Rest in peace, John Blanche. You had a truly monolithic, formative impact on both Warhammer as an IP, and the lives of countless fans and artists around the world.
Cosmic Funnies
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#extradirty
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art blog(derogatory)

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if i look back, i am lost

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@meriseon
Rest in peace, John Blanche. You had a truly monolithic, formative impact on both Warhammer as an IP, and the lives of countless fans and artists around the world.

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I can show you the wooo- Wait, wrong movie.
Wanted to do a Ghibli redraw for a while now and since I wanted to draw their Stargaze designs for once, thought might as well. I find it hilarious that WW and Vash look the freaking same. Like, me putting cracks on Vash's glasses and arm and making WW's fucking boob window bigger in my old Future AU sketches were more of a change. 😂 Well, all the design budget went into Meryl and Milly and I'm not complaining Also added some sketches I did the last few weeks! I post them on @grimmy-sketches and Im not always gonna include sketches if I do them, but since I know a lot of people here followed for the Trigun stuff I thought it would eb nice to share here as well.
Tumblr Sexyman Contest 2026 Round 1 Part 27
Arthur Cervero (Ordem Paranormal)
Bill Cipher (Gravity Falls & The Book of Bill)
Howl Jenkins Pendragon (Howl’s Moving Castle)
Bill art by @spoonyspine
original trilogy doodle dump but it's mostly just luke because i love that little dude
They make me sick btw

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A bit more... my gosh... so many years since the last time I finished a coloured work... T_T. If you want, I can show you old jobs...
Bleeding hope and bleeding gold. Finished just in time for @gondorweek! now a complete diptych (INPRNT) ↬
There are multiple chapters that are set in hospitals where the characters are attempting to recover from injuries that never fully heal. I must once again stress that my experience in WWI was perfectly normal.
There is a giant horrible mudplain full of unrecoverable and perfectly preserved dead bodies that the characters have to walk through in a land where the air is poisoned gas, and on a compLETELY UNRELATED NOTE: WWI WAS TOTALLY FINE AND NORMAL!!
LOTR Heritage Post
Obscure Star Wars species trivia
Chiefly Legends material.
The Duinuogwuin, also called star dragons, are a species of spacefaring dragons that were described in the 1987 roleplaying game and mentioned only very sporadically elsewhere. They're long, many-limbed sapient dragons, capable of flying through space and using the Force. They're described as a very ancient species, but one that the rest of the galaxy knows very little about. They are also prone to random mutations and birth defects when reproducing, and a good portion of their offspring are born with the minds of animals. Some such offspring are put down, while others are left on isolated planets. The Krayt dragons of Tatooine are believed to descend from a colony of unintelligent Duinuogwuin offspring of this sort.
Dac, the shared homeworld of the Mon Calamari and the Quarren, is home to two other, less widely-seen sapient species, the Whalodons and the Moappa. The Whalodons are essentially sapient baleen whales, while the Moappa are telepathic jellyfish-like creatures that are only sapient collectively, when joined in large swarms. The Moappa supported the Quarren's rebellion during the Clone Wars, as both species resented the Mon Calamari's cultural hegemony of their world, and used their telepathy to send orders to Quarren fighters who were unaware of their existence.
When Dac was rendered uninhabitable by a Sith bioweapon about 130-odd years after the Battle of Yavin, the evacuation efforts included the use of huge tanker starships to rescue pods of Whalodons and Moappa swarms.
The Kumumgah were a species that inhabited Tatooine in the distant past, when it was still a lush tropical world, and who were conquered and enslaved by the Infinite Empire of the aggressive and expansionist Rakata. The Kumumgah rebelled against their conquerors, which the Rakata responded to by bombarding Tatooine into a sterile wasteland. The Kumumgah who survived this disaster split into two groups, which became the scavenging Jawas and the cave-dwelling Ghorfas. When offworld settlers arrived about 5,000 years before the movies' time, their drawing of water from the planet's aquifers caused the collapse of the Ghorfa culture and forced them to adopt a nomadic lifestyle on the surface, becoming the modern Tusken Raiders, who still refer to themselves as Ghorfas.
Knights of the Old Republic allows the player to speculate on whether Kumumgah slaves taken offworld were the ancestors of modern humanity, as their world of origin is not known in-universe.
