If you press the "Z" key in the cutscenes where Susie uses Rude Buster before the Spamton NEO battle and in Noelle's room, the Rude Busters will have a different sound effect, just like in battle.
I'd rather be in outer space đ¸
Sade Olutola
TMBGareOK. The Official They Might Be Giants tumblr
Cosmic Funnies

if i look back, i am lost
Claire Keane

Andulka
Show & Tell

blake kathryn
art blog(derogatory)
Misplaced Lens Cap

oozey mess
Jules of Nature
đŞź

pixel skylines
he wasn't even looking at me and he found me
"I'm Dorothy Gale from Kansas"

seen from Hungary

seen from Egypt

seen from Saudi Arabia
seen from United States
seen from Italy
seen from United States
seen from TĂźrkiye
seen from Colombia
seen from Canada
seen from Brazil
seen from Jordan

seen from United Kingdom

seen from Germany
seen from Chile

seen from Russia
seen from United States
seen from United States
seen from United States

seen from Netherlands

seen from Canada
@oohsocialmediaiscool
If you press the "Z" key in the cutscenes where Susie uses Rude Buster before the Spamton NEO battle and in Noelle's room, the Rude Busters will have a different sound effect, just like in battle.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
A Moment When Deltarune Intentionally Defies "Good" Writing
One of the most interesting aspects of Deltarune's story to me is the way its unique worldbuilding can force its characters to sometimes counteract narrative convention. Here's a great example:
Basic rules of storytelling would dictate that it will feel incredibly contrived for the protagonist to suddenly find the shelter code they need without any foreshadowing earlier in the chapter, making this moment something one could easily consider a mistake... but here it's a necessity.
Deltarune is a story where the audience (player), protagonist (soul), and secondary antagonist (Kris) are forced to share a single perspective most of the time. This means that information the audience learns is also information that Kris and the soul learn, and since Kris is opposed to the soul's objective (entering the shelter), there are times when the audience CAN'T be allowed to learn something to ensure Kris (or the soul) can't intervene. Before chapter 5, it's primarily Kris using this dynamic to deny information from the soul (especially in the Weird Route) however it's deliberately done so in a way that strengthens the mystery elements of Deltarune's story. Chapter 5 is the only time we've seen another character use the same strategy against Kris.
It's fitting that Flowery specifically was the one to intentionally break basic foreshadowing like this, since his character is defined by defiance. Just as he tried to defy the conventions of the Dark World to push Ralsei towards self-actualization, he defied narrative convention to assist Susie (and the soul) even at the cost of the audience's experience. That's a gutsy move from a writing perspective, and something you could only pull in a setting like Deltarune!
â¨Deltarune Affirmationsâ¨
đ Thereâs never been an accurate Deltarune theory
đ No Deltarune theory has ever been correct
đ The ending of Deltarune is still a mystery
đ No one knows what will happen in Deltarune
"Why the hell did you even call it that?"
Stupid idea I had. I need to draw more Knight Dess too, I think she's really cool.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
grow little orange.. grow big and strong...!!
I think it's worth saying that the reason Flowery turns around so fast from being the worst guy ever to the coolest guy ever is largely because over the course of Chapter 5 you slowly learn that Flowery is actually the pure definition of "cool." He doesn't care if he looks silly. He doesn't care if what he's saying doesn't make any sense or if his entire gimmick is totally fake. He's gonna do whatever he wants anyways, no matter what anyone else thinks about it, and he's going to believe in it 100% even when he knows otherwise, because believing might make it real. And it's that pure and unabashed sincerity that makes him incredibly cool even when he's going on about "jarona" and "nothing is more powerful than a flower's dream." He's just genuinely super awesome actually.
Yes! All of this! I totally thought maybe he was somehow mind-controlling Asgore or something to begin with, but nope, he just wants to have a good time with him for one perfect day. It's such a great example of leading the audience on.
look at them go
doodling some animals during dnd today
soundscape of young green martian playing with pvc pipes

