#mine -> other staff, mostly photos, memes or shitposts
#ramblings -> me being cranky over stuff
Also I'm currently working on a Skyrim AU "An apple too far from the tree".
Synopsis: The Dovahkiin of this au is the son of Mercer Frey, who was presumed to have died with his mother in Markarth incident. But here he is, alive and kicking.
(key tags: #skyrim au: an apple too far from the tree , #oc: alan frey , #oc: heather )
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The fact that the structure and behavior of the Thieves Guild is essentially a crumbling medieval Italian/New York mafia will never stop being funny to me.
If there were more characters in the actual game's Thieves Guild, the hierarchy and ranks would likely look quite similar to the mafia, as it already has the beginnings of one.
It doesn't have any of the ethnic/genetic aspects to it, but the outside funding/investors playing a huge role in its organization (Maven), the extortion tactics, taking murder seriously/generally avoiding it, associates having immunity from retaliation, territory grabbing, backstabbing and plotting, and decreased influence over time influenced by of corrupt dons and assassinations fit quite well.
The American Mafia operates on a strict hierarchical structure. While similar to its Sicilian origins, the American Mafia's modern organizational structure was created by Salvatore Maranzano in 1931. He created the Five Families, each of which would have a boss, an underboss, capos, and soldiers—all only of full-blooded Italian origin—while associates could come from any background. All inducted members of the Mafia are called "made" men. This signifies that they are untouchable in the criminal underworld and any harm brought to them will be met with retaliation. With the exception of associates, all mobsters within the Mafia are "made" official members of a crime family. The three highest positions make up the administration. Below the administration, there are factions each headed by a caporegime (captain), who leads a crew of soldiers and associates. They report to the administration and can be seen as equivalent to managers in a business. When a boss makes a decision, he rarely issues orders directly to workers who would carry it out but instead passes instructions down through the chain of command. This way, the higher levels of the organization are insulated from law enforcement attention if the lower level members who actually commit the crime should be captured or investigated, providing plausible deniability.
There are occasionally other positions in the family leadership. Frequently, ruling panels have been set up when a boss goes to jail to divide the responsibility of the family (these usually consist of three or five members). This also helps divert police attention from any one member. The family messenger and street boss were positions created by former Genovese family leader Vincent Gigante.
Boss – The boss is the head of the family and is sometimes called the Don or "Godfather". The boss receives a cut of every operation. Operations are taken on by every member of the family and of the region's occupying family. Depending on the family, the boss may be chosen by a vote from the caporegimes of the family, or otherwise overthrown, jailed, or assassinated in order for a new Boss to emerge. When chosen by voting, in the event of a tie, the underboss must vote. In the past, all the members of a family voted on the boss, but by the late 1950s, any gathering such as that usually attracted too much attention. In practice, many of these elections are seen as having an inevitable result, such as that of John Gotti in 1986. According to Sammy Gravano, a meeting was held in a basement during which all capos were searched and Gotti's men stood ominously behind them. Gotti was then proclaimed boss.
Underboss – The underboss, usually appointed by the boss, is the second in command of the family. The underboss often runs the day-to-day responsibilities of the family or oversees its most lucrative rackets. He usually gets a percentage of the family's income from the boss's cut. The underboss is usually first in line to become acting boss if the boss is imprisoned, and is also frequently seen as a logical successor.
Consigliere – The consigliere (counselor) is an advisor to the family and sometimes seen as the boss's "right-hand man". He is used as a mediator of disputes and often acts as a representative or aide for the family in meetings with other families, rival criminal organizations, and important business associates. In practice, the consigliere is normally the third-ranking member of the administration of a family and was traditionally a senior member carrying the utmost respect of the family and deeply familiar with the inner workings of the organization. A boss will often appoint a trusted close friend or personal advisor as his official consigliere.
Soldier (Soldato in Italian) – A soldato or "soldier" is an inducted (or "made") member of the Mafia in general and an inducted member of a particular Mafia crime family, and traditionally they can only be of full Italian background (although today many families require men to be of only half-Italian descent, on their father's side). Once a member is made he is untouchable, meaning permission from a soldier's boss must be given before he is murdered. When the books are open, meaning that a family is accepting new members, a made man may recommend an up-and-coming associate to be a new soldier. Soldiers are the main workers of the family, usually committing crimes like assault, murder, extortion, intimidation, etc. In return, they are given profitable rackets to run by their superiors and have full access to their family's connections and power.
