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Sims 3 is critically lacking in rings, especially for men, so here are a few i converted as well as some other wedding goodies. All of these have custom thums, multiple presets and are lowish poly, the highest being the boutonniere at 3k. The boutonniere is recolorable and I made it compatible with hat sliders so it can be moved to fit different meshes!
Credits to the following creators: Glitterberrysims, NataliS, Suzue, KK's Creations, and Guilettasims. I simply converted these to ts3.
✦ . ⁺ . ✦ . ⁺ . ✦ .
Do not claim these conversions as your own or reupload. Thanks to those who reblog @xto3conversionsfinds @katsujiiccfinds @kpccfinds
If you'd like to support my conversions, consider leaving a coin in the tip jar 🤍
my third makeup collection is finally here! some of these have been sitting in my wip folder for some time, but they finally have a home.
this collection contains 9 items, consisting of two eyeliners, two blushes, three eyeshadows, one lipgloss, and one costume makeup. everything has been put in a zip folder, so you can pick and choose what you want to install!
view under the cut for more details and download links ♡
note: all items are standard 1k textures
jetset eyeliner
flagged for female only, teen to elder
1 recolourable channel
moonbeam gloss
flagged for female only, teen to elder
3 recolourable channels
rhinestone eyes
flagged for female only, teen to elder
1 recolourable channel, 2 presets
found in the costume makeup section
siren eyeliner
flagged for female only, teen to elder
1 recolourable channel
summer renaissance eyeshadow
flagged for female only, teen to elder
3 recolourable channels
sunburst eyeshadow
flagged for female only, teen to elder
4 recolourable channels
sunkissed blush
flagged for both genders, teen to elder
1 recolourable channel
sunshine highlight
flagged for female only, teen to elder
2 recolourable channels
found in eyeshadow section
twinkle blush
flagged for female only, teen to elder
2 recolourable channels
by downloading, you are agreeing to my tou.
download (sfs)
wcif? hairs are cazy sandy and leahlillith carina v1
Layered Top
TOP FOR AF
7k polycount (all custom lods)
1 preset (fully recolorable)
Custom Thumbnail // Disable for Random // Credits to @sideshowsnob for the Normal Map <3
Wide Jeans
BOTTOMS FOR AF
5k polycounts (all custom lods)
1 preset (fully recolorable)
Custom Thumbnail // Disable for Random
Ruffle Top & Cardigan
TOP FOR AF
9.8k polycounts (all custom lods)
2 presets (fully recolorable)
Custom Thumbnail // Disable for Random
Ruffle Strap Dress
OUTIFIT FOR AF
6k polycounts (all custom lods)
2 presets (fully recolorable)
Custom Thumbnail // Disable for Random
Ruffle Strap Dress & Layered T-shirt
OUTIFIT FOR AF
9k polycounts (all custom lods)
2 presets (fully recolorable)
Custom Thumbnail // Disable for Random
DOWNLOAD
simfileshare l mediafire l simblr.cc
ALL CREDITS FOR THE MESHES AND TEXTURES GO TO @rimings I ONLY CONVERTED FOR TS3!! Original cc can be found here & here.
Any problems PLEASE LET ME KNOW !! Also if you like my work and want to give me extra support here is my Ko-Fi ! i also take commissions , check my profile to know the status.
Simbook Air and SimBook Pro | 4t3 conversions, with functionality
Modern laptops for your sims to tackle work and fun without breaking their backs!
These are 4t3 conversions, originally from Pierisim here. I have added some details to mine, more info + download below!
As a techie, I have been absolutely in need of a more modernized laptop for my sims. Since TS3 was released in 2009, laptops in-game were modeled after the laptops of that era, which were about as thick as a flipping dictionary and just in general very out of date for the type of laptops many of us carry around these days. I found myself exclusively only ever using the PeachySoft laptop from TS3 University Life, which is still one of my favorites, but I wanted something different. I see this adorable little laptop in so many TS4 posts as deco, and I took on the painful totally fun challenge of bringing it to TS3 as a new laptop for our sims.
List of Changes/Notes
The original I converted from Pierisim was the decorative version of the object (there was also a TV variant, but the deco one worked better for this project). Unfortunately, TS4 does not have functional, portable laptops like TS3 (as far as I know). This meant it was an extremely annoying process to get this to work and it's a miracle it did! It just took...millions of hours. I essentially had to split the model into multiple parts, scale them into size a million times until I got it just right, then "glue" them back together, and then assign bones (which was interesting, when I accidentally assigned the screen to the mouse bone early in testing).
