Vampire: the Masquerade-Bloodlines:Playable Clans
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Vampire: the Masquerade-Bloodlines:Playable Clans

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Ladies of Vampire: The Masquerade - Bloodlines
[Official Mechanicus policy regarding Necrons]
Bonus panel:
the term RPG has been co-opted to mean “any game with upgrades or an equipment system”
i wanna propose a new term for the niche genre of games like New Vegas, VTMB, Deus Ex, and Mass Effect: GIWYARP (Game In Which You Actually Role-Play)

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Interesting facts about stars
Stars are giant, luminous spheres of plasma. There are billions of them — including our own sun — in the Milky Way Galaxy. And there are billions of galaxies in the universe. So far, we have learned that hundreds also have planets orbiting them.
1. Stars are made of the same stuff
All stars begin from clouds of cold molecular hydrogen that gravitationally collapse. As they cloud collapses, it fragments into many pieces that will go on to form individual stars. The material collects into a ball that continues to collapse under its own gravity until it can ignite nuclear fusion at its core. This initial gas was formed during the Big Bang, and is always about 74% hydrogen and 25% helium. Over time, stars convert some of their hydrogen into helium. That’s why our Sun’s ratio is more like 70% hydrogen and 29% helium. But all stars start out with ¾ hydrogen and ¼ helium, with other trace elements.
2. Most stars are red dwarfs
If you could collect all the stars together and put them in piles, the biggest pile, by far, would be the red dwarfs. These are stars with less than 50% the mass of the Sun. Red dwarfs can even be as small as 7.5% the mass of the Sun. Below that point, the star doesn’t have the gravitational pressure to raise the temperature inside its core to begin nuclear fusion. Those are called brown dwarfs, or failed stars. Red dwarfs burn with less than 1/10,000th the energy of the Sun, and can sip away at their fuel for 10 trillion years before running out of hydrogen.
3. Mass = temperature = color
The color of stars can range from red to white to blue. Red is the coolest color; that’s a star with less than 3,500 Kelvin. Stars like our Sun are yellowish white and average around 6,000 Kelvin. The hottest stars are blue, which corresponds to surface temperatures above 12,000 Kelvin. So the temperature and color of a star are connected. Mass defines the temperature of a star. The more mass you have, the larger the star’s core is going to be, and the more nuclear fusion can be done at its core. This means that more energy reaches the surface of the star and increases its temperature. There’s a tricky exception to this: red giants. A typical red giant star can have the mass of our Sun, and would have been a white star all of its life. But as it nears the end of its life it increases in luminosity by a factor of 1000, and so it seems abnormally bright. But a blue giant star is just big, massive and hot.
4. Most stars come in multiples
It might look like all the stars are out there, all by themselves, but many come in pairs. These are binary stars, where two stars orbit a common center of gravity. And there are other systems out there with 3, 4 and even more stars. Just think of the beautiful sunrises you’d experience waking up on a world with 4 stars around it.
5. The biggest stars would engulf Saturn
Speaking of red giants, or in this case, red supergiants, there are some monster stars out there that really make our Sun look small. A familiar red supergiant is the star Betelgeuse in the constellation Orion. It has about 20 times the mass of the Sun, but it’s 1,000 times larger. But that’s nothing. The largest known star is the monster UY Scuti. It is a current and leading candidate for being the largest known star by radius and is also one of the most luminous of its kind. It has an estimated radius of 1,708 solar radii (1.188×109 kilometres; 7.94 astronomical units); thus a volume nearly 5 billion times that of the Sun.
6. There are many, many stars
Quick, how many stars are there in the Milky Way. You might be surprised to know that there are 200-400 billion stars in our galaxy. Each one is a separate island in space, perhaps with planets, and some may even have life.
7. The Sun is the closest star
Okay, this one you should know, but it’s pretty amazing to think that our own Sun, located a mere 150 million km away is average example of all the stars in the Universe. Our own Sun is classified as a G2 yellow dwarf star in the main sequence phase of its life. The Sun has been happily converting hydrogen into helium at its core for 4.5 billion years, and will likely continue doing so for another 7+ billion years. When the Sun runs out of fuel, it will become a red giant, bloating up many times its current size. As it expands, the Sun will consume Mercury, Venus and probably even Earth.
8. The biggest stars die early
Small stars like red dwarfs can live for trillions of years. But hypergiant stars, die early, because they burn their fuel quickly and become supernovae. On average, they live only a few tens of millions of years or less.
9. Failed stars
Brown dwarfs are substellar objects that occupy the mass range between the heaviest gas giant planets and the lightest stars, of approximately 13 to 75–80 Jupiter masses (MJ). Below this range are the sub-brown dwarfs, and above it are the lightest red dwarfs (M9 V). Unlike the stars in the main-sequence, brown dwarfs are not massive enough to sustain nuclear fusion of ordinary hydrogen (1H) to helium in their cores.
