A dungeon (well a castle and its town) for Cairn! Made for the Appendix N Jam, where everyone who joined was assigned a random fictional pulp fantasy book title. I tried to tie into the old Weird Tales magazines both in layout and content, specifically the Jirel of Joiry and Conan stories.
There are a bunch of other really good looking submissions (I'm already planning to run a few) so its definitely worth checking out if you have the time.
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We have ten days left for The Maple Jam! The Jam ends on July 1st, at 11:59pm NST. We'd love to see what you create!
Our most recent submission is Witness the Fallen, by Neothian.
Witness The Fallen is a poetry-based game about memory and death. Inspired by works of the WWI Canadian poet John McCrae, players use a piece of written poetry to create a eulogy commemorating a friend's death. The friend is fictional, but the grief is real, if you want it to be.
Another game release! Though this one maybe barely fits the paradigm of TTRPG and is more of a literary game, and so is new territory.
This is a game about memory and death based around picking apart an existing poem while you create a fictional historical person that will inevitably die. You then frankenstein together a new poem in the memory of the dead from the pieces of the original poem.
I've chosen to set it in WWI, since it is inspired by the work of John McCrae, a Canadian poet most well known for "In Flanders Fields". It could be transported to any setting or time with ease though. For 1-4 players, and generally pretty short.
Overall I'm quite happy with this, so if it sparks some interest give it a look!
HEY YOU
DO YOU HATE CAPITALISM?
DO YOU HATE HOW THEY PUT CHEMICALS IN THE SODA THAT TURN THE FRIGGIN FROGS GAY?
WELL WHAT IF THE CHEMICALS MADE YOU AN X-MAN INSTEAD?
Mutant Mixology is an anti-capitalist TTRPG where you play as a mutant that has gained powers by drinking soda poisoned with like - radiation or something. Also mutants are called mutts, which I wanna give credit to. It’s great for theming. Mutant has become such a relative neutral term thanks to its exposure, but mutt carries pretty heavy negative connotations, which works for playing the underdogs hated by society.
Originality: ⭐⭐⭐⭐⭐
This gets five stars because it’s all the best of a bunch of ideas. The soda is what makes you mutate, which is a point. It’s about saving a beach, which is a point. It’s anti-capitalism, which is a slight twist on the mutants as social commentary genre. I haven’t seen one that’s super explicitly (and specifically) anti-capitalism, usually it’s hitting at social issues rather than economic/systemic ones, but maybe I just need to read more. Either way, it gets five stars, those points will make up for its later lack of variability.
Mechanics: ⭐⭐⭐
The mechanics work just fine, you roll a certain number of die to interact with the “values” present in the scene. Primary values are your main objective, like a volleyball investor game, and secondary ones give you bonuses for the rest of the scene if you lower them to 0, like changing the DJ to “unapproved tunes.” You have 6 stamina, corpos try to lower your stamina and keep the value scores up, etcetera. You get to go through “tempo,” which is like initiative if it was awesome. You pick the next person to go, if you pick an ally they get a bonus, no repeats (so you have to get through everyone once, can’t just switch back and forth between 2-3 allies, enemies MUST go before someone goes twice in a scene). They are pretty nifty, but they lack a lot of flair. There are sodas that give you specific mutations, and those mutations, mechanically, do nothing, at all, which is super disappointing, they don’t even interact with stats. You could homebrew that, but as a reminder, this is reviewing rules as written.
Replayability: ⭐⭐⭐
I could see this being a little campaign deal. I think it struggles to provide a system that has enough meat on its bones to provide a compelling campaign, and that it works best as a relatively brief series of games rather than one that lasts ages. I also don’t think the mechanics provide enough variance or strategic value to really encourage creative problem solving, and they don’t have mechanical depth to encourage strategizing, so it seems like the scenes would be bland after a while. There are also no official rules around stuff like downtime, which sucks, I always like hearing more about what characters “should” be doing in their offtime, or between missions, or even how they find out about their missions in the first place. For something with a pretty specific setting, it can be weirdly nondescript.
Variability: ⭐
I mean. It’s hyper specific. Again, not a bad thing, just notable.
