beach day!
let's talk about Bridgerton tea, my ask is open

Noah Kahan

Product Placement
hello vonnie
PUT YOUR BEARD IN MY MOUTH
Monterey Bay Aquarium

@theartofmadeline
The Stonewall Inn

Discoholic 🪩
Fai_Ryy
Aqua Utopia|海の底で記憶を紡ぐ

titsay
cherry valley forever
I'd rather be in outer space 🛸
Today's Document
Claire Keane
trying on a metaphor
Show & Tell
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@nikkimatsunos
beach day!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
for all the artists out there, here are my favorite resources i use to learn!
Files
The Complete Famous Artist Course
Art Books and Resources
Art, Anatomy, and Color Books
PDF Files of Art Books
Internet Archive
YouTube
My YouTube Playlist of Tutorials
How to Draw Facial Features
Drawing and Art Advice
Drawing Lessons
Art Fundamentals
Anatomy of the Human Body
2D Animation
Perspective Drawing
Websites
Pinterest Board for Poses
Another Pinterest Board for Poses
Pinterest Boards for References
Reference Angle
AdorkaStock
Figurosity
Line of Action
Human Anatomy
Animal Photo References
Humanae - Angélica Dass
Fine Art - Jimmy Nelson
Character Design References
CDR's Twitter Account
iamagco's Twitter Account
taco1704's Twitter Account
takuya_kakikata's Twitter Account
EtheringtonBro's Twitter Account
Drawabox
Color Wheel
Color Palette Cinema
Free Images and Pictures
Free Stock Photos
FILMGRAB
Screen Musings
William Nguyen Light Reference Tool
SketchFab - 3D Skeleton Model
Animation References - sakugabooru
Animation References - Bodies in Motion
Magical Girl Aika
my first aika drawings!
it's so funny when people say they've been following the development of these characters for years when it's only been 7 months LOL. it does feel like it's been forever
Ciro: “made a lil tutorial on how i do fabric folds by request!”
Source: Twitter

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
got an ask recently about the way my digital art looks like traditional, so I tried to explain the steps on my self portrait, feat. some of my favorite artists and favorite brushes. sorry if it's incoherent, I'm not used to explaining my process besides "I've been professionally studying traditional art for half my life and I'm really bad at technology so I just paint digitally the way I do on paper"
Skip Google for Research
As Google has worked to overtake the internet, its search algorithm has not just gotten worse. It has been designed to prioritize advertisers and popular pages often times excluding pages and content that better matches your search terms
As a writer in need of information for my stories, I find this unacceptable. As a proponent of availability of information so the populace can actually educate itself, it is unforgivable.
Below is a concise list of useful research sites compiled by Edward Clark over on Facebook. I was familiar with some, but not all of these.
⁂
Google is so powerful that it “hides” other search systems from us. We just don’t know the existence of most of them. Meanwhile, there are still a huge number of excellent searchers in the world who specialize in books, science, other smart information. Keep a list of sites you never heard of.
www.refseek.com - Academic Resource Search. More than a billion sources: encyclopedia, monographies, magazines.
www.worldcat.org - a search for the contents of 20 thousand worldwide libraries. Find out where lies the nearest rare book you need.
https://link.springer.com - access to more than 10 million scientific documents: books, articles, research protocols.
www.bioline.org.br is a library of scientific bioscience journals published in developing countries.
http://repec.org - volunteers from 102 countries have collected almost 4 million publications on economics and related science.
www.science.gov is an American state search engine on 2200+ scientific sites. More than 200 million articles are indexed.
www.pdfdrive.com is the largest website for free download of books in PDF format. Claiming over 225 million names.
www.base-search.net is one of the most powerful researches on academic studies texts. More than 100 million scientific documents, 70% of them are free
boot up, Bitch
That reply is unexpectedly inspirational.
BOOM! POW!
We sharing anaesthetic stories?? I had to have dental surgery when i was in middle school.
According to my mom and sister the very first thing i did upon waking up was BOLT upright and proceed to try and shove my ENTIRE fist in my mouth as fast as possible.
I had to be physically stopped, and i proceeded to sob my eyes out for the next 20 minutes. Somehow, i didnt damage anything 🤣
sorry that imagery is so vivid i just..
?????LOL