These are fully foldable, functional, portable working laptops just like any other laptop in TS3 that your sims can carry around, open and close, and use on tables, desks, islands, and the ground.
For now, these are not recolorable. My priority was to get them functional and to add details to them to make them look cute, so that was not something I added, though they come in several different colors. In the future, I hope to make them CAST-able and add even more fun details.
I took immense care to clean up the textures these do have. The originals, like many TS4 textures in general for some reason, just had severe color banding and DDS artifacts in-game. So I carefully re-handpainted the gradient textures and added noise to reduce this as much as possible. The speaker grill textures are not perfect, but I tried my best.
The original texture didn't include keys (many EA laptops don't either), so I have added a fully Simlish keyboard! :D Complete with icons and little details. There's also little symbols on the underside of the laptop now like in real life, that tell you not to throw it away etc. I have always loved these little details and when I tell you this was the absolute most fun part of this project, I mean it.
There are two versions.
The SimBook Air and the SimBook Pro.
The SimBook Air...
is a smaller, more compact laptop than the default TS3 laptop size, more in line with most laptop sizes these days. It is also much, much thinner than the default EA laptop, as I was trying to make it as thin as possible. This is accomplished by a tiny gap between the screen and body, which is visible only from certain angles when the laptop is open. This cannot be fixed/mitigated - the thinner you get the laptop, the worse it is. This is due to EA's bone placement for the animation of the laptop, which was designed for a much thicker model. This really is as good as I could get it without it looking too bad.
- It costs less than the SimBook Pro.
- It provides +7 Fun and +2 Environment score.
The Simbook Pro...
is roughly the same size as EA's default laptop size. It's wider and a little bit thicker, so there is no gap between the body and screen on this one.
- It costs more than the SimBook Air
- It provides +9 Fun and +3 Environment score.
Product Boxes 📦
I have also had Simgo's Apple Store set for TS2 on my mind for years. It was one of the very first ever conversions I did for myself back in 2020. I decided to recolor the boxes to match these in case you want to make a store display or if you just want your sims to also hoard their aesthetic tech product boxes for no good reason lmao. There are multiple variants for both the Air and Pro models, such as different specs and colors. All in Simlish.
🔍 Search Tags: riverianepondsims, pierisim, simgo SimBook, 2024
✨ Find all my uploads under Navigation > Downloads on my blog or visit directly at riverianepondsims downloads
💾 Download: SFS
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Merry Christmas to all those who celebrate! Can you believe it's been 2 years since I released the original S3DT ?! 😮
This version brings the long awaited SCALING, as well as hotkeys for changing presets and a few other little things. Please take time to read through all the instructions. See THIS post for information about the rest of this mod.
These new hotkeys will only work when in Decorator Mode (Shift + D), similar to the other hotkeys. For some reason, the "Create Scaler" hotkey only works when moveobjects on is enabled.
PRESET SWITCHING
To switch between presets, pick up an object and use either (;) or (') keys (see diagram above) to move forward/backward. This will work with custom objects like paintings with lots of images, and also different patterns, including user saved presets!
SCALING
This mod uses a custom object to scale objects. You can buy it in Surfaces, Misc or use the hotkey (/) (see diagram) to create one immediately. Place your object on the scaler, and then pick up the scaler, not the object. Use hotkey (-) to make the object smaller and (=) to make it larger. To move your object, make sure to always pick up the scaler and apply any other transformations (rotation, changing height) to the scaler. The object will still be usable, and the scaler will disappear in live mode.
Made the object so big you can't select the scaler anymore? Simply pick up the object in the slot, press 0 and it will switch the hand tool to the scaler so you can continue to move it.
NOTES & ISSUES WITH SCALING
When placing, sometimes it says "Location out of bounds", simply rotate or use MoveObjects on to get around this.
Sim animations will often look weird when using scaled objects.
Modular objects and certain large appliances will NOT scale.
Objects with slots and effects will also apply scaling to any objects placed in those slots, and the effects. So if you have a giant dining table, you'll get a giant chairs. Tiny fountain = tiny fountain effects.
Trees and bushes can technically be scaled, but its more of a compression of the leaves in and out, rather than proper scaling. You can do some cool stuff with this though!
If you have a scaler scaled to say, 200% and then clone that scaler, the new scaler will also be at 200%
EXTRA BUILD/BUY INTERACTIONS
These can be accessed by Shift + Clicking on any object in Build/Buy mode.
