Worldbuilding & Tattoos: Things to Consider about Tattoos in a Fantasy Setting
If there is no electricity, how are tattoos done? By hand? Magic? Using another tool? More like brandings?
What are people's prejudices towards tattoos? Is it totally common or does it mark you as type of a certain group? Do different species have differing opinions? Why?
Can all species get tattoos? What would the most common style or imagery be for each species?
(If they exist,) How would a species with naturally occurring patterns on their skin feel about tattoos?
Can tattoos and magic somehow be intertwined in the forms of runes? What is the most powerful or dangerous rune someone could have? What is a rather silly one?
Would magical healing get rid of tattoos accidentally?
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Look, times have changed, and we have grown as a society. None of these are bound by gender or land, and it's time everyone was on the same page.
wizard: one who studies, researches, and harnesses the arcane with a focus towards scientific inquiry.
mage: one who studies and harnesses the arcane, often through a metaphorical, or physical, religious lens.
witch: one who harnesses the arcanic arts through artistic expression and spiritually-inclined practice.
sorcerer: a personal term used interchangeably by any of the above. Often tied to a core source of power or a fate-based philosophy, though neither is required. Alternate forms: sorceress, sorcerex.
bard: one who channels the arcane through performance, story, or song.
warlock: one who develops or wields arcane items for defensive, offensive, or security purposes.
alchemist: one who researches, handles, or controls arcane materials and their reactions through scientific inquiry or personal goals.
enchanter: one who imbues physical objects, places, or entities with persistent arcane properties. Alternate forms: enchantress, enchantrex.
artificer: one who blends the arcane with craft, engineering, or machinery, where spell meets solder or steam.
seer: one who may perceive past echoes, possible futures, or hidden truths often through arcane sight or practiced intuition.
scryer: one who researches or employs informational arcane items and entities for security or investigatory purposes.
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Some of the biggest fantasy worldbuilding fails that I see, in no particular order
Gods without religion. The Gods are real and a known historical fact, but virtually nobody is religious.
Cultural racism/discrimination without structural racism/discrimination. Discrimination that exists only in microagressions or mean comments, without existing in any sort of structural way.
Secret history with no clear reason for it to be secret and no clear method for maintaining that secrecy. Major parts of the world's history are kept entirely secret, even though there's not an obvious reason to do so and even when history has shown this is virtually impossible to enforce (especially in a world with any movement or communication across borders).
Large, homogeneous countries. Even without immigration, virtually no country larger than the Vatican will be fully homogeneous in terms of culture, dialect, beliefs, traditions, etc., much less a large one with limited communication technology as is often seen in fantasy. The Planet of Hats problem.
⊹ How does someone get magic in the first place?? are they born with it, do they study for years, does it choose them, did they make a terrible deal with something they shouldn't have. this matters SO much for your storywhat are the limits. please give your magic limits.
⊹ What can't it do. what happens when someone pushes too far. A magic system with no consequences is so boring and also makes your plot unsolvable because why doesn't the protagonist just magic their way out of everything
⊹ Does using magic cost something? energy, years off your life, memories, sanity, blood. the more personal the cost the better honestly
⊹ How do people in your world feel about magic. Feared? Worshipped? Regulated by the government? illegal underground thing? totally normal like electricity? the social aspect is so underrated
⊹ Who has access to it? is it only the wealthy/powerful or can anyone learn it. Because that says a LOT about your world's inequality situation
⊹ Can it be taken away? stolen? blocked? this is great for conflict
⊹ Are there different types of magic or schools of it and do those groups like each other (they don't. they never do. use this)
⊹ What are the physical signs that someone has/uses magic. Glowing eyes, burns on their hands, going grey early, nosebleeds. Little details like this make it feel so real
⊹ Has the magic changed over time? like was it stronger/different a hundred years ago and nobody knows why what happened
⊹ is there a moral line that magic users aren't supposed to cross and who decided where that line was and why does your protagonist keep getting close to it?