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
More than just âJealousyâ (although thatâs certainly part of it), I think one of the big through-lines of Chapter 5 is âYou Canât Make Someone Love Youâ. That relationships are complicated and mutual things dependent on personalities and history, and canât (or shouldnât) really be âforcedâ. Thatâs part of the reason for the constant Dating Sim references this Chapter, and itâs something thatâs been kinda brewing through the whole game so far. It connects to the recurring ideas of deconstructing video game tropes (notably here the gamification of interpersonal relationships) and your choices not mattering, and also Divorce. How Asgore constantly fails to make Toriel âfeel what she used to feelâ for him and probably making things worse through these constant attempts.
And to Ralseiâs original naĂŻve ideas of âhow to be a friendâ. Them thinking itâs a simple matter of always âbeing niceâ - paralleling âRelationship Mechanicsâ in games that are mostly about choosing the friendliest and most placating options, and that's really all you need to 'max out' your relationship with whoever.
Only for them to realize that itâs more complicated than this as they grow closer to Susie, someone who absolutely is not the person who chooses only the âniceâ options all the time, and realize that they love her for it. But also at the same time, their sweet and passive demeanor seems to have pretty much failed to endear them to Kris, despite their best efforts.
That relationship only progresses when Ralsei stops trying so hard to be LovableâŚ.
And then also Our Choices Donât Matter meaning that thereâs no Choice a Player can make that can meaningfully change Krisâs most important relationships. These relationships also donât depend on simply picking âpositiveâ options (because if one likes Kris, that also goes hand-in-hand with liking some amount emotionally detached teasing and pranks). AND the most important moments of relationship development happen of Krisâs own volition, and they will rebel against words that are either too cruel or too sappy to their own taste. Which in previous Chapters was mostly a positive, hopeful thing. No matter our influence, Krisâs friends will always be Krisâs friends first and foremost. We donât have enough power to ruin their most important relationships or to make their friends love them for something that theyâre not.
But in this Chapter, thereâs a new melancholy wrinkle added to it. Through the whole Festival Sequence, youâre presented with a bunch of choices that under standard âGame Logicâ might be expected to influence the relationships between Kris, Susie and Noelle - but in true Deltarune fashion, regardless of your choices, Susie and Noelle always start their romance at the end of it. But while this could be a heartwarming story about Cute Teenaged Lesbian Love triumphing over a manipulative Amoral Time God⌠the whole situation also makes it very clear that even if Kris was able to make choices freely, thereâs nothing they could choose that would make Susie love them either. No matter how close they and Susie get, she just doesnât seem to be attracted to them that way.
You can also add to it the way the Flowery Final Boss plays on the âPower of Friendshipâ bit thatâs generally expected at the end of a Pacifist RunâŚ
Where Flowery has his own Recruits that instead seem to team-up with Flowery and against you, regardless of your choices. Because the cute little ACTs you did to Recruit them were nice and all, but were they really enough to make them truly love you more than they already loved Flowery and the other Flowers? More then they loved their Dark World?
And then thereâs Floweryâs whole thing. Like in many other aspects of their characters, he and Ralsei are two sides of the same coin. If Pre-Character-Development Ralsei is like someone who tries to please and befriend everyone in an RPG, Flowery is someone trying to powergame his way through a dating sim. His (and the other Flowers) constant showering of Asgore with admiration, gifts and ideal hang-outs/dates that are all just perfect for him are partly just trying to repay Asgore for the kindness heâs given them and making him happy⌠and also to try and make Asgore choose Flower Kingdom and his Flower Family over Hometown and his Light World Family.
As much as Flowery teases Ralsei over their jealousy of him, his behavior often reveals that heâs jealous of Kris, for being part of that family that has, from his perspective, have given Asgore nothing but grief, and yet he still seems to love more than the Flowers. Kris is a living demonstration of how his gifts and dedication to Asgore is secretly just as âuselessâ as his fake made-up overpowered stats. Flowery is also well aware that Kris is the one that opened the Fountain in the first place, and that they seem to have some sort of hidden agenda thatâs not beneficial to their dad, and Flowery still feels like Asgore will always choose them over him.
And, well, the resolution to the Flower Kingdom arc is a mixture of that (especially considering how much he was motivated into exploring the Dark Worlds out of a belief that it will magically make his family life âgo back to normalââŚ. Literally pushing the Flowers away for the sake of that goal...)