Character Creation: ⭐
Now, this is a really low score, and one might wonder why. The reason stems, in large part, from the fact that your characters consist primarily of 3 stats (fine) and 6 energy. Every character has six energy. I love systems that enable you to express traits about a character in their stats, and this one lacks that, just being 3 stats since the 6 is generic (and also doesn’t change, there’s not like levels or anything, so I’m not even sure how you would increase difficulty, that’s more marks off replayability). The soda is a neat concept, but without proper execution, it’s not really sticking the landing.
Overall: ⭐⭐
This is another 2.5 stars if I was a coward, but I deal in whole stars here, and if push comes to shove I will round down. I really like the ideas at play in this system, but they’re expressed in ways that feel less thoughtful than I would hope. Less intentional than I would hope. Tempo is cool, but is it something that works specifically in Mutant Mixology? The soda’s neat, but do mutations even matter if they don’t come up in scenes (mechanically)?
Mutant Mixology is free, and prides itself on being pick-up and play. To that end, it succeeds immensely. Despite the rating, know that I really like this one, and would recommend you pick it up at some point. With a little homebrew I think it could even jump all the way to a 4 star system, so… check it out.
Play as beach dwelling mutants rebelling against corporate gentrification.
itch designers, look up your work here. sadly this is the only one of mine that's this entertainingly weird, but i bet there's a whole wealth of weird ai bullshit in here
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Tried something new for the Myths and Legends Jam. A vague prophecy that could serve as the set-up for a generic sort of fantasy adventure. Did one by hand and another digitally since the hand-written is a bit harder to read (there's also a plain text). Hopefully it serves as some inspiration for others. It can be found here!
An urban legend for The Lost Bay RPG made for the All Flesh is Surplus game jam.
The Lost Bay is a fantastic suburban horror game that is rules light and weird cool lore. Adventures are themed around urban legends that the players found themselves trapped within.
In this adventure, players find themselves trapped on a ferry as a pirate captain seeks his revenge.
Howdy there partner, welcome to your shift on the frontier moon of Io. You’re just in time for the annual synth- cattle drive to the processing plant on the antijovian hemisphere of the moon. Watch out for the unstable environment and pirates that are sure to be abound!
Played entirely with a standard deck of cards this game is great to just pick up and play with no prep.
Wanna stop those corporate stooges from stealing your beach to build a luxury resort?
You just gotta last the summer until they fire the most recent sucker who’s been bamboozled into doing their dirty work for them.
Well then load up on some mutagenic pop and wreak some HAVOC!
This self contained Zine game contains everything you need to make a bunch of beach dwelling mutants to resist the corporate gentrification of your beach. With straightforward rules and rollable tables the game takes no time to set-up and play.
Check it out and other entries to The Hot Mutant Summer Jam
Holkian Straight is a mini hex-crawl for use with the Shadowdark RPG! It's been intentionally left a bit vague so that it is easy to reference and expand on to suit your own styles as a game master. A fun little setting with plenty to explore.
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The crew of Ikaros Station was tasked with developing small scale nuclear fission technology to power spacecrafts. When a nearby star collapsed the station was trapped in the event horizon, on the edge of being spaghettified out of existence. The fate of the crew remains unknown.
You have been hired by the corporation funding their research to travel to the station and recover their research notes and any prototypes that exist. However, your very presence will destabilize the station, requiring a speedy mission to prevent crossing the event horizon.
Ikaros Station is a system agnostic one page adventure requiring no prep to run. Through the use of random tables every time this adventure will always throw in some twists and turns and the tight time frame will be sure to force players into situations they'd rather avoid.
It's PWYW so check it out here!
This adventure was created for the One Page Derelict Jam 2024.
Space station and fission battery art done by Obliesk!
Celebrate Saturnalia with this holiday sized card game of godly braggadocio! Take turns relating to tales of your godly exploits, making them as humorous or fantastical as you would like. A delightful way to spice up your holidays with friends.
You can find it here!
Art was done by Obliesk
This game is a rules-lite hack of The Extraordinary Adventures of Baron Munchausen, which you should definitely check out!
Tried something different with this release. This is an in-game artefact for The Lost Bay, a really cool alternate 90s ttrpg. It is a collection of archaeological notes pertaining to fieldwork on the Pherae Estate, outlining the strange occurrences that took place. Hopefully it serves as some inspiration for some session planning.
It was made specifically for the Urban Legend a Lost Bay Jam, and you should definitely check out all the other cool submissions.
Most Played: A tie between Blades Against Darkness and my own house OSR system (mostly unnamed and unpublished) - both of which are for long campaigns I've been running. Second place is going to be a tie between Edge of the Empire and Pathfinder 2e.
