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PSA; DEAR IRL MAGIS STOP BUYING THESE SOULGEMS AND RINGS.
These rings (and gem necklaces) are mass produced by many shops on amazon, temu, and aliexpress. They are the exact same product across all these fronts and are cheaply made in the same factory in sweatshops by typically child labour.
They are also again— cheaply made —and not at all durable! They will get lost and break easily, and the amount of magic it takes to transfer a vessel is not worth it.
You also do not need your soul/wish gem or vessel to be exactly like the one in PMMM. However, if you want it to be exact, SUPPORT REAL SHOPS AND OR PEOPLE ON ETSY!
Recently, we’ve seen an influx of people claiming to be Sailor Guardians, but all they seem to do is spread negativity!
Everyone should know that there can be more than one group of Sailor Guardians. That is simply the theory of the multiverse. Please don’t go around claiming to be the only ones and fakeclaiming others! It’s so very rude, and the Moon does not approve of this.
On that note, there’s people who have seen our concept and decided it was misinformation. We will have you know that we are the moon reincarnated over and over again, and we have been doing this for multiple lifetimes. Please don’t try and claim us as false when we know much more than you do. This is just basic respect for, let’s say, a teacher!
We are the first ones we’ve seen write an actual document for this concept, which makes us the coiner and creator despite it originating from Sailor Moon. (We do not claim to have written Sailor Moon, moon loves you Takeuchi Naoko!) If you do another ritual or some kind of contract with Queen Serenity, you have an inspired concept, but this is not how to become a Sailor Senshi’s.
I’ll repeat: Sailor Senshi’s do not contract with Queen Serenity!
This is not the requirement people are making it out to be! You do not have to contract with the moon. All you have to do is promise to protect the moon and universe. Of course, you also have to prove yourself worthy of such a title, but for some reason there’s groups of Sailor Guardians claiming that they are the “only ones” and that they have “contracted with Queen Serenity so they must be true”.
I don’t know who you’ve contracted with, but it is not Queen Serenity. The Moon would never accept you going around spreading negativity to your fellow magis.
Please, everyone, just be kind to one another. We’re all magical, let’s exist in the harmony we are denied from the public!
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Hello hello, my rotlings! These are my personal findings on my powers and how I try to channel them!
I'm still working on my control over them but I'll do my best to give my findings on my magic and my personal experiences.
TW // DESCRIPTIONS OF VIOLENCE, BLOOD AND FIGHTING
Disclaimer!: I'm a smile cure, so my experiences may not align with a concept like yes pretty cure 5 or tropical-rouge precure. I am perfectly comfortable with polite corrections, input, requests, and anything of the sort. Enter a request in my ask box!
If you want to do anything with my research please talk to me first, I'm perfectly ok with people refrencing this with credit. Thank you! Research below the cut
1. MAGIC OBJECTS - SMILE PACTS AND DECORS ˚ও✦
Assuming you've already consumed ANY mahou shoujo media, you'd know that most traditional concepts gain their magic powers through a magic object. (I'll shorten it to MO to be less redundant)
"Spacey, what the heck is a magic object?! I just want to punch stuff!"
Your "MO" is the tool you use to transform and execute powers
This object is typically executed by a catchphrase. You can modify it to your liking. While typically short and simple, it can be as profound or as basic as you want.
In magical girl media, this object is typically a form of make-up or a phone. Depending on your concept, it can be any one of these or something completely different. (Not counting your physical object).
As a smile cure, my pact is my MO! I put in a decor and say 'pretty cure, smile charge!' and begin my transformation sequence. A transformation can be as short or long as you want with whatever music you want (if you choose to have any music at all). My transformation song is 'P3T' by Femtanyl.
Aside from your transformation decor, your smile pact is multifunctional. If you beat an Akanbe and it drops a decor, you'll find that it is a usable object that can be extremely helpful in the future.
Decors can be used by inserting them into the slot in your pact (make sure you're pressing down on the decor to make sure it's in) . It's a little bright and glittery when it's being used, but it comes out pretty quick.
Example: hypothetically, you defeat an Akanbe and it drops a decor in the shape of a band aid. after putting it in your pact, it gives out a first aid kit. It may be able to heal you later, so make sure you have a spot for them!