1. Remove Footprint - Removes the footprint from an object, allowing sims to walk through it or use other objects that would otherwise be blocked. This will remain even after you save and quit.
2. Disable Snow on Object - Disables snow on an object. Only for decorative objects, as functionality will be removed when you use this.
DOWNLOAD AND INSTALLATION
Delete the previous versions of S3DT and place this file in your Overrides folder.
DOWNLOAD HERE
Thanks to @simmingberryland @simsdeogloria YumiChi, Anton from the Creators' Cave Discord for testing!
Hi guys! I made a post on Reddit comparing some of the most popular lighting mods for The Sims 3, and I thought I’d share it here on Tumblr for my first post.
I mainly did this for myself to see how each mod affects the Sims and the environment.
It’s not 100% accurate, since the position of your Sims can have a big effect on the lighting and many of these mods have unique colours/weather transitions over the course of each day.
All of my testing was done during Summer! Unfortunately, I was only able to add the EA lighting into my second comparison, which was strictly on Sims only.
The lighting mods I used to do my comparisons are linked below:
Uranesia by @nilxis
St. Claires by @brntwaffles
Pudding's Lighting by @pudding-parade
Perfect Day by @brntwaffles
Monte Vista by @dystopianam
Fresh Cut Day by @brntwaffles
Clear & Bright by @potato-ballad-sims
Blue Skies & Sunshine by @brntwaffles
Beta V1 by @boringbones
Hopefully this helps anyone trying to decide which lighting mod to use in their game. Also, a big thank you to these amazing creators who keep this game looking awesome! Have a great day. :-)
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Tutorial: How to Install TS3 with DXVK, Sims3SettingsSetter (S3SS), and ReShade in 2026
This is a long-overdue update of my previous, now obsolete tutorial on how to use DXVK and ReShade (d3d9). If you do not use ReShade, you can still follow this guide up until where it is to be installed.
At the time of writing (April 2026), this guide is compatible with and corresponds to Step 1 to 3 of The Sims 3 Performance & Bug Fix Guide 2026, featuring an extra step on how to install ReShade.
If you followed any other guide (including my own) on how to install DXVK and/or ReShade, it is strongly recommended that you start from scratch, meaning you should uninstall DXVK AND Reshade completely. Believe me when I say this: it will save you a lot of time, frustration, and make your life so much easier.
For the purpose of this tutorial, I am on Steam version 1.67.2.024037 on Windows 11, but it should work for discs 1.67 and EA App 1.69 versions, too. This guide does not cover GShade.
Without further ado, let's begin!
Backup your files, even the entire folder (EA Games\The Sims 3\Game\Bin or steamapps\common\The Sims 3\Game\Bin) if you want to be extra safe; you will thank yourself later. If you do not wish to backup the entire folder, at the very least backup the following:
Keep them somewhere secure, for your peace of mind (and sanity).
Firstly, to fully uninstall DXVK, you should remove the following files:
d3d9.dll (if you hover your cursor over the file, it will read: Company: DXVK)
dxvk.conf
TS3.dxvk-cache (or TS3W.dxvk-cache)
Secondly, remove remnant files of previously installed ReShade (you did create a backup, right?):
d3d9.dll (located at the Bin folder, if you hover your cursor over the file, it will read: Company: crosire)
ReShade.ini
ReShade.log
⚠️There are a couple more steps. Please follow the instructions here.
Get the latest version here on GitHub:
Click on the version that has the 'Latest' tag next to it (2.7.1 as of now), scroll down to 'Assets', and click on dxvk-x.x.x.tar.gz to download DXVK.
Open dxvk-x.x.x.tar.gz, click on x32, and locate d3d9.dll from within.
Download a copy of dxvk.conf from this page by clicking on the tiny icon on the right.
Drag both d3d9.dll AND dxvk.conf to the Bin folder (EA Games\The Sims 3\Game\Bin or steamapps\common\The Sims 3\Game\Bin); that is where TS3.exe and TS3W.exe are located.
Open dxvk.conf with Notepad or Notepad++, 'Ctrl + A' to select all, and hit delete. Yes, delete everything inside. Once you've emptied the file, enter the following:
Copy your Options.ini from your backup folder (you did make a backup, right?) into your Documents\Electronic Arts\The Sims 3 folder.
Because we have 'tricked' the game into recognising our modern GPU as a GTX 580, we must edit one single line within the Options.ini to keep our preferred in-game settings intact.
