I like that she looks anxious and on edge
she looks like she'd say "jeepers!"
hey spit that out! drop it! hey!

shark vs the universe
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@paskuda-lynx
I like that she looks anxious and on edge
she looks like she'd say "jeepers!"
hey spit that out! drop it! hey!

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daily pathologic affirmations
💕a lot of people don't want to become old and decrepit💕
✨researching the causes of ageing is valid✨
💗living on top of the infected cattle burial grounds isn't safe💗
🌟the poison has already spread over the left bank of the gorkhon🌟
💘destroying the polyhedron won't stop the plague💘
speaking of characteristics of old-growth forests, the cycles of great old trees living and dying create effects on the landscape that cannot be fully replicated once destroyed.
there are multiple ways for a tree to die, each with their own impacts on the ecosystem. Many trees die standing, becoming starkly bare pillars of standing deadwood with increasingly fewer branches and more sharply whitened surfaces as the bark falls off and the branches break, the smaller branches first and then the larger ones. Standing deadwood is vital for housing lots and lots of bird species and it also has an undeniable sexiness and charisma
Trees broken by wind, snapping off at some point up the trunk, are often hollow in the middle from heart rot fungi. I don't think the fungi actually kill the tree, since the center of the tree (the heartwood) is dead anyways, but they do structurally weaken it.
One of the most dramatic tree deaths is windthrow. This happens to large trees that are solid all the way through and not easily broken by the forces of wind; instead, the roots are wrenched violently out of the ground, creating a bowl-shaped hole in the ground with a huge mound of twisted tree roots standing 5 or 6 feet tall next to it.
The death of a tree by windthrow feels very sad, because the tree seemed to be thriving up until that point, but the effect on the ecosystem is very fascinating. The hole in the ground where the root ball was torn up creates a shaded, sheltered area, sometimes filling with water to become a small pool. The root ball itself, right next to it, becomes a tall pile of soil and decomposing wood.
When walking in the forest, I often notice strange mounds rising from the layer of leaf litter, covered in lush carpets of moss, like bustling moss metropolises rising out of lowlands that only have scattered moss towns. Elevated from the forest floor, the moss-hills do not become covered with leaf litter. In some cases, these distinctive moss-hills are still visibly connected to the fallen trunk of a windthrown tree; in other cases, the tree trunk has almost completely decayed, and only the mound created by the root ball remains.
I read once in an article that the creation of humps and valleys by the windthrown tree roots is characteristic of old growth forests. That is, the forest has existed so long, with trees living majestically and dying violently in it, that the ground is no longer a smooth plane, but humpy and bumpy and pitted and pooled from centuries of trees dying by windthrow.
My observations seem to agree that these windthrown-tree-humps have unique ecology, particularly in terms of their thriving moss colonies that remain even after the tree that originally died has rotted away. They would create a million little variations on light and moisture level, gathering leaf litter in some places and keeping it away from others. Variations create multiplying amounts of biodiversity due to the increased amount of niches to fill.
Not to mention that hills and valleys increase the total surface area of the forest floor, creating more forest per forest.
The humps and valleys are also called pits and mounds or pillows and cradles! For anybody that's interested in a pretty quick primer on the phenomenon, ecologist Tom Wessels talks about it in the first part of this 3-part series on youtube
This also leads to huge variations in forest structure depending on which tree species were present at different times in the life of that forest.
In my area, one of the first tall trees to shoot up after land is disturbed is the water oak (Quercus nigra. They get 50-70ft tall and 3 feet in diameter in about 50 years. They often have very, very shallow root systems. Because of this, they fall over faster than other trees. They are also more prone to disease, and hollow out from the center faster and more often, and are likely to have dead sections on loving trees, providing even more unique habitat.
So some of our forests that are only 50 years old have old-growth-characteristics because of these trees. And then they fall, or otherwise die, leaving room for our true old growth species to rise up. But the pits and mounds of these fallen early-risers are also shaped differently than those of more deeprooted species. They are shallower pools or valleys, and sometimes form a wall that is perpendicular to the forest floor - completely vertical to the ground.
This is just one example, but understanding it, we can see that the predominance of different species in a forest can drastically change its microclimates and topography! Different species rot in different ways, hollow in different ways, and form different shapes on the landscape. If there are lots of different tree species in your area, then the different proportions they grow in, die in, fall in, and the different timings at which they do so, offer an endless aboundment of variety.
This is why no two forests are the same, and no single wild area is ever truly replaceable, or interchangeable. Because each has developed entirely differently, with so many little factors playing in.
Photo id: 4 photos of a 6ft tall woman standing by an uprooted tree. The wall of roots completely is vertical and flat, perpendicular to the ground, and is several feet taller than her.
Hey op standing deadwood has an undeniable what now?
SEXINESS
Text: congrats on the failure babe, most people don't even try
the enemy drank water today. did you?
i drank water three days ago. im several steps ahead of the enemy. this is what it takes to win