2. STRENGTH ˚ও✦
It's probably obvious to anybody who's seen any form of precure media that we tend to be SUPER strong.
Throwing around enemies 10 times our size is pretty impossible for even the strongest of mundane human strength.
Approximately, I have gained 9-12x the amount of my mundane strength. I'm not the strongest person on earth, I can hardly do 10 push ups, and I have bad back pain so forget about lifting anything that isn't my partner. But in my cure form I've found that I can throw things around pretty easily.
To utilize our strength, our fighting style is typically hands on. Unlike puellas, we usually are seen kicking and punching things.
In my experience using my strength, I've accidentally sent myself flying a few times!
The most recent way I've trained my strength was when I was in an arena with a few other magis, and one of them summoned a giant ice block. I punched it to see how strong I was and it disappeared completely. A few minutes later we saw it coming down from the sky, I had accidentally punched it so hard it went out of the bounds of the arena! Whoops! (If you're reading this, hey query and heron)
Your strength is not only in your ability to hit, your jumping ability also is under the category of being strong.
I've found that depending on how hard you attempt to jump, we can go as high as a 4 story building or higher.
Again, another experience in the arena, I had attempted to jump up to another magi who was flying on a Trident he uses like a broomstick. As a joke I jumped up to him and I was up there for a good few seconds, going past him and plummeting back down like a ragdoll. (Pft, if you're reading this, Hi Venus). I'm perfectly fine though.
3. SPEED & HIGH ENERGY ˚ও✦
Again, precures are known for being very fast! I’ve noticed my speed has been multiplied by around 6x. We can run to catch up with a car if we try hard enough!
Mundanely, I am a (reluctant) track athlete. I do the 4x100 as first leg, so I’m decently quick. But transformed I find myself running 5x as quickly! I use rollerblades for fun, but I'm pretty quick without them too! I've found myself being fairly clumsy because of it (ask anybody I've spared with).
With the speed, I also have high energy, which makes me a bit more quick to react by default. It's like the speed coil in roblox. Makes you feel like you're running around with rockets on your legs.
It can be a bit shocking because it's almost like being on a permanent sugar rush cranked up to 11.
4. REGENERATION / SELF HEALING ˚ও✦
This part can be a bit disturbing. You've been warned! Please skip if your find yourself uncomfortable.
This power is a little less obvious in magical girl shows, but it is a trait that is possessed in any mainstream concept that requires hands on fighting.
In some cases of this practice being romanticized, it is overlooked that we can and will most likely be severely hurt while fighting.
Akanbes often have extra tricks up their sleeves. If we were normal humans, injuries in our battles would most likely be fatal.
This is where our regeneration comes in! It takes about 3 minutes to a few seconds to heal depending on the wound. If its a scratch, it'll probably not take long. If it's a full wound through the skin, then it'll most likely take a few minutes to repair the damaged muscle tissue.
This also makes us pretty resistant to pain, allowing us to endure anything because of adrenaline and our magic put together.
"Spaceyyyy what if we get an injury that would normally kill us in the physical?!"
Well. That entirely depends on the state of you.
Its incredibly difficult to die as a magical hero. Like, pretty difficult. Like I got my head shot off by my girlfriend's musket and I survived type of hard. (True story)
I've seen magis get Lazer beamed to ashes and still come back astrally. (With the help of someone else but it counts)
I don't fully know the boundaries of astral death when transformed, but I know that you can regenerate through almost anything. So we are sort of indestructible when transformed, for lack of a better term.
5. MAGIC ATTACKS ˚ও✦
Alright, we already went over that our magic comes from our MO, but how are we supposed to use it exactly?
As a smile cure, I use my attacks by charging up my spirit. Do it however you need! Think about a loved one or something important to you. Something you'd fight for. When you're ready, call out your attack name and take the shot. After this, you may feel a bit tired, but I always feel better after having a snack after my fights.
Your smile pact will translate your spirit into magic. So the more determined you are, the stronger the attack.