But also, itâs kind of a matter that Asgore does absolutely love the Flowers, just not in the way they wanted to. The Flowers wanted Asgore to love being around them so much, heâd choose their fantasy even if it means their deaths, but Asgore loved the Flowers so much that he wanted them to live.
And in way, thatâs also kind of a mirror to Krisâ situation with Susie. She definitely loves Kris, they just feel like sheâd never love them the way theyâd want her to.
And then, the way Pink interacts with the whole Dating Sim Pastiches adds in some wrinkles of important nuance. Sheâs the one notable occasion (well, outside of the other even bigger exception weâd get to in a moment) where the Gamification of Relationships is actually useful, both for the Player to progress and beat the Fight and for Pinkâs Body and Ghost to solve their relationship issues. In a way, itâs kinda like saying âWell, of course, just because you canât make anyone love you, that doesnât mean Choices donât matter at all in relationships, obviously. Making Choices of consideration and healthy communication is important.â
And even then, part of the resolution is Pinkâs Ghost accepting her Bodyâs needs even if it means she wonât necessarily have her all for herself. She thereâs still thereâs this undercurrent of accepting that you canât make people love you the way you want them too.
But, of course, the biggest and obvious exception of the concept of âYou canât make someone love youâ is, well, the same as what seems to be the biggest exception to the concept of âYour choices donât matterâ, and thatâs the Weird Route, of course.
The Weird Route is the one exception to the idea that we and our choices canât have a meaningful affect on Krisâ relationships, and it very intentionally uses a lot of the Tropes and language of, like, going on a Romance Route with a character in a Video Game, complete with a supposed âclimaxâ when said NPC decides to invite you to the big romantic Festival, and it also uses every storytelling tool in its disposal to showcase how itâs utterly creepy and manipulative and wrong.
Itâs adding to the point of âyou canât make people love youâ with âalso, even if you can make people love you, you probably fucking shouldnâtâ.
But I suppose, in many ways it is still a case of one not being able to control how people love themâŚ
my deltarune fanart, ultimate strategic brilliance one billion
No can make you hold hands and skipâŚ.hehâŚunlessâŚ. â¤ď¸
family resemblance?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Might be a can of worms I regret opening but I am absolutely stunned at how much of the general DR fanbase lacks sympathy for Krisâs situation. Are their actions insanely suspicious? Yes. Can we tell exactly how much theyâve hurt others in the past and now in the present with their actions yet? No, but we have an idea and their actions to cause harm should not be excused in any way just because of their situation.
But I still simply cannot fathom not taking some time to try and make their life a bit better by default. That is a teenager who has gone through unimaginable horror, grief, and manipulation.
Idc Iâm walking them by the water fountain daily in hopes they one day take a drink. Iâm taking them to the diner to eat something even if theyâre uncomfortable stealing their brotherâs money. Someone help them please Iâm begging
Alright, Chapter 5 is barely 24 hours old, so I apologize if these takes turn out to be lukewarm or obvious in hindsight, but I need to throw this out there or I'm gonna explode.
I wanna talk about Flowery.
Everyone fucking hates Flowery. Why?
Everyone is comparing his reveal to Tenna's, but those circumstances could not be more different in terms of narrative. Tenna is, from the jump, supposed to be light-hearted and fun. He is the personification of the Fun Gang letting loose and having a good time. This is what makes his eventual reveal that he's working with the Knight into an actual betrayal. If we didn't trust Tenna, that moment wouldn't work.
With Flowery, the vibes are rancid from the moment he's revealed. He's charming and charismatic, but something is off. Not to mention that Ralsei absolutely despises him.
So, why make Flowery unlikable? What's the point?
Well, the point is that Flowery is the exact opposite of Tenna.
With Tenna, we like him, but he's wrong.
With Flowery, we hate him, but he's right.
Everything that Flowery does to Asgore is an exact mirror to what Ralsei did with Kris and Susie at the beginning of the game. In fact, the entire chapter is a complete mirror of Chapter 1's dark world!
Flowery gives Asgore a home, gives him friends, tells him that he's special. And yet, we spend the entire chapter trying to get Asgore out of that situation, with the understanding that it's dangerous.
But what about it is dangerous? The denial of reality? Because Susie is now living in a dark world. The exact thing that Asgore gave an entire heartwarming speech about not doing.
When Flowery tells us that we could close Castle Town instead of his dark world and we would be no closer to the Roaring, we hate him because he's right. When he says that all the flowers want is to live and a chance to make Asgore as happy as he's made them, we hate him because he's right.
And, at the end of the chapter, he tries to defeat us with the power of friendship. The other flowers never turn on him. He uses a mercy attack against us, and Kris responds by hitting him with a sword.
Y'all, were supposed to hate Flowery. And we're supposed to feel uncomfortable about why we do.