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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Why We Want Our Robots to Like Us
Are you polite when you talk to Siri, or Cortana, or any of the other machines in your life?
Most of us are, experts say, even though what weāre actually talking to is nothing more than compiled code ā an endless stream of 1s and 0s with no real personality or feelings.Ā
So why is it that, when interacting with personal digital assistants or the emerging breed of companion robots, we feel the need to be polite, to be friendly, to want our machines to like us back?
The answer may be quite straightforward: Just like our machines, weāre simply wired that way.
Learn more here
A young woman demonstrates the āAuto Mignon,ā a new German record player which can be attached to the dashboard of a car, at the International Industrial Fair in Hannover, West Germany, May 12, 1959.
via reddit
The Augmented Reality SandboxĀ
The Augmented Reality Sandbox (orginally developed by researchers at UC Davis) lets users sculpt mountains, canyons and rivers, then fill them with water or even create erupting volcanoes. This version of the device at UCLA was built by Gary Glesener using off-the-shelf parts and good olā playground sand.
Any shape made in the sandbox is detected by an Xbox Kinect sensor and processed with open source software. It is then projected as a color-coded contour map onto the sand.
Sit for parasols, stand for factories and kneel for tea.
from the Visual Studies Workshop Lantern Slide Archive

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Brand Killer
Student project by Reed Rosenbluth, Jonathan Dubin, Tom Catullo, and Alex Crits-Christoph is a proof-of-concept Augmented Reality version of Ad-Block, censoring brand logos that appear in the real world - video embedded below:
Corporate branding and advertisements are ubiquitous in society today and impossible to avoid. What if we lived in a world where consumers were blind to the excesses of corporte branding? Brand Killer is a technology demonstration of a future world in which consumers can empower themselves using augmented reality to literally ignore corporate influence. We built head mounted display which uses openCV image processing to recognize and block brands and logos from the userās point of view in real time. Itās AdBlock for Real Life.
More Here
It's like I'm Roddy Piper taking the shades off ...
Just a phase I'm going through #ahah #ahah #ahah
Goro, a five-foot robot developed by a toy research firm, is surrounded by school children in the Japanese capital in Tokyo on Feb. 29, 1964. Goro could walk, bow, wink, and talk via radio transmission. (AP Photo)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Life begins at the hop
Halloween|åøēæå| ā¦
The Sword of Damocles
Early pioneering tech from 1968 is a stereoscopic headmounted display created by Ivan Sutherland, the first Virtual Reality technology:
Computer graphics pioneer Ivan Sutherland models a stereoscopic display he created at Harvard using miniature TV tubes. An early application showed a three-dimensional wire-frame virtual room that users could explore by moving their heads.
I couldnāt locate a demonstration of the wireframe rooms (but if anyone knows ⦠let me know!)
Images above are from the Computer History Museum here and here
Papers written by Ivan Sutherland from 1965 on the subject can be found here and here
THE RISE AND FALL AND RISEĀ OF VIRTUAL REALITY
In the wake of Facebookās purchase of Oculus VR, can this revolutionary technology triumph anew?
http://www.theverge.com/a/virtual-reality/
"Imagine 10 years ago trying to envision the way we use cellphones today. Itās impossible. Thatās the promise VR has today. VR at its best shouldnāt replace real life, just modify it, giving us access to so much just out of reach physically, economically. If you can dream it, VR can make it. Itās a medium for progress, not the progress itself."
Spotted at #SDCC: #Hatsune Miku in the palm of your hand!
I've mused before rather generally about how the technology for hologram simulations and, hopefully one day, holograms themselves will deliver these presentations into the palm of our hands. It's happening already.
Hako Vision Hatsune Miku, available Aug. 11 (just 500 yen/$5 US), is a small box with a clear plate on one side. (It even sells with a piece of gum attached!) Open the box, set the stage (pieces included), and use your smartphone to scan a barcode on the box. Your phone then begins playing a video. Lay your phone screen down on the top of the box, and the video will appear semi-holographically within the clear plate on the side. It's a mini-Pepper's ghost!
The first Miku editions come with two songs each: "Tell Your World" and "Nijigen Dream Fever," and "World Is Mine" and "Story Rider." One announcement of the product reports: "A portion of the Hako Vision stage data will be given out for free as part of the user-participation projects and general users will be able to contribute their own original Hatsune Miku videos."
Watch a set-up and presentation video here of a previous fireworks-related version ...
Preorder on Amazon Japan in Japan, or here internationally.
And they said View-Masters were obsolete...
(Top photo by Emily York)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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A supercut of how hacking looked to 1980s moviemakers ... remember when entering a computer system was all virtual tunnels and dazzling light shows? Can we actually institute that, please?
IBM Magnetic Tape Reels by SCVHA on Flickr.
When you could *hear* data working ...