Now I'll talk about this from another angel. From watching puellas fight witches (I'm around mostly puellas), I've noticed that concepts like Sailor Guardian and Anything under the Precure umbrella are more for purification and not harm. When you pay attention to the way magic is exerted among concepts, you'll find that when Precures use their final magic attacks, the enemies usually fade away from the object they possessed. They're not destroyed, the cure magic simply trumped the original negative energy that was inside the enemy. This is why I use the word purify.
I haven't tested my magic on anything that isn't an akabe, but as an educated guess I'd say it could wear someone down depending on where it was aimed. (Not counting my true form)
I don't have an ultimate form because I haven't encountered any akanbes with anything other than a red nose, so I don't know the logistics of that yet. If you want a follow up to that later then let me know!
6. PUTTING IT TOGETHER ˚ও✦
After studying all of this, I've come to find that the best way to fight as a precure is hands on and feet off the ground.
Since the enemy is bigger than you, it's better to make sure you're off the ground so you can aim for any weak spots. An Akanbe's weak spot is typically the nose.
I usually go nuts with punching and kicking them. You'll be surprised how far you can send one of those guys flying. It's somehow still satisfying to this day.
When I fight, I make sure that the Akanbe is worn down before I launch the attack. Because its tired enough for it to be more difficult to move out of the way. If I miss I'd have to wait for myself to charge back up again.
Even if I'm rusty with my powers, I hope that everything I've learned can help anybody out that needs it!
Timeloopers, (Alternatively, Timeloopers/Magis of Time/Time magis) is a subconcept of Puella magi under Homucifer (alt. Miss Akemi or Devil Homura or 'The' Homucifer).
Please note; Worship is no requirement you can do divination or create altars to give offerings if you want to..There is no secrecy to being a timelooper as Miss Akemi cares little about if her contractees choose to be secretive.
(While 'time' and 'timelooper' is in the name, there is no effect on time as controlling time would be out of the bounds of reality and therefore impossible, the name is simply a reference to Homura Akemi.)
With that being said, while the sub concept is similar to that of Cycle and Puella in some aspects, they are not nessecarily the same concept— I have worked with Miss Akemi to create this concept and generally consider myself to be the creator/owner, you may make a subconcept of this concept but please credit me, I will know if you take my work. I also allow anyone to join as the concept is open and what I deem a 'public use concept' Thank you
.· . ౨౿ ﹒ ︵.
Before you even think about speaking to Homucifer it's important to vet.
In the times I've communicated with her, I've been yet to encounter a trickster who claims Akemi's identity. I've noted that Akemi seems more clear to communicate in the sense that you're less likely to encounter a trickster, however, please refrain from keeping the mindset that encountering tricksters is impossible. Always. Vet.
Information about vetting; (click here)
Some of the confirming questions I use to vet Akemi:
(Note: The answers may not always be the same wording but they should always be a true answer)
- What was your original wish?
A: (Something along the lines of 'going back in time to save Madoka/Miss Kaname/Kaname Madoka)
- What did Madoka do to Sayaka's gem in every timeline?
A: (Something along the lines of 'She threw it/Madoka threw it off a bridge')
- What is the name of the incubator whom you made your wish to?
A: (Something along the lines of 'His name was Kyubey')
* You can also ask what color the Kyubey was, the answer will be 'pink'
These are just some examples, you should never ask a question that can be answered with 'yes or no' because a trickster may lie to you and still have a chance to get it right. If the entity you're talking to gets any of these answers wrong or lies they are a trickster, Miss Akemi will never lie to you— but much like Kyubey you'll often have to ask to prompt her to spill information, for example; if you ask her about witches she will tell you about witches, but she'll also tell you about griefseeds and how her system works rather than lying by omission. If you encounter a trickster leave their prescense immediately and cleanse your space + set up wards
. · . ౨౿ ﹒ ︵︵
Before contracting you should always check to make sure that you know everything; potential, vetting, and the guidelines of the concept + how it works. You should also know how to astral project to work with Akemi and battle, or otherwise be able to do your work with lucid dreaming.
You can do a physical ritual to contract. But if you cannot project or lucid dream Miss Akemi may take it upon herself to null the ritual or make it obsolete, this is best as to prevent beginners from contracting and not being able to fight, and therefore, falling into despair when unable to fight and cleanse.