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s up for free!
List of Extremely Important Art Resources
I've covered these on my TikTok, I'm also posting them here to make everything easier to access.
NOTE: Last updated Oct. 1st, 2022!
Free:
My Brushes
Will Weston -Design/Composition/Visdev Notes (free) He has really good classes/workshops too.
Phils Design Corner - Pretty much anything you need for Visdev/ Concept Art/BG design
Krenz Kushart (@KrenzCushart on twitter) - Dynamic figures in perspective & other things
The Sartorialist -Modern - clothing/ people reference rec
Wootha Public Domain Release - Wootha is amazing with storytelling & I HIGHLY recommend his tutorials. They're all free.
The Art of Over The Garden Wall (PDF) - One of the best art of books I've ever gotten a hold of The Art of Over The Garden Wall - Archive.org link The Art of the Mitchells vs. the Machines - wayback machine link of free digital version Netflix gave out. Very good book and a good look into 2d to 3d design for animation.
Paid:
http://Bodiesinmotion.photo
Books:
Gesture Drawing for Animation (FREE)- Very good for learning how to people sketch
Setting the Scene: The Art & Evolution of Animation Layout (FREE)
[LEZHIN] Secret Character Drawing
Vision: Color and Composition for Film
Bridgeman Constructive Anatomy (FREE) - a classic
Designing Creatures and Characters by Marc Taro-Holmes
Real Action Poses Vol 1 & 2
Morpho: Anatomy for Artists -- this a good overall anatomy book
Morpho: Simplified Forms: Anatomy for Artists (My fav one super good for beginners)
Morpho: Hands and Feet: Anatomy for Artists
Morpho: Fat and Skin Folds: Anatomy for Artists
Morpho: Skeleton and Bone Reference Points: Anatomy for Artists
Morpho: Muscled Bodies: Anatomy for Artists
Bill Cunningham: On the Street: Five Decades of Iconic Photography - Historial clothing/ people ref rec. I really love this book! Also, check out his documentary-- it's super inspiring
Space Drawing: Perspective by Dong Ho Kim-super goated & good w/ Draw a Box
Color and Light: A Guide for the Realist Painter (James Gurney Art) --goated 100%.
Eclipse: The Well And The Black Sea. Justin Sweet and Vance Kovacs are amazing, man
Drawing Ideas: A Hand-Drawn Approach for Better Design - Concept art/Ideating/Problem solving
And also, I forgot to put before but color theory is...oof, I’ve watched countless videos and it hasn’t knocked inside me yet when it comes to coloring or figuring out values when it comes to drawing, what are ways or exercises to get better?
I was asking the same question as you, so I went on a lil hunt and created an article to center my favorite resources:
Artist how to guide for mastering color theory! A resource covering my favorite color theory resources, how to apply it, and tools
I hope this helps!
An exercise to practice applying these concepts:
sketch something simple, or even base it off a piece that you have been working on but feel stuck with the colors
Now start working with simplified thumbnails, keep it blocky and keep it fast
experiment with different schemes and types of color combos. ie, try complementary, triad, split complement, analagous
rinse and repeat, bonus points for adding different color schemes.
best of luck,
<3 Al
feel free to show me ur results and ask any follow up questions. (note: I respond quickest to Dms bc my asks are really backed up sadly)
Hi!
I'm pretty new to art and trying to learn color to... weird results. I really love the way you use color in your art, it's like, the prettiest thing ever!! Could you make a tutorial or explain how you do it?
hello!
aw thank youu <3
I can't make a full tutorial right now but the gist of color palettes is finding colors that work together, most colors can work together if you find the right hue, I usually just wing these but it's basically about keeping an eye on the color saturation/brightness and make sure it's in range of the other colors
in a color palette usually you'll want to stick to 4-6 colors (loosely speaking) when it comes to entirely different colors, if you have many similar hues sometimes it can be better to just make it one (for example if you have several small details in a picture that don't necessarily need to be of different colors, u can just use colors already present in the palette for them)
and then there's colors u can use for shading! once you have your base color you use the slider on the color wheel to pick an adjacent shade and then pick a lighter or darker color within range and there u have it
there's just so many possible combinations also like desaturated colors + bright colors, the whole neon colors scale.. color theory stuff like complementary colors, anyway I hope this helps a little!
Tips for taking & pricing commissions
I very frequently give the same advice in the discords that I'm in so I thought I'd just go ahead and write a post collecting it all!
Pricing commissions