10. Sirius: The Brightest Star in the Night Sky
Sirius is a star system and the brightest star in the Earth’s night sky. With a visual apparent magnitude of −1.46, it is almost twice as bright as Canopus, the next brightest star. The system has the Bayer designation Alpha Canis Majoris (α CMa). What the naked eye perceives as a single star is a binary star system, consisting of a white main-sequence star of spectral type A0 or A1, termed Sirius A, and a faint white dwarf companion of spectral type DA2, called Sirius B.
To know more click the links: white dwarf, supernova, +stars, pulsars
sources: wikipedia and universetoday.com
image credits: NASA/JPL, Morgan Keenan, ESO, Philip Park / CC BY-SA 3.0
old characters + new
“are you a real ghost?”
this fandom must really be dead if no one has done this yet.
FLAMING UNDEAD GIANT REVEALED BACK IN 2014 FINALLY FOUND 3 YEARS LATER!
Watch from 8:17 if you want to skip the background story, and get straight to the meat of the find.
A brief history:
Miyazaki himself presented the first footage of the Chalice Dungeons at the first ever PlayStation Experience Convention in December 2014. Showcased in the footage was most prominently an Undead Giant with two blades for arms, one of which is on fire, enabling him to set the area around him as well as his victims aflame.
Bloodborne then released in March 2015, but the Flaming Undead Giant was nowhere to be found in the dungeons. Along with other things such as Boss Rush and the Revered Great One’s Coldblood, this version of the Undead Giant was generally declared as “Unused Content”, that is, not having made the final cut of the game.
Three years later, on 19th November 2017, a group of Tomb Prospectors, led by KolbrotKommander (the creator of the dungeon) made the impossible discovery by officially sighting the first ever Flaming Undead Giant in a Depth 4 Cursed and Defiled Root Chalice. And so it goes full circle.
This will have a significant impact on the communities perception on what could still possibly be hidden in the depths of the Tombs beneath Yharnam, so light your torch, and keep hunting!
(by MorosNyx)
Glyph is pa6ssc6u if anyone wants to check it out!

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Ah yes, the Tolkien fandom, oldest and wisest.
man it’s amazing how microsoft managed to completely fuck themselves out of the best position they could possibly have been in in the gaming industry
like, back in 2008, “Xbox” was synonymous with “video games.” you didn’t say “wanna come over and play video games,” you said “wanna come over and play xbox”
then the xbone incident happened and that just fuckin’ flew out the window. like, almost overnight all of their brand recognition and loyalty just dropped. it’s wild.
tbh that’s more a reflection on the consumers than anything
video games is a business where most of the base will ditch you the moment one thing doesn’t happen one minute after it’s said it was supposed to be done
companies may fuck up, but there’s really no loyalty or general logic anymore. it’s just “what’s the most perfect thing I can get at this moment in time” and “if it isn’t 110% perfect, fuck it all”
I feel like you’re underestimating the power of console brand loyalty, as well as how severely Microsoft fucked up with the announcement and launch of the Xbox One. (If anything is a powerful testament to the power of brand loyalty, for instance, it’s the never ending Nintendo apologia even during the low days of the WiiU.)
Deep brand loyalty has been ingrained into videogame culture since the days of the SNES and the Genesis. An entire generation of marketing was built on taking potshots across the road at the other company, trying to make them look bad while making yourself look cool. Things got a bit muddied when the aborted Nintendo+Sony deal resulted in Sony entering the console market on their own in earnest, but the folding of Sega and Nintendo’s refusal to stop doing their own thing (the graphical prowess of the Gamecube was kneecapped by their insistence on using weird proprietary discs based on mini-DVDs) meant that we eventually wound up once again with a heated two-horse race between Sony’s PlayStation 2 and Microsoft’s new Xbox. PS2 had the library advantage, but Xbox had superior hardware and much better online support, not to mention Halo.
The tension between the two only grew stronger in the following generation, where Sony fell into the same trap that Nintendo did (weird proprietary hardware in the form of the Cell Processor that wound up scaring developers away) and lost ground to the Xbox 360, with Nintendo not even pretending to compete on account of going for the grandma audience with the Wii. This left the core console market as a two-sided affair, which is the perfect recipe for an “us versus them” brand war. The Blu-Ray/HD-DVD format war also factored into a strengthening of the battle lines, as did the general perceived demographics of the consoles. The PS3 was the Japanese anime game device, whereas the Xbox 360 was the American multiplayer shooter platform. You either picked one or the other, and brand loyalty shitposting hit an all-time high, with arguments about consoles exploding or having no games on them.
As much as I love the PS3, there’s no denying that the Xbox 360 was the clear winner in the North American market. The only reasons the PS3 didn’t crash and burn with its disastrous price and lack of library were because it got Metal Gear Solid 4 and because the early Xbox 360s had a catastrophic overheat failure rate, which made the expensive PS3 a slightly more appealing option once word of the overheats got out. By the time Microsoft ironed out the hardware problems, the PS3 had finally gotten more games on it, but it still wasn’t enough to defeat the 360 in terms of sheer popularity. 360 was easier to develop for and had the killer app of Halo 3, and the rest is history.