Favorite Game Read: Going solely on how fun it was to read, I'm gonna put Throne of Avarice in this spot. Another banger from one of my favorite writers, and I can't wait to bring parts of it to the table someday.
Game Stared at Most Longingly: Wauugghh, I think this one has to be Wildsea. I just haven't had the time to join a new game or bring it to my own tables yet... Also going to include the large stack of Mothership zines I have piling up that I have yet to run...
Favorite Game Written: I didn't release much this year ahhh!! Busy with other projects whoops. So by default the winner is the expansion I made for my own game Fractal Romance called Velvet Fragments. But! I have written a ton for both in-progress stuff that is some of my best (Dark Confluence and Stampede Wasteland have some killer words and design in them so far), plus some REDACTED stuff that is going to be so cool once I can talk about it!
Game you played the most this year: Probably Blades in the Dark. My regular gaming group wrapped up a campaign, played Apocalypse World for a bit, and then went back to Blades with a different GM.
Favorite game you read this year: probably Navathem's End, a big fantasy pbta game with a very cool post-colonial setting.
Game you stared longingly at instead of playing or reading it: The big games I never got to the table this year were: my campaign of All Men Must Die (a Game of Thrones hack of Undying) which fell apart due to last minute dropouts, and Armour Astir: Advent which is just a cool fantasy mech game with lots of ideas.
game you're most looking forward to playing next year: I'll be running the second campaign playtest of my post-apocalyptic scavenging game, Depths Unfathomable next year. Super excited for that. I would still like to All Men Must Die, Armour Astir, As The Sun Forever Sets, (more) Girl by Moonlight and Pasion de la Pasiones, etc.
favorite game/game supplement you wrote this year: This Ship Is No Mother is the best game I've made and I've played it about a dozen times over the year. Each of those sessions without exception was a banger one-shot. I've made a game that brings out the best in me as a GM and I'm so happy about that.
Most played game: Heart The City Beneath, I ran a mini campaign for a third of the year and the mix of horror and intrigue with dungeon delving vibed well with the way I like to run my games.
Favourite game read: The Lost Bay, a really short easy read that just has fun vibes to it and some gorgeous two-tone art.
Game stared at most longingly: Never Going Home is still on my list of a game I want to play but have yet to find the time!
Game I'm looking forward to playing: Eat the Reich, I'm waiting for the physical book to come in but wow is it ever gorgeous and looks like it will deliver on the fast paced action.
Favourite game written: Top Secret, my entry to the One-Page RPG Jam, I'd been wanting to make a card based game for a while and am really happy with how this ended up turning out.
Ever wanted to just argue with your friends over something irrelevant? Spoils of War is a micro-rpg entirely on a business card that encourages you to do just that. Inspired by Book 1 of the Iliad, argue over how much share of the loot you should have. All you need to play are some coins and 2 D8s, D10s, and D12s.
Check it out here!
This was submitted as part of the First annual Micro-RPG Business Card Edition! Currently hosted on itch, check it out and other entries here.
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As members of The Court you have been recruited to carry out covert operations throughout the globe in the interest of the government. Your spymaster will assign your team a mission, completion is mandatory if you do not wish to be retired. Beware those amongst you who would put their own selfish interests over the greater good.
This one-page TTRPG is intended to be played over a single session and only requires a standard deck of 52 playing cards. Get together with a group of friends and complete your mission while looking out for the inevitable betrayal.
Get the game here!
Be sure to keep your cards close to your chest.
All the art icons for this game were taken from https://game-icons.net/
Specific artists credited below:
Card Icons made by Aussiesim
Suit Icons made by Skoll
Spy Icon made by Delapouite
This game was made for the One-Page RPG Jam 2023 and you can find the other submissions here: https://itch.io/jam/one-page-rpg-jam-2023
You have been chosen by the recently deceased chieftain to carry their corpse to the top of the mountain. Should you succeed, they will be made into a god, though none have managed to claim such high honour. Perhaps you will be the first to ascend through the mountain’s trials.
Find the adventure here: https://hcharest.itch.io/ascension-to-apotheosis
This one-page system neutral OSR dungeon was created for the 2023 One Page Dungeon Contest that you can find here: https://www.dungeoncontest.com/
All art was done by Obliesk who you can find here: https://www.instagram.com/obliesk/