Hi. Call me Zelda, Link or Rose. They/them pronouns please.
I'm a part of the irl mahou community. I'm:
- a cardcaptor (@cardcaptorrosa)
- a Sailor Guardian
I want to be:
- a keyblade wielder
- (insert Zelda based concept here)
- a warrior based on music
I change my mind a lot due to neurodivergence.
Pop culture pagan. I mainly worship Hylia from the Legend of Zelda series. But again I change my mind a lot due to neurodivergence. I also sometimes worship the Greek pantheon. Also the Christian God is there but not often.
I'm also alterhuman. Here are my kintypes:
- a Hylian or Sheikah person (Legend of Zelda)
Honestly not sure who I am, but Hyrule is my home. Constantly questioning who my kintype from Hyrule is.
- Sailor Uranus (Sailor Moon)
Not necessarily Haruka Tenoh, but I take heavy inspiration from her. I consider myself a current incarnation of Sailor Uranus (Probably not the only one though).
- more that aren't really relevant to this blog.
Doubles and source mates please reach out if you'd like. I'd like more friends.
Can't be bothered with a dni. I'll just block you if I don't like you.
Just know that I'm a queer trans leftist. Don't like that? Then leave. Also endos are cool.
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-- A webworker is a being that is connected to the World Wide Web, or Webscape. They gain power from garnering attention online, whether positive or negative. They can also gain power from doing technology related hobbies such as programming, the more they know about the internet and technology, the more powerful they are!
WHAT DO WEBWORKERS DO?
-- Anything that can give them followers/attention(Making videos online, ragebaiting people, or simply having relationships with other people) However, they can also defeat what's known as Hitches, monsters that roam the Webscape and can cause errors in devices and networks.
They're very weak usually, however they can merge with other Hitches and become Viruses, errors that can influence people through devices and create malware. After defeating Hitches or Virsuses you can absorb their leftover code to become more powerful, however this has the side effect of making your abilities and mind more unstable over time so its very much not recommended. Webworkers mainly purify the internet personas of individuals online, which keeps the Webscape stable, improves the mental health of the person, and is also just a nice thing to do.
HOW DO I BECOME A WEBWORKER?
Place one device thats connected to the internet on each cardinal direction, except for the direction the nearest cell tower is.
Have a designated device(This is what you will use to access the Webscape) that can access the internet and stand towards the direction of the nearest cell tower, raise your hand up high and imagine energy channeling through your device, into your arm, and traveling through your entire body.
Once you're ready, say "My username is [Chosen Webworker name] and I'm logging into the Webscape!"
And that's all! You've created a sort of "account"
HOW DO I ENTER THE WEBSPACE?
-- Take your designated device and imagine a login UI on its screen, enter your username and password(If you made one) and press enter. You can now bilocate or astral project to Webspace!
Extra: How to make a password.
Write your username down on a piece of paper/text document. Then write down what you want your password to be and draw a circle around it(Or highlight it black if you're using a text doc)
Say "May my account stay safe from any attacks on my journey" and your done!
It's more of a protection spell then a password, because as far as I know there's no way to hack into a Webscape account.(What would that even look like??? Possessing someone?????? Idk)
Other Extras:
-- If you lose/break your original designated device, you can replace it with one of the other ones you used during the ritual!
-- All webworkers have technokinesis, the more powerful they are, the more powerful their abilities!
Call upon the Great Dragon, the being who created the Magic Dimension.
You can try to connect through:
- Pendulum divination
- Meditation
- Spiritual invocation
Important: Spiritual invocation requires experience. If you are inexperienced, another spirit could answer instead, so always be careful and prioritize your safety.
π¦ Tips π¦
There are many Winx-themed subliminals that some people use to help manifest their fairy powers.
π¦ Effects π¦
Possible signs that may make you feel like you are becoming a fairy include:
- Feeling as though you are a fairy.
- Sensing your fairy magic.
- Feeling spiritual wings behind your back.
- If you believe you can perceive the invisible, you may feel or even believe you can see your wings. Even if you cannot see them, you may still feel their presence.
Beneath the waves, hidden aquatic kingdoms exist, and you are one of the beautiful Mermaid Princesses who protects the oceans.
Your mission is to defeat the demons of the sea using the power of your Melody. Through your singing, your microphone, and your magical pearl, you can purify darkness and protect the oceans.
π Your Kingdom
Every Mermaid Princess comes from an underwater kingdom.
So, where do you come from?
- An existing kingdom from the series.
- Or your own original kingdom.
π Your Pearl & Microphone
Your Pearl is the source of your magic. Its color represents your kingdom and powers.
Your Microphone allows you to sing, transform, unleash magical attacks, and purify your enemies.
It's up to you to decide:
- The color of your Pearl.
- The design of your Microphone.
- Your songs and magical abilities.
Mermaid Melody Concept π
π What is your color?
Each Mermaid Princess has a unique Pearl color that represents her magic and kingdom.
Examples:
- Purple Pearl Voice π
- Ruby Pearl Voice β€οΈ
- Aqua Pearl Voice π
- Emerald Pearl Voice π
- Golden Pearl Voice π
Choose your own Pearl color and the power connected to it.
π Magical Appearance
What does your magical mermaid outfit look like?
