Familiar Faces: Reimagining the Major Arcana
Well, well, what have we here? Good to see you again, sweet compeers!
We have become fast friends now, have we not? We all share great excitement for our Garden of Insight: A Good Hunter's Tarot! And what excitement it is!
Every aspect of this project, from the card art to the suits to the merchandise, has been painstakingly researched to be reborn within the world of Bloodborne. We would like to share these insights with you, good Hunters - step closer and discover the Major Arcana with us!
An explanation of all rethemed and renamed cards is included in the guide book.
0 The Outsider: in traditional decks known as the Fool. The Hunter starts their journey through Yharnam a blank, newly minted page and an outsider to its inner workings.
1 The Enlightened: knowledgable beyond compare, the Magician is as close as it gets to the secrets of the cosmos.
2 Kin: the sound of seawater deep within is like the mysterious intuition of the High Priestess
3 Great One: the nurturing, loving nature of the Empress is reminiscent of parental old gods
4 Blood: like the Emperor, everything in Yharnam revolves around the omnipresent authority of Blood
5 The Vicar: like the Healing Church, the Hierophant upholds tradition and moral values
6 Communion: the reading of the Lovers as harmony lends itself to the meaning of Communion in the world of Bloodborne
7 Retrieval: as players, we retrieve our blood echoes again and again, and carry on like the Chariot
8 Rally: traditionally known as Strength, this card is perfect for the Hunter's cry of motivation
9 The Runesmith: the introspective and insightful Hermit unveils the meaning of Caryll Runes
10 Fate: a more succinct name for the Wheel of Fate and cyclical natures
12 The Martyr: trapped in a new perspective, the Hanged Man looks towards the bigger picture from atop Cainhurst Castle
13 Ascension: despite its sinister name, Death is not an end, but a new beginning where a new door opens as an old one closes
14 Benediction: balance in all things and through it a newfound calm is the promise of Temperance
15 The Contract: many of the horrors in Bloodborne stem from the connection of dreams, hunters and gods; this Devil no one seems to be free of
17 The Cosmos: most factions in Yharnam yearn and strive towards the skies, towards godhood, like a distant Star that guides them
18 The Dream: illusions of both comfort and dread are the domain of the Moon
20 Awakening: a common alternative name for Judgement, as one awakens to a new version of themselves
Curious about the theming of our deck? Ask us directly here or contact @creepysora, our tarot consultant!
Stay tuned, good Hunters - more will be revealed soon!