⊹ And the most important question is honestly: what does the magic mean thematically. the best magic systems reflect something about the story's core themes and it doesn't have to be obvious but it should be there
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If you've found a step-by-step guide for predicting, say, the distribution of different climates in your fictional world. Or wind patterns, or ocean currents, or precipitation, or how plate tectonics shapes geography, or anything else like that
1. Test it out on Earth first
That step-by-step guide isn't so far off from a model for predicting whatever it's modelling, like climates
So if you take a map of Earth, make sure you have the relevant information at hand, and follow the guide, you'll end up with a prediction for modern Earth's climate map
2. Once you've got that, take a look at it and note down anything you see that doesn't seem right. You can skip this step, but it can be useful
3. Then pull up an actual climate map of Earth and note down any actual discrepancies you manage to spot
4. Try to find explanations for as many of the discrepancies as you can
E.g. - a more simplistic guide for climates might result in your map's Somalia being much wetter than it actually is, so you might want to look up why Somalia's so dry - iirc, it's to do with its coastline being parallel to the prevailing wind
5. Compare the discrepancies to the things you thought didn't seem right. Like step 2, this is skippable but it might help you assess how accurate your understanding of things was
6. Use those discrepancies and the explanations for them to add exceptions/corrections to the step-by-step guide
For example, "if there's a coastline that runs parallel to the prevailing wind, it will be dryer than you'd otherwise expect"
Of course, it's possible that you end up with so many exceptions that you'd be better off just finding a better guide. It's up to you at what point that'd be - I'd say "more exceptions than actual steps" is a good benchmark
tl;dr: you can test and calibrate a step-by-step worldbuilding guide by applying it to the real world and seeing how accurate the result is
So, ForestClan has gay and trans cats sometimes! No real surprise. While ForestClan's narrative won't focus too in-depth on the impact of gender roles and sexuality in the Clan, that doesn't mean that cultural norms and expectations haven't existed. After all, ForestClan's history was notoriously fraught with bloodshed and apprentice trials - with how many deaths this wild colony experiences, it's only natural for past generations to have worried about ForestClan losing their numbers and dying out at some point in time. Like all gender and sexuality norms, their gender expressions and levels of acceptance have shifted historically - usually dependent on the Clan's overall population, and whether or not they accepted outsiders into their ranks.
For this cultural breakdown, I will go over how both ancient and modern-day ForestClan perceive gender, their roles, and diverse sexualities, and how those facets of society evolved from rigid to much more open.
GENDER PRESENTATION
To the existence of cat-kind as a whole, a cat's gender presentation is usually determined by their scent. There are some minor assumptions that can be made - male cats are considered to be larger and more prone to wanderlust than females. Females are considered to be smaller and more loosely cooperative. Females are also known to be more colorful than males - tortoiseshells and calicos are almost always female, and orange cats are more likely to be male, but because this isn't always the case, cats are much more likely to rely on scent identifiers.
This tends to apply to ForestClan on a basic level - Redstar, for example, is instantly seen as feminine for being a calico, and being of average build - her deputy Iciclepool is actually slightly taller than she is. Tree might also be recognized as feminine from a first impression, but it's muddied by their lack of molly-scent, and their larger size - something Tree finds to their benefit, as strangers usually have to ask for their pronouns. ForestClan also developed some gendered preconceptions for certain accessories, allowing for more outward gender expression. Accessories worn near the face and neck have generally been considered feminine by ForestClan standards, especially if they have splashes of color. Any cat that wishes to transition into molly-presenting will have a few medicinal options - for all cats, lemonweed is an herb that reduces both molly and tom scent overall, hiding the scent a cat was born with. Fennel or flax flowers are added to a trans molly's diet to make their scent align more with a molly's. If they're a long-haired cat, other mollies teach them how to hide their jowls with their neck fur. Short or medium-haired cats may be given accessories to wear near their ears instead, like weaves of gorse flowers, braided ferns, or long, hanging flowers to pull cats' attention to them, and to blend face shape more easily.
As for toms - the presence of tom-scent and their jowls are what ForestClan looks for at a glance. A deep enough purr or yowl can also signal a masculine voice. Barleywave, for instance, would probably be interpreted as the cat equivalent of a 'pretty boy' - he's tall but skinny, and has shorter jowls, but his voice and scent are undoubtedly masculine. Windfur, meanwhile, could be mistaken as a very bulky tom - his long, messy fur makes him seem larger than he actually is. ForestClan toms are known to don accessories on the back end of their bodies, adding weight and size to their silhouette. Herbs, leaves and feathers are a common accessory to add bulk and a splash of natural color as a result. Trans toms will also learn how to groom their cheek tufts to stick out to the sides of their face more, and might be coached by other toms how to emit lower pitched hisses or growls. Trans toms can use either lemonweed or rosemary to supress feminine hormones, and use pine pollen or stinging nettle root to increase their tom-scent.
