink and looking forward to see my progress at the end of the month! Day 1: Swift!
Daily Creature Day 3 - Winged serpent
This creature is loosely inspired by the Quetzalcoatl, the giant feathered snake. In my case I kept the concept of the huge snake with wings. I wanted it to look like the giant who seems intimidating at first sight but can be friendly if you get to know it better.
Daily creature Day 2 - #Mermay Jellyfish
Day 2 of the daily creature challenge and I already push the upload to the last second. But one goal of mine is to improve my ability to organise myself.
Still on the topic of #mermay I drew a jellyfish mermaid. Her bell represents a dress and it is not quite clear what is directly part of her body. I also think sheâs up to mischief, seeing how she looks down slightly pretentiously.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Daily creature Day 1 - #Mermay
I havenât posted in a while and want to change that. Recently I focused more on drawing creatures again, a passion I neglected the last couple months. I wanted to do a âDaily drawingâ or more specifically a âDaily creatureâ challenge for a while now and seeing a lot of #mermay pictures finally got me to do the first step.
Day 1 is a koi mermaid. Iâm not sure what sheâs looking at in the distance.
Stop motion making of #1 - Building the puppet
#2 Building the set >>The puppet is one of the most prominent parts of the movie. It is the thing that leads the viewer through the whole film. On one hand it has to look the way we imagined it when writing the script, on the other hand it has to be able to be moved frame by frame.
This means the interior of the puppet has to be built so we can fully animate it. Two solid pieces of wood build the base of the body. The limbs and connection are made out of wire which is twisted to give it more stability but also improve how it can be moved.
The material we used for the surface is a mix of white and orange plasticine, which gives a nice skin tone. Since it never dries, we are always able to move every part of the body. Although this also brings a problem, which is that the figure has the tendency to slightly change its shape over the course of many frames. Therefore, while animating, we have to be very careful not to move it too much at once.
In our story the figure first sits in the bath tub, later on a boat. Since the boat is too small for the original puppet to sit in and a larger one wouldnât fit into the film set, we have to create a second puppet for these specific scenes. The two puppets are built at the same time to keep them as similar to each other as possible.
#2 Building the set >>
Stop motion Making of - Introduction
The last few weeks I have created a stop motion movie together with @liacart and @samlee-animation. In the following posts Iâll give you a look behind the scenes of this project.
The movie is about a giant man, too big for his own home. He starts dreaming of freedom, being gone from his daily life. But sometimes these dreams can turn into nightmares faster than expected.
Content:
#1 Building the puppet >>
#2 Building the set >>
#3 Water experiments >>
#4 The animating >>
Moroshka - An unusual friendship
What happens when a gigantic wolf and a little girl meet? The almost 8 minute 2D animated movie âMoroshkaâ by Polina Minchenok tells the story of what seems to be an impossible friendship. It was produced in 2015 by the famous Moscow studio Sojusmultfilm.
Creating a character #3 â Sculpting
Now it is time to translate the 2D drawing into a 3D model. Through this we will get a fully detailed presentation of the finished character. This can be done in a 3D-modeling program but this post covers how to handcraft a statue.
Materials:
A base (in this case a piece of wood)
Metal wire in different sizes
Tin foil
Styrofoam/styrodur/wood
Monster clay
Glue (preferably two-component glue)
In the first step, the interior of the statue has to be built. The easiest approach is to use a 1:1 drawing of the figure as template and plan all needed parts there. That way the exact measurements can be read off directly from the blue print.
A thick piece of wire serves to anchor the statue into the base. With the Styrofoam, the thicker parts are formed. Styrodur or wood can be used for this as well, the important thing is that the material isnât too heavy but solid enough. Tin foil is used for the thinner body parts. When gluing together the parts, one needs to be careful that Styrofoam/styrodur can etch when coming in contact with certain glues, which is why two-component glue is advisable.
The last part is modelled with monster clay. First, the whole body gets covered with a thin layer to make sure that the clay sticks. Afterwards the bigger features are worked on first, then the smaller ones. Meaning that the fundamental proportions have to fit before working out the details.
For the eyes, plastic or glass beads can be used. They can also be sculpted with monster clay directly.
A general rule for shapes in sculpting is, that every aspect of the body is either clearly concave or clearly convex. Two of those can merge fluently into each other at the edges but they have a clear beginning and end.
In conclusion, from sketching the first silhouettes over defining details to sculpting, this leads to the finished statue.
<< Last Post: Creating a character #2 - Shapes and Accessories

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Creating a character #2 - Shapes and Accessories
The next step, after defining the basic silhouette, is to determine all remaining details. The main focus lies first on variation, then on decision-making. This leads to a fully developed front and side view of the finished character.
The main tools to achieve that, are the three main shapes: circle, triangle and rectangle
- Circle: Round shapes make a figure look friendly and warm. They seem nice and trustworthy since they donât have any sharp edges. Protagonists and children are often based on circles.
- Triangle: Characters, mainly consisting of pointy shapes, are usually the antagonists. The sharp angles make them seem secretive, mysterious and deceitful.
- Rectangle: A rectangular design makes a character look grounded, strong and confident. They either suggest steadiness and dependability or clumsiness and trustworthiness.
These three main shapes can be applied to every single body part and accessory of a characterâs design which will help in creating a coherent character, matching to its backstory. The focus should lie on producing as many different options to choose from as possible.
While developing these possiblities, the intention of the character design crystallizes with each new version. It now requires careful decision-making to choose the variation that does it justice the most, and unify them in one single design.
<< Last post: Creating a character #1 â Silhouette
Next post: Creating a character #3 - Sculpting >>
Creating a character #1 â Silhouette
What makes a character recognizable? How does it have to be built to be unique, yet have a distinct message? Why are certain figures better known than others? This is the first entry of a series in which a character is fully developed.
If we take a look at the most popular characters in film and TV, there is one thing they all have in common. Their silhouette is unmistakable. Even when you can just see their shadow, the character is still clearly identifiable. So when creating my own character, the first step is to draw it as a single shape.
The purpose of this is to understand the proportions of the figureâs body parts and weight out which details and accessories are mandatory to do the characterâs traits justice. In my example the protagonist is a little cat girl.
Despite appearing quite shy at first glance, her curiosity gets her into trouble regularly. It is important that her childish as well as her cat like characteristics are united.
To emphasize her young age the head is proportionally much larger than it naturally would be, compared to the body. Itâs an exaggeration of the baby schema which lets a creature look like a child and thus usually appears cute to us. This effect is also simply called âCutenessâ.
Starting with a silhouette determines the basic appearance of a character. Details may still change over the course of developing its final form.
Next entry: Creating a character #2 - Shapes and Accessories >>