In my quest to put more Slavic folklore in CoS we met the horrible thing that happens when you kill a firebird, aka Izek’s patron and more or less a vulture that loves arson

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@mash-s
In my quest to put more Slavic folklore in CoS we met the horrible thing that happens when you kill a firebird, aka Izek’s patron and more or less a vulture that loves arson

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About MOTHER NIGHT (Ravenloft Pantheon series) Spell Domains of Death, Trickery, Darkness, Night (Ravenloft, D&D)
Alignment: Neutral Evil Favored Weapon: Sickle Holy Symbol: A crescent moon, or a black circle representing the moonless night sky
Core Tenants: - Embrace the darkness within yourself, for it is as natural as the light. - Keep secrets and guard hidden knowledge, for not all truths are meant to be revealed. - Accept loss and endings as necessary parts of existence. - Serve the balance between night and day, darkness and light.
Further Information:
An early-draft preview of the Curse of Strahd mod for Baldur's Gate 3 I've been working on for like 10 months now!
I was hoping to have it done by October. But ope it's not done so I made this instead to have something to show off
You can learn more about it here: X
he just has big feelings ok
Translation:
If he passes by, say he's lucky Spreading chaos and trembling — that's his craft, Or yanking his mouth with a web of words Quasimodo-monster, Quasimodo-monster.
While his scream cuts through shadow-silence, Until he's hoarse, dispersing the wave, Lift their eyelids, let them see What happens when there's too much silver in the blood...
I think I'll never get tired of drawing this character ;)

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A great shadow blocks out the moonlight—and Strahd looks up, his eyes widening slightly.
Above, a gargantuan raven as tall as the Blue Water Inn, with a wingspan twice as long, descends upon the mountainside. Great gusts of wind blow from each errant twitch of its wings, sending eddies of powdered snow whipping across the ice. With grace that belies its massive size, it alights onto the jagged crags below, its cart-sized talons crushing and gouging the stone beneath them.
With a single, jerking motion, it throws its head forward toward Strahd and shrieks in warning and defiance. A thunderous wave of sound sweeps out across the mountain, the raven’s sonorous, booming cry ringing in your ears.
This one was a blast to do. Thanks to Dragnacarta for writing the scene that inspired it!
kolyan and barovia's last sheep
the sheep were one of the first things taken from the village of barovia after the wardship of the orphan began.
one after another, regardless of vigilance against the night and its teeth.
kolyan indirovich
How I play Halaster
Some insight on how I characterized Halaster now that I've played him in front of my players. I get way into the roleplay aspect of D&D but I play my characters a bit strangely. I've always done this, I get a general idea of what the character is like and then wait for things to happen to them. Once something happens to them I determine how they would react to that, like watching it happen to them and reporting on what they do. Sometimes you have no control over your own NPCs, and Halaster is no different. I obviously control what they do but sometimes it feels like writing up an incident report rather than playing them. I'll paint some word pictures of what I mean in italics.
You hear muttering with no discernable source. "Damn kids and their vandalism. No respect for a good dungeon wall." As you watch the gash in the wall, there to mark your path, fills in with smooth stone until it's like it was never there at all. Then, right as the golem rears up to attack again, you hear a scream of panic and in front of where the gash once was appears an old man with wild red eyes, even wilder white hair and a thick beard of the same color. He wears a robe covered with stitched eyes and mouths of all shapes and sizes. He points a finger pulsing with necrotic energy at the flesh golem.
In his regional effects on Undermountain is the ability to create a potentially infinite number of scrying sensors in the form of a 1 foot diameter ghostly floating humanoid eye surrounded by notes of light. At any time. He sees through these sensors as if he were in their spaces simultaneously and he can orient them in any direction, though they're stationary. And he wears a Robe of Eyes that allows him to see in 360 degrees around him so Halaster's attention is constantly quite split.
"Child, I have guests all over this maze. If I were to speak to them all I'd never get anything done. And I'm a very busy man. Things to learn, experiments to maintain. At this moment my attention is so split I may just go mad." He laughs for an uncomfortably long amount of time.
Second important thing! Halaster's Intelligence score is 24. For reference, the average is 10 and the highest adventurers, extraordinary people, can get without magic is 20. Cha boy is smart. Meaning all of my D&D knowledge is useful for things! I can name drop D&D monsters and lore and have it mean something! Which is exactly what I did, like when a party member was sad about the death of the flesh golem they were trying to calm down.
Halaster raises an eyebrow, "Attachment was your first mistake. A flesh golem is nothing more than an elemental spirit bound to a stitched mound of flesh. It must be overjoyed to be free, if it even remembers its imprisonment at all."
Third! He's self aware, but only a little bit. He's aware that the Knot in the Weave is what resurrects him and that it can cause madness, obsession, amplification of ambitions, and he knows he can never escape, so he figures he may as well have fun. Learn. Become the greatest wizard ever to live. He knows what happens in his dungeon always leads to destruction and most importantly he knows everyone is there by choice, by obsession with either the dungeon itself or something in it. (I noticed a theme with many NPCs and decided to make it an actual effect of the Knot in the Weave.)
When one party member sassed Halaster another tried to make up for it by saying if they had a choice that member wouldn't be here. He has reason to keep them together, because together they will clear out many of his problems and give him a show in the process. In response to saying the sassy member wouldn't be there if they had a choice, Halaster had this to say.
Halaster smiles, "If you had a choice? Of course you had a choice. If you didn't you wouldn't be here. Everyone is here by their own choice, myself included. Undermountain calls to us all, but we all choose to answer. You're all still together by choice or you'd already have been ripped apart."
And finally, his 24 intelligence means he interrupts himself a lot. Multiple trains of thought, thinking about what to replace old traps and monsters with, what new experiments to perform, where to check on next. All while meeting his newest guests face to face.
And of course, he doesn't want to spoil the spirit of the dungeon. I'll just copy his last line to the heroes wholesale, coming right after being asked where the stairs to the second floor are, which he of course knows.
Halaster doesn't directly turn his head to look at you but several of the eyes on his cloak turn to face you. "Wouldn't that spoil the surprise? Where's the tension, the drama, in the architect simply telling you the answer to the puzzle? And even if I were to tell you, would you believe a mad old man?"
He walks toward the center of the room, "A trap is useless once it's been sprung. I Wish this mess would just get itself gone." As you watch, the shattered crystal orb and wyvern bones just disappear. He continues walking toward the northernmost door, through where the debris used to be. "Now what to replace this with, was the dragon-kin a good idea? Or something more elemental? Perhaps undead was the right way to go, if Nester weren't a cackling pile of bones perhaps he'd have some input."
He interrupts himself again, waving his hand over his shoulder, the eyes in his cloak swirling about, "We will see each other again, children. Though I will see you long before you see me. I see all under the mountain. Rest well!" As he approaches the door it momentarily opens before him into a glowing gateway, then closes again once he passes through. He leaves you alone.
Why yes, Halaster did use the most powerful spell a mortal can cast, Wish, to clean up a mess on the floor. And that's how I play him, really. So powerful that he has nothing to fear, even if he could die to begin with, but the Knot in the Weave won't allow that. The Mad Mage must live on. And he will learn on until he knows all, then he'll make more things to learn.
(This was absolutely an excuse to show you some of my favorite lines from the Mad Mage but hey, maybe you'll find it useful. Maybe I'll post more of the Mage's ramblings here if you like these? Happy dungeon delving!)
I drew the Sunsward from Curse of Strahd. It was always one of my favorite things from Cos