Any cats that were non-binary often needed to rely on their lack of scent to carry most of their presentation, focusing solely on lemonweed, rosemary or comfrey root to mask their scent. Neutered or spayed former kittypets and rogues could very easily present themselves as gender-adjacent if they chose - what humans would call 'demiboys', ForestClan calls 'gibs', and the equivalent 'demigirls' would be 'jills'. It became a bit of a conversation starter for non-binary ForestClan cats to wear unconventional accessories, like bones or animal leather. Not all accessories were used to define gender, of course - sometimes it was just a fashion statement! But if you are someone outside the binary, having accessories outside those traditionally used were thought to bring some comfort.
GENDER ROLES
In ancient ForestClan, the seeping paranoia that blanketed the culture at the time resulted in rigorous rules, and by extension, strict gender roles. Mollies were expected to be camp caretakers and emotionally stable, and were often elevated to positions of mediators, healers or leadership as a result. Due to frequent newborn deaths, it was socially expected that mollies became well-socialized and extroverted, coming to each other's aid and forming strong emotional support systems since kithood. Mollies often took on the roles of weavers, experimenters and cooks within the camp. These roles were likely to keep the Clan calm - but were also more than likely to lead to groups of mollies plotting coups in secret when at their limits.
Toms were unfortunately perceived as less necessary for the survival of the Clan as a whole. One tom can sire for many mollies. This was spun into something falsely virtuous - toms were the frontline of ForestClan. Toms were expected to be level-headed and focused on keeping the Clan safe and protected, leading them to adopt the role of den-builders and wall construction when within camp. Otherwise, they were the ones saddled with braving the woods to mark borders and explore uncharted territory. Trans toms or non-binary cats were often sought for emotional vulnerability by other toms - knowing the supposed secrets to vulnerability and good communication. This unhealthy, boiling pot of repression ended up being the catalyst for more violent attempts to replace leadership in the past - especially after being expected to not mourn their own children. A poor choice.
Non-binary cats, meanwhile, had very shifting roles, never truly finding true niches in their society...with one exception. For several periods of time, the line between non-binary and gender non-conforming was rather blurred - sometimes, if you didn't conform to a gender's roles and expectations you simply were non-binary. This was met extreme pushback by non-binary cats themselves ("What in StarClan do you mean toms don't weave? What, are their paws broken?" "I'm sorry, why do you have a problem with this molly border patrolling? Are her legs broken?"). The ability for non-binary cats to weave between whichever roles they wished to take on, while perpetually having an absence of any gender scent, often resulted in them attaining medicine cat or mediator roles, and were seen as irritating thorns in the sides of many tyrannical leaders throughout the ages by defying rigidity. Unfortunately for tyrants, non-binary cats became well respected for saying harsh truths that needed to be heard. A good example of this would be an ancient ForestClan cat during Lakestar's reign, Flametwig. They were one of the few cats to push and question Lakestar's decisions openly and appeal to her rationality. Sadly, he was also one of the first Lakestar sent to die in her rage - striking fear and horror in many Clanmates. One straw out of many that would eventually create her coup.
In present-day ForestClan, these roles have luckily been broken down - Redstar is keen to shatter them, as are others. Barleywave was keen to learn how to firmly sew leather and learn more cooking tasks, and Cloudthunder was excited to indulge in wanderlust. However, some gender roles still cling on unintentionally. Redstar, Hopechase and Iciclepool's tightly-knit friendship make them appear as very feminine, but more closed off members of the Clan, like Riversnow and Olive, despite their feminine posture and scent, still come across as more gender neutral. Olive thinks this is a bit of a ridiculous gender role when she found out. ("You're going to raise emotionally stunted toms. You know that, right?" When initially brushed off, she pointed to Windfur and Barleywave's clearly emotionally-avoidant behaviors, and then they sheepishly admitted she might have a point.) Likewise, despite Cloudthunder's extroversion and desire to gossip, the fact that she frequently patrols the territory makes her a closer companion to toms like Windfur and Barleywave, who often patrol with her. It's no surprise that the introduction of outsiders like Tree, the aloof Brackenfreckle, and the chatty Riftpaw have especially helped with breaking down barriers and normalizing gender non-conformity. Especially for kits who are learning about who they wish to be - when Branchkit asked Tree if they were a tom or a molly, she was quite surprised to hear that being neither was an option!