But what does being a Timelooper really entail?
While becoming a timelooper under Akemi is 'contracting' (a idea popularised by Puella which is exhanging the soul to become a magical girl) contracting is not a nessecity for every concept as not all concepts rely on the exchange of the soul— rather Homucifer sort of "logs" or takes note of the soul rather than taking your soul in exchange for becoming a magi, you'll get a wishgem (a gem born from the wish of the user rather than a new vessel for the soul) which will help you wield your magic.
Potential is another idea popularized by Puella Magi and is important to Puella and Cycle, though this is also heavily applicable to Timeloopers. Potential is how much you affect the world around you longterm, potential translates to the energy allowance of your wish and overall entropy.
Information about entropy and energy; (click here)
While potential is of little relevancy to Akemi, you must still keep your wish within the constraints of reality and Miss Akemi may deny your wish if she feels it is too greedy or reality breaking. Homucifer tends to pick and choose who she works with.
Similar to Madokami, Homucifer will grant you a wish when you 'contract', in return you will work till the energy used to manifest your wish is repaid. Once the energy is repaid you may uncontract.
Again, like Cycles, Timeloopers have duties. Timelooper's duties consist of preventing despair and witching out. (Miss Akemi's goal is to do just that, prevent the despair of humanity and magical heros, kill witches, and prevent entropy from killing the universe). Like Puella, you'll defeat witches and get griefseeds.
· . ౨౿ ﹒ ︵︵
When we get griefseeds we give them to Akemi, she will tell you how many uses a griefseed has and then she will take them and 'store them'.
Now, when you use your magic it dims your wish gem. You cannot nessecarily witch out, but under Akemi's essence and even protection you can fall into despair should the gem become too dark (which may feel like witching out in the sense that you'll feel like you're in a heavy breakdown, but unlike witching out your soul is not at risk and there is no mortality rate as Miss Akemi will not let you die.)
Now remember how I mentioned Akemi stores the seeds? About the uses, essentially with cleanses Akemi stores them and disposes of the seed. Say a seed has 10 uses, Akemi will take it and put/store away it's uses and disposes of the empty husk so it doesn't hatch into a witch. You will get the 10 uses to cleanse your gem as needed by channeling Akemi's energy while holding the gem astrally. In the scenario that you run out of uses, Akemi will grant you one if desperately needed, though you are expected to work more to repay the extra use. And she will know if you are abusing this system.
As stated from a conversation I had when sharing about Akemi: "Its basically like how insurance works, you contribute a little, and from the collection the cleansing is given out. She wants to prevent witches as much as possible so in order to prevent the hatching of witches, she takes the seeds, tells you how many uses it has, and consumes in (not by eating it just sort of,, fading it)"
You are also not required to have a physical wishgem, but it is reccomended because you can channel Homucifer's energy physically to cleanse the gem and the gem can aid in witch hunting
.· . ౨౿ ﹒ ︵︵
Before I wrap this up, there are things to know both in terms/guidelines of the concept and something on the lighter side.
Term wise, Akemi will know if you're trying to hide or horde griefseeds and she does not take kindly to witch farms. The Homucifer is not as forgiving and while she will give you a warning after confiscating the grief seeds and or destroying the farm, multiple offenses may lead to The Homucifer losing trust in you and even annuling the contract.
On a lighter note (or otherwise, if you beg to differ), Akemi will kill a Kyubey on sight, but she has no resentment for Puella contractees and allows anyone of all concepts to communicate and speak with her. You may also ask her for signs or aid in spellwork, but trust and connection to the Homucifer is vital for a good relationship in working with her.
.· . ౨౿ ﹒ ︵︵" May time and fate bless you. Hail the Homucifer "
Timeloopers, (Alternatively, Timeloopers/Magis of Time/Time magis) is a subconcept of Puella magi under Homucifer (alt. Miss Akemi or Devil Homura or 'The' Homucifer).
Please note; Worship is no requirement you can do divination or create altars to give offerings if you want to..There is no secrecy to being a timelooper as Miss Akemi cares little about if her contractees choose to be secretive.