Associate – An associate is not a member of the Mafia, but works for a crime family nonetheless. Associates can include a wide range of people who work for the family. An associate can have a wide range of duties, from virtually carrying out the same duties as a soldier to being a simple errand boy. This is where prospective mobsters ("connected guys") start out to prove their worth. Once a crime family is accepting new members, the best associates of Italian descent are evaluated and picked to become soldiers. An associate can also be a criminal who serves as a go-between in criminal transactions or sometimes deals in drugs to keep police attention off the actual members, or they can simply be people the family does business with (restaurant owners, etc.) In other cases, an associate might be a corrupt labor union delegate or businessman. Non-Italians will never go any further than this, although many non-Italian associates of the Mafia, such as Meyer Lansky, Murray Humphreys, Gus Alex, Gerard Ouimette and Jimmy Burke, wielded extreme power within their respective crime families and carried the respect of actual Mafia members.
Nocturnal being reduced to “big titty goth gf” over & over is kinda exhausting.
She’s Ur-Dra, the eldest spirit, likely the most powerful of the Daedric Princes, whose very nature is truly unknown, and could potentially be older than reality itself. Her artifacts can rewrite reality and unlock metaphysical barriers. She doesn’t ask for worship, only deals—FAIR deals, in contrast to Clavicus Vile or some of the more insidious Princes.
Like, yes, her visual depictions are very sultry, but that’s the least interesting thing about her
I really love your point, I am ready to sign under every sentence.
I also would like to add, idk how close it is to actual TES lore, but I like to think that all the thieves have some kind of an unspoken deal with her. Money, jewelry, etc hold some energy of a previous owner, emotional attachment.
When stealing, a tamrielic thief takes not only the loot, but also a part of the previous owner's negative energy (e.g. anger and grief that the item has been stolen). And this energy, like a hex or a curse, affects a thief's life. Nocturnal, however, can take this negative energy for herself as some kind of nourishment for her powers. So basically it is a symbiosis between her and the thieves.
(Upd: I also hc that Nocturnal may be a title, just like Sheogorath. And if Sheo just picked the hero to take his place when he realised it was time to go, in Nocturnal's case, she always has 3 possible candidates at hand)
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Tagging: @solar-nightengale @helloskitty99 @sassybakalesbian @skyrimhusbandmaterial @hircines-hunter and anyone who wants to participate
Soooooo, at the moment I am still working at a comic I teased last week, also the character sheet for Alan is in progress too.
Here is a random fact about Ali from the character sheet: His eyesight is not very good, plus after reading the Elder Scrolls it gets even worse. As a werewolf, Alan learned to rely on his sence of smell very much. For example, if his nose is stuffy, he may even fail to spot an enemy sneaking up on him. When/if he decides to cure lycantropy, the dude will need some glasses.
Honestly, my art ideas are very spontaneous and erratic, so I'll post here the paper scribbles I may or may not digitalise later (more under cut). Pls dont pay attention to anatomy, I usually fix it later in digital lmao.
Extra attention to baby Ali absorbing maormer swears like a sponge.
Tbh I have a childhood trauma of when somebody I care for got hurt, but the door was locked and I literally could do nothing, so learning to lockpick would be a therapeutic hobby to me.
Plus, it is more frequent than it seems when you need that skill. For example, when a baby accidentally locks you somewhere
Might be having too much fun visualising how Mora's Agony looks like when Shiala is using it (My HC for it being more like it has its own form and not just splattering tendrils on the ground)
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Haven’t bought tarot in ages, but I love all things Skyrim and the art work is just stunning. Was intrigued, especially after @peacefulcat post, about the descriptions, so thought I’d share.
Woah, these depictions are so fitting, and the reversed meanings are particularly intriguing.
Especially Brynjolf's. In game his character arc really screamed stagnation, fear of responsibility and personal growth. Probably this fear is the reason he refused from becoming the next Guildmaster. It's a shame that he, unfortunately, stayed the same at the end of the story, the man can do so much more. It's kinda interesting that one of the most charismatic and nonchalant characters in game is afraid of leaving his comfort zone.
(Upd: oh, and are these smallpox scars I see on Bryn's face? My headcanon turned out to be canon? What???)
And Vex being paranoid of everyone close to her? My-my-my