Ta-dah! The Ezrohir Building is done! If you have any suggestions send them! I might do a few touch-ups before I upload to Sketchfab :) Concept art by Mike Franchina!
wallacepolsom

oozey mess
let's talk about Bridgerton tea, my ask is open
AnasAbdin
will byers stan first human second

pixel skylines

祝日 / Permanent Vacation
Acquired Stardust
noise dept.

izzy's playlists!
Monterey Bay Aquarium
sheepfilms

JVL
we're not kids anymore.
$LAYYYTER
hello vonnie
cherry valley forever

ellievsbear

JBB: An Artblog!
seen from France

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seen from Germany
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@lno9
Ta-dah! The Ezrohir Building is done! If you have any suggestions send them! I might do a few touch-ups before I upload to Sketchfab :) Concept art by Mike Franchina!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Max Prentis - http://maxprentisvisual.tumblr.com - https://es-es.facebook.com/maxprentisvisual - http://maxprentis.bigcartel.com - https://twitter.com/mp_visual?lang=es - https://www.artstation.com/artist/maxprentis - https://www.instagram.com/maxprentisvisual - https://uk.linkedin.com/in/max-prentis-221618125 - https://plus.google.com/101591493581995227134
Town kinda - WIP
This will replace with final version maybe reupload it dunno
The good stuff
🎶RUDE - Eternal Youth🎶
[author unknown]
@myrobotlandlord
Nicole Gustafsson - https://www.instagram.com/nimasprout - https://twitter.com/nimasprout - http://nimasprout.tumblr.com - https://www.facebook.com/nimasprout - http://ngustafsson.blogspot.com.es

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Lycans: Harnessing the raw power of Lycan state these operators work together in groups to be effective. Working in pairs they help each other maintain their focus so as not to lose control and potentially harm their own team. While technology/methodology helps control them their true strength comes from their pack and the bonds between each member.
From the top, left to right:
1: Alpha. Team leader. Issues commands, maintains their team, and leads by example. Incredibly strong and has mastered the Lycan state.
2: Huntsman. New Lycans. Useful in all situations. Tough, strong, and reliable. Teams can further specialize in to specific roles.
3: Goliath. Heavy weapons team. Able to bring rotary gatling guns, autocannons, and small artillery Goliath teams are a force to be reckoned with.
4: Seeker. Counter snipers, scouts, and trackers. Seekers push ahead quietly eliminating threats and gathering recon.
5: Veterinarian. A specialized medic able to work with Lycan physiology. Heals injured comrades and can remove gravely wounded team members from the operation zone to safety.
6: Arcane. Lycan battle mage. A rare breed of Lycan able to harness magic and the elements. Powerful in their own right and highly sought after.
7: Feral. Berserker. Unable to revert to human form Ferals are used to sow chaos and destruction. Highly regulated with transformation serum they fight in a drug induced haze.
8: Retainer. Team tracker. Maintains other Lycans through use of transformation serum to regulate their state. If need be they can revert a Lycan back to their human form if they become dangerous to other team members. Not glamourous but very important.
And finally the sketches i used to get to the final images.
Rpg animals! for fun!
You can buy them as stickers here!
My new OC, it’s called Mr. Sniff ~
He has a magic familiar called Snout ~
Inside of a giant mechanical flying fish. Cozy but comfortable
[HIGH RES] Playing around with some simplistic stylized 3d aesthetics