Your transformation reveals your princess identity, with a unique dress, accessories, hairstyle, and magical details.
Examples:
- A flowing ocean-inspired dress with seashell decorations.
- A royal mermaid gown with pearls and crystals.
- A magical outfit inspired by your kingdomβs culture and element.
Vetting (otherwise known as 'vet') is a process of confirming who you're speaking to, in this case, deities and magical familiars (specifically Kyubey in this Puella example) Vetting is how we avoid contracting and interacting with tricksters or trickster spirits/entities. These malicious entities obviously, seek to harm you (presumably seeking your soul). To find out if the entity is a trickster we ask clarifying questions, these are questions only they know and can answer fully and truthfully. I reccomend not asking a question that is a open yes/no as there's a 50/50 chance they can lie and get it right. Questions about concepts or basics are good for confirming, for example;
"What is potential?"
A; (something along the lines of)
γ "How you affect others" γ
"What is the astral realm
A; (again, something along the lines of this may not be exactly the answer given)
γ "The nonphysical realm where energies and entities often stay" γ
My conversation awhile back about vetting aswell;
"Some good ones that I use, "Have you ever contracted with someone named Kaname Madoka? (if yes); "what was her original wish?" ("To save a cat named Amy, to save Amy, to save a cat etc,")
Start with something basic like for example a question like "whats the/a/how does __ work?" ^ Something you know the definite answer of.
If they hesitate, fumble, or give a wrong answer it's a trickster
Assuming this is Kyubey, Kyubey will give the answer to you flat and can only lie by omission!!
tip: don't give them an open yes or no, like "Is Madoka a magical girl??" This gives them a 50/50 chance of lying to you"
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Hello hello, my rotlings! These are my personal findings on my powers and how I try to channel them!
I'm still working on my control over them but I'll do my best to give my findings on my magic and my personal experiences.
TW // DESCRIPTIONS OF VIOLENCE, BLOOD AND FIGHTING
Disclaimer!: I'm a smile cure, so my experiences may not align with a concept like yes pretty cure 5 or tropical-rouge precure. I am perfectly comfortable with polite corrections, input, requests, and anything of the sort. Enter a request in my ask box!
If you want to do anything with my research please talk to me first, I'm perfectly ok with people refrencing this with credit. Thank you! Research below the cut
1. MAGIC OBJECTS - SMILE PACTS AND DECORS Λΰ¦β¦
Assuming you've already consumed ANY mahou shoujo media, you'd know that most traditional concepts gain their magic powers through a magic object. (I'll shorten it to MO to be less redundant)
"Spacey, what the heck is a magic object?! I just want to punch stuff!"
Your "MO" is the tool you use to transform and execute powers
This object is typically executed by a catchphrase. You can modify it to your liking. While typically short and simple, it can be as profound or as basic as you want.
In magical girl media, this object is typically a form of make-up or a phone. Depending on your concept, it can be any one of these or something completely different. (Not counting your physical object).
As a smile cure, my pact is my MO! I put in a decor and say 'pretty cure, smile charge!' and begin my transformation sequence. A transformation can be as short or long as you want with whatever music you want (if you choose to have any music at all). My transformation song is 'P3T' by Femtanyl.
Aside from your transformation decor, your smile pact is multifunctional. If you beat an Akanbe and it drops a decor, you'll find that it is a usable object that can be extremely helpful in the future.
Decors can be used by inserting them into the slot in your pact (make sure you're pressing down on the decor to make sure it's in) . It's a little bright and glittery when it's being used, but it comes out pretty quick.
Example: hypothetically, you defeat an Akanbe and it drops a decor in the shape of a band aid. after putting it in your pact, it gives out a first aid kit. It may be able to heal you later, so make sure you have a spot for them!
2. STRENGTH Λΰ¦β¦
It's probably obvious to anybody who's seen any form of precure media that we tend to be SUPER strong.
Throwing around enemies 10 times our size is pretty impossible for even the strongest of mundane human strength.
Approximately, I have gained 9-12x the amount of my mundane strength. I'm not the strongest person on earth, I can hardly do 10 push ups, and I have bad back pain so forget about lifting anything that isn't my partner. But in my cure form I've found that I can throw things around pretty easily.
To utilize our strength, our fighting style is typically hands on. Unlike puellas, we usually are seen kicking and punching things.
In my experience using my strength, I've accidentally sent myself flying a few times!
The most recent way I've trained my strength was when I was in an arena with a few other magis, and one of them summoned a giant ice block. I punched it to see how strong I was and it disappeared completely. A few minutes later we saw it coming down from the sky, I had accidentally punched it so hard it went out of the bounds of the arena! Whoops! (If you're reading this, hey query and heron)
Your strength is not only in your ability to hit, your jumping ability also is under the category of being strong.
I've found that depending on how hard you attempt to jump, we can go as high as a 4 story building or higher.
Again, another experience in the arena, I had attempted to jump up to another magi who was flying on a Trident he uses like a broomstick. As a joke I jumped up to him and I was up there for a good few seconds, going past him and plummeting back down like a ragdoll. (Pft, if you're reading this, Hi Venus). I'm perfectly fine though.