SEXUALITY
Historically, ForestClan's view on diverse sexuality effectively boiled down to the following: can you have kits, and barring that, are you willing to sire or be a dam for a litter, period? Because kit and apprentice mortality was so high, the need to keep the Clan population up resulted in deep judgment of any cats who had no interest in having children, or no interest in sex, period. Asexual cats often had the hardest time being accepted as a result - but toms had more luck getting acceptance than mollies. One tom being asexual mattered much less to the overall population growth than a molly being asexual. Whether you were cisgender, transgender or non-binary didn't really matter - everything boiled down to the ability to sire or dam.
Cis molly couples were often expected to find an honor sire to give them a litter. While candidates within the Clan were seen as preferable, after some time, it was permitted for them to find an outsider to sire their litter for the sake of genetic diversity (regrettably, this was discovered after some…trial and error). Cis tom couples were much less lucky - they were expected to find a dam, often already within the Clan, or if they were extremely lucky, adopt any orphaned kits that ended up in ForestClan's possession. Refusal to do either of those things was often met with deep concern and worry. Not enough to actively shun them, since ForestClan's population was small enough to begin with, but enough for resentment to be apparent.
Like most things that happened after Redstar's revolution, as it turns out: if you actively try to stop kits from being stolen, and stop sending apprentices to their deaths, your overall population increases; what a wild concept. One of Redstar's primary motives to strike a coup was due to how furious she was at watching cats like Iciclepool lose their children continuously to pure cowardice, and as a result, she is staunchly insistent on cats only birthing kits if they want to. This was seen at the start of Moon 3, for instance, where she was incredibly frustrated at the fact that Olive had no choice but to carry her litter, despite her broken back. She wanted to make a better future for everyone. This included allowing cats to be true and honest to themselves and who they love without the expectation of perpetual population growth. After all, if ForestClan is meant to be a refuge for all cats, then outsiders being invited into the Clan will outright balance any population concerns. Not to mention, the emphasis on constant population growth was somewhat jaded by the time Lakestar came into power - after all, the former tyrant never took on a mate or had kits, and nor has Redstar.
IMPACT ON THE NARRATIVE
Overall, gender and sexuality will not really be a core subject in ForestClan's themes, since I am not interested in writing about LBGTQIA+ discrimination. However, I might use the aspects of gender presentation to allude to symptoms of gender dysphoria. A good example of this would be with Branchpaw's ongoing storyline, where she's progressively feeling more alien in her own body, and feeling like she should have jowls and a lower voice than she currently has.
Another thing that I will do is implement gender affirming care and HRT in the form of specific herb remedies given by medicine cats. Tree is a prominent example of this; they explicitly use lemonweed in order to mask their scent, making their gender ambiguous. Other herbs that can be used will be pulled by resources found in the Better Bones AU.
I also want to reassure anyone that despite how ForestClan used to react to asexual cats, I promise that there will be many of them within ForestClan's story, including on a broad spectrum - Redstar herself is demisexual, and Windfur is grey-asexual. All of them will be treated with dignity and respect, and will still build tightly-knit, valuable connections with their clanmates. No one will judge them for their sexuality or lack of interest in creating descendants.
And besides, with how willing Redstar is to invite new perspectives into her Clan, we will be introduced to very diverse, colorful casts of individuals who are true to themselves, and whose presence will allow younger generations to explore and discover themselves without fear.
At least, Redstar hopes. ForestClan's past sins still echo across generations of outsiders as well. She hopes that she can spread new ripples of acceptance and kindness across history.
i love when fan art creators aren’t afraid to introduce you to their own little stylistic universe in all its details. world building isn’t just for us fanfic writers you can also sketch, stitch, draw, edit, animate, craft or paint it and go overboard completely and you know what that’s what it’s all about
Other Words for "Look" + With meanings | List for writers
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
Calling all aspiring storytellers with hearts full of whimsy! Get ready to sprinkle a touch of enchantment into your scenes with my Scene Wo
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🍖 How to Build a Culture Without Just Inventing Spices and Necklaces
(a worldbuilding roast. with love.)
