Original mesh
Base Game
13 Non Recolorable Swatches
Valid for Maternity
2048x2048 Textures
2.4k Vertices (Low) | 4.8k Vertices (Medium)
Custom The Sims 4 Thumbnails included
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Do Not share my cc public before me, all my CC are available after a month.
Do Not convert my CC to other games but The Sims (ex: GTA V, IMVU, SL).
Do not Re-Upload my CC (Youtube packs, Sims3Planet, VK).
Recolors are allowed, just give me the credits.
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A city cradled by mountains, featuring a diverse array of distinct districts. Below is a short summary of its main features:
This world was released in February 2013 and uses all eps from the base game up to Seasons. I'm not sure how many sps were used, but it does require two store items and the festival lot from Sunlit Tides (imho putting it at the foot of a mountain feels a bit off. The one from Hidden Springs would have been a much better fit).
The landscaping looks stunning with a great variety of trees, which create stunning autumn views with endless appeal. There are many beautiful parks dotting the city, where you can almost feel the cool, refreshing air wraps around you. Autumn is definitely when this world looks its best.
Public transit is incredibly convenient. You can easily reach any corner of the world via the subway system. However, in the downtown area, it's almost TOO convenientâŹ
11 subway stations just in this area. Calm down you're not Bridgeportđ
4. The terrain sculpting feels a bit unnatural in places, especially the mountain roads, which weren't leveled properly. Some mountain-side lots seem to have been built on flat land originally, once placed here, they created awkward, steep slopes at the edges that don't blend well with the surroundings. Additionally, a few mansions have lot edges overlapping with the sidewalks. I remember hearing this may lead to crashes, but I haven't experienced it myself.
5. The misty forest village and the cemetery perched on the hillside are absolutely fantastic.
Classic luxury, endless nights, and unforgettable celebrations. Langford Plaza has become one of the cityâs most exclusive destinations for guests, events, and high-end weddings.
Lujo clĂĄsico, noches interminables y celebraciones inolvidables. Langford Plaza se ha convertido en uno de los destinos mĂĄs exclusivos de la ciudad para huĂŠspedes, eventos y bodas de alto nivel.
Features / CaracterĂsticas:
Lot type / Tipo de solar: Community, resort / Comunitario, complejo turĂstico
Lot size / TamaĂąo del solar:Â 40x40
Location / UbicaciĂłn:Â Rossmere
Furnished lot value / Valor del solar amueblado: 591.997 §
Unfurnished lot value / Valor del solar sin amueblar: 160.657 §
Packs used in this build / Packs utilizados en esta construcciĂłn:Â EP01, EP02, EP03, EP04, EP05, EP06, EP07, EP08, EP09, EP10, EP11
Requirements / Requisitos:
Steam-It-Up Sauna / Sauna "Mil vapores".
Sims 3 Rabbit Hole Rugs and Doors Complete Collection.
Optional but highly recommended / Opcional pero altamente recomendado:
Concrete Parking Barrier Replacement.
Terms and conditions / TĂŠrminos y condiciones:
DO NOT claim my creations as your own. / NO proclames mis creaciones como tuyas.
If you want to use any of my builds in your custom world or save file, you are allowed to do so, BUT make sure to credit me as the original creator. / Si quieres usar alguna de mis construcciones en tu mundo personalizado o save file, tienes permitido hacerlo, PERO deja claro que yo soy su creadora original.
DO NOT re-upload my content under any circumstances; share it with your friends using my own links. / NO resubas mi contenido bajo ninguna excepción; compårtelo con tus conocidos usando mis propios enlaces.
If you experience any issues, let me know and Iâll try to fix them as soon as possible.
Si tienes algĂşn problema, hĂĄzmelo saber e intentarĂŠ solucionarlo lo antes posible.
đSupport me / ApĂłyame
If you enjoy my builds and want to support my work, you can subscribe to my Patreon or leave me a tip on Ko-fi â every bit of support means the world to me.
Si te gustan mis construcciones y quieres apoyar mi trabajo, puedes suscribirte a mi Patreon o dejarme una propina en Ko-fi; cada pequeĂąo gesto de apoyo significa muchĂsimo para mĂ.
If you use my creations in your posts or screenshots, please tag me â Iâd love to see them!
Si usas mis creaciones en tus publicaciones o capturas, por favor etiquĂŠtame; ÂĄme encantarĂa verlas!