The other contender for the human homeworld is Coruscant, whose original surface is now toxic and buried beneath kilometers of buildings and ruins and thus very difficult to study. Ancient, but post-Rakata, historic records describe a conflict between two groups native to the planet: a human culture called the Battalions of Zhell and an alien species called the Taung, who were defeated and driven offworld.
The Taung settled on Mandalore, becoming its first sapient inhabitants and founding the Mandalorian culture. The Mandalorians began to include other species under Mandalore the Ultimate, who did this in order to prevent his culture from dying out with his species after the Taung suffered heavy losses during their first war against the Republic. Within a few centuries, the Mandalorians had become an entirely multi-species culture, while the Taung gradually died out. The traditional Mandalorian helmet was also originally modeled after Taung facial features.
The Taung/Mandalorians' first major conflict after settling their new homeworld was against an insectoid people called the Nevoota, who were known for their disdain of death and fierceness in combat. Despite greatly outnumbering the Mandalorians and being led by a cunning warlord, the Nevoota were completely exterminated over three years of war. This event most likely caused the Mandalorians' later cultural focus on war and conflict.
This fate was almost shared by another species, the feline Cathar, during the Mandalorian Wars. The Cathar Padawan Juhani describes this as being driven by a desire on the Mandalorians' part to test themselves against another culture known for its prowess in battle. The Battle of Cathar resulted in the majority of the species being wiped out, and most of the survivors being forced to flee offworld, although enough survived to repopulate the planet after the fall of the Mandalorian Empire.
The first people to name themselves the Sith were not a Force tradition, but a species of red-skinned humanoids native to the Outer Rim planet Korriban. Their culture was taken over a group of exiled Dark Jedi that intermingled with the ruling caste, which eventually become composed entirely of Sith-human hybrids. Most of the first Sith Lords to war against the Republic were either Sith Purebloods or hybrids of various degrees. Over time, the ancient Sith either died out or were entirely absorbed into the human gene pool, and the first Sith Empire gave way to the various orders, brotherhoods, and traditions of the later Sith.
While humanity's ancestry is a matter of some debate, its later spread is clearer. After the collapse of the Infinite Empire, there was a long period where spaceflight was done only using slower-than-light ships before hyperdrives were reinvented. This resulted in many human colonies becoming scattered around the galaxy, leading to the formation of the various human cultures in the modern galaxy. Some colonies, however, were so isolated for so long that they became distinct species or subspecies altogether. The most notable of these are the blue-skinned Chiss, whose ancestors settled the frozen planet Csilla in the depths of the Unknown Regions.
The Chiss Ascendancy is one of the larger spacefaring nations in the Unknown Regions, and known for its powerful military. Its most notable citizen in the wider galaxy is the military genius Mitth'raw'nuruodo -- more commonly known as Grand Admiral Thrawn -- who was exiled following a dispute concerning the idea of preemptive strikes. Thrawn felt them to be a legitimate military tactic. The Ascendancy viewed it as murder. The traditional Chiss attitude to warfare can be roughly analogized as "never strike first, but, when struck, strike back so hard that the enemy will never be able to strike again".
The Chiss' militaristic attitudes developed in large part due to sharing their corner of the galactic frontier with several unpleasant neighbors. In addition to assorted raiders and pirates, these include a rather nasty abomination known as Mnggal-Mnggal. This is not a species per se so much as a gigantic mass of ooze connected by a single mind, which can burrow into and possess other sapient beings, turning them into hollowed-out puppets under the gestalt's control.
Its origins are unclear, but it is at least tens of thousands of years old. It has a central hub of sorts in the form of a planet so thoroughly infected that it has been entirely stripped of life and is now covered in immense seas and rivers of the sapient ooze, and orbited by a ring of ships from every known age of galactic history piloted by Mnggal-Mnggal's host bodies.
The Chiss are also not the only species to descend from humanity. The term "near-human" is thrown around a fair amount and not always very consistently -- it has been used for distinct human cultures, human offshoots and subspecies, and distinct alien species that happen to look more or less like humans -- but another group that does descend from an ancient human colony are the red-skinned Zeltrons of Zeltros, known for their ability to secrete pheromones through their skin, their low-level telepathy, and a society focused on the pursuit of pleasure. The Mirialans are also known to be a distant human offshoot.