3. SPEED & HIGH ENERGY Λΰ¦β¦
Again, precures are known for being very fast! Iβve noticed my speed has been multiplied by around 6x. We can run to catch up with a car if we try hard enough!
Mundanely, I am a (reluctant) track athlete. I do the 4x100 as first leg, so Iβm decently quick. But transformed I find myself running 5x as quickly! I use rollerblades for fun, but I'm pretty quick without them too! I've found myself being fairly clumsy because of it (ask anybody I've spared with).
With the speed, I also have high energy, which makes me a bit more quick to react by default. It's like the speed coil in roblox. Makes you feel like you're running around with rockets on your legs.
It can be a bit shocking because it's almost like being on a permanent sugar rush cranked up to 11.
4. REGENERATION / SELF HEALING Λΰ¦β¦
This part can be a bit disturbing. You've been warned! Please skip if your find yourself uncomfortable.
This power is a little less obvious in magical girl shows, but it is a trait that is possessed in any mainstream concept that requires hands on fighting.
In some cases of this practice being romanticized, it is overlooked that we can and will most likely be severely hurt while fighting.
Akanbes often have extra tricks up their sleeves. If we were normal humans, injuries in our battles would most likely be fatal.
This is where our regeneration comes in! It takes about 3 minutes to a few seconds to heal depending on the wound. If its a scratch, it'll probably not take long. If it's a full wound through the skin, then it'll most likely take a few minutes to repair the damaged muscle tissue.
This also makes us pretty resistant to pain, allowing us to endure anything because of adrenaline and our magic put together.
"Spaceyyyy what if we get an injury that would normally kill us in the physical?!"
Well. That entirely depends on the state of you.
Its incredibly difficult to die as a magical hero. Like, pretty difficult. Like I got my head shot off by my girlfriend's musket and I survived type of hard. (True story)
I've seen magis get Lazer beamed to ashes and still come back astrally. (With the help of someone else but it counts)
I don't fully know the boundaries of astral death when transformed, but I know that you can regenerate through almost anything. So we are sort of indestructible when transformed, for lack of a better term.
5. MAGIC ATTACKS Λΰ¦β¦
Alright, we already went over that our magic comes from our MO, but how are we supposed to use it exactly?
As a smile cure, I use my attacks by charging up my spirit. Do it however you need! Think about a loved one or something important to you. Something you'd fight for. When you're ready, call out your attack name and take the shot. After this, you may feel a bit tired, but I always feel better after having a snack after my fights.
Your smile pact will translate your spirit into magic. So the more determined you are, the stronger the attack.
Now I'll talk about this from another angle. From watching puellas fight witches (I'm around mostly puellas), I've noticed that concepts like Sailor Guardian and Anything under the Precure umbrella are more for purification and not harm. When you pay attention to the way magic is exerted among concepts, you'll find that when Precures use their final magic attacks, the enemies usually fade away from the object they possessed. They're not destroyed, the cure magic simply trumped the original negative energy that was inside the enemy. This is why I use the word purify.
I haven't tested my magic on anything that isn't an akanbe, but as an educated guess I'd say it could wear someone down depending on where it was aimed. (Not counting my true form)
I don't have an ultimate form because I haven't encountered any akanbes with anything other than a red nose, so I don't know the logistics of that yet. If you want a follow up to that later then let me know!
6. PUTTING IT TOGETHER Λΰ¦β¦
After studying all of this, I've come to find that the best way to fight as a precure is hands on and feet off the ground.
Since the enemy is bigger than you, it's better to make sure you're off the ground so you can aim for any weak spots. An Akanbe's weak spot is typically the nose.
I usually go nuts with punching and kicking them. You'll be surprised how far you can send one of those guys flying. It's somehow still satisfying to this day.
When I fight, I make sure that the Akanbe is worn down before I launch the attack. Because its tired enough for it to be more difficult to move out of the way. If I miss I'd have to wait for myself to charge back up again.
Even if I'm rusty with my powers, I hope that everything I've learned can help anybody out that needs it!
Do you love Sailor Moon? Have you ever dreamed of becoming a Sailor Senshi? Well, look no further, dear magiβs, for The Moon brings you this shining concept! WRITTEN AND COINED BY: THE MOONLIT PRINCESS YUZUKI LUNAE GLACINFERIS
Sailor Senshiβs; What Are They?
So, what exactly is a Sailor Senshi? If you havenβt watched the anime, a Sailor Senshi (also called Sailor Guardian or Sailor Soldier) is a magical girl associated with an object from outer space, such as planets, stars, moons, asteroids, comets, etc. If it exists within space, there is a Sailor Senshi for it! These magical girls use their powers to fight the forces of evil during the night.
Just like most magical girls, we Sailor Senshiβs have a magical and mundane identity. During the day, we may appear as regular humans, but during the night, we are out as heroes! We use transformation items to control our powers and appear as Senshiβs within the dreamrealm, making us unidentifiable to monsters and onlookers. Each Senshi has a Sailor Crystal, which contains the source of a Senshiβs powers. With a traditional Sailor Senshi outfit, this crystal is usually kept in the brooch.Β
If youβve watched the anime, you may think that Sailor Senshiβs fight for the side of light against darkness, but this is not true! Light and Darkness are close friends, and The Moon is when the two combine. Enemies can form from any source, whether that's light, darkness, chaos, order, anything. No one element is inherently bad nor good!
