ESTJ – Transformation into living organic metal form, granting superhuman strength and near-invulnerability. Can survive without oxygen or sustenance for long periods while in this form. Memory manipulation.
ISTJ – Superhuman strength and endurance, constant protective force field that grants invulnerability. Time-travelling capabilities. Projects realistic illusions into the minds of others.
ESFJ – Absorbs powers, memories, and personalities through skin-to-skin contact. Prolonged contact with others can cause a permanent absorption of their traits and potentially kill them. Memory manipulation.
ISFJ – Possesses a healing factor, enhanced strength and agility, and two hearts. Able to generate weapons and armor from their skeletal structure. Projects realistic illusions into the minds of others.
ENTJ – Mind control. Illusion casting. Immunity to most physical or mental alteration. Telepathy. Astral projection.
INTJ – Precognition. Illusion casting. Neomorphic physiology grants invisibility in shadows, night vision, and wall-crawling. Telepathy. Astral projection.
ENFJ – Hallucinatory dust. Copies other mutants’ powers and abilities, sometimes permanently. Underwent extensive mental training, allowing access to and control of each persona and power at will. Advanced healing capabilities. Psychic persuasion.
INFJ – Precognition. Ability to link doorways through a sub-dimensional access. Slow ageing process. Mental possession of others. Psychic persuasion.
ESTP – Trained in acrobatics and swordsmanship. Ability to transform body into “organic steel” granting superhuman strength, stamina and durability. Unstoppable momentum. Resistance to injury.
ISTP – Ability to generate an impenetrable psionic exoskeleton body armor that grants superhuman strength, invulnerability, reflexes, agility, endurance, stamina, dexterity, and durability. Resistance to injury.
ESFP – Eagle-like vision. Blood with regenerative properties. Can transform into a blue-skinned form with metallic, techno-organic wings, sharp metallic claws, and enhanced physical abilities. Can shoot light beams from their hands. Superhuman speed.
ISFP – Weather manipulation. Flight by “riding” wind currents. Superhuman durability. Light generation/manipulation. Light projection. Superhuman speed.
ENTP – Instinctive adaptive powers. Incredible “luck” through subconscious manipulation of probability fields. Superhuman invention skill allows for intuitive knowledge of how to construct and understand anything of a mechanical nature. Computer-like brain.
INTP – Generates and controls magnetic fields for manipulating metal, flight, force fields, electrical bolts, and electromagnetic radiation. Capable of manipulating different types of energy on a vast scale, including mutant energies. Can survive in the vacuum of space and can fly. Computer-like brain.
ENFP – Instinctive adaptive powers. Charges inanimate objects with explosive kinetic energy; enhanced agility and hypnotic charm. Body expels thermochemical energy to create a personal force field, which can be focused as explosive thrust for flight and kinetic blasts.
INFP – Can communicate with animals. Ability to create “daggers” of light, purge addictions from people, and heal. Body expels thermochemical energy to create a personal force field, which can be focused as explosive thrust for flight and kinetic blasts.