Another potential member of the nebulously defined "at least Homo if not sapiens" group are the Twi'leks. They were considered to be regular aliens for a decent chunk of the franchise's history and are not referred to as near-humans in canon, which is part of why their males tend to look like... well, like Bib Fortuna or Orn Free Taa, very visibly nonhuman, but there are two suggestions to the contrary in more recent media:
One, both The Clone Wars and Rebels depict human/Twi'lek hybrid children -- the most prominently displayed human-other hybrids in the setting in general, in fact. Two, in The Old Republic MMORPG, the player can encounter Ashaa, an ancient Rakata AI that claims to have created the Twi'leks as part of a genetic engineering program carried out on the Infinite Empire's slave population. Ashaa's claims, however, are a little dodgy due to conflicting with other sources depicting Twi'leks as existing before her time.
Okay, hear me out.
One of the quiet background realities of the Star Wars galaxy is that it is spectacularly bad at labor. Not just “late-stage capitalism” bad, but structurally, culturally, and institutionally allergic to the idea that workers should have enforceable protections. You’ve got child soldiers, child labor, debt slavery, corporate fiefdoms, and a Republic that can field a galaxy-spanning bureaucracy but somehow never gets around to standardizing “maybe don’t enslave people.” The Empire of course doesn’t fix this; it industrializes it.
So in that environment, formal labor law is either nonexistent, unenforced, or actively hostile. Which means if you’re operating in a sector where the state either can’t or won’t protect you, you get a classic historical pattern: workers build their own rules.
Enter the gray economies.
Groups like the Smugglers' Alliance (Legends) and the Bounty Hunters' Guild (new canon) look, at first glance, like professional associations for criminals. But if you squint at them through a labor history lens, they start to look a lot like early, proto-union structures — especially the kinds you see in maritime or extralegal industries on Earth.
Think pirate codes (yes actual ones, Pirates of the Caribbean didn't make that up). Think matelotage agreements. Think dockworker brotherhoods that predate formal unions.
Because what do these groups actually do?
They:
set norms for compensation and contracts
regulate competition to prevent destructive undercutting
provide a framework for dispute resolution
establish reputational systems (“you don’t honor contracts, you don’t get work”)
That’s industry self-governance in the absence of law.
Take bounty hunting. Without something like the Bounty Hunters' Guild, the field collapses into chaos: clients don’t pay; hunters underbid each other into oblivion; jobs get duplicated, interfered with, or sabotaged. And nobody trusts anybody!
The Guild steps in and says: here are the rules of engagement. Here’s how claims work. Here’s how you get paid. Here’s what happens if you break contract.
That’s basically a union crossed with a licensing board and a regulatory agency, just without any moral pretense.
Same with the Smugglers' Alliance. Smuggling is inherently risky, decentralized, and dependent on trust networks. If everyone is constantly betraying everyone else, the whole system stops functioning. So instead, you hash out agreed-upon routes and territories, informal protections against betrayal, mechanisms for information sharing, and consequences for breaking the code
Again: not altruism. Stability.
And the reason this emerges specifically in gray/illegal sectors is because they have to. The Core Worlds might pretend they have laws, but those laws don’t meaningfully protect the people actually doing dangerous, itinerant, high-risk work. So the margins of the galaxy — where enforcement is weakest and risk is highest — become the places where labor organization evolves first.
Which is very historically grounded.
On Earth, some of the earliest labor protections didn’t come from governments; they came from workers in dangerous, decentralized industries—sailors, pirates, miners—who literally wrote their own rules because no one else was going to save them.
Pirate codes, for example, often included:
compensation for injury
shared distribution of loot
limits on captain authority
Which is … shockingly progressive compared to a lot of contemporary working conditions (cough Amazon cough).
So in the galaxy far, far away, you end up with this ironic inversion:
The “legitimate” systems — Republic, Empire, megacorporations — are exploitative, inconsistent, or indifferent.
The “illegitimate” systems — smugglers, bounty hunters — are the ones building functional labor frameworks, because they need to survive.
And that feeds back into why the galaxy feels so unstable overall. There’s no universal baseline of rights. Everything is hyper-local, network-dependent, and contingent on whether you’re inside a system that has rules you can rely on.
If you’re a clone trooper? You are literally property.
If you’re a factory worker on a corporate world? Your protections are whatever your employer feels like offering.
But if you’re a smuggler or a bounty hunter?
You might actually have clearer expectations about your pay, your risks, and your recourse — because your “union” is the only thing standing between you and total chaos.