Download / Descargar:
Patreon (Early access until / Acceso anticipado hasta 11/06/2026) đ¤
By downloading my content, you are agreeing to my TOU.
You canât claim my content as your own, reupload it somewhere else, link it behind a paywall or adfly or similar. If you want to share it, credit me and send the link to my download post only.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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BOTTOM FOR AF
3k polycounts (All Custom Lods)
1 preset (fully recolorable)
Custom Thumbnail // Disable for Random
DOWNLOAD
simfileshare l mediafire l simblr.cc
ALL CREDITS FOR THE MESHS AND TEXTURES GO TO @busra-tr, I ONLY CONVERTED FOR TS3!! Original cc can be found here.
Any problems PLEASE LET ME KNOW !! Also if you like my work and want to give me extra support here is my Ko-Fi ! i also take commissions , check my profile to know the status.
So, I built this house for a new series I'm making and let me just say... THIS BUILD IS CURSED! It wasn't hard to make but the video for this house did now want to render because it was 14 GIGABYTES! What in the world?! So I had to compress the heck out of it and it rendered, but then my wifi died and I was unable to upload it all day, but after all that it's up and watchable.
Anyway, It's a nice house, 3 bedrooms and an office, in this economy? lol.
I mostly used Seasons, Generations, Late Night and Base game! Just two pieces of CC!
This Here Package contains: 1 Slightly cozy house.
No Package this time, I had to restart my PC so, I have nothing đ
CC: Shutters! OMSP!
Link: DRIVE/SFS/Simblr.cc
Video Link: https://www.youtube.com/watch?v=Z7ji3q55LXE
Hello dearies, quick tutorial because the fabulous @ruthplaysthesims asked me how I did this in my last chapter, and I realized it might be helpful to share with everyone. Shout out to @thebramblewood and @aheathen-conceivably, who I am pretty sure showed me how to do this the first time around (sorry if my elder millennial brain is remembering this wrong, lol!).Â
Iâm not an actual comic book artist, so if Iâm bastardizing some of these terms, Iâm sorry! The effect Iâm talking about is when you want the panels (individual images or scenes) to overlap on your page. Like this:Â
A few things before we start:
Iâm working in Canva Pro and using the background remover tool; however, you can also create this effect using the polygon lasso tool and masking. Iâve done both, but I think Canva is probably more accessible for most people.
My âpagesâ are 1080 X 1920 px, and I find I can fit about 3 images comfortably, depending on how I'm layering things.Â
Do background remover tools technically use AI? I think yes (don't quote me), in the sense that they are artificial intelligence, but they are not genAI. You're not scraping anyone else's writing or art. Back when I first learned Photoshop ::cough cough 20 years ago cough cough:: I was taught to do this with a green screen, lol. TLDR: This kind of digital photo editing tool has been around for a long time. Also, can I be a nerd for five seconds and say check out the Science and Media Museum's digital exhibition on the History of Digital Photo Manipulation? Ok, I'm done, I promise.
1. PLAN IN ADVANCE
Boring, I know, but hear me out. I think of this effect as a narrative tool. Itâs great for action sequences, when I want to show off motion, or make the reader feel like a bunch of things are happening all at once. If I have a general idea of which shots will be overlapping, and the order I want them to be in, itâs easier to make sure Iâve framed the main subject correctly so I can make the effect without crying.Â
Here are the three shots I used for the page above. The first thing I do while taking screenshots is make sure that there is lots of dead (ha) space around the main subject (I have no idea if this is what itâs really called). I think of dead space as any area of the image boring enough that I donât mind covering it up with something else.Â
The âboringâ part is subjective and mostly based on the vibes of whatever scene I want to create. In this case, I care more about the zombies than the background, so even though that church is pretty eerie, I donât care about being able to see it. Â
LAYOUT YOUR IMAGES
The next thing I do is lay these images out while keeping the dead space in mind so I can figure out where and how I want each panel to overlap. Generally, I find I need at least one panel as a base layer that doesn't overlap anything else, or the layout gets too busy and therefore confusing. Usually, it's the first panel on the page, but not always.Â
Here, I can already see that the dead space for the top two images is on the same side. Itâs not âwrong,â but I want this scene to feel like zombies are bursting out of the ground and coming at Wolfgang, Darling, and Morgan from every which way. To fix this, Iâm just going to flip the center panel horizontally.Â
In thinking about my scene, I realized that the zombie ballerina should be walking towards Wolfgang, Darling, and Morgan, not away from them, so later I flipped her too. This is not an exact science! I always end up playing around.Â
Alright, so next, I position the first two images so they overlap approximately where I want. Iâm going to end up with some white space. Donât worry about it, weâre actually going to need it in a minute.Â
Once Iâve got the top layer pretty close to where I want it, I resize the image so it fills the white space, and then I duplicate it.Â
REMOVING THE BACKGROUND
Weâre almost done!Â
If youâre using Canva, you can press the Background Remover button to remove the background of the image you duplicated. As you can see, I ended up with a cutout of your primary subject (zombie butler) that I can use to overlap with zombie grandma.