Hit 'Ctrl + G', type in '150' to go to that line, and replace it with:
lastdevice = 0;10de;1080;65535
'Ctrl + S' to save.
⚠️Thanks to DXVK, from now on whenever there's a GPU driver update, we no longer need to keep the 'lastdevice' line up-to-date to prevent your in-game settings from being reset. You can leave it alone forever, once and for all. The last digit of '65535' is a placeholder value for driver versions and remains constant as long as you are using DXVK.
Launch the game to confirm that DXVK is working. By default, the debug HUD should show up in the top left corner of your screen. What's more, your graphics settings should not have reset.
If you're still not convinced that DXVK is working, go to your Bin folder and look for a file called: TS3_d3d9.log or TS3W_d3d9.log and inspect its content:
If you see these correctly documented in your log file, DXVK is working as intended.
⚠️ NB: This newer version of DXVK no longer generates a cache file by default, meaning that there will not be a TS3.dxvk-cache or TS3W.dxvk-cache any more.
Get the latest version here on GitHub:
Click on the version that has the 'Latest' tag next to it (1.5.0 as of now), scroll down to 'Assets', and click on Sims3SettingsSetter.asi to download S3SS.
An ASI Loader is required for S3SS to function properly, and now so we need to install it.
However, if you use any of the listed LazyDuchess mods:
Mono Patcher Library;
Pixel Shader Modding Framework;
Shadow Extender (TS3);
or Split Level Light Fix,
you should already have an ASI loader (in the form of wininet.dll) located inside your Bin folder, and you can use that instead.
As you can see in the screenshot below, LD's Shader Framework came shipped with an ASI loader, as the other 3 mods do.
If you do not use any of the mods listed above, or that you wish to get a newer version of ASI loader for the game, you can get it from here (Ultimate ASI Loader by ThirteenAG):
To install, drag Sims3SettingsSetter.asi AND wininet.dll to your Bin folder.
And that is S3SS and its prerequisite successfully installed, now we should launch the game (again) and check if it's working.
Once the game has launched, hit 'Insert' key to toggle on S3SS interface.
⚠️ If nothing happens after pressing ' Insert', remove a folder called 'S3SS' (located at: Documents\Electronic Arts\The Sims 3) and reinstall from Step 2 again.
From S3SS interface, select 'Patches' on the top.
Here I recommend enabling all performances patches, but choose only one flavour for the Smooth Patch: Original or Precise.
Next, click on 'Other/QoL' tab, tick the box next to 'Enable Memory Warning', and increase the warning threshold to 3.8 GB.
Navigate downwards to 'Borderless Window' and choose 'Fullscreen' in the drop-down menu. This will allow you to play in borderless windowed mode.
⚠️ Please note that I do not play TS3 in exclusive fullscreen mode, nor do I recommend doing so; therefore, I cannot provide support for that.
Lastly, don't forget to click on 'File' on the top left corner to save any changes you've made.
Exit the game, it's time to install ReShade.
Download the latest version (with full add-on support) from the official site; it is 6.7.3 at the time of writing.
Select TS3.exe (EA App) or TS3W.exe (disc, Steam), and then choose Vulkan as rendering API, click 'Next'.
If you would prefer not to install any shaders/effects (i.e, you want to keep using your existing ones), click 'Skip'.
On the following page, you'll get to choose to install add-ons. Hit 'Skip', unless you know what you are doing.
Click 'Finish' to complete installation.
At this stage, a new, vanilla ReShade.ini file will be placed in the Bin folder; you may now replace it with the one from your backup folder to recover all preferred settings (such as hotkeys for taking screenshots, directory for shaders etc.). Same thing goes for your reshade-presets and reshade-shaders folder.
Launch the game (for the final time) to check that ReShade has been properly installed.
To toggle S3SS interface, press 'Insert' (or whatever hotkey you've set it to).
⚠️NB: under ReShade's 'Settings' tab you may need to change 'Input processing' to either 'Pass on all input' or 'Block input when cursor is on overlay' to tweak S3SS settings whilst ReShade's GUI is visible. Otherwise, you'll need to toggle ReShade's menu off first.
That is the end of this tutorial.
Congratulations, you have successfully installed DXVK, S3SS, and ReShade! You may now open dxvk.conf and remove line dxvk.HUD from it.