So. You’re building a fantasy world, and you’ve just invented:
→ Three types of ceremonial jewelry
→ A spice that tastes like cinnamon if it were bitter and cursed
→ A holiday where everyone wears gold and screams at dawn
Cute. But that’s not culture. That’s aesthetics.
And if your worldbuilding is all outfits, dances, and spice blends with vaguely mystical names, your story’s probably going to feel like a cosplay convention held inside a Pinterest board.
Here’s how to fix that—aka: how to build a real, functioning culture that shapes your story, not just its vibes.
─────── ✦ ───────
🔗 Culture Is Built on Power, Not Just Style
Ask yourself:
→ Who’s in charge, and why?
→ Who has land? Who doesn’t?
→ What’s considered taboo, sacred, or punishable by death?
Culture is shaped by who gets to make the rules and who gets crushed by them. That’s where things like religion, family structure, class divisions, gender roles, and social expectations actually come from.
Start there. Not at the embroidery.
─────── ✦ ───────
2.🪓 Culture Comes From Conflict
Did this society evolve peacefully? Was it colonized? Did it colonize? Was it rebuilt after a war? Is it still in one?
→ What was destroyed and mythologized?
→ What do the survivors still whisper about?
→ What do children get taught in school that’s… suspiciously sanitized?
No culture is neutral. Every tradition has a history, and that history should taste like blood, loss, or propaganda.
─────── ✦ ───────
3.🧠 Belief Systems > Customs Lists
Sure, rituals and holidays are cool. But what do people believe about:
→ Death?
→ Love?
→ Time?
→ The natural world?
→ Justice?
Example: A society that believes time is cyclical vs. one that sees time as linear will approach everything—from prison sentences to grief—completely differently.
You don’t need to invent 80 gods. You need to know what those gods mean to the people who pray to them.
─────── ✦ ───────
4.🫀 Culture Controls Behavior (Quietly)
Culture shows up in:
→ What people apologize for
→ What insults cut deepest
→ What people are embarrassed about
→ What’s praised publicly vs. what’s hidden privately
For instance:
→ A culture obsessed with stoicism won’t say “I love you.” They’ll say “Have you eaten?”
→ A culture built on legacy might prioritize ancestor veneration, archival writing, name inheritance.
This stuff? Way more immersive than giving everyone matching earrings.
─────── ✦ ───────
5. 🏠 Culture = Daily Life, Not Just Festivals
Sure, your MC might attend a funeral where people paint their faces blue. But what about:
→ Breakfast routines?
→ How people greet each other on the street?
→ Who cooks, and who eats first?
→ What’s considered “clean” or “proper”?
→ How is parenting handled? Divorce?
Culture is what happens between plot points. It should shape your character’s assumptions, language, fears, and habits—whether or not a festival is going on.
─────── ✦ ───────
6. 💬 Let Your Characters Disagree With Their Own Culture
A culture isn’t a monolith.
Even in deeply traditional societies, people:
→ Rebel
→ Question
→ Break rules
→ Misinterpret laws
→ Mock sacred things
→ Act hypocritically
→ Weaponize or resist what’s expected
Let your characters wrestle with the culture around them. That’s where realism (and tension) lives.
─────── ✦ ───────
7.🧼 Beware the “Pretty = Good” Trap
Worldbuilding gets boring fast when:
→ The protagonist’s homeland is beautiful and pure
→ The enemy’s culture is dark and “barbaric”
→ Every detail just reinforces who the reader should like
You can—and should—challenge the aesthetic hierarchy.
→ Let ugly things be beloved.
→ Let beautiful things be corrupt.
→ Let your MC romanticize their culture and then get disillusioned by it later.
─────── ✦ ───────
📍 TL;DR (but like, spicy):
→ Culture is not food and jewelry.
→ Culture is power, fear, memory, contradiction.
→ Stop inventing spices until you know who starved last winter.
→ Let your world feel lived in, not curated.
The best cultural worldbuilding doesn’t look like a list.
It feels like a system. A pressure. A presence your characters can’t escape—even if they try.
Now go. Build something real. (You can add spices later.)
—rin t.
// writing advice for worldbuilders with rage and range
// thewriteadviceforwriters
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