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Bill Cone
Isometric by JP Cummins
Forbidden Fitness with Musclemancer Kraig Diabolucci VHS cover
Sean Andrew Murray - http://seanandrewmurray.com - https://twitter.com/seanmurray_art?lang=es - https://www.facebook.com/SeanAndrewMurrayArt - http://www.cityofgateway.com - http://seanandrewmurray.blogspot.com.es - https://www.patreon.com/SeanAndrewMurray - https://www.etsy.com/es/shop/seanandrewmurray
Documents
This is where I’ll be posting all the links or files regarding about game development. It will be frequently updated.
Conferences
Unreal summit Korea 2017 (not all of them are in English) : http://www.unrealsummit.co.kr/Replays/replays_2017.html
Unite’17 Seoul conference: (not all of them are in English) https://www.youtube.com/watch?v=BdCUfVQqoes&index=1&list=PL412Ym60h6uuz4FqKqVot42Pr85J_NHlx
GDC (Game Developers Conference) : http://www.gdconf.com/
GDC 2017: Procedural Assets for UE4 : https://80.lv/articles/gdc-2017-procedural-assets-for-ue4/
GDC 2017: Texturing Call of Duty with Substance : https://80.lv/articles/gdc-2017-texturing-call-of-duty-with-substance/
GDC 2017: Making Robo Recall Cinematics with Sequencer : https://80.lv/articles/gdc-2017-making-robo-recall-cinematics-with-sequencer/
3D Modeling
Arrimus 3D (this is a Youtube channel of a very talented 3D artist and it helps a lot to look at his videos. 3Ds Max) : https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw/feed
Um… Schools?
https://80.lv/articles/the-rookies-picks-the-best-creative-schools/
https://80.lv/articles/college-magazine-the-best-schools-for-visual-arts/
Interesting article
http://theorangeduck.com/media/uploads/other_stuff/phasefunction.pdf
GUIDE AND TUTORIALS
inspiration
Overwatch Characters Art Dump : http://www.zbrushcentral.com/showthread.php?205044-Overwatch-Characters-Art-Dump&p=1199605&viewfull=1#post1199605
Horizon Zero Dawn: Behind The Scenes : https://80.lv/articles/horizon-zero-dawn-behind-the-scenes/
Material Design of ‘Robinson The Journey’ : https://80.lv/articles/material-design-of-robinson-the-journey/
World Building of Overwatch: Making a Difference : https://80.lv/articles/world-building-of-overwatch-making-a-difference/
Creating Skins for 3d Guns : https://80.lv/articles/creating-skins-for-3d-guns/
The Procedural Nature of the Horizon Zero Dawn : https://80.lv/articles/the-procedural-nature-of-the-horizon-zero-dawn/
The Contrast in Virtual Spaces : https://80.lv/articles/the-contrast-in-virtual-spaces/
Stylized Low Poly 3D: Simple & Clean : https://80.lv/articles/stylized-low-poly-3d-for-video-games/
Telling Stories in 3D : https://80.lv/articles/telling-stories-of-characters-in-3d/
Asset & Material Production in Dishonored 2 : https://80.lv/articles/asset-material-production-in-dishonored-2/
Horizon Zero Dawn Art Dump : https://80.lv/articles/horizon-zero-dawn-art-dump/
Animation Details in Character Movements : https://80.lv/articles/animation-details-in-character-movements/
Using UE4 Mannequin for Live-action Videos : https://80.lv/articles/using-ue4-mannequin-for-live-action-videos/
The Art of Call of Duty: Infinite Warfare : https://80.lv/articles/the-art-of-call-of-duty-infinite-warfare/
Modeling related
Making A Fish for Video Games (?) : https://80.lv/articles/making-a-fish-for-video-games/
Using 3D Coat & 3DS Max to Make Guns : https://80.lv/articles/using-3d-coat-3ds-max-to-make-guns/
Modeling Sci-Fi Helmets : https://80.lv/articles/modelling-sci-fi-helmets/
Tutorial: Asian Girl Realtime Hair : https://80.lv/articles/tutorial-asian-girl-realtime-hair/
Tutorial: Using Deformers to Shape Meshes : https://80.lv/articles/tutorial-using-deformers-to-shape-meshes/
Tips and tricks and Guides
17 top tips for modelling a complex 3D city scene : http://www.creativebloq.com/features/17-top-tips-for-modelling-a-complex-3d-city-scene?utm_content=buffer42641&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer_3dtw
How to Approach Character Design? : https://80.lv/articles/how-to-approach-character-design/
High-poly Modeling & Texturing Workflow : https://80.lv/articles/high-poly-modeling-texturing-workflow/
How to Make Textures from Photogrammetry? : https://80.lv/articles/how-to-make-textures-from-photogrammetry/
Experiments with Material Scans in Substance Designer 6 : https://80.lv/articles/experiments-with-material-scans-in-substance-designer-6/
Material Studies: Metals : https://www.behance.net/gallery/35636521/Material-Stu