Whew, what a long tutorial. If you've made it this far, great job. 🎉
Hope you've found this helpful; comment down below, or send me an ask/DM if you've any questions. I'll try my best to troubleshoot with you. Happy simming! ⭐
Credits:
doitsujin for DXVK
ThirteenAG for Ultimate-ASI-Loader
@sims3fiend, just-harry, @lazyduchess, and swiffyjk for Sims3SettingsSetter
crosire for ReShade
@nectar-cellar @desiree-uk and @kevinvoncrastenburg for their help.
this is a set I converted from sims 4 to sims 3! thank you @biplusco for allowing me to convert this set! :)
Info:
- everything is low poly!
- there are multiple swatches for each. (4 max.)
- original post by @biplusco
special thanks: to @biplusco for allowing me to convert their meshes to sims 3!
DL:
all in one: SFS | MF | DB
separate: SFS | MF | DB
Cute Ghost Painting Recreated From The Sims 2 DS for The Sims 2, Sims 3 and The Sims 4
I love the cute little ghost from The Sims 2 DS and found myself having a lot of fun working on this painting! I was inspired to do more than just a normal painting after encountering the ghost in my own game, and after receiving a call from Concierge about being visited by a friendly ghost. I will leave the mystery up to you to see for yourself!
There are two versions for The Sims 2;
"Haunted" version - this is just a recolor of the "Downhill Snowmanning" painting. You might notice something is off with the ghost if you pull away...
"Animated" version - standalone object called Cute Ghost Painting with its original description, but the frame is repo'd to the "Downhill Snowmanning" painting. The friendly ghost might do a little crying if you look away...
Both versions glow in the dark with Crisps&Kerosenes Extended Shaders. You can still have the paintings without the Extended Shaders, it just won't glow. CreeSims recolors are highly recommended for more frame options. If you find yourself not liking either of these versions and a "normal" one is requested, I can add it.
The Sims 3 just has one normal standalone version. (Sorry!)
Two versions for The Sims 4;
"Haunted" version - this requires the Paranormal Stuff pack, it will change to a "haunted" image sometimes if placed on a Haunted House residential lot.
"Normal" version - just a regular painting that is Base Game compatible.
More info below the cut
Downloads:
Cute Ghost Painting
For The Sims 2
Animated - SFS
Recolor for "Downhill Snowmanning" - SFS
For The Sims 3 - SFS
For The Sims 4
Haunted - SFS - requires Paranormal stuff pack
Normal - SFS - Base Game compatible
Alt Download - Patreon
Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Cute Ghost Painting Information:
The Sims 2 - Two versions available: Animated or recolor on the "Downhill Snowmanning"
Both versions: Mesh and textures are from the "Downhill Snowmanning" frame from the Sims 2 Base Game. I edited the concept art of the Ghost for the images.
Frame is repo'd to the "Downhill Snowmanning" painting, it is highly recommended that you get CreeSims recolors for more variety. The ghost glows in the dark if Crisps&Kerosenes Extended Shaders are installed.
"Haunted Recolor": functions as a distance changing painting that glows in the dark.
"Animated": functions as a slow-timed animated painting that glows in the dark.
Price - §1,000
Category - Decorative > Wall Hangings
Polycount - 186
Texture Sizes:
Animated - 1024x1024
Additive - 1024x1024
Haunted Recolor - 1024x512
Additive - 1024x512
The Sims 3
Mesh and textures are from the "Downhill Snowmanning" Painting from the Sims 2 Base Game. I edited the concept art of the Ghost for the image.
Has 4 recolors. First recolor uses an overlay for accuracy. The last recolor is fully Create-A-Style enabled. 3 channels
Price - §1,000
Category - Decor > Wall Decorations
Polycount - 184
Texture Size - 1024x512
The Sims 4 - Two versions available: Haunted Painting or Base Game compatible
Mesh and textures are from the "Downhill Snowmanning" Painting from the Sims 2 Base Game. I edited the concept art of the Ghost for the images.
"Haunted": functions as a haunted painting that changes its image on Haunted residential lots. Requires Paranormal Stuff Pack! Has 67 recolors.
"Base Game": functions as a normal painting and compatible with Base Game. Has 21 recolors.
Price - §1,000
Category - Decorations > Paintings & Posters
Polycount - 184
Texture Sizes:
Haunted - 512x512, Frame - 512x512
BG - 1024x512
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“Once was Midnight Hollow, now it’s Ravinehood. The town, known in the past for its gloomy and dark atmosphere, is now a vibrant community which hasn’t forgotten its roots, still noticeable in the abundance of Victorian and historical buildings. And its inhabitants aren’t exactly ordinary either: rumour has it that some of them returned from the dead…”
I don't remember exactly how (my love of Victorian architecture must have played a part, though), but at some point last year I decided that I needed to remake Midnight Hollow without the dark atmosphere and dead trees, and to update the lots beyond the base game. So here you have Ravinehood.