It's very difficult to look at your art and try and determine some arbitrary value and end up with a price that is not only fair but also something you can live off of. You could try asking others to arbitrarily value your art, but they're going to struggle just as much.
So let me detail a much more practical method for determining your prices. First, answer these questions:
Will this be your primary source of income?
Are you a bill payer?
Option 1 - You don't pay bills:
Look up the living wage in your area, multiply it by 2, and that will be your hourly rate.
If your area doesn't have an established living wage, look up the average living costs of your area and go to option 3.
Why do I say to double it? Because the living wage is calculated based on an 8 hour work day, and studies show that a 4 hour work day is more efficient and practical and that there is nothing to be gained from working beyond that. So, twice the rate, half the hours.
I say living wage over minimum wage because, really, the living wage should be the minimum. You should be earning enough money to live off of.
Taking commissions means you're setting your own rates and hours. While you specifically may not currently be paying bills, you will be one day & the prices you set have an influence on what prices will be considered normal for everyone. Take that opportunity to improve the industry for us all by setting an example on fair pricing!
Option 2 - You do pay bills, but this is not your primary source of income:
Then any commissioned work you do is you working overtime. Take the living wage x2 or your current wage (whichever is higher), and then multiply that by 1.5x to give yourself an overtime wage, and this will be your hourly rate.
If you're taking commissions because your job is not enough to cover your bills, take the amount you're short on each month plus some extra to cover one off things you might need to buy and save up for, then decide how many hours you can spare to work on commissions each month, and divide that total by those hours.
E.g. lets say you could do with an extra £100 each month and can spare an hour a week for commission work, that'd give you an hourly rate of £25. Compare that to the overtime wage we calculated before, and take whichever is higher.
Option 3 - You do pay bills, and this will be your primary source of income:
Calculate your living costs for a month, plus some extra for anything you might need to buy and save up, and divide that by 80 to get your hourly rate. Compare it to the living wage x2, and take whichever is higher.
Do some tests and time yourself while you work
Use the work timer tool that can be found here:
Here is a very simple little app I wrote in AutoHotkey for Windows to help productivity. The artists I've attempted to give this to were hor
and calculate how long it takes you on average to finish pieces.
Then, add at least 2 hours onto that time to account for correspondence, research, and getting familiar with unfamiliar designs (add more if you think this will take you more time, you know yourself. This is all work, and therefore should be included in the price)
Once you have your times, multiply them by your hourly rate, and you have your base prices.
For example, the living wage for me is £9.90. For the sake of simplicity, I will round that up (don't ever round down) then double it, giving me an hourly rate of £20. If it takes me 2-3 hours with correspondence to finish a character bust, I should then charge £40 - £60 for it.
On discounted rates for multiple characters:
Don't do this.
For one, it makes it confusing for the client in terms of figuring out at a glance how much something will cost them. And for two, you are doing more work for less. It's not worth it!
Avoid making your clients having to do percentage calculations when figuring out how much it's going to cost them, in general.
While it might seem like it would make multi-character commissions more appealing, making it easier to calculate prices is what will actually make that more appealing!
Charge extra for complicated designs & requests
Make a note in your terms & info that these are a base estimate price, and that more complicated designs and pieces may cost more. Also note that multiple revisions may incur additional charges.
Sometimes you might get a client who asks you to redraw things repeatedly, even after giving the go ahead with the sketch... If this happens, charge them for it. You deserve to be paid for the extra hours they are making you work.
Taking Commissions
I recommend taking your commissions through a google form or similar:
It allows you to ask all the questions you need answers to in order to determine if this is a commission you're willing and able to take on, without having to go through some awkward small talk as you try and get this information out of your potential client.
It also makes the process easier for your client, as they can simply fill out your form to tell you about the commission you want without having to cold message you about it and try and figure out what details are important to tell you and what aren't.