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This sick bleach shirt I made. Something to showcase my undying love for prehistoric cave art.
Some of the bleach burned thru the shirt bc this was my first time bleaching anything ever, but it kinda adds to it.
ACTUALLY heres another one i quickly animated of rocky beating the shit out of grace
my idea for a visualization of the risk and threat assessment modules! i've been wanting to design some feed elements since they're so integral to the series, and decided to start with these two similar (and pretty wonky) modules.
my interpretation of risk assessment is that it's more related to the success percentage of a plan/generally more long-term, while threat assessment is more about the likelihood of immediate danger. so i made risk assessment more of a "throughline" that tangles when risk increases, and threat assessment more like a soundwave/heartbeat monitor that spikes when threat increases.
plus a little comic showing off these modules spiking (featuring ART and Iris)
She would, in fact, download a car

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today i learned that there are cave paintings of bats and i think you all deserve to see them
@teaboot
«The white crystalline substance was grainy, and it grew out of the human’s ears and mouth. I had to edge forward at an angle and then lower my head down to get a view of the human’s face. The skin had blue-white blotchy patches standing out against the light tan. That might be decay, and it might be the same process that had changed the Targets’ skin color and texture. I saw the eyes were blue.
And they were looking at me.»
I won't be lying, this moment from the book scared me big time and stuck ever since. I'm a big horror fan.
I've seen that fandom decided that alien remnants are fungi, though i've always pictured it as, well, crystals! But why not both :)
I had a lot of fun drawing all the nasty bits, so here's a full view:
[VIDEO AND PHOTOS TAKEN: MARCH 10TH, 2026 | Video and Image IDs: A video and six photos of a spiny brown and grey larval Pyractomena firefly crawling around on a human hand, its head looking around curiously and its back end curling up and pushing forward almost like how one would use a cane/walking stick /End IDs.]
The first I've seen of this kind's larvae! What a badass looking beast this thing is, and so curious too! It's like a doggy to me
A fancover for a very cool OC fic about deciding to give a shit about others (and about workplace safety), no matter the circumstances.
It is written by @jottingprosaist and you can read it on ao3, if you too would enjoy 50 000 words of ~two hundred overworked humans and one overworked SecUnit funnily fumbling around improving an old and decidedly haunted asteroid mine!

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...When you get stuck on something for three months straight, additional materials somehow just keep piling up even when you have other things in your life to do. :'^D Also unfortunately I am a pathologic enjoyer or writing walls of text so I just couldn't resist posting some of my stuff to have a reason to talk and show pictures:
Like this random shitpost sketch with a bit more interesting concept of XtraCor logo that I had entirely forgot about... (my mind kind of adopted Sam's looks from other fanart for this fic because other fanart of this fic is neat. but I didn't particularly watch over what I'm drawing in this doodle - so I'm not sure what had I really ended up with, haha)
...or the background for the workers-camera-view that I'm honestly a bit proud about, because behind its innoculously basic (and not particularly fleshed-out, let's be honest) looks there is a whole story about magic of frienship hidden. (and also the catwalk rails were totally recently painted by PSA, that's fun too. pls ignore the render issues i forgor to work on coloring consistency over places obscured by objects in front of them)
You see, I'm really not good about drawing factory stuff, especially in mining\metallurgy industry. I can stare at references all I want, that won't make me understand them more until I'll read a dense textbook, and I can look at videos until the heat death of the universe and all what I'll gather would be that A) miners love overloading enormous cars and filming asmr of enormous rocks being thrown in the hopper; and B) people working in metal processing often live in actual hell, all of which is not very informative. But! With a couple of my acquaintances we gathered together our knowledge x'D
With the three of us, we had the combined experience of someone who had gone through student internship at a biotechnology factory (specifically in the workplace that produces SPF eggs, viable for virusologists), experience of someone who worked in a milk factory for a while, and knowledge of a history nerd who watched a lot of metallurgy stuff because historically if you have robust metal industry you can beat people with metal sticks better and that's interesting enough to follow development of factories through time. And it worked!!! In the end of our brainstorm I had achieved a specific, plausible enough scene that isn't just a redraw of yet another vague molten metal photo! And if I didn't choose to do that, I would achieve, well, see the picture below. Which is: a sillhouette of the NothingContraption. Yeah, I'm very thankful for not having to settle for that.
Anyway, the last thing I'll show in this longpost should probably be the illustration of my feelings regarding working on visualising PSA's tags, the camera window and everything related to their render. the feelings are. complicated. Honestly half of total editing time of the entire picture was probably me trying to arrange all of this digital stuff prettily and adding some Murderbot-y computer vibes in it without crashing my own graphics editor (with how heavy all the tag layers got after I had the bright idea of arranging shadowing for them procedurally for that iconic UI look instead of drawing it by hand - crashes were avoided, but with visible effort x,D next time I'll probably do such stuff separatedly and add on the final stages)
p.s: also drawing this fancover (and doing dumb mistakes) made me tear up about an authomatic backup program i didn't even know i had. it can't actually create backups. but it tries, and tries, and tries. kind of reminds me of The Cube, if a little less morbid
not controlled chronic conditions flaring back up under stress, nooo