Portfolio
he wasn't even looking at me and he found me
untitled
Xuebing Du

Love Begins
Sade Olutola
h

roma★

Discoholic 🪩
One Nice Bug Per Day

oozey mess
let's talk about Bridgerton tea, my ask is open

if i look back, i am lost
RMH
Lint Roller? I Barely Know Her
Stranger Things
Cosmic Funnies
NASA

Andulka

Product Placement
wallacepolsom
seen from Malaysia
seen from Lithuania
seen from United States

seen from United Kingdom
seen from Poland
seen from France
seen from United States

seen from Germany
seen from United States

seen from Panama
seen from Russia

seen from Türkiye
seen from New Zealand
seen from Singapore
seen from Tunisia

seen from Brazil
seen from Brazil
seen from Brazil
seen from New Zealand
seen from United States
@matthijsjanssens
Portfolio

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Blog
Scroll down, down and down or visit my blog archive.
Long time no post!
This is a cover that I played and recorded solely for the purpose of testing a real-time audio visualizer that I programmed in MaxMSP and Processing. In comparison to most visualizers that only use one mixed/mastered sound signal as input for generating visuals, I use the midi from the piano notes and the sound signal of my voice separately as input data. This enables much more precise timing, placement and control. I basically draw one cord made by connecting 88 points (which represent the 88 notes one a piano) and every piano note triggers its corresponding point when pressed using its velocity as initial size. The sound of my voice (and some leakage from the piano key presses) control the visibility of the cord and the trail of the 88 particles. It took me a while to get MaxMSP and processing to communicate well and this is basically one of the first sketches that came out of my visual environment. I recorded the song at 3am, hence the rusty singing and piano playing ;) I hope to make more of these in the near future.
Watch it in HD please.
I just finished my third speedpaint of 2012 :) It took me exactly three hours to paint (do notice the exponential time growth in comparison with the previous ones... interesting...). I'm still using the same charcoal brush.
I used a photograph of Arved Colvin-Smith as a reference as I don't now anything about anatomy (yet). Although it's only my third speedpaint this year I do already feel major improvements in my drawing skill.
Level up!
Another speedpaint for fun (one hour and a half). Hooray!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
After months of neglecting my wacom tablet, I decided to do a 45 minute photoshop speedpaint merely for the joy of doing so. This is the only brush being used (and it's awesome!). No reference was used . Maybe I should consider doing this more often.
This is a realtime viewport grab (Xoliulshader 2 in 3dsmax and Grabviewport) of the low-poly version of my tractor with normal, specular, glossiness (specularstrength) and diffuse map (2048x2048). The normal and ambient occlusion map are baked with xNormal.
I'm quiet satisfied with the optimized model (around 10000 triangles) and the unwrap though the texturing is done very roughly in two hours... As soon as I find some spare time, I'll finish the texturing and make some UDK materials for it.
Thanks to Yorick Coster for inventing the awesome name; Traque d'Or (it's french!).
I'm currently working on a low-poly tractor (optimized for games, eeuh ... like farming simulator 2013 and such ...) with a diffuse , normal, specular and glossiness map.
This is an ugly quick (golden!!!) render of my 95% finished high-poly model. It's roughly based on a McCormick Deering Farmall A model. The longer I worked on it the less reference I've been using. I'll post the final version later on.
In an attempt to clean my old hard drive I stumbled upon a small piece that I wrote back in march 2010 while having the opportunity to collaborate with the amazing Erik Bosgraaf.
I read a lot of Schönbergs music composition books and somehow I tried to create enjoyable music that uses quiet the opposite effects that Schönberg was suggesting though I always tend to use some melodic techniques from Brahms and Wagner.
For example: most (old) classical music keeps either its lowest or highest (or both) and loudest notes hidden until the pinnacle of the piece unveils itself... so... I constantly use high and low notes throughout the piece except in its 'climax' (bar 33) which is written very neatly and quietly. The piece is stacked with these contradictions. Harmonically, I experimented with structures that take overtones into account to create a lot of tension. hence the title of the piece.
I hope to find its recording somewhere on my old laptop. If I do, I'll post it later on, otherwise I'll post a version made with samples.
Me trying to cover a song of The Microphones. Phil Elverum is a genius!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Me trying to cover a song of Joanna Newsom. Oh boy, did she write some amazing songs!
Work in progress. I modelled four aspen trees (800 to 1800 triangles per tree) and wrote custom shaders that manage the wind movement, a generative bark texture and a color variation lookup for the leafs. The elephant shaped house still needs some modelling and a seperate unwrap for a decent shadow map. The landscape doesn't use vertex coloring, the shader simply interpolates between textures and parameters based on a height map (high contrast rock under the water) and some noise maps.
A sketch of a string septet that I'm currently working on, recorded during a rehearsal with a string quartet in 2007.