βSo, what do you fight for?β
This answer varies with each Sailor Senshi; but I, as the Sailor Senshi and Princess of The Moon, fight for love! We believe in unity and spreading kindness!
Sailor Crystals and Why Theyβre Important
As said before, every Sailor Senshi has a Sailor Crystal (also referred to as a Star Seed or Star Crystal), and this can appear in any shape and color; though, it usually matches your distinctive color. These crystals hold a Sailor Senshiβs powers, as they are born with their respective cosmic object. Speaking literally, a Sailor Crystal is the core of a Sailor Senshi.
Itβs very important to take care of your Sailor Crystal! Very powerful enemies may try and steal them from you; itβs crucial you protect your Star Seed with everything you have!
βWhat happens if your Sailor Crystal gets damaged/broken/stolen?β
Donβt worry, for this is where the joy of this concept comes in! If anything happens to your Sailor Crystal, all you have to do is ask The Moon for another one. Simply look out your window at night, clasp your hands together, and explain what happened. After this, go to sleep. The next time you enter the dreamrealm, you should find a repaired Sailor Crystal waiting for you.
But be careful! You can only ask for a new Sailor Crystal so many times. If youβre irresponsible, your prayer will not be answered, and youβll have to wait one moon cycle (around 29 days) until you can try again. If you have not improved, however, The Moon will not grant you another! Thatβs why we recommend that if you have to wait one moon cycle, to use that cycle for training and getting stronger. Of course, feel free to take longer than one cycle if you feel it necessary! The Moon only wants you to be safe.
Transformation and Powers
As said before, Sailor Senshiβs have a transformation item that they use to transform into their magical self, which changes their appearance as well as giving them access to their powers. Your transformation item can be anything you want, from a mundane object in the physical to basically anything within the astral.
To transform, a Sailor Senshi will raise their transformation object and say; β[___] Prism Power, Make-Up!β To enemies in the astral, your transformation is instant, so donβt worry! For you, however, it can be like the entire magical girl transformation, or instant, itβs whatever youβd prefer.
Each Sailor Senshi has powers that tie directly to their cosmic object. For example, the Sailor Senshi of Pluto may have ice powers and the Sailor Senshi of Mars may have fire powers. You can choose whether or not to go off the powers shown in the anime, it doesnβt matter so long as it doesnβt clash with another cosmic objectβs!
On this, every Sailor Senshi has the potential to learn basic moves such as; flight, teleportation, energy manipulation, telepathy, and more. Remember, there are no limits, you are stronger than you know, and you can do anything you set your mind to!
How to Become a Sailor Senshi
So, if you want to become a Sailor Senshi, it can be quite simple. Thereβs many different methods you can try;
Physical Ritual; The simplest of the methods. All you have to do is look out your window or go outside, and think of the cosmic object you wish to connect with. Close your eyes and imagine it. Speak to it, whether mentally or out loud, about why you want to become a Sailor Senshi. You can say anything youβd like.
After this, go to sleep; you should find confirmation in your dreams whether or not this worked, such as seeing your Sailor Crystal. If you have no dreams, then repeat this process the next night.
Lucid Dreaming; Go to bed and slip into a lucid dream. Once youβre there, imagine a portal that takes you from your dream to the cosmic object you wish to connect with. Once you walk through the portal, you should see your Sailor Crystal wrapped around a large mass of energy. Similar to the Physical Ritual, speak to the cosmic energy about why you want to become a Sailor Senshi.Β
If youβre accepted, the cosmic energy should transfer over to you, giving you the Sailor Crystal. If youβre denied, you should just wake up.
Astral Projection; Go about your usual astral projection method. Once youβre separated from your body, you have one of two options; go about the Lucid Dreaming method (where you portal to your cosmic object), or stay where you are and follow the Physical Ritual.Β
When speaking to your cosmic object, you can say anything youβd wish, but in order to complete the vow you must say;
βI, [name], vow to dedicate my energy to [cosmic object] as a Sailor Senshi, and to protect The Moon and Universe from the forces of evil.β
The Dreamrealm and FightingΒ
The Dreamrealm is where this concept strays from the anime and manga. To keep beginner magiβs safe, this concept is centered in the dreamrealm to prevent any physical harm.
As you can guess, the Dreamrealm is the realm of dreams, and itβs where you already go every night! Literally all you have to do is sleep to access it. When youβre in the Dreamrealm, itβs similar to being in the astral, especially since Sailor Senshiβs thrive best when they have a good grasp on dreams.Β
βSo, Iβm a Sailor Senshi and I have to fight. What should I do?β
First and foremost, your best shot is to find enemies during the day as a mortal. This is similar to the puella concept in βhuntingβ for witches! When you find a monster (an entity that sucks up energy from others,) note it in your head or in a journal so you can return later in the dreamrealm.
When youβre in the dreamrealm, focus on this place or energy that you found. Something should open, whether a door or portal, inviting you to that energy. Itβs advised you transform before entering so the monsters canβt identify you!