(While 'time' and 'timelooper' is in the name, there is no effect on time as controlling time would be out of the bounds of reality and therefore impossible, the name is simply a reference to Homura Akemi.)
With that being said, while the sub concept is similar to that of Cycle and Puella in some aspects, they are not nessecarily the same concept— I have worked with Miss Akemi to create this concept and generally consider myself to be the creator/owner, you may make a subconcept of this concept but please credit me, I will know if you take my work. I also allow anyone to join as the concept is open and what I deem a 'public use concept' Thank you
.· . ౨౿ ﹒ ︵.
Before you even think about speaking to Homucifer it's important to vet.
In the times I've communicated with her, I've been yet to encounter a trickster who claims Akemi's identity. I've noted that Akemi seems more clear to communicate in the sense that you're less likely to encounter a trickster, however, please refrain from keeping the mindset that encountering tricksters is impossible. Always. Vet.
Information about vetting; (click here)
Some of the confirming questions I use to vet Akemi:
(Note: The answers may not always be the same wording but they should always be a true answer)
- What was your original wish?
A: (Something along the lines of 'going back in time to save Madoka/Miss Kaname/Kaname Madoka)
- What did Madoka do to Sayaka's gem in every timeline?
A: (Something along the lines of 'She threw it/Madoka threw it off a bridge')
- What is the name of the incubator whom you made your wish to?
A: (Something along the lines of 'His name was Kyubey')
* You can also ask what color the Kyubey was, the answer will be 'pink'
These are just some examples, you should never ask a question that can be answered with 'yes or no' because a trickster may lie to you and still have a chance to get it right. If the entity you're talking to gets any of these answers wrong or lies they are a trickster, Miss Akemi will never lie to you— but much like Kyubey you'll often have to ask to prompt her to spill information, for example; if you ask her about witches she will tell you about witches, but she'll also tell you about griefseeds and how her system works rather than lying by omission. If you encounter a trickster leave their prescense immediately and cleanse your space + set up wards
. · . ౨౿ ﹒ ︵︵
Before contracting you should always check to make sure that you know everything; potential, vetting, and the guidelines of the concept + how it works. You should also know how to astral project to work with Akemi and battle, or otherwise be able to do your work with lucid dreaming.
You can do a physical ritual to contract. But if you cannot project or lucid dream Miss Akemi may take it upon herself to null the ritual or make it obsolete, this is best as to prevent beginners from contracting and not being able to fight, and therefore, falling into despair when unable to fight and cleanse.
But what does being a Timelooper really entail?
While becoming a timelooper under Akemi is 'contracting' (a idea popularised by Puella which is exhanging the soul to become a magical girl) contracting is not a nessecity for every concept as not all concepts rely on the exchange of the soul— rather Homucifer sort of "logs" or takes note of the soul rather than taking your soul in exchange for becoming a magi, you'll get a wishgem (a gem born from the wish of the user rather than a new vessel for the soul) which will help you wield your magic.
Potential is another idea popularized by Puella Magi and is important to Puella and Cycle, though this is also heavily applicable to Timeloopers. Potential is how much you affect the world around you longterm, potential translates to the energy allowance of your wish and overall entropy.
Information about entropy and energy; (click here)
While potential is of little relevancy to Akemi, you must still keep your wish within the constraints of reality and Miss Akemi may deny your wish if she feels it is too greedy or reality breaking. Homucifer tends to pick and choose who she works with.
Similar to Madokami, Homucifer will grant you a wish when you 'contract', in return you will work till the energy used to manifest your wish is repaid. Once the energy is repaid you may uncontract.
Again, like Cycles, Timeloopers have duties. Timelooper's duties consist of preventing despair and witching out. (Miss Akemi's goal is to do just that, prevent the despair of humanity and magical heros, kill witches, and prevent entropy from killing the universe). Like Puella, you'll defeat witches and get griefseeds.
· . ౨౿ ﹒ ︵︵
When we get griefseeds we give them to Akemi, she will tell you how many uses a griefseed has and then she will take them and 'store them'.