The Kinect is partially to blame for Xbox’s downfall, but not just for existing. The Kinect circa Xbox 360 wasn’t a massive success, but neither was the PS3′s Move controller+EyeToy setup. It was a case of both companies experimenting with motion controls after the Wii struck gold, but doing it too little and too late. Where the problems hit was when Kinect was included as a mandatory part of the Xbox One. In theory this was a good idea for developers since they could count on the Kinect being part of every unit and thus develop for it more confidently, but this backfired due to the Kinect itself being unpopular with the Xbox’s core demographic and inflating the price of the Xbox One, making it $100 more expensive than it would be without. On its own, this would have been an awkward handicap, but not insurmountable. The biggest shot in the foot for Microsoft was that they paired it with absolutely anti-consumer policies.
When the Xbox One was announced, the plan was that it had to be always-online to work, and wouldn’t support used games. Always online is a tall order for some customers (especially those with data caps), and always online with a mandatory camera+microphone device is extra skeezy. The used-games lockout was also very anti-consumer, since it would also potentially prevent you from sharing games with your friends. The real kicker though was when consumers asked about an offline option for the Xbox One, they were told that Microsoft already had a product for people who couldn’t have a constant internet connection: The Xbox 360. They essentially told all their customers to fuck off and stick with the old hardware if they didn’t want to be constantly online. The fact that marketing focused more on TV apps, sports, and media box stuff instead of gaming only further seemed to tell the core gaming audience to piss off.
The sum of all this is that Microsoft was announcing a console that was more expensive than it needed to be to accommodate a peripheral that the core audience didn’t want, all the while seeming to actively antagonize the core gaming audience who would buy it in the first place. That’s enough to give people pause about where their loyalties lie.
The final nail in the coffin was Sony’s response to Microsoft’s tone-deaf announcement. Having been humbled down from their high-horse during the PS3 days and eager to regain ground, the PS4′s announcement was pretty much a direct “take that” at Microsoft. Their console was announced at a price $100 below the Xbox One with no mandatory motion bullshit, and their presentation on how to share games on the PS4 was a simple 3 second demonstration of physically passing the disc from one person to another. There was no used games lockout, no always online bullshit, and no wasting time on sports and TV to the detriment of games. Hardware wasn’t a limitation either, since both the PS4 and Xbox One were based on x86 PC architecture and had more or less comparable specs. Microsoft couldn’t even rely on Halo to move consoles because the IP got handed over to 343 Industries, who proceeded to shit on the lore and alienate Halo fans. It could also be argued that the popularity of multiplayer shooters had given way to what we now know as the Soulsborne genre, and PS4 had Bloodborne as its killer app for added incentive.
As one might expect, the combined effect of Microsoft pushing their audience away and Sony eagerly pulling them in resulted in many people flipping to PS4, leaving Xbox One in the dust. While Microsoft eventually realized the error of their ways and tried to reverse course by axing the Kinect and disabling always-online via a patch (ironic considering you need internet to download a patch in the first place), the damage had already been done and they lost loads of market share.
To add insult to injury, Microsoft since then seems to have been intent on digging their grave even further. While Halo has lost the draw it used to have, Microsoft still had some tantalizing exclusives up its sleeve, such as the Remake and Remaster of the cult hit Phantom Dust, Crackdown 3, Cuphead, and the Platinum-developed Scalebound. Microsoft evidently decided this gave them too much of a chance to recover, so they cancelled the Phantom Dust Remake after sabotaging it with changing goalposts (reports say they cancelled it BEFORE announcing it publicly, which is extra baffling), released the Remaster for free on Windows 10 (probably to get people to upgrade to Windows 10, which was facing its own consumer crisis), released Cuphead on Steam instead of as an Xbox exclusive after a long status of being MIA and presumed cancelled, left Crackdown 3 also MIA, and most terrible of all cancelled Scalebound and ended their partnership with Platinum only to later announce it was un-cancelled and being developed internally by what we can only assume is a much less capable mercenary crew of devs frankensteining together the existing assets into some kind of shambling mess.
The Xbox One’s downfall isn’t just consumers being fickle, impatient, or impossible to please. This is quite possibly an example of full on corporate suicide, where a company completely out of touch with what their core demographic wants proceeds to push that demographic away, and burn any possible bridges back for good measure.
This is an amazing in-depth look at the dive that Microsoft has taken over the past few years, but what baffles me the most (in the best way, I assure you), is the fact that this was pulling the receipts on everything Microsoft fucked up on, to prove the last guy wrong, in a very well-structured and down-to-earth manner that engaged me. Moontouched-moogle just shot out an essay on a whim whereas I can’t do that with a week’s worth of planning.
Gehrman The First Hunter Lyrics - translation attempt from Latin
Venator Ah mi summus venata Anima tor feci so vre re mal Venare insidiosus Mira tenebrarum Hic sic scitis miseriae aeterna [OR: miserere aeterna]
Hunter
Ah, supreme I hunted
I did it to cleanse the soul from evil
(An) insidious hunt
Wonderful darkness
This way I knew eternal misery [OR: (how to bestow) eternal mercy]
「 世界 」 !!
Eye for an eye Stand for an stand

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