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Enchantment tier list
LOOK AT THEM
EUEUEUUEUUEUEUUEUEEUEEUEEUEUEU
hey is anyone else having this problem with ghasts in 1.19.3 or is it just me??
For those who don’t know, I am the technical admin for a Minecraft server. Now I have slightly above average skills with computers, but nothing to call home about, since computers generally act weird around me. That said I was the best equipped for it so me and @the-seelie-court-official started it up together, me for technical stuff and Dion for community stuff.
Now let me tell you about the Haunting on the Minecraft server.

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Minecraft, I JUST finished my video about the tripple cave spider spawner farm, and you gonna GIVE ME A QUADRUPPLE ONE?! ON THE SAME WORLD?? REALLY? NOW??!
Wait hold on, really that has been happening? Teach me please because I did not know much about that issue at all in the Mojang community
I will not be the one educating you as I am not Jewish and I don't want to speak for them. I do however have a jewish pal that gave me their side of the story, and some resources they wanted to show for those who want to be more educated <:)
Their explanation in short:
Their explanation in more detail:
Resources they wanted to site:
I have a question about the minecraft golem. If you don't want to answer that's more than okay and I understand. And I think I understand th
Hi! I hope your week has been good and that you’re excited to get all that discount Halloween candy and costumes. I have a question that I w
@ mojang stop making fucking golems
yeahhhh i was like the iron golems existence was already questionable and then they add Another One..??? its also really weird seeing the m
I have been working on different names for the 4 "Golems" with the help of my pal:
Iron & Snow: "Iron Guardian" and "Snow Guardian" ("Guardian" seeing as they're both defensive mobs-- and an added parallel to "the Warden".)
Tuff: "Tuff Statue" for the obvious.
The Copper: Still in progress but we have considered "Lightning guide" from his rod head.
I will not wait for Mojang to change their name. I am going to change them myself.
Oh boy! Mojang is having a mob vote! I sure hope people are normal about it.
Ftr this is about people being toxic over what mob others choose. This isn't praise or condemnation of whatever mcyt has an opinion this week. I understand it can be frustrating to lose but that doesn't mean you have to put the other mobs down.
TLDR Don't be assholes to people for liking a different mob or I will blow up your house.
Oh boy! Mojang is having a mob vote! I sure hope people are normal about it.
i call it the Noisefucker 5000 (turn your volume down)