Once youβre through, beat that monster up to return the energy itβs stolen! Some of this energy will be returned to your Sailor Crystal as a reward; if you keep defeating monsters, your Crystal will shine brighter and brighter, allowing you to raise your potential and possibly unlock more forms!
Well, thatβs basically it. Any questions can be asked in our tumblr ask box, or shoot us a message on discord at @hyposerenia ! Remember; let nothing dim your light!
Within the irl magical girl community, there is a heavy emphasis on the importance of astral work and strengthening oneβs βclairsensesβ but I see a lot of newer magicians struggle with basic techniques for quieting the mind and preparing the physical body for magical work.
While this post will not be exhaustive by any means, I hope there will be enough for you to be able take something away that will help you in your journey!
This post is part of myΒ Magi PraxisΒ series. If you have any suggestions for future topics, or you have attempted anything I have shared and want you share your experiences, please send me a message!Β I am always happy to go back and provide further explanation as well.Β β
When folks think of the act of meditation, they generally picture something akin to a Buddhist meditation: someone sitting in a full or partial Lotus position, eyes closed, and perhaps holding their hands in some sort of mudra and intonating βomβ.
While this is perfectly acceptable, there are many ways to tailor the act of meditation to your mental and physical needs. After all, the act of meditation is not about the aestheticsβitβs about regulating your mind and body to be quiet but open in the present.
1. Avoid laying down, particularly in bed
While it is important to be comfortable during your meditation session, this is also a disciplined act. If you lay down in bed to meditate, you may find you have a higher propensity of falling asleep during your session.
If you cannot sit upright on the floor unsupported with anything but a meditation cushion, try sitting upright in a chair with your feet planted on the ground and your hands rested on your knees. Maintaining balance and good body alignment is part of the discipline of meditationβit subtly reminds your body that this act is intentional and you are not preparing to fall asleep.
It is also possible to meditate while in motion! Walking and working meditations are excellent, particularly for those of us who get restless sitting in one spot for too long.
For a walking meditation, plan out a safe path to travel free from obstructions. This can be indoors or outdoors! Focus your gaze low towards your feet, a few inches in front of you. Walk slowly and deliberately, taking care to stay balanced and consistent in your strides and maintain a regular breathing pattern. As for your hands, try not to have them dangle by your sides; clasp your hands gently and hold them near your core.
Working meditations can be done with most regular chores, like cleaning or washing dishes, and other repetitive tasks. Once you fall into a comfortable rhythm of motion, focus gently on the task in front of you. Avoid scrutinizing the detailsβlet the actions and aural, visual, and tactile stimuli move through you consistently.
2. You donβt have to close your eyes
You can totally meditate with your eyes closed if you prefer but I find that a soft gaze landing a few inches in front of me yields a more productive meditation session.
Even if you decide to focus on a specific object or point in your field of vision, try to avoid straining too hard! This can easily stray into the territory of βobject concentrationβ which I may discuss more in a future post.
3. Forget about βsilencing the mindβ
In many occult resources, practitioners say that the goal of meditation is attaining an absence of thought. For most people, this is just not possible or sustainable over a long period of time regardless of neurotype.
Instead, allow these moments of mental silence to come and go naturally. To some practitioners, it may feel or be akin to dissociation but this is not necessarily a bad thing! Try to gently note what coaxes you into that state, if you can. At first, you may not experience it at all and thatβs perfectly fine. Meditation is a practice and with time you will be able to notice and perhaps work within that mental βvoidβ space.
4. That being said, focus on something
When we have nothing to focus on, our mind wants to wander. Focus on your breathβtry to maintain a regular cadence (of breathing in, holding in your breath, breathing out, sitting with no air) and choose a number to work up to. Start small with a count of 5 and repeat for the duration of your session. If you lose track, start again. Once you are comfortable with 5 counts, ramp up to 10. Prayer beads are a great tool for this as you can match the tactile sensation of the beads to the act of counting. If you are doing a walking meditation, match your steps to your breathing.
If you are meditating with your eyes open, you can also just observe subtle changes in your environment while counting your breaths. Notice the shifts in light and shadow or how a gentle breeze effects your surroundings; let these moments pass as quickly as they come.
With practice, youβll be able to refocus your mind when you notice it wandering. If you find yourself gravitating towards certain thoughts or signs during your session, try to take note of them afterwards! If you forget, try not to stress about it; with time, your retention will improve.
- You may have to wait a while for the effects of becoming a trainer, although if everything goes well you should feel motivated and a profound sense of safety and protection!
Want some custom Arceus-themed tarot cards to use for this ritual? Print some out from my template here!
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MokonaΒ (γ’γ³γ) is a mysterious rabbit-like creature of unknown origin. They are a supporting character fromΒ Magic Knight Rayearth and is commonly depicted in CLAMP cross-over media and merchandise.
Mokona is white, round, and bouncy with long ears and a gem prominently affixed to its forehead. While Mokonaβs gem is usually red, it has also been depicted as green, blue, yellow, and purple. When Mokonaβs gem is yellow, it can also sprout large, feathered wings.
Note: In order to be as thorough as possible, this profile may include spoilers for any related media. Keep this in mind before continuing under the cut!