So yeah: the Smugglers’ Alliance and the Bounty Hunters’ Guild aren’t just flavor. They’re a glimpse of what labor organization looks like in a galaxy where the state has fundamentally failed to provide it.
Which is both deeply funny and a little too real.
This perfectly encapsulates the idea I've had for a while that George Lucas definitely knows what he's talking about but you can never tell if it's on purpose or not.

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Space Marines // Imperium // Chaos // Xenos // Necromunda
The Little Slave, The Little Queen, The big Villains, The Little Farmer, the Little Princess, and a Little Happy ending,,,
Happy Star Wars day!!!! and happy birthday to me...Veeery late on the day, but I had 6 hours of no electricity nkjs. Anyways, I'm happy i took my time with these <3
[Tip jar!] || [Commissions Open!]
ok so, I approached my local library with a proposal to donate a mural as a way to A: build portfolio/gain practical experience and B: give back to a beloved public institution. The director was very enthusiastic about it and i've been working on it since the beginning of March. Come with me as I endeavor to paint what is in all honesty an excessive amount of birds
I wanted the birds to look like they were actually in the space so first thing after doing the draft was to do a lighting study
after that I covered the walls in letters in lieu of a projector/vr headset bc i have neither of those :) Then i take a picture of the section of wall and superimpose the lineart over top of it so I can pencil in the lines
et voila
and that was a whole week on it's own so next comes the paintin' >:)
and now, the birds
Birds 1 and 2/14: Red Winged Blackbird, Male and female, Agelaius phoeniceus
Bird 3/14, American Robin, Turdus migratorius
hoo boy, ok *out of breath*
GIVE IT UP FOR BIRD NUMBUH 5, THE CANADIAN GOOSE, Branta canadensis!!!!
this guy took me about 4 days to completely finish, all of those freakingk coverts were a bear to render
speaking of obnoxious coverts:
bird 5/14, Bluejay, Cyanocitta cristata
the friggin stripes almost got me chat, i may not make it
Madam....
birds 6 and 7: American Goldfinch, Spinus tristis, male and female
pleasantly simple to paint! next is the flickerrrrr
*melts into goo*
BIRD NUMBER 8, (yellow shafted) NORTHERN FLICKERRRRR, Colaptes auratus
genuinely made me start questioning my sanity around day 3, it's half the size the of the goose, WHY did it take me 4 days to finish??
nothing but pain and suffering, i'm sure hope the next bird will be much easier and with FAR less barring :)
in other news, I am losing my mind hairline
SHE'S DONE!!
Bird number 9: Red-tailed hawk, Buteo jamaicensis
my chains are broken i am FREE. although i did have a great deal of fun with this, the barring on the wings itself took me like four days and i am READY to move on
this was a week and a half of continuous work so please excuse me for getting a little emotional in the bg 🙏
*does a little jig*
BIRD NUMBER 10!!! The Male Mallard Duck, Anas platyrhynchos
the male and female ones are gonna be posted separately bc they're taking a lot longer lol but yea! super happy i was able to capture the iridescent green of the head, i found metallic green and blue paint at a craft store that really made his head POP. it looks better in person i promise
ALSO!! As this is the 10th one, BIG announcement. The end is in sight!!!!! I plan to finish within the next 3 weeks and there will be a small dedication ceremony/ unveiling happening at the library to commemorate its completion on the 16th of May. If you live in the Western New York region and want to check it out for yourself shoot me a dm!
Also thank you everyone for your kind words and support throughout this whole process, it's been a genuine treat thinking there are potentially thousands of you out there cheering me on while I paint this 🥹
aaaand another one bites the duck,
we're movin right along with bird numero 11!! The lady Mallard!! Anas platyrhyncos
the 16th is looming in the distance so i'm trying to get thru these as quickly as i can so i can have as much time for the GBH as possible. i still need to do the names next to all of them so i've got about a week and a half to finish everything which is GREAT because i have adhd and nothing gets my ass in gear like a fuckin deadline, let me tell you
"ʙᴏᴛᴛᴏᴍ ᴏꜰ ᴛʜᴇ ᴅᴇᴇᴘ ʙʟᴜᴇ ꜱᴇᴀ" - ᴍɪꜱꜱɪᴏ
In light of recent trends:
Im not well read enough to know how they joined the cabal to begin with, but i reckon a statement had to be made

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YIPPEE WAHOO EYETEST IMAGERY
i love it when they annoy the piss out of each other