Season of the Eagle by Bev Doolittle

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Season of the Eagle by Bev Doolittle

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art by Curtis Lanaghan
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@bruggle that one dino au--
Cooking Jam - Teija Lehto, 2016
Finnish,b.1965-
Woodcut,61 x 77 cm.
Source
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She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
copycat
Tell me: is he's allowed to say that?? If you turn on the volume, you will hear his words.
Baby seals are some of the most pathetic-sounding animals I've ever heard. :')
sometimes you get a vision so powerful that you're legally obligated to spend all day executing on it

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I feel like the fundamental issue with Bluesky is it's central concept is essentially "Twitter was a good site before Musk bought it" and that is simply a complete misread on reality
My signature is worth negative 2 dollars and 82 cents.
Hot take: writing is super easy actually, you just have depression.
I figured it out by the way: people try to write sentence by sentence or even word by word, but that’s not how you talk. And writing is a speech act, just mediated by characters instead of sounds.
When you say writing who you talk, do you mean just focusing on getting the general ideas and plot beats out first and foremost, and editing the finer details when it's all finished, or am I misunderstanding?
Not exactly. I am saying that writing is talking, but with letters not your mouth. You don’t talk word by word or sentence by sentence, you talk in whole ideas. It’s not the same as just getting general ideas out first, though, because you’re actually telling your story, the way you would tell a story in person—but you do then go through and edit it to add detail and make it clearer.
Hot take: writing is super easy actually, you just have depression.
I figured it out by the way: people try to write sentence by sentence or even word by word, but that’s not how you talk. And writing is a speech act, just mediated by characters instead of sounds.
When you say writing who you talk, do you mean just focusing on getting the general ideas and plot beats out first and foremost, and editing the finer details when it's all finished, or am I misunderstanding?
#mybugs
Felt like giving Team Snakemouth a redesign, and I’m really happy with how they turned out!! I sometimes see artists incorporating more of the biological features of their species into their designs and I wanted to try leaning into that myself. You can see this a bit with Kabbu’s arms and head, Vi’s limbs, and Leif’s antennae

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Top: the preview image for Cloudy Court Galaxy in the original Wii version of Super Mario Galaxy 2.
Middle: a re-rendered version of it used in the Nintendo Switch version. Note the different Paragoomba.
Bottom: the Paragoomba is actually not a part of the scene at all. It is instead an official art render of a Paragoomba from New Super Mario Bros. on the Nintendo DS.
It is likely that during the capturing of the new render, the developers were unable to get the Paragoomba in the exact same spot as it was before, so they opted to simply superimpose a picture of it in the hopes that this would not be noticeable.
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