Hoardscape of the Day
almost home
Cosmic Funnies

blake kathryn
Lint Roller? I Barely Know Her
todays bird

oozey mess
YOU ARE THE REASON

roma★
occasionally subtle

Jimmy Eat World
"I'm Dorothy Gale from Kansas"

if i look back, i am lost
Game of Thrones Daily
noise dept.
Today's Document

❣ Chile in a Photography ❣
Noah Kahan

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@nazmazh
Hoardscape of the Day

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I spent a lot of time playing Civilisation back in the day and it's an amazing game; Civilisation II was a definite improvement, but one of the rare times I actually feel old is trying to decipher the new games:
like the graphics are obviously "better" in the sense that they're way more detailed, but so much of that detail is irrelevant to the gameplay in a way that's actively distracting! it's like a game of chess where the pawns have stubble; it looks amazing when you zoom in but I'm constantly trying to read the map and figure out whether some graphical glint represents a meaningful detail of the game or if it's just trying to show off, there's value in cartographic symbolism!
Civilisation was under 3 MB in size, Civilisation VII is over 30,000 MB and it shows!
I've liked all the Civs that I've played (I started with 3). I was hyped for 7 when it launched, but it really failed to catch and hold my attention back then.
With the big update to how victories worked, I actually feel engaged playing the game again, and have been pretty regularly since that update (Mainly, that it's no longer *only* 4 specific things that contribute to victories each age - You're actually rewarded throughout the game for building a proper empire, while being steered to specific actions to help get you to a victory condition).
Since playing more, I actually appreciate their biggest, most controversial swings of leaders being completely decoupled from civs and switching civs at each era change (though, I'm glad that they figured out a way to make playing as the same civ the whole game viable for people who want to do that).
Most of my ongoing issues with the game center around them trading some of the "board-gamey" aspects that people complained about in Civ6 for more "realistic" things - Mechanically or aesthetically - But at a cost of clarity as to what the hell's actually going on at any given time. As you said, there's value in using symbolic representations rather than true-to-life models of everything.
Part of that too is that their UI is abysmal. The game has so many opportunities to provide you with relevant information that it just ...chooses not to give you. Or pop-ups and screens that are just utterly useless or janky.
If it weren't for the modding community's hard work, I'd have no clue how certain things were even supposed to work, based on the game's own UI.
Hopefully, they continue to integrate some of the more popular UI improvements that the modders have been making, as the game updates.
This was kind of the case for Civ6 too, tbh. It's felt like in both cases, whoever was in charge of management screens was incapable of considering the perspective of someone who hadn't been neck-deep in the game's development for however long.
And, I mean, heck, they even hired one of the top modders from Civ6 to be an official dev this time around. So, it's clear (and good) that they do look to the modding community to find ideas and talent.
But, like, it's probably not great to have to rely on modders to re-present your game to your audience in a way that's actually able to be parsed by a normal human.
chess if it was released today
Hoardscape of the Day
I spent a lot of time playing Civilisation back in the day and it's an amazing game; Civilisation II was a definite improvement, but one of the rare times I actually feel old is trying to decipher the new games:
like the graphics are obviously "better" in the sense that they're way more detailed, but so much of that detail is irrelevant to the gameplay in a way that's actively distracting! it's like a game of chess where the pawns have stubble; it looks amazing when you zoom in but I'm constantly trying to read the map and figure out whether some graphical glint represents a meaningful detail of the game or if it's just trying to show off, there's value in cartographic symbolism!
Civilisation was under 3 MB in size, Civilisation VII is over 30,000 MB and it shows!
I've liked all the Civs that I've played (I started with 3). I was hyped for 7 when it launched, but it really failed to catch and hold my attention back then.
With the big update to how victories worked, I actually feel engaged playing the game again, and have been pretty regularly since that update (Mainly, that it's no longer *only* 4 specific things that contribute to victories each age - You're actually rewarded throughout the game for building a proper empire, while being steered to specific actions to help get you to a victory condition).
Since playing more, I actually appreciate their biggest, most controversial swings of leaders being completely decoupled from civs and switching civs at each era change (though, I'm glad that they figured out a way to make playing as the same civ the whole game viable for people who want to do that).
Most of my ongoing issues with the game center around them trading some of the "board-gamey" aspects that people complained about in Civ6 for more "realistic" things - Mechanically or aesthetically - But at a cost of clarity as to what the hell's actually going on at any given time. As you said, there's value in using symbolic representations rather than true-to-life models of everything.
Part of that too is that their UI is abysmal. The game has so many opportunities to provide you with relevant information that it just ...chooses not to give you. Or pop-ups and screens that are just utterly useless or janky.
If it weren't for the modding community's hard work, I'd have no clue how certain things were even supposed to work, based on the game's own UI.
Hopefully, they continue to integrate some of the more popular UI improvements that the modders have been making, as the game updates.
This was kind of the case for Civ6 too, tbh. It's felt like in both cases, whoever was in charge of management screens was incapable of considering the perspective of someone who hadn't been neck-deep in the game's development for however long.
And, I mean, heck, they even hired one of the top modders from Civ6 to be an official dev this time around. So, it's clear (and good) that they do look to the modding community to find ideas and talent.
But, like, it's probably not great to have to rely on modders to re-present your game to your audience in a way that's actually able to be parsed by a normal human.
Sorted into heaps in order to do the previous "just this die-type" shots
The long process of sorting them all back into their sets begins in earnest
Hoardscape* of the Day - Behind the scenes: Re-sorting and cleaning up
I haven't done new hoardscapes in a long time.
Partly because we moved and I don't have the space, time, or same opportunities to temporarily take over a whole room where I know nobody (and no pets) will potentially knock dice into the void, never to be seen again.
But also partly because even just looking at these images reminds me of the several days of neck, back, and shoulder pain I had from sitting hunched over the tables sorting dice back into their proper sets.
...Hang on. Just had a realization about why I've been drawn towards all those "Tidy up the [store of some sort]" games lately.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Hoardscape of the Day
Hoardscape of the Day
Hoardscape of the Day
Hoardscapes of the Day
Hoardscape of the Day

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Oat milk was discovered much more recently than you may have known. Like many now-familiar technologies, it was found by accident during the Apollo program when NASA learned what a zero-g environment does to goat milk.
Hoardscape of the Day
Hoardscape of the Day
It is so ridiculously easy to gain a reputation for being competent by just reading signs.
This is not metaphorical. I mean actual, literal pieces of paper/plastic/metal/whatever explicitly erected to inform the public.
“How did you know this was the right trail?” I read the sign.
“Wow, how did you know what that flower is?” There’s a SIGN.
“How did you know we needed to use the side door?” THERE IS A SIGN POSTED ON THE FRONT DOOR.
Just…why are we having such different experiences of the world? People can read. I KNOW they can read. There’s nothing wrong with their vision.
Just. READ. THE. GOD. DAMN. SIGN.
This also applies to:
Syllabi
Instructions
Hoardscape of the Day

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
finding a new doctor. applying for jobs. searching for apartments. messaging used car dealers. getting your health insurance to do their job. getting a pharmacy to do their job. getting the dmv to accept the documents they told you to bring. just listing things they probably make you do in hell
Hoardscape of the Day