Winter Environment Creation: Tips & Tricks : https://80.lv/articles/winter-environment-creation-tips-tricks/
Mixing Technology and Architecture : https://80.lv/articles/mixing-technology-and-architecture/
Figuring Out Lights in Closed Environments : https://80.lv/articles/figuring-out-lights-in-closed-environments/
Brainstorm: An easier way to come up with ideas : https://80.lv/articles/brainstorm-an-easier-way-to-come-up-with-ideas/
The Gnomon Workshop: Creating Props for Games : https://80.lv/articles/the-gnomon-workshop-creating-props-for-games/
Crafting Modern 3D Environments : https://80.lv/articles/crafting-modern-3d-environments/
Metallic Specular Reference : https://80.lv/articles/metallic-specular-reference/
The Future of Real-Time Rendering with Lumberyard : https://80.lv/articles/the-future-of-real-time-rendering-with-lumberyard/
Don’t Do This When Animating Walkcycles : https://80.lv/articles/dont-do-this-when-animating-walkcycles/
The Newbie’s PBR Cheat Sheet : https://80.lv/articles/the-newbies-pbr-cheat-sheet/
Using Architecture and Vegetation in Environments : https://80.lv/articles/using-architecture-and-vegetation-in-environments/
Learning Lighting for Video Games : https://80.lv/articles/learning-lighting-for-video-games/
Modular Photogrammetry in Environment Design : https://80.lv/articles/modular-photogrammetry-in-environment-design/
Materials - Measured Metallic Specular Values : https://www.artstation.com/artwork/gXaaK
Advanced Materials for Modular Environments : https://80.lv/articles/advanced-materials-for-modular-environments/
Anatomy 360: High-quality Photographic References : https://80.lv/articles/anatomy-360-high-quality-photographic-references/
VFX for Games Explained : https://80.lv/articles/vfx-for-games-explained/
Tips on Vegetation Creation For Games : https://80.lv/articles/tips-on-vegetation-creation-for-games/
Tips on Open World Environments Building : https://80.lv/articles/tips-on-open-world-environments-building/
Real-time VFX Production Tips : https://80.lv/articles/real-time-vfx-production-tips/
Rural Environment with SpeedTree Vegetation : https://80.lv/articles/rural-environment-with-speedtree-vegetation/
Tips & Tricks on Mastering VFX with Houdini : https://80.lv/articles/tips-tricks-on-mastering-vfx-with-houdini/
Guide: How to Create a Diamond Pattern : https://80.lv/articles/guide-how-to-create-a-diamond-pattern/
Real-Time Hair Example : https://80.lv/articles/real-time-hair-example/
Free Tutorial on Creating Foliage : https://80.lv/articles/free-tutorial-on-creating-foliage/
Creating 2D Raymarching Smoke in UE4 : https://80.lv/articles/creating-2d-raymarching-smoke-in-ue4/
3D Tools for Concept Art Creation : https://80.lv/articles/3d-tools-for-concept-art-creation/
3Ds Max
Polygon Tools: Quality Control for Game Models : https://80.lv/articles/polygon-tools-quality-control-for-game-models/
Photoshop Related
An Amazing List of Tutorials to Master Photoshop : https://80.lv/articles/an-amazing-list-of-tutorials-to-master-photoshop/
ZBrush Related
A Workflow to Bake Sculpted Details from ZBrush : https://80.lv/articles/a-workflow-to-bake-sculpted-details-from-zbrush/
Approaching Macro Characters with Zbrush & Toolbag : https://80.lv/articles/approaching-macro-characters-with-zbrush-toolbag/
Unity Related
Speed Low Poly Level Design in Unity : https://80.lv/articles/speed-low-poly-level-design-in-unity/
Lighting Magic with Unity 5 : https://80.lv/articles/lighting-magic-with-unity-5/
VR Hands and FP Arms Pack for Unity : https://80.lv/articles/vr-hands-and-fp-arms-pack-for-unity/
Archimatix - Parametric Modeling Extension for Unity : https://80.lv/articles/archimatix-parametric-modeling-extension-for-unity/
Unreal Engine Related
Getting to Know Unreal Engine 4: https://80.lv/articles/getting-to-know-unreal-engine-4/
Free Solution for Blending Meshes Into Landscape : Free Solution for Blending Meshes Into Landscape
Interactive Foliage Systems for UE4 : https://80.lv/articles/interactive-foliage-systems-for-ue4/
Training Stream - Getting Started with Landscapes: https://forums.unrealengine.com/showthread.php?133824
Landscape Snow Deformation Tutorial : https://80.lv/articles/landscape-snow-deformation-tutorial/
A Complete Guide to Building 3rd Person Cover Shooter in UE4 : https://80.lv/articles/a-complete-guide-to-building-3rd-person-cover-shooter-in-ue4/
Alireza Khajehali: Mixing UE4 with Megascans : https://80.lv/articles/alireza-khajehali-mixing-ue4-with-megascans/