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"Count in the mist of beloved ones" - my piece for Memento Mori: A Curse of Strahd Fanzine vol. 2 🦇❣️
It was a pleasure to participate in @strahdzine, please make sure to check the other contributers! Please, note that it's my tribute to the old cover art for the Ravenloft Campaign Setting, 2nd Ed. I loved this piece so much, so I wanted to do more watercolor/gouache-like version with modern touch.
Memento Mori Volume 2
DOWNLOAD HERE!
Volume 2 is finally here!! Thank you all so much for your support. This year's volume is twice as big as last year! Our contributors have worked so hard and kept this secret for long enough! Please leave a comment/review on itchio! We would love to know what you think!
Thank you!!!
Memento Mori Vol2: Adult Side Zine
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Please keep in mind that the content on the side zine contains both erotica & horror (gore) content and is intended for audiences aged 18+.
Thank you all so much for your support!
Sascha Ivliskova. Wife.
Felt like writing something describing their emotional state. Spoilers for my players, though.
In our game, Sascha is he/they and a very pretty former half elf.
Some modern au misthoppers doodles from these last couple months!!!!

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Izek and his demonic patron who is never specified in the lore as far as I have found
i wrote up a devil of desolation inspired by Pazuzu and Paimon because my players were all TERRIFIED by hereditary, wish them luck, they’re gonna HATE her
-COVER REVEAL-
Thank you all so much for your patience and hard work! Today we have a special gift for you--our cover reveal for Volume 2!! Nouveaumoon worked hard to give you all something beautiful to look at! Volume 2's release date has yet to be announced, but stick around to hear more...
( cover artist: @nouveaumoon )