Sometimes it looks a little off-center or creepy, especially if you moved your mouse while doing it. Donât worry, thatâs an easy fix. The important thing is not to duplicate your image until youâve resized it, because then youâve got to be a lot more precise about making the images line up and do a bunch of annoying resizing after the fact.Â
Next, Iâll just temporarily move the cutout to another area of the image and crop the original image so itâs no longer overlapping zombie grandma. After that, I simply move the top layer in place, make sure it lines up with the OG image, and voila!
You can also do this with the polygon lasso tool if youâre working in a more traditional photo editing program. In this case, you follow all the same steps, but instead of using the background remover, select the polygon lasso tool and use it to isolate the areas of the background you want to mask out. Iâm doing this in Behance, but honestly, it should work in most photo editing programs.Â
It takes a little longer, and youâve got to do more of the adjusting yourself, but itâs not terrible. Iâve sped this up a smidge, but really, it took me a few minutes. And Iâm not super precise about it. The scene is already dark, and the human eye is not going to catch every tiny imperfection. Â
The rest of the effect is just my own embellishments. I like to add some motion lines and descriptive text. I usually pop in a white line to make the âgutter.â I move it behind the top layer, which makes it sort of feel like the main subject is bursting out of the panel.Â
You can use this same method to add all sorts of effects. The vampires with their red magic energy? Literally, this exact same process, only I put a haze of red smoke in between the base layer and top layer.
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Firenze (or Florence, if you prefer) is the capital of Tuscany, Italy, and Tuscany is known for its hot (often too hot) and sunny summers. It's nicer in the other seasons, with mild winters featuring the occasional snow flurry here and there, and pleasant transitional seasons. Overall, the area has a mix of Mediterranean and continental climates, which means that it's generally drier and overall moderate, but because of the continental influence, it's slightly cooler in the colder months and hotter in the summer than a true Mediterranean climate. Obviously, I made this preset for Monte Vista, but it's a good general climate if you want something that's seasonal but on the warmer and drier side.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I've posted so far.
Overall Climate: Hot and sunny summers, mild winters, and pleasant transitional seasons. Rainfall is generally low, especially in summer, but there is a spike in the autumn. Snow flurries happen in the real Firenze pretty much every winter, so it can happen when using this preset, too, when the temperature is low enough.
Snow: Uncommon but possible in winter when the temperature is 40F/4C or below, but the average temperature is such that if any accumulation happens, it won't last long.
Fog: Can happen in autumn if the temperature is 55F/13C or below. In the real world, fog in Tuscany happens most often when it's rained overnight; ground fog occurs as the moisture from the rain evaporates into the drier morning air. Unfortunately, the game doesn't have that level of control, so I just gave fog a moderate chance of happening during the autumn, since autumn is the rainiest season. It will "burn off" fairly quickly.
Hail: As in Stockholm, it will very rarely hail in Tuscany during summer storms, so I have given this preset a very small chance of a brief hailstorm happening in the summer. If it happens, it has a change of killing harvestable plants or setting plants in harvest stage back to mature.
Precipitation Intensity: In the summer, rain is rare and will only happen during an occasional brief, heavy storm. In the autumn, it will rain fairly often and storms will last longer but will never be more than moderately intense. Winter and spring rains will be short and light. Where their allowed temperature ranges overlap (between 35-40F/2-4C), there is an equal chance of rain or snow happening in the winter, with equally light intensity.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots if the temperature falls below 50F/10C.
Any fallen leaves will be removed at the start of winter.
