so you want to practice beyblade like the anime
there is 0 point to doing so, but you want to anyways, because you care, and there's 0 point to caring, but that's the point
i'm going to assume you're launching against the grain already, understanding the mechanisms that allow the parts to spin and working with them, consciously or subconsciously. if you're launching a ripcord straight, practice that pull angle first, don't damage your launcher
first, im going to need you to hold your bey.
familiarize yourself. this step is obvious to anyone seeking this guide, however, i want to focus on the angles.
hold it at a level surface. now, tilt it. find points that it rests naturally on, and memorize those rotations.
practice holding it at those rotations in your hands until you're ready to move to your launcher.
keep making sure you've got the rotations. we're not practicing launches, not yet. if you just focus on these angles with your launches, you'll get patterns, but not calculated results.
at this point, you want to try moving your launcher while holding the angle.
now, i want you to picture a line
this line points down from your facebolt
this is a force
you will have to add these two forces together, your launcher's steady movement and the force it shoots down from the launcher with, when trying to understand the momentum behind your launch.
try to figure out the right angle, the right launching line and force, and the position to account for that and shoot momentum, that you would need to send
now, did it go as you predicted?
how long did it take to stabilize?
test different combinations of each part of this question. several times, to avoid room for error.
you have to internalize the mechanics.
you have to be able to understand what it's going to do once you launch, like putting faith into a precise dash in celeste because you've done it a million times.
at this point, you may understand what your bey does in response to stability and instability at any given amount of spin, intuitively.
good.
now comes the hard part.
you're not gonna own every part
you're gonna have to do some guesswork based on height values, slopes, and shaping, to determine what collisions will do. this is, in essence, randomized. in the same way a pokemon game's rng changes every frame, you can't simply control down to the specific yaw angles that interact when they spin so fast.
but you need to list possibilities for each collision.
once you're there, counting down from 3 to 1
just remember
intuit what state your bey wants to be in to win this battle, and make it happen.
additional note: if you're on a launcher grip you'll probably encounter a much harsher heisenberg effect due to leverage
while i didn't address the heisenberg effect in the initial post bc i wasn't thinking much about left-angled or stable launches
you're gonna wanna essentially counterweight your launch angle to account for the fact the launch motion itself affecting the launcher's angle
but keep in mind the launcher getting rotated down is its own force
so try to lighten up on how much you counterangle, and try to hold the launcher's position a bit harder
different heisenberg effect than the one described in psychology this is about input device design. good example is vr controller triggers making it hard to point and select