This post is part a series covering entities from mahΕ shΕjo media. These posts are intended to introduce you to powerful spirits that could aid you in your magical journey! If you have any suggestions for future entries, or if you have worked with any of these beings and want to share your experiences, please feel free to send me a message! β
Mokona is able to project light and images from the gem on its forehead. In a similar manner, he is able to create and disappear items.
In Magic Knight Rayearth, Mokonaβs main role was to assist the girls from Earth on their journey by producing transportation and provisions and by receiving and transmitting messages from Guru Clef, the chief of all sorcerers in Cephiro as well as Princess Emeraudeβs attendant.
Before the events of the series, Mokona was originally given to Clef by Princess Emeraude and was eventually entrusted to Presea the Blacksmith after Emeraudeβs disappearance.
After Emeraudeβs death and during an all-out battle betweenΒ the countries Autozam,Β Fahren, andΒ Chizeta over Cephiro and its Pillar System, Mokona's true identity is revealed as the creator of Earth andΒ Cephiro. Disheartened by how humans had waged countless wars and devastated Earth, Mokona created Cephiro and itsΒ PillarΒ System with the hope of creating a world where war was not necessary.
When Hikaru Shidou is chosen as the new Pillar and decides to abolish the Pillar System, he and the threeΒ Rune Gods leave Cephiro for another universe. It is during these travels when Mokona meets YΕ«ko Ichihara and Clow Reed and imparts on them the knowledge of other dimensions.
While Mokona cannot speak, it is revealed that he can communicate telepathically in Magic Knight Rayearth II.
Associations
Because little is known of Mokonaβs origins, motivations, and interests, his magical associations are based on conjecture.
Mokona could have been based on the carbuncle of South American folklore. The carbuncle has been described as a small animal with a red mirror or precious stone on its head.
The English word βcarbuncleβ and the Spanish word βcarbuncloβ comes from the LatinΒ carbunculus, meaning "littleΒ coal" (i.e. carbon). CarbuncloΒ is generally used to refer toΒ rubyΒ or garnet because theΒ gemstone's shine is said to resemble the glow of hot coal; in turn, the creature was named for the stone.
InΒ Catamarca Province, Argentina, it is said that theΒ carbunclo is emits a light from its head that may act as a guiding beacon towards treasure. As Mokona acted as a guide throughout the journey of Hikaru, Umi, and Fuu in Cephiro, and it is shown that he is able to produce a similar beam of light, this association seems apt.
Magical Applications
As a creator of worlds and a traveler of different dimensions, Mokona can certainly be called on to aid you in similar ventures. He would also have the ability to direct you towards where you need to go and may feel inclined to divulge to you information regarding different dimensions. He could also potentially be a great resource for manners involving manifestation, allowing you to get what you need when you need it.
Suggestions for Offerings or Devotional Acts
Mokona is never depicted indulging or imbibingβalmost as if he does not require sustenance.
Mokona seems to be drawn to those with strong hearts and responds to these people with interest and affection. As long as you are earnest with your work and communications, I have little doubt that he would be willing to help! β
soul gems are something every puella magi has, grief seeds are what every puella magi NEEDS, so what exactly are the both of them? hopefully, this post will clear up any confusions you have about either of them!
DISCLAIMER! this is not a form of roleplay, delusion or psychosis. this is a belief under the branch of pop culture witchcraft. anyone who is rude or disregards beliefs in the comments WILL be blocked.
#01 WHAT IS A SOUL GEM?
a soul gem is an object that your soul is put into when you contract, please note that if you contract with madokami, your soul will not be put into a soul gem and you will recieve a wish gem instead. madokami does not put your soul into a gem while kyubey does. soul gems can be both in a physical vessel and an astral vessel. most magis have both, but some magis only have an astral vessel for their soul gem. if you have a physical vessel, you will need to choose it yourself, it won't just spawn in. there are many things you can choose to have as your vessel, such as glasses, rings, keychains, necklaces, etc!
soul gems get cloudy over time, which is why grief seeds are important. soul gems usually get cloudy from general build up, mental strain and mental health issues, frequent low moods and magic usage. when you don't use a grief seed for a long period of time, usually around a few months, you will witch out. please remember that if you are contracted under madokami, you WON'T witch out, but your soul gem can still darken which can effect your mental state. for more information on grief seeds, please see the next section!
you can also change your soul gems physical vessel, albeit doing it through kyubey. i suggest only doing this if you break your soul gem or lose it.
#02 GRIEF SEEDS
grief seeds are what witches drop once you defeat them (if you want more information on witches, please see here), they are used to cleanse your soul gem from build up. usually, grief seeds have a set amount of uses before they are unusable. usually you can tell when a grief seed is about to hatch by it glowing, pulsating and radiating negative energy. if you're still holding onto it when it's about to hatch, dispose of it!
you may also get grief seeds from walpurgisnacht, which i might make a seperate post on later.
#03 GRIEF SEED DISPOSAL
disposing of a grief seed is usually different depending on who you're contracted under. when contracted under kyubey, you will need to find him or call for him in astral, and then give him the grief seed for him to eat. alot of times when you need to dispose of a grief seed though, he'll just show up. if he doesn't then go find him to feed him it!
when contracted under madokami, you just hand off the grief seed to her.
pssst.. join our super awesome magi server plz we r cool
Check out the ΰ³ MADOKA'S TEA PARTY π βΉΛ. β‘ community on Discord β hang out with 254 other members and enjoy free voice and text chat.
thats all!! if you have any more questions, send me a message in my inbox!!
