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I've thought of a writing a Cinderella retelling fic set in the world of Cult of the Lamb as a fun writing exercise. With the Lamb as the "Prince", Monch as Cinderella and Madame Furfur as the Stepmother.
So for fun I decided to give Cinderella a Pokémon team. More specially, I decided to give the Brothers Grimm Cinderella (Aschenputtel) Pokémon. If this interests enough people I could possibly do this for more fairytale characters (I.E. Sleeping Beauty, Hansel and Gretel, Little Red Riding Hood, The more famous Perrault Cinderella) or even possibly fairytale-adjacent characters. Also keep in mind this wasn't based around any battle stuff, just how well I thought they fit the story.
If you don't know what the Brother Grimm Cinderella is like, here is a link so you can read for yourself.
For starters, I intentionally picked ghost types for Cinderella. This is because death and mourning play a big part in the Brother's Grimm Cinderella. Cinderella's mother dies and tells her to be good and pious.
A rich man's wife became sick, and when she felt that her end was drawing near, she called her only daughter to her bedside and said, "Dear child, remain pious and good, and then our dear God will always protect you, and I will look down on you from heaven and be near you." With this she closed her eyes and died.
And Cinderella mourns her.
The girl went out to her mother's grave every day and wept, and she remained pious and good. When winter came the snow spread a white cloth over the grave, and when the spring sun had removed it again, the man took himself another wife.
There's other details I'm intentionally saving for later on, but suffice to say there's a large theme of death which is why she gets ghost types.
For those curious, I'll list the specific Pokémon under the cut. I'll warn you that the post is long.
Mimikyu
Trevenant
I chose Mimikyu because it's a lonely Pokémon that wears rags in order to be more loved.
It wears a rag fashioned into a Pikachu costume in an effort to look less scary. Unfortunately, the costume only makes it creepier.
This fits with how Cinderella is forced to wear rags by her family and only wants to be loved.
They took her beautiful clothes away from her, dressed her in an old gray smock, and gave her wooden shoes. "Just look at the proud princess! How decked out she is!" they shouted and laughed as they led her into the kitchen.
This is a huge stretch but both have also worn "disguises" in order to be loved by others (Mimikyu with the Pikachu costume, Cinderella with her ball gown). I think they'd get long pretty well.
Remember when I said that there were other details I was saving later on? Well, there is no fairy godmother here. Instead, the Brothers Grimm have a tree that is planted on the mother's grave take on that role.
Cinderella thanked him, went to her mother's grave, and planted the branch on it, and she wept so much that her tears fell upon it and watered it. It grew and became a beautiful tree.
I figured Trevenant would fit well here as it's literally a ghost tree.
This Pokémon is said to devour anyone daring to ravage the forest. To the creatures dwelling in the forest, it offers great kindness.
Bonus points if it's female, like how some people interpret the tree to be the mother's spirit helping her daughter out.
Sensu Style Oricorio
Honestly, this was a really difficult decision between this and Decidueye, and I could definitely see an argument for the latter over the former. Both are ghost type birds, which reflects how Cinderella was also assisted by birds in the Brothers Grimm version.
Cinderella went to this tree three times every day, and beneath it she wept and prayed. A white bird came to the tree every time, and whenever she expressed a wish, the bird would throw down to her what she had wished for.
However, I went with Sensu Style Oricorio because not only is it said to curse its enemies (paralleling how Cinderella's birds peck out the eyes of the Stepsisters)...
It summons the dead with its dreamy dancing. From their malice, it draws power with which to curse its enemies.
...But it's shiny is more white, and the bird which is found at the tree at the mother's grave is described as white at one point.
Chandelure
Of course, you can't have a Cinderella story without a ball or festival for Cinderella to meet her prince in. And I figured that Chandelure would be a great Pokémon to represent the ball itself, considering that there are often chandeliers in fancy places where grand balls are set.
Gholdengo
At first glance, Gholdengo seems like a random Pokémon to associate with Cinderella. But you have to remember: The Brothers Grimm Cinderella's slippers aren't glass like in the more famous Perrault version...they're gold.