Credits to Cawster for the CAW files. I used 9 textures (one by Nilxis, the others by EA – from World Adventures, Dragon Valley, and Sunlit Tides), while the custom lighting is from the University world.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: none
Custom content: none
Lots: 91 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: SFS
(No Exchange link because I made a test upload earlier, and now it won't let me reupload it even though I deleted the previous file. Just normal Exchange things.)
Requirements
This world requires the following expansion packs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (so all but Showtime, Island Paradise and Into the Future). Supernatural is particularly important as it's the expansion that contains most of the Victorian-esque items that match this world; also, the world is home to a few occults which were introduced in that pack.
Ravinehood does not require Stuff Packs, there is no custom content or store content. You don't need Midnight Hollow to make it work. This also means, tangentially, that the world does not have a distant terrain – which, for those who don't know, is a special object which usually surrounds all worlds that are not islands to hide that the worlds are essentially a square-shaped area with an ocean around them. No worries, though: the mountains around Ravinehood are so tall that during regular gameplay you won't even notice its absence.
Lots
This world has 91 lots: 37 commercial, 41 residential, and 13 empty ones. (Midnight Hollow originally had 92 lots: I replaced two adjacent lots with a single bigger one to fit the combined school/stadium rabbit hole. The deleted lots contained the theater and the police station/military base combo, which were moved elsewhere.) Because of the mountains, you can only place additional lots on the shoreline.
All lots are the ones originally designed by EA for Midnight Hollow, renovated by me. Community lots have seen the most changes to add content from the aforementioned expansions, while for residential lots I've taken a more conservative approach, mostly adding color and removing store content. The lots around the city center that were intended for using the Savvy Seller set have become clubs and an apartment.
The world features a library, a graveyard, a junkyard, a consignment store with a dry cleaner, a nectary, a gym, a public pool, a beauty salon, a fire department, a nerd shop (paired with an elixir shop), a dog park, a cat jungle, a horse ranch, two art galleries (one of which includes a relic shop), two beaches, two fishing spots, two parks (including a festival lot), and five hangout spots of different types. All rabbit holes from the base game, Late Night, Pets and Supernatural are included. There are two bistros. The film studio from Late Night is in the basement of the university building shell (which also includes a bowling alley, a cafeteria, and a fake movie theater).
Ravinehood also includes four extra lots posted by EA on The Sims 3 Store: the Gothique Library, the Golden Ticket Toy Shop, the Now and Then Century Manor, and the Grim Ghastly Manor. The store contents have been removed and the lots have been reimagined as the nectary, the consignment store, and two houses, respectively. The fire station, salon, and horse ranch are modified versions of the ones that came with the Pets EP.
Population
There are 40 Sims and 8 pets living in Ravinehood, divided into 23 households each with its own story. Their ages cover all life stages from toddler to elder, although most are young adults and adults; 13 of them are occults. There are also 2 pregnancies in their early stages. Most Sims know at least one skill, have a job, and have relationships and friendships outside their household.
Most of the Sims were created by EA as ghosts for their worlds, but they appear in Ravinehood resurrected and with new stories (so you'll find Lolita Goth raising a fairy in what was once the Specter house, and the Remingtons from Riverview striving to catch a unicorn). My thanks go to the simmer community who kindly shared them on the Exchange. The other Sims were created by me, sometimes drawing inspiration from my reading, particularly Terry Pratchett's "Discworld" series and Herbie Brennan's "Faerie Wars Chronicles".
NPC Sims will be randomly generated by the game, so I recommend installing the Random Sim Fixes 2.0 mod by LazyDuchess to avoid them all looking the same.
Overviews
CJplays
(All screenshots were not edited, but the snow might look a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game, with its own custom lighting.)
Terms of Use:
Please do not claim my creations as your own or re-upload them.
If you use my builds, feel free to do so — just make sure to credit me as the original creator.
Please share using my original links.
If you experience any issues, feel free to reach out — I’ll do my best to help.
Support:
If you enjoy my work, you can support me on Patreon or leave a tip ko-fi — I truly appreciate it.
If you use my builds in posts or screenshots, please tag me — I’d love to see them.