[Stuff I don't know how to make its own post]
legendary lost city buried under the sand somewhere; minecraft buried cities style
cliff cities- used to be a big fortress now just used for daily living
mostly specific monasteries
extremely good water recycling system- technology to make water out of hydrogen and oxygen in the air
if breakfasts are things that are easy to obtain then plomeek must be obtained regularly (e.g. grown throughout the year, incredibly hardy plants)
valley cities- alderaan style
shikahr historically very good land, less earthquakes and harsh conditions
large areas of the planet irradiated by radiation and theres not much they can do about it, no ones allowed to go there without special protection
some areas that are civilized have been ruined by their ancestors and are only just starting to restore its natural state
no birthdays but some places have a quincenera coming of age equivalent
* sometimes in addition to the kahs-wan and taloth trials
Vulcans are pretty direct and so an acceptable form of making friends (although its really more like conversation partners) is to go up to a person and tell them that you share an interest and would like to talk about it. This is no guarantee youll ever interact again though.
Vulcan has a lot of jobs that are restricted to native citizens
Need mental contact to survive as babies the same way humans require touch
Tight knit families heralding from olden days. Almost mafia like in its web of connections. Additionally, alliances with certain clans meant status and power.
Alot of infighting between clans in the earlier days also
Similar to Ant colonies underground
Buildings have sections above and below ground
Above ground, buildings protected from sandstorms. Few windows, more doors. The less open to the elements the better.
Sehlats were tamed more recently than dogs, usually they would offer protection to the vulcans in exchange for food
Black and brown hair extremely common, genes for blond or red hair extremely rare
Early books made out of leather and a cotton-like fiber
later books made out of stone paper
Water very rare, lots of it is a sign of wealth.
Given the newness of logic, theyre not very good at it and struggle to apply it in day to day life. Additionally theyre good at lying to themselves about what emotion they may or may not have
Multiple different sects bc everyone has a different opinion on whats logical
Some are better adjusted than others because some try their absolute best to
Very preppy- high ego, strong social classes, pretentious, hide any faults, care alot about their reputation, fear being ostracized in their own community, many social rules
vulcans generally prefer to keep humans away from their sehlats because humans try to be overly affectionate with them and end up severely harmed
Vulcans get hit with winter depression even harder than other species but deal with it better. Their own ships are set up to have sun lamps all over the ship.
vulcans view mental illnesses with the same seriousness as physical ones.
not only can vulcans pass on mental disorders to their children but also strong phobias (and some philias) even those obtained through later trauma
typically mothers during pregnancy thought to occur during the mental bond
the prenatal mental bond can pass on memories as well but are typically suppressed till adulthood. its more of a folk wives tale thats corroborated enough that most people agree but technically had little proven evidence until recently
vulcans think murder by drowning is one of the worst most senseless murders ever
vulcans be like đ¤âď¸well actually-
vulcan school systems dont have an above and beyond grade because the highest possible grade to get is by default you meeting the acceptable standards. that said, they do have extra awards given out for such behavior. although acceptable standards by vulcan standards is somewhat higher than is what is the case for human standards
vulcan kids still do the same 'kid logic' thing as humans because theyre trying to reason and understand the world using the logical reasoning skills being taught to them but they dont have enough information to make it accurate
Vulcan vegetables are bred to have a higher concentration of nutrients, a project that has been in development for the thousand some years since the awakening
passive cooling methods going back thousands of years; more advanced than human technologies
windcatcher like structures built to incorporate: the structure of the house, local weather, local geographical phenomena, etc.
heavily populated cities may have hybrid cooling systems that are integrated with modern technology to increase efficiency, this is less common in more rural areas where ppl are more likely to be 'if it aint broke dont fix it'. in most cases though they were so well designed that not much is needed aside from general maintenance
depending on the location, most vulcan homes are designed with the concept that a bedroom is exclusively for sleep and like wardrobe changing. you dont usually engage in hobby activities, doing those in a separate entertainment room or in the equivalent living room
like the rest of their society, vulcans incorporate more circles into their architectural designs than humans do and less squares than humans do
glass art is one of the oldest vulcan art forms. their planetary conditions work very well for it: lots of sand, high heat. and its an art that features alot of mathematically appealing shape language
ex. those curvy glass vases with the holes, floor mosaics with tinted glass, stained glass windows, suncatchers, etc.
in ancient times, betrothal jewelry (and other ceremonial purposes) were made partly with copper wire crafted from the blood of their enemies. some of these pieces (and spare wires) still exist. Vulcan clans that still practice this, obtain the blood ethically from dead animals (or in extremely rare occasions, consenting dead relatives)
Constructed so that every system is at max efficiency when used exactly perfectly how its meant to.
Its interlocking systems mean that it has millions of tiny unobtrusive glitches that can happen to the point where one can reasonably predict based on the type of glitch exactly what deeper system is failing and why
While it has normal passwords it mostly relies on each person to have their own special bioelectric pattern that is measured each time a user touches the console in order for them to input anything at all
They dont like outsiders on their ships as crew because they make tiny mistakes that while easily fixable, can mess up major systems
Sun lamps all over the ship as natural lighting, they gradually turn off according to the vulcan solar cycle and are replaced by a secondary lighting system that mimics candlelight. Although its kinda dark for humans its just fine for vulcans
Because of the size of their ships, they often have really large 'halls' that take up multiple decks and serve as visual space for the different wings connected to them
the vulcan warp rings compared to the human twin nacelles serve different attributes with the analogy being like a train versus a car. trains are faster but theyre also bulky, dont slow down well and arent designed to make quick on the spot diversions