Third-person Shooter Starter Pack for UE4 : https://80.lv/articles/third-person-shooter-starter-pack-for-ue4/
Character Interaction for UE4 Users : https://80.lv/articles/character-interaction-for-ue4-users/
Forest Shrine: Working with Trees and Lights : https://80.lv/articles/forest-shrine-working-with-trees-and-lights/
Creating a Quick Mountain Valley Scene in UE4 : https://80.lv/articles/creating-a-quick-mountain-valley-scene-in-ue4/
Tutorial: Cel Shading with Post Process Material in UE4 : https://80.lv/articles/tutorial-cel-shading-with-post-process-material-in-ue4/
Train and Rail System for UE4 : https://80.lv/articles/train-and-rail-system-for-ue4/
VFX & Shaders with Thomas Harle : https://80.lv/articles/vfx-shaders-with-thomas-harle/
Creating Arctic in UE4 : https://80.lv/articles/creating-arctic-in-ue4/
Working With Speedtree in UE4 : https://80.lv/articles/working-with-speedtree-in-ue4/
Unreal Engine 4 Stylized Rendering Workflow https://www.artstation.com/artwork/Ozrye
Studying Realistic Interior Lighting in UE4 : https://80.lv/articles/studying-realistic-interior-lighting-in-ue4/
Setting Up A Scene in UE4 : https://80.lv/articles/setting-up-a-scene-in-ue4/
Assembling Nature Scenes with UE4 and Megascans : https://80.lv/articles/assembling-nature-scenes-with-ue4-and-megascans/
Photorealistic Wallpapers & Upholstery in UE4 : https://80.lv/articles/photorealistic-wallpapers-upholstery-in-ue4/
How to Use Material Functions in UE4? : https://80.lv/articles/how-to-use-material-functions-in-ue4/
Procedural Ecosystem for UE4 in Action : https://80.lv/articles/procedural-ecosystem-for-ue4-in-action/
Clothing Tool in Unreal Engine 4 : https://80.lv/articles/clothing-tool-in-unreal-engine-4/
Tutorial: A Multi-Purpose Glass Material In UE4 : https://80.lv/articles/tutorial-a-multi-purpose-glass-material-in-ue4/
Substance Related
Discovering the ‘Procedural Way’ with Substance Designer : https://80.lv/articles/discovering-the-procedural-way-with-substance-designer/
Rediscovering Material Design : https://80.lv/articles/rediscovering-material-design/
Approaching 'Rocky Ground Material’ : https://80.lv/articles/approaching-rocky-ground-material/
Substance Designer: Cobblestone Breakdown : https://80.lv/articles/substance-designer-cobblestone-breakdown/
Fully Procedural Sci-Fi User Interface in Substance Designer : https://80.lv/articles/fully-procedural-sci-fi-user-interface-in-substance-designer/
Cooking Lava with Substance Designer : https://80.lv/articles/cooking-lava-with-substance-designer/
Advanced Materials with Substance : https://80.lv/articles/advanced-materials-with-substance/
Sofa Leather Material in Substance Designer : https://80.lv/articles/sofa-leather-material-in-substance-designer/
Building a Concrete Tile Material in Substance Designer : https://80.lv/articles/building-a-concrete-tile-material-in-substance-designer/
Forest Ground Substance Breakdown : https://80.lv/articles/forest-ground-substance-breakdown/
Marmoset Toolbag Related
Tutorial: Dirty Glass Effect in Marmoset Toolbag 3 : https://80.lv/articles/tutorial-dirty-glass-effect-in-marmoset-toolbag-3/
Quixel Related
Building Ground Texture in Quixel : https://80.lv/articles/building-ground-texture-in-quixel/
Tips on Scattering Megascans in UE4 : https://80.lv/articles/tips-on-scattering-megascans-in-ue4/
World Creation Basics in UE4 with Megascans : https://80.lv/articles/world-creation-basics-in-ue4-with-megascans/
Mapping Related
Guide: How to Make Normal Maps: https://80.lv/articles/guide-how-to-make-normal-maps/
Quick Guide to start build your substance library: http://leonano.com/portfolio/start-build-substance-library/
All You Need To Know about Texel Density: https://www.artstation.com/artwork/qbOqP
Vehicular Hard Surface Detailing using Quixel NDO, Jonathan Holmes : https://www.artstation.com/artwork/vxqxE
Modeling and texturing a current gen prop tutorial : https://www.artstation.com/artwork/reGam
Tiling Textures in Game Environments : https://80.lv/articles/tiling-textures-in-game-environments/
Texturing Assassin’s Phantom Blade in Substance Painter : https://80.lv/articles/texturing-assassins-phantom-blade-in-substance-painter/
LandScape Related
Creating realistic virtual landscapes : https://80.lv/articles/creating-realistic-virtual-landscapes/
Landscape Auto Material: Easy Natural Environments Creation : https://80.lv/articles/landscape-auto-material-easy-natural-environments-creation/
Distant Landscape Meshes for UE4 : https://80.