Mana is a term commonly used to refer to magical energy/stamina or source of magic within the IRL Magi / Chuunibyou community .
Though, this term is appropriated
Mana comes from Polynesian culture, as well as others . It is the universe's supernatural force that pervades it. It is believed to be a possession of energy rather than a source. It was viewed as divine energy that blesses.
Having mana implies the user has authority and potency over it . Mana gives sort of a mutualistic relationship between it and its possessor, though the positivity and negativity aspects waver.
There are other variants of Mana as well, namely in Hawaiian, MaΕri, and Melanesian cultures.
Alternative terms could be: (magic) vitality, vigor, stamina, etc... If you have any ideas, please reply below or send in an ask . If given permission, I will add it here
I hope everything in here is as accurate as possible, please help me correct any inaccuracies.
witches, the things all puella magi's hate! sure they give us grief seeds which are vital to our soul gems, but who said we have to like them? in this post i'll be discussing witches, familiars, labryinths, etc etc.
DISCLAIMER! this is not a form of roleplay, delusion or psychosis. this is a belief under the branch of pop culture witchcraft. anyone who is rude or disregards beliefs in the comments WILL be blocked.
#01 WHAT IS A WITCH?
witches are entities that are formed by negative energy, and magical girls witching out. witching out, while it takes a while to happen, is extremely uncommon. most times, it takes quite about 5ish months to witch out and even then, most magi's avoid it as it can completely ruin your clairesenses, astral self, etc. most times witches are formed from negative energy, which is why it's common to find witches at places such as schools, places where fights break out, etc. witches are usally very large, and are usually far taller than you. most witches i've fought are atleast double my height!
#02 WHAT ARE FAMILIARS?
familiars are often the entities you find in labryinths that aren't witches. they're usually there to distract you from finding the witch and to make you fed up enough to not wanna fight the witch. they're annoying, but pretty easy to defeat. just be sure to watch your back when near any entities in a labryinth, they can be PRETTY violent when they want to be (speaking from experience...). familiars are also USUALLY smaller than witches, but there can be exceptions (such as decoys), which i will go a little into detail on later.
#03 LABRYINTHS
labryinths are what witches and familiars hid themselves in, they're a bit hard to navigate when you're new, but you get used to it! the witch usually hides itself deep in the labryinth, but sometimes they're close to the entrance point. labryinths can be very unpredictable, such as holes randomly opening up, familiars randomly attacking, falling through holes, etc.
labryinths are accessed through the astral realm and usually cannot be sensed in physical by civillians.
#04 HOW DO I FIND AND ENTER A LABRYINTH?
you can usually tell when a witches labryinth is about when you're contracted, usually you feel sick, uncomfortable, lightheaded, etc, along with your soul gem reacting. soul gems react differently depending on the type you have. for example, my soulgem is a hairclip and whenever im nearby a labryinth, it feels like it's pulsating when i put my hand near it. those are usually tell-tale signs you're near a labryinth.
once you've found it, you wanna either remember the location, take a picture or write down the witches sigil. a sigil is an identifier thats unique per labryinth, and can be used to enter a witches labryinth when in astral no matter where you are. then, you wanna astral project to the location and focus on entering the labryinth (if you didn't spawn in it).
DISCLAIMER!: please do not enter a labryinth unless you are a contracted puella magi, as they can be dangerous and unpredictable at times. if a witch is too strong for you to defeat, LEAVE. you can always fight it another day or get a stronger magi to fight it instead.
#05 HOW DO I DEFEAT A WITCH AND HOW DO I KNOW IF I'VE DEFEATED IT?
honestly, just keep attacking it until it's gone. im serious! just keep throwing your attacks at it, once the witch is dead the labryinth will start to fade away, and a grief seed will be in the area. usually in the 5 metres around you. if you think you've defeated the witch but the labryinth doesn't fade, that was unfortunately a decoy.
decoy's are usually something in the labryinth that moves like the witch, but are not the witch. for example, the decoy might take the form of a large plant, and once you defeat the decoy, the witch might be underneath the fake plant. decoys are also usually very hard to defeat, and are almost constantly regenerating themselves. i've only encountered 2 decoys in my entire magi journey though, so take this with a grain of salt.
psst... hey... you should join our discord server... we're super beginner friendly and the mods are almost all experienced magi's so no misinformation gets about.... it' super awesome here plz join if ur interested in magi stuff
Check out the ΰ³ MADOKA'S TEA PARTY π βΉΛ. β‘ community on Discord β hang out with 238 other members and enjoy free voice and text chat.
that's it! if you have any questions, feel free to join our server and ask, or ask in the comments
πͺ Contracts, and what the beginners of the Mahou community are getting wrong.
Heya! I just want to put this out there, consider it an info post.
YOU DO NOT NEED TO CONTRACT
TO BE A MAGICAL HERO. END OF STORY.
You may have some questions, and I'll answer them! If you're a beginner magi, please read till the end. Otherwise, scroll down for the TLDR version if you'd like.