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one of the subtitles in 1.19 is broken lmao
An incomplete guide to surviving the Warden.
Hi. My friends and I have recently been exploring an Ancient City and I thought I'd share some of the tips we've been using to survive.
This list is by no means exhaustive, or even necessarily entirely correct, it's just what we've been using that's been working for us so far. Feel free to add to it or contradict it if you like.
Edit: I've added some screenshots and some more information, tonight's gaming session went well :D
Firsly; Things to bring:
Silk touch hoe. Preferably with efficiency. Silk touch if you want to collect the sculk, efficiency because you want that stuff gone fast. This is essential. This will be your main tool. Keep it in your hotbar, hold it close to your chest, this is your lifeline.
Food with high saturation. You don't want to be needing to eat a lot.
A bed, to set spawn.
Torches, lots of torches, like, the cavern is massive, you will need so many torches.
Optional (We didn't, but it will probably be useful): An anvil - to add the swift sneak enchantment to your boots when you find it.
Advised (But again, we didn't because we're unprepared idiots): Chicken eggs, to throw to distract the Warden.
Now, onto the tips:
Create a safe room with a respawn point. Ours was in the ceiling above the central 'portal', with a staircase down to the top of the portal. Clear all sensors and shriekers around this area for it to be considered safe.
Destroy any shriekers you come across. These spawn the Wardens. A Warden will probably spawn from you destroying it, but then it's gone and you don't have to worry about it any more. You will set of the shriekers at some point, it is inevitable. Getting rid of them as soon as possible makes the area safer once the Warden despawns.
Create safe pathways. We moved systematically out from our central safe point, destroying shriekers and sensors as we went and leaving a trail of torches. This way, if you spawn a Warden and have to sneak blind, you have a clear path you can follow back to the safe point.
You can escape the Warden while sneaking. Crouch the second it spawns and keep moving. Yes, he is right behind you, but if you keep going without making any more noise or tripping any more sensors, you can escape.
If you get far enough away that he loses you, and he is not tracking anything else, he will despawn and crawl back into the ground
Have subtitles on. They will tell you when you trip a sensor, when the Warden spawns, when the Warden senses you.
Do not attack the Warden. He just gets really angry and then takes ages to despawn. He is terrifying when he's angry.
But also he is dumb. Just watched this dude fall off a cliff while chasing a bat. If you have a spy glass and a safe platform, you can engage in 'idiot watching'.
Behold: The moron. The dumbass. The absolute dingbat. He can't see me, he's too busy getting wacked in the face by a stray bat. Calling him names makes him less scary for me, ok?
Riskier Strategies: (Might get you killed but they've worked for us so far)
If you have one, wear an elytra. Don't bother with a chestplate, it won't save you anyway. With an elytra, you have an additional means of escape. You will be flying blind though, so beware flying into walls. When taking off, aim for your safe platform, e.g the top of the portal.
The spot and swoop strategy: We stood on top of our platform, spotted a chest, swooped in on our elytra, destroyed as many shriekers as we could before the Warden spawned, and then flew off again back to the platform. Waited for the Warden to despawn, and repeat, until there are no more shriekers in the area and you are safe to open the chests. Involves both a guaranteed Warden spawn and flying blind.
The Skywars bridge strategy: My friend Raccoon built a bridge through the air over the top of the structures so as to avoid the sensors. Once over the top of a chest area, drop down, destroy the sensors and then pillar back up onto the bridge and sneak away, or fly like the previous strategy. Involves guaranteed Warden spawn and the possibility of being hit by the ranged attack if he senses you on the bridge.
(bonus: the view from our safe plaform)
Ok, that's all I have for now, if think of anything else I'll add to this in an edit or reblog or something. Good luck :D
DON’T MAKE ME TAP THE SIGN
I think the problem with the Wild update is not the lack of certain features; it’s okay for them to decide not to add certain features in development a that’s just how game design works.
No, the problem is that Mojang lost sight of the original point of 1.19: give Minecraft more ambience. As of right now, Minecraft is hardly more ambient than it was in 1.18; hence why everyone is calling this Caves and Cliffs part III - it’s like if the ship of Theseus, despite having all of its parts changed out, was no longer a ship but a tricycle.
It would be soooo easy to add ambience without needing to add new game mechanics. Birds chirping in forests, leaf particles softly falling from leaves, stars twinkling in the night sky, rain varying in intensity. We could also add actual features: maybe we’d have cattails swaying in rivers, or using rainwater to irrigate crops without needing to deal with water, putting fireflies in jars, or using candles to control enchantments from the enchanting table. We don’t need some groundbreaking new feature; we want an improvement to the small stuff, which together will transform the environment of this amazing game.
So, please, Mojang; we wouldn’t mind waiting for another 5 months if you delivered us an update that lived up to expectations. Right now, this update is looking like 1.10 with one cool feature that you get tired of in a day or so.
'how did they do that' they didn't code in every fish type! 90% of the time a tropical fish will be one of 22 named varieties like clownfish and dories, and the other 10% of the time their patterns, size, and colors are completely random, drawn from any of 2 shapes, 6 patterns, 15 base colors, and 15 pattern colors
i think the funniest thing minecraft did was make anvils affected by gravity and deal damage
Image: A screenshotted Tumblr tag reading #rb this to hit the person you reblogged it from with a minecraft anvil? End description.
you heard 'em folks reblog to drop an anvil on the previous person

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mined craft theorey
so, eggs stack in 16 right. what else stacks in 16 you ask? enderpearls. thats right. enderpearls are enderman eggs. they drop when you kill enderman, because enderman. holds enderpearl. no i do not accept criticism
snowballs are snow golem eggs
I hate Minecraft Youtubers not just because they tend to be problematic but also because I wanna search Minecraft on this godforsaken website and look at cool stuff people have made in cute animals and fucking Enderman but I search it and I just see that buttsniffer900 and scroinky myct made eye contact on stream for six posts