This time the bird threw down to her a dress that was more splendid and magnificent than any she had yet had, and the slippers were of pure gold. When she arrived at the festival in this dress, everyone was so astonished that they did not know what to say.
Considering Cinderella's dress is also gold and silver, I figured this would be a good fit.
Ceruledge
The reason I chose Ceruledge was simple: it seemed to fit well for Cinderella's prince, as according to Pokédex entries it'll do whatever it takes to reach it's goal and make it's trainer happy, not to mention the obvious "Knight in shining armor" parallel (even if Ceruledge is a darker take on this concept than, say, Armarouge).
The fiery blades on its arms burn fiercely with the lingering resentment of a sword wielder who fell before accomplishing their goal.
It swears loyalty to its Trainer. Should anyone dare to show that Trainer hostility, Ceruledge will cut the offender down without a second thought.
Similarly, Cinderella's prince famously did a search to find out who fit the glass slipper because he loved Cinderella and wanted to find her.
An interesting difference between Alice and Dorothy and Wendy is that Dorothy and Wendy have family members people remember about.
Think about it: Dorothy Gale has Aunt Em, Uncle Henry and Toto. Wendy Darling's brothers are also significant characters and the parents are also important (Just look at Mr. Darling and the whole doubling with Captain Hook), and there's also of course Nana.
Alice, on the other hand, doesn't really have anyone she's connected to. Her sister is the closest, being mentioned in both books and appearing in the beginning and end of Alice's Adventures in Wonderland, but retellings often forget her and even in adaptations she has some of her significance lessened (I.E. very rarely does she also dream of Wonderland). Her brother is literally just one line. Her parents aren't even mentioned. Even Dinah, Kitty and Snowball seem to be forgotten by most people doing Alice adaptations (with the possible exception of Dinah).
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It is truly a strange thing to be much more of a fan of "Alice through the Looking-Glass" than "Alice's Adventures in Wonderland", and to live in this modern day landscape where the "Wonderland" part dominates and crushes everything... It is tough sometimes for us Looking-Glass fans. Very tough.
One thing that always stayed with me is how the ending Through the Looking Glass is more existential than anything you would expect from an Alice book
"Now, Kitty, let's consider who it was that dreamed it all. This is a serious question, my dear, and you should not go on licking your paw like that——as if Dinah hadn't washed you this morning! You see, Kitty, it must have been either me or the Red King. He was part of my dream, of course——but then I was part of his dream, too! Was it the Red King, Kitty? You were his wife, my dear, so you ought to know——Oh, Kitty, do help to settle it! I'm sure your paw can wait!" But the provoking kitten only began on the other paw, and pretended it hadn't heard the question.
If you ask me I never saw it as very "existential" but as more whimsical, a cute little joke-question to ask at the end, typical of Alice's weird rhetorics...
However the topic of who had the dream is even more interesting when you know that the "game of chess" ends up precisely between Alice and the Red King... Because by Alice seizing the Red Queen, she puts the Red King in checkmate, which somehow "bursts the dream" and makes her return to reality... It is very possible that, if you take the chess logic behind the story, Alice actually ended up "waking up the Red King"... But at the same time, it is implied that it is Alice herself who sets up the game as it is, when she picks up the sentient pieces in the "mirror-house"...
(Also, for those of you that always wanted more visual guiding to the chess-game-hidden-in-the-text, beyond that one annotated page you find at the beginning of every "Through the Looking Glass" book, here is a nice blog article that includes pictures of how the pieces move across the board during the events:
Move-by-Move, Lewis Carroll's chess narrative explained.
The "which dreamed it" ending of Through the Looking-Glass is very interesting, and very surprisingly existential for people who don't expect it (which let's be honest is most people since I assume most know of Alice through pop culture and the 1951 Disney movie). I've seen . It's also an interesting parallel with Alice's Adventures in Wonderland, which also ends with a character reflecting on a dream: in that case, Alice's sister reflecting on Alice's dream of Wonderland.