What is a contract?
A contract can be defined as a sort of "ritual" between you (the magical hero. aka contractee) and whoever you decide to contract with (ex: madokami, kyubey. aka the contracter).
In order for a contract to take place, you give up or offer something in exchange for a wish or anything else that may be applicable.
More info here and here.
What is the community getting wrong?
Alright. What was I trying to get at with this post?
Contracts were moreso created for concepts from Madoka Magica, Chainsaw Man, some OG concepts, and whichever others that may require one. This is the part beginners get wrong. They think: "Oh so to become a mahou, I need to contract! Got it!" NO!
I am a Puella Magi, I have a contract with Kyubey, I have a wish because of this contract and I operate according to this contract. But if I was a Precure? I wouldn't need a contract, if I was a Sailor Guardian? I wouldn't need a contract.
That being said;
IF YOU WANT A CONTRACT? YOU GET A CONTRACT.
You don't need a contract at all to be a hero outside of specific concepts, but it can be applied if YOU WANT!
Conclusion
You do NOT need to contract to be a magical hero unless you are pursuing a concept that requires it. Don't let anyone put that sort of information in your mind because it's untrue and you will probably end up with a journey you didn't even plan out beforehand.
Though if you've done enough practising, research and you think you want one regardless of your concept, go ahead, nobody should try and stop you! It's your journey!
TLDR; You don't need a contract. If you want one, get one. But it was specifically designed as a motif for those with concepts like Madoka Magica and others.
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Hello hello and welcome to my concept post! As I am a keyblade wielder unaffiliated with any organization, I have taken on the responsibility of sharing what I know about this path of life and magic.
For starters and to cover the basic faqs
This is an open concept, anyone can join as long as their heart aligns with it. But I highly recommend at the least engaging with the source media before deciding on anything.
There is no age limit.
You can be one in both physical and astral, though as with all magic, its easier in the astral.
Now without further ado, allow me to explain what a keyblade wielder is.
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KEYBLADE WIELDERS
Keyblade wielders are individuals chosen by a unique magical weapon known as a Keyblade. While often mistaken for simple weapons, Keyblades are closer to living magical artifacts: they possess a will of their own, form bonds with their wielders, and choose who is worthy of carrying them.
A Keyblade is born from the heart. Every Keyblade reflects some aspect of its wielder's nature, ideals, experiences, or destiny. No two wielders possess exactly the same relationship with their Keyblade.
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WHAT IS A KEYBLADE?
A Keyblade is a mystical weapon capable of taking the form of a large key-shaped sword. It serves as both a weapon and a metaphysical tool.
At their core, a keyblade is a manifestation of the wielders heart and their convictions. The design and powers granted often matches that.
There is an infinite amount of potential designs, as there are an infinite amount of potential keyblade wielders.
Among its known base abilities:
Summoning and dismissal at will.
Channeling elemental and restorative magic.
Interacting with magical locks, barriers, and seals.
Detecting distortions in reality, darkness, corruption, or imbalance.
Traveling between worlds and dimensions under appropriate circumstances.
Damaging entities that are otherwise resistant or immune to conventional weaponry.
Keyblades are exceptionally effective against creatures or phenomena tied to souls, hearts, emotions, memories, darkness, and similar forces.
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HOW ARE KEYBLADE WIELDERS CREATED?
The most common method is through a process known as Bequeathing, in which an existing wielder passes on the potential to wield a Keyblade to another person.
However, this does not guarantee that a Keyblade will manifest.
Ultimately, the deciding factor is the strength and nature of the individual's heart.
In rare cases, a Keyblade may appear without any known inheritance. Such cases are poorly understood, and many scholars believe the Keyblade itself may have made the choice independently.
As a result, not all wielders come from formal lineages or established traditions.
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WHAT QUALIFIES SOMEONE TO WIELD A KEYBLADE?
There is no known universal requirement beyond possessing an exceptionally strong heart.
Importantly, strength does not necessarily mean virtue.
Keyblades have chosen heroes, wanderers, scholars, protectors, dreamers, and individuals who walk the line between light and darkness.
Common traits among wielders include:
Strong convictions.
Exceptional determination.
Deep emotional resilience.
The ability to influence or connect with others.
A willingness to continue moving forward despite hardship.
An unwavering belief in something, whether that be love, freedom, connection or something else depends on who wields the blade.
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WHAT DO KEYBLADE WIELDERS DO?
Historically, Keyblade wielders act as protectors, travelers, explorers, and guardians.
Their responsibilities often include:
Defending worlds from supernatural threats.
Investigating disturbances affecting reality.
Protecting individuals vulnerable to corruption or despair.
Maintaining balance between opposing cosmic forces.
Guiding lost individuals and helping others find their own paths.
Not all wielders belong to organizations, and many operate independently.
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ADDITIONAL NOTES
Keyblades frequently display behavior that cannot be fully explained through conventional magical theory.
Many wielders report their Keyblades exhibiting preferences, instincts, emotional responses, or unusual loyalty toward their chosen wielder.
Whether this indicates true sentience remains a matter of debate.
If you have any more questions then feel free to ask! Direct messages and my ask inbox are always open