Additionally, when using google forms, you can get the advanced form notifications forms addon to automatically email your potential clients after they've filled out the form. (Just be aware that if, like me, you're using firefox the settings do not currently work on FF, you'll need to manage those through another browser but it should only be a one time setup anyway).
I have the advanced form notifications set up to send a confirmation email to my clients that I will then reply to when I reach them on my list, and also an email sent to myself to let me know that I've recieved a new submission.
I use gmail, so I also have it set up to automatically label the confirmation email with an "incomplete" label so I can view all pending commissions in one place.
Optional, but I also have my form linked to a spreadsheet. You can mirror the contents of the response sheet onto another sheet using an array formula, allowing you to style it and by using conditional formatting and checkboxes, you can do stuff like this:
---
The way I have my google form set up is the first section reiterates my terms and conditions and requires that the potential client accepts these terms before proceeding onto the next page.
Speaking of, a very important part of taking commissions is your terms. Here are some base terms I would recommend:
I reserve the right to refuse any commission for any reason without question. [This protects you from any kind of client or commission that makes you uncomfortable.]
Clients are not permitted, under any circumstances, to use any part of their commissioned artwork for non fungible tokens. Use of the artwork for any advertising or profits associated with non fungible tokens or cryptocurrency is strictly prohibted. [Self explanatory, but sadly important to include now]
I reserve the right to display the commissioned piece on my website(s), online galleries, and in my portfolios. (If the character is an original character, you will be credited accordingly) [This just lets you post your work on your social media and the like.]
You may use the commissioned work for personal use only (this includes avatars, signatures, wallpapers, etc.), but credit must be given.
I reserve the rights of to the artwork, so you may not use the commissioned work for any projects (commercial or nonprofit) without express permission, nor redistribute the artwork as your own. [This protects you from people commissioning you and then profiting off of your work. Commercial commissions should be handled differently with a proper contract & you should charge 3x your base price for it at minimum.]
Accepting payments
I recommend using PayPal invoices to manage your payments. You can set up an invoice template and then and create an itemised list of all your charges, require a minimum of 50% payment upfront, and allow for tips.
You'll then have a record of your commission payments for tax purposes, and you'll be protected from fraudulent clients and chargebacks. Just make sure you disable shipping if you're not sending them a physical piece!
On your commission info or in your terms, make it clear that you require 50% of the payment upfront before you will begin working on the commission.
This protects you from scams where a "client" will make you complete a commission and then never pay for it, but also gives your clients the security that you won't take all the money and run, either.
Here is an example of what to write irt your payment and process from my own info:
Note the explanation of the payment processor I will be using, expectations on what may influence the price, when to expect to hear from me, and that multiple revisions may incur additional fees.
As a note, should you require to charge additional fees after you've already begun and been paid, you should create a new invoice with the additional fees for the revisions and not continue until the fee has been paid.
--
And that's all my advice, I think! Best of luck to anyone taking commissions, I hope this is helpful.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Anatomy Tips by zephy.fr
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I am so serious when I say if you want to learn about light, you NEED to at least look at modeseven’s tutorials. even if you’re not pursuing a painterly style, this is all essential theory that can be easily adapted to different coloring styles. notice how none of these ever say ‘light with these colors and shade with these colors’? notice how this is teaching how light works on a mechanical level, and reminding the audience to adjust the actual colors they choose by context? THAT is good advice.
(if you’re thinking ‘wow I want to study more of this persons art!’ I encourage you to do so, but proceed with the knowledge that modeseven draws pretty much exclusively weird as hell kink art. sometimes wisdom comes from horny places)