Reblogging this because I made a variant version of it that I thought people might be interested in. The differences between the original and this variant are:
This is a NON-DEFAULT preset, so it won't pick up however long you have your seasons set for. It's set for 12-day seasons, with each season split into three 4-day-long "months," each with different temperature ranges and weather pattern weighting. You don't have to use all four seasons if you don't want to, and you can use fewer than 12 day seasons if you must (though it will throw things off, as you might lose a "month" or part of one), but you can't use seasons more than 12 days long unless you want to deal with EA default weather for the extra days. (That said, it'd be easy to adjust for longer seasons if you want to; you'd just need to go into the settings for each "month" and set the day ranges for each one to what you need them to be. Season lengths evenly divisible by 3 are advised, though, unless you also change the entire structure of the thing. :) )
The highest/lowest temperatures are shifted 5 Fahrenheit degrees colder. Why? Because I wanted more snow. Simple as that. Snow is possible in late autumn and throughout the winter when the temperature is 40F/4C or lower, and temperature ranges in the winter are such that snow can accumulate and possibly persist.
The weather patterns and weighting are revamped using the more accurate way that I do it now. It's still an overall semi-Mediterranean pattern of dry summer/wetter winter, but the balance of sun-to-precipitation and storm durations and stuff like that are more accurate than they are in the original.
There is no hail in this variant. Because I didn't want it.
Fog is possible in all seasons except summer, when the temperature is 50F/10C or less. It is most common in late autumn to mid-winter.
My favorite place in the world, where I've spent many lovely months throughout my life, is the Cyclades of Greece, and of them, Santorini is my favorite. As such, @rstarsims3's Santalba is one of my favorite TS3 worlds. I decided to start a save in that world dedicated to viniculture and wine-making (since aside from tourism, that's the main industry on Santorini), so this climate got zoomed to the top of the revamp list, and here we are. I revamped the default setting I originally made, which I'm sharing in this post, but for the save I'm going to play, I made a more detailed version broken out into "months" that I'll also share, but in a separate post once I've tested it out more.
Anyway, climatically speaking, Santorini, like the Cyclades in general, is semi-arid, and the rainfall pattern is Mediterranean. This means that the vast majority of the rain that the island gets falls between October and March, with April through September receiving little to no rain. Because the rainfall pattern awkwardly crosses season lines in a four-season setup, this preset has only two seasons: A dry "summer" season and a wetter "spring" season. This makes this preset good for growing things, because you won't have that aggravating plant dormancy that lasts from mid-autumn until mid-spring in four-season setups. It also means that you won't have falling leaves and bare trees, but if you're being realistic, then Santorini, like many places in or near the Mediterranean Sea, doesn't have much in the way of trees, and those that it has aren't deciduous, so...yeah.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets Iâve posted so far.
Note: To use this preset, you must disable autumn and winter in the game options. I also recommend doubling the length of spring and summer to compensate for the loss of autumn and winter, but you don't have to do that for the preset to work.
Overall Climate: Very sunny in the dry season, less so in the rainy season. Temperatures are mild, with little-to-no difference between daytime and nighttime temperatures, and are also fairly steady year-round. The rainy season (spring) is just slightly cooler than the dry season (summer). Almost all of the rainfall that happens will occur in the rainy season, and even then it will not be frequent or abundant.
Snow: Nada
Fog: Morning fog is common on Santorini. In fact, fog and dew are vital to the island's ecology because in the dry season there is little rain and no other natural sources of fresh water. The fog usually burns off by about 10AM or so and then returns overnight. It's impossible to be as specific as that in the game, but fog is set to be fairly common in this preset. It can occur at any temperature, but will be of short duration (between one and four hours) unless the game picks the fog pattern multiple times in a row. (Which is possible since the only patterns available in this preset are fog, rain, and sun.) It is weighted to be more common in the dry season than the rainy season, but it's possible in both.
Hail: Nope.
Precipitation Intensity: Rain year-round is set to be mostly light, but there might also be a heavy cloudburst here and there. Rain is more common in the rainy season, obviously. In fact, if you play with short seasons, you might see no rain at all in the dry season because it's fairly heavily outweighed by both fog and sun. That said, storm durations year-round are never long, though it's possible for the game to choose rain multiple times in a row, especially in the rainy season. Heavy bursts are possible in both seasons but are more likely in the dry season, to simulate the occasional thunderstorm that is often the only rain the real island gets in the drier season.
Additional settings:
Fireplaces will not auto-light.
Fallen leaves will not be removed and insect spawners will not spawn in winter...because there is no winter. :)
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