I also find it interesting how Through the Looking-Glass is more solemn than Alice's Adventures in Wonderland (just compare "All in the Golden Afternoon" to "Child of the Pure Unclouded Brow" or "A Boat Beneath a Sunny Sky"), and in turn The Hunting of the Snark, which was made after Looking-Glass, is the darkest of all and the only one without a happy ending.
It is truly a strange thing to be much more of a fan of "Alice through the Looking-Glass" than "Alice's Adventures in Wonderland", and to live in this modern day landscape where the "Wonderland" part dominates and crushes everything... It is tough sometimes for us Looking-Glass fans. Very tough.
One thing that always stayed with me is how the ending Through the Looking Glass is more existential than anything you would expect from an Alice book
"Now, Kitty, let's consider who it was that dreamed it all. This is a serious question, my dear, and you should not go on licking your paw like that——as if Dinah hadn't washed you this morning! You see, Kitty, it must have been either me or the Red King. He was part of my dream, of course——but then I was part of his dream, too! Was it the Red King, Kitty? You were his wife, my dear, so you ought to know——Oh, Kitty, do help to settle it! I'm sure your paw can wait!" But the provoking kitten only began on the other paw, and pretended it hadn't heard the question.
"Through the Looking-Glass" is definitely VERY underrated and overlooked, which is such a shame because there's definitely cool stuff in "Through the Looking-Glass" (like the surprisingly existential ending brought up, or the entirety of the surreal "Wool and Water" chapter). I'd go as far as to say that if you've only read "Alice's Adventures in Wonderland" and not the other one, you're missing out.
There's also something to be said about how things originally from the Looking-Glass World tend to be included in adaptations and reimaginings of "Alice's Adventures in Wonderland" (I.E. Tweedledum and Tweedledee, the Jabberwock, the Talking Flowers, the Red Queen and the White Queen).
I recently noticed that, when it comes to the witch in "Hansel and Gretel", there's a motif that keeps imposing itself that somehow her taste for children started out of her devouring her own kids?
The most recent case is, obviously, the "Gretel and Hansel" movie where her own children are the first she ever devoured...
And more kid-friendly, as a joke, though still as disturbing, you had before the Baker from "A Tale Dark and Grimm" who discovered she enjoyed eating kids after looking at her baby and thinking it looked yummy...
Enjoyers of the old Internet will recall the dread of the witch in "No Rest for the Wicked" - with the twist that "Hansel and Gretel" were the name of her ORIGINAL children...
[Damn, I had the page I wanted to share here but I deleted it - and now the original website is broken? Well only our memories can help us go forward...]
Even in France we had this as in Benjamin Lacombe's Grimoire de Sorcières the gingerbread-house witch, Gretchen, is said to have unlocked her powers when eating the corpse of her own son out of starvation and madness...
And Fables also did this, as in the backstory for Frau Totenkinder we learn the very first of her ritualistic sacrifices were her newborn twins (twisting the Rapunzel-motif too, given she is also Rapunzel's "gothel" in the Fables-verse)
Interesting! I wonder if this common motif of the Witch consuming her own children stems from Hansel and Gretel and similar tales originating from famines where parents would either abandon their children or even kill and eat them. Maybe it's meant to parallel Hansel and Gretel's parents (particularly the Mother/Stepmother), who have also been shown to be willing to put their children in harm's way for their own survival?
So I'm gonna ramble about Flappers the Super Dolphin, because he's interesting in my opinion.
Yes, I'm seriously gonna be talking about this guy.
Warning: Spoilers for Gameoverse 2026's Pilot below. It's highly recommended you watch that before reading this rambling.
So I was watching the 2009 Gameoverse to see what it looked like. And one interesting thing I noticed about it is that in both that and the 2026 pilot Flappers ends up trusting someone and viewing them as a friend even when they aren't what they claim to be. In the 2009 series, it's Gobbles claiming to be more dangerous and badass than he really was (more specifically, he claimed to be a "Super Ultra Mega Death Bringing Guns N Lasersaurus Rex") while in the pilot it's Fold pretending to be a helpful talking map. A major difference lies in the consequences. Flappers befriending Gobbles doesn't lead to anything bad in the 2009 series, while in the 2026 pilot him befriending Fold only ends in him being betrayed in his whole world being destroyed.
What makes this especially tragic is that Flappers as a character seemed to be incredibly friendly and trusting of others. In addition, we know from the description of his Animatez that he highly values friendship and dislikes bullies.
Which makes it even more sad that he gets manipulated by a false friend into destroying his whole world. In addition, the line "Any bullies causing you trouble will get a Flappers fist to the face!" becomes quite ironic when remembering how Fold punched Flappers out and gave him a black eye.
Another thing I noticed is that the 2009 Flappers and 2026 Flappers are very similar. Both can get quite angry ("Prepare to die!"/"I've waited 20 years to rip you apart!") and both clearly have self esteem issues ("I only have 149! I'm a failure….My life is a lie…"/"Did I do this? Is it my fault?"). The only major difference between them at the moment is that the 2009 Flappers is a purely comedic character. The 2026 Flappers, on the other hand, seems to be playing some of the same traits for drama (even if he can be very comedic himself).
Both Flappers seem to have a pretty black and white view on things. I do wonder how the 2026 Flappers would be affected by the moral ambiguity being a part of Farcade fundamentally requires (since you're literally helping villains beat heroes in order to save the game worlds). Here's an example: What if he had to help Bowser, who's clearly very similar to Snappers? What if he had to help someone completely vile and irredeemable? What if he came across a world that's better off being destroyed (I.E. I Have No Mouth and I Must Scream)? And so on and so forth.
I don't know what else to say at the moment I just think Flappers is a shockingly sad character. The shit he went through would likely break a lot of people.
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I just googled this because I was intrigued by the naming difference, too: Cluedo originated in the UK, it was first called Murder, but the games company which bought the patent combined the words Clue and Ludo into one word. They changed the name because Ludo wasn't as well-known in the USA :(
Thanks @marlinspirkhall ʚ♡⃛ɞ(ू•ᴗ•ू❁)
This is in regards to a post I rebloggled about a week ago, where I mused in the tags about why Brits called it Cluedo.
I had to have a look thank to this "ask" too!
Welp, now I know!
Ludo is a classic, easy-to-learn strategy board game for 2 to 4 players. The objective is to race all 4 of your colored tokens from your starting base, clockwise around the entire board, and into your home column before anyone else.
The "clue/ludo combo" refers to Cluedo, the international name for the famous board game Clue.
While Clue is primarily a murder-mystery deduction game, its foundation is a mechanical nod to Ludo.
The game was devised in 1943 during World War II by a British musician named Anthony E. Pratt.
Publishers Waddingtons bought the patent in 1945 and suggested combining "clue" with the traditional tabletop game "Ludo".
When Parker Brothers licensed it in the US, they dropped the "Ludo" reference and simply renamed the game Clue.
(apparently us USA-ians have never heard of internationally famous Ludo)
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The entire TADC situation brings an interesting nuance to an old theory of the Internet - the one that the lighter/nicer/fluffier/gentler the work, the more awful, toxic, violent and nasty the fandom ; whereas fandoms of darker, more sinister, harder works tend to be more reasonable, understanding and well-balanced.
This theory is no news - it is an old idea that relies on the way fandoms have behaved when it comes to works of horror for example, or dark brutal war stories, or dark fantasy, or similar works ; versus cases like the infamous Bronies, THE definition of what happens when the fans of what is supposed to be a simplistic, goody two-shoes, nice and fluffy and light-colored children entertainment become a massive, nefarious, vindicative, petty and disturbed organized mass of adults. (Or at least it used to be, I don't know how it evolved since).
The dialogue was still up to date with the more recent case of "Steven Universe", which also became known for its toxic fandom (which for some became THE toxic fandom by definition) despite the story (while definitively darker than "My Little Pony" for sure) still being a relatively comedic, hopeful, "positive" show with colorful designs, feel-good messages and overall trying to be "nice".
But the way the exact same toxicity has gotten to a show like "The Amazing Digital Circus", which is definitively more mature in content and more anxious, sinister in tone, I think brings the nuance that this phenomenon isn't just about "feel-good kids shows". It is about any show that happens to look like one. Even if the story is dark or brooding, even if it is horror, even if it is about complex or sinister characters, as long as the show will have colorful design, as long as it will have a "kid-like" aesthetic, as long as it will have a "nice entertainment" vibe in art direction, the toxicity will raise up in the fandom.
Mind you, this is nothing proven - experiments and studies have to be led. But I believe what we thought before was wrong. It isn't that simplistic, optimistic, nice, "gentle" soft stories attract nasty, disturbed, violent people in the online space - it seems to be purely a question of aesthetic, of them swarming to colorful designs, cute styles and childhood-associated/nostalgia-bringing aesthetic.
However, to all the points above, I have to add two cases that muddle a bit the waters - the Miraculous case and the Helluvaverse case. The Miraculous case is definitively something similar to the My Little Pony case, or rather between the Pony and the Steven Universe case, as it is about a fandom taking way too seriously and in a way-too-complex style a show that was meant to be children's entertainment for PRIMARY SCHOOL KIDS. Because it looks good, because it has 3D style, because it was shared internationally and features teenagers, a lot of people assumed it was aimed at teenagers and young adults, but as I like to remind people the show is literaly put by TV channels in the same batch and hours as Paw Patrol (hence why it has a whole dozen of episodes dedicated to selling toys).
The Helluvaverse in turn is definitively a show for adult, by adults, about very dark subjects and other a lot of dark humor - gore, sex, etc... But it also has this more simplistic and colorful design, with a throwback-style that can potentially evoke the same "old cartoons" and "kids show" people are used to... But the more important tie between the two works is that in both cases the creator and showrunner got A) too much and too directly involved with the online fans and haters and B) clearly belonged to a generation or a type of people that is not used to the traps of the Internet and not ready to face the trolls, drama-makers, and people who are not their target audience. Thus a lot of the debates, drama and storm around their show was partially fueled by the creators themselves, who "fed the trolls" to the point you could say it was over-feeding.
But I think these two cases, of Thomas Astruc and Vivzipop's interaction with their toxic fandoms (and how it further made it more toxic) is to be compared with the way other creators have been dealing with toxic fandoms directly on the Internet - from Steven Universe to, more recently, Gooseworx, where in this case Gooseworx not being as "problematic" as Astruc or Vivziepop, and their case being one of a person that a mob on the Internet set out to destroy and managed to complete gut out (spiritually and morally speaking).
This post has no conclusion and goes nowhere, but there's a lot of comparisons to be made, a lot of studies to perform, and a lot of recurring things to consider.
EDIT: Oh yes I forgot to add - the only "nice, fluffy, cute" styled cartoon that seem to avoid the toxic fandom thing are those whose content truly, REALLY goes hard on the dark and makes it clear the target audience is meant to be enjoyers of horror comedy and black humor. I am thinking of Happy Tree Friends for example.
Maybe this is why things like Hazbin Hotel and the Amazing Digital Circus still attracted the toxic fandom so much despite going darker than things like "Steven Universe" (well at least early Steven Universe, it does get darker later, as all cartoons of this era did, slowly building up the maturity), because while playing on dark humor and horror comedy they did so with likable characters, optimistic conclusions, positive character growth and other "nice" messages. As opposed to stuff like Happy Tree Friends, which are clearly telling their audience "Hey, come see us if you want gore, horrible death, a lot of awful pain, and cosmic disturbingness... But it's cute!"
My theory is that any media with colorful, whimsical, toyetic, and nostalgic designs will eventually attract broken and hurt people who will cling to it obsessively.
They do that because for many these media become their comfort food, their biggest and sometimes only sources of pleasure in a very shitty life.
And what do you do when people insult or don't understand the characters, stories, and ships that saved your life? You feel the need to viciously attack them.
So the reason these colorful shows have such vicious fanbases is because they attract lonely, broken, mentally ill people who use it as a life boat.