Now, when you use your magic it dims your wish gem. You cannot nessecarily witch out, but under Akemi's essence and even protection you can fall into despair should the gem become too dark (which may feel like witching out in the sense that you'll feel like you're in a heavy breakdown, but unlike witching out your soul is not at risk and there is no mortality rate as Miss Akemi will not let you die.)
Now remember how I mentioned Akemi stores the seeds? About the uses, essentially with cleanses Akemi stores them and disposes of the seed. Say a seed has 10 uses, Akemi will take it and put/store away it's uses and disposes of the empty husk so it doesn't hatch into a witch. You will get the 10 uses to cleanse your gem as needed by channeling Akemi's energy while holding the gem astrally. In the scenario that you run out of uses, Akemi will grant you one if desperately needed, though you are expected to work more to repay the extra use. And she will know if you are abusing this system.
As stated from a conversation I had when sharing about Akemi: "Its basically like how insurance works, you contribute a little, and from the collection the cleansing is given out. She wants to prevent witches as much as possible so in order to prevent the hatching of witches, she takes the seeds, tells you how many uses it has, and consumes in (not by eating it just sort of,, fading it)"
You are also not required to have a physical wishgem, but it is reccomended because you can channel Homucifer's energy physically to cleanse the gem and the gem can aid in witch hunting
.· . ౨౿ ﹒ ︵︵
Before I wrap this up, there are things to know both in terms/guidelines of the concept and something on the lighter side.
Term wise, Akemi will know if you're trying to hide or horde griefseeds and she does not take kindly to witch farms. The Homucifer is not as forgiving and while she will give you a warning after confiscating the grief seeds and or destroying the farm, multiple offenses may lead to The Homucifer losing trust in you and even annuling the contract.
On a lighter note (or otherwise, if you beg to differ), Akemi will kill a Kyubey on sight, but she has no resentment for Puella contractees and allows anyone of all concepts to communicate and speak with her. You may also ask her for signs or aid in spellwork, but trust and connection to the Homucifer is vital for a good relationship in working with her.
.· . ౨౿ ﹒ ︵︵" May time and fate bless you. Hail the Homucifer "
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Disclaimer: This is not roleplay, but a spiritual practice falling in line with pop culture witchcraft; I am here to share my experiences, and I hope that this information benefits you and your practice.
Please read my pinned post before interacting with my content. Do not interact if you are: pro.endo, pro.ship, pro.para, rad.queer, "plu.ral soul.bonder", and more. Thank you.
I think many beginners are misguided on what the types of shifts actually entail. F-Shift, A-Shift, M-Shift, and P-Shift. Those are the main four shifts I've heard floating around through the pop culture magic community, and their sub-communities of magical heroes and mythicals alike, and I feel like those new to the practice hear these terms and take them to heart, and take them very literally.
In addition, I hear many beginners think "physical magi" means transforming and shapeshifting, just like magical heroes do in anime and other adjacent media; this is not the case, and I'll be pleased to explain why.
So, what are shifts? Shifts, as a broad term, originated with therians and thus they deserve all the credit for coining this term and its many varieties. In therian communities, a shift is defined as "an experience that causes [a therianthrope] to feel more like their theriotype." Shifts can take a variety of forms; they can be involuntary or voluntary, they can be strong or weak, rare or frequent, and even positive or negative. These shifts are not exclusive to therians, and anyone can experience them in many different ways. Some people never experience shifts.
Many beginners tend to share a goal of "physically transforming," as they think that magical heroism presents itself just like anime or other media, or that physically transforming is "proof" of being a real magical hero, and other magis claim to be able to physically transform or shapeshift in this literal sense; I would take these claims with a grain of salt and due skepticism. According to current scientific and magical understanding, P-shifting (which includes this concept of transforming and/or shapeshifting) is impossible. The idea that a magical hero transforms in real life- just like in media, with all the sparkles and flashing lights- is romanticized at best and unrealistic at worst.
I'm not going to completely dismiss any claims of P-shifting, because I think our current understanding may not be set in stone. I would just like to make beginners aware that physically transforming is not what you think it is! Physically transforming is possible, but not a requirement, and also more of an astral transformation than a physical shapeshift.
"But what about physical magis?"
I feel like people misunderstand what being a physical magi entails, and I believe the term itself is misleading. Being a physical magi is actually the practice of being a magical hero whose magical work is performed in the physical plane wherever possible; such as being able to track energy down to hunt for hostile entities, performing spellwork, and even transforming your astral body while still in your physical body.
I've seen many magis discuss shifts as set stages in FMAP format: Fantasy, Mental, Astral, and Physical, in that order.
Fantasy shift is described as "the shift where you script your ideal self-concept as a magical hero." However, "fantasy shift" isn't a shift at all; as stated before, shifts are experiences. Scripting can be an experience, and you can have these experiences while scripting, but when you have the set idea of "I know I'm meant to be a magical hero, I want to do this," all scripting is doing is helping the pieces fall into place that will allow you to experience those other shifts in much greater depth. Scripting is simply the gateway to shifts and your other experiences as magical hero.
Here is a brief list of the most common shifts experienced by magical heroes:
Mental shift: A shift in mindset. You've transformed your mundane mental state and mindset into that of a magical hero. It's like how many magical heroes in fiction retain the same personality after they transform, but their mindset is different- they "know exactly what to say/do" even if they never did it before (I understand that in fiction, this is just easy writing, but I've experienced this before and this is the reason)
Astral shift: When your astral body leaves your physical body and ventures to the astral realm. The grand majority of magical heroes fight in the astral plane. Astral projection comes easy to some, and is more difficult for others, so this is only a requirement of being a magical hero if your goal is to fight entities (such as Witches).
Spiritual shift: While very similar to an astral shift, the only difference is that no astral projection or bilocation is involved, so your spirit is still one-in-the-same with your physical body, but is still able to transform
Dream shift: When you have recurring and consistent dreams of being your transformed self; these will usually be lucid, but can also happen involuntarily. I used to fight in the dream world, so turning my dreams lucid (essentially freeing myself from my brain's weaker limitations) would have been my way of inducing this shift voluntarily.
Phantom shift: For therians, this is about experiencing appendages that aren't physically present (such as ears and tails). For magical heroes, this is often described as feeling your transformed self, even if those aspects are not physically present. These phantom aspects can include: feeling your hair being longer or shorter or being styled in a certain way; feeling aspects of your outfit; feeling your weapon or items on your person; "tingles" or "sparkles" can often accompany these sensations.
A comprehensive list of shifts is included here! Click this link!
In addition to the above, I have a term I coined specifically for magical heroes: Henshin shift, also called transformation shift or T-shift. More accurately, it's a balanced combination of mental, astral/spiritual, and phantom shifts, all applied together to be the real-life equivalent of physically transforming. So, whenever I say physically transforming, this is what I actually mean.
Some people do fight entities by T-shifting / physically transforming, and fighting them IRL by combining astral awareness (seeing energy and entities) with applying their astral form and abilities to their physical form; this is technically a form of bilocation, and is not recommended for beginners as maintaining that simultaneous awareness of the astral and physical planes is very difficult if you're not adjusted to it.
So, now I'll teach you how to make the most of these shifts. In advance I'm aware that my advice is very vague and basic, but this is intentional, you should find your own ways of doing things that work best for your brain and your abilities. These are just ideas that you can use to branch out independently.
Dressing in ways that could evoke a transformed state or embody your transformed self, or carrying around items that you would associate with your transformed self or concept. This can help with the shift in mindset.
Learn how to voluntarily trigger a transformation shift. I've experienced a T-shift involuntarily due to intense emotions, both good and bad. Learn how to transform as a method of magical or ritual grounding, or even for self-soothing.
Work on physical abilities. Try dedicating a day's workout to testing your limits in your mundane state (such as only a mental or phantom shift), and then the next workout to testing your limits in a fully transformed shift, if you feel as if your abilities improve when you transform. Compare them. See what you can build on and improve. Evaluate your strengths and weaknesses. See how you can integrate your strengths and compensate for your weaknesses.
Go on patrols, only if you are able. Whether hunting spiritual foes or looking to do outreach in your community, patrols are a good way to connect with your transformed self.
Finally, I'd like to leave you with a reminder that you do not have to transform or astral project to be a magical hero, but they are requirements for certain concepts, such as Puella Magi or Pretty Cure. Feel free to weigh your options that would match your current abilities and what you want to learn to do.
Ever since discovering IRL Magis , I wanted to be one under the Puella concept
At first I wanted to contract under Madokami, but my plans changed to Homucifer
It was what I wanted for over a year, and I dedicated my time to research and interacting within the community
Although, I recently found out the Puella path is not for me or my magic (thanks to a friend 💜)
No, I didn't contract. If you're wondering "Well, how did you find out?" Like I said, thanks to a friend. I can not go into depth on how I found out for the sake of his privacy
My magic is too chaotic to be bound my set things and rules. Being a Puella would hinder my magical growth
My magic is more suited for fluidity, which is why I decided I want to create my own concept in the near future
With the information I learned about my magic and me, I decided to try and learn more about it before diving into a concept
Take your time finding which concept you want to be part of. You may discover a certain concept is not suited for you. Observe your own magic first and find out what it would be best suited for
Dive into yourself and consider what aspects would suit you and be comfortable with or not . Self-introspection is very helpful
Just because you like something doesn't mean it's suitable for you
There are many concepts out there, or you can create your own
Disclaimer: This is not roleplay, but a spiritual practice falling in line with pop culture witchcraft; I am here to share my experiences, and I hope that this information benefits you and your practice.
Please read my pinned post before interacting with my content. Do not interact if you are: pro.endo, pro.ship, pro.para, rad.queer, "plu.ral soul.bonder", and more. Thank you.
This is an epiphany I had a couple of weeks ago that I feel may help some beginners as they learn and come to understand magical workings. If this helps you, go ahead and learn from it.
So a phrase popped into my head, "movement stimulates growth."
And that thought isn't wrong. For example, if you want hair to grow in quickly, you massage the scalp and stimulate the follicles with movement. Working out a muscle and continuously using it and working beyond its limitations is going to strengthen it. Let's apply that same logic to magical work!
You're not going to gain experience from sitting in one place and focusing only on one thing. Sure, you can have devotion and consistency to one concept, but you're not really going to gain a broader experience of magic from that alone, as much as you'd gain some skills and knowledge that are generally useful.
I've hopped from one concept to the other many a time, so I wouldn't consider myself a "veteran" of any one concept, but I feel like being able to engage with a variety of concepts and how they would be applied to real-life magic, and their similarities and difference to any source material (if there is a source material), has helped me gain a much wider scope of how magic can be applied to us.
Remaining stagnant helps no one! So, if youre a beginner I highly encourage you to learn from people who practice within a variety of different concepts, in addition to learning basic skills and rules of magic!
Let me turn this into a metaphor.
Imagine a tree, whose only goal is to reach the sun. It goes up and up and up, and will grow tall but never manages to grow outward. You'll have the skills that make up the tree's trunk, but the tree will have very few branches or leaves. Even if your roots remain the same you have to allow yourself some wiggle room to take that basic knowledge and apply it in a variety of places.
Now, lets take these basic skills and rules, and branch out as you grow, and learn about a variety of magic systems whether you practice them or not. Now your tree is growing out, and over time it'll start looking like… an actual tree! 🌳 Now you have the experience in a variety of concepts that you'd need to help other people (or, trees!) gain the skills and insight they need.
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Mana is a term commonly used to refer to magical energy/stamina or source of magic within the IRL Magi / Chuunibyou community .
Though, this term is appropriated
Mana comes from Polynesian culture, as well as others . It is the universe's supernatural force that pervades it. It is believed to be a possession of energy rather than a source. It was viewed as divine energy that blesses.
Having mana implies the user has authority and potency over it . Mana gives sort of a mutualistic relationship between it and its possessor, though the positivity and negativity aspects waver.
There are other variants of Mana as well, namely in Hawaiian, Maōri, and Melanesian cultures.
Alternative terms could be: (magic) vitality, vigor, stamina, etc... If you have any ideas, please reply below or send in an ask . If given permission, I will add it here
I hope everything in here is as accurate as possible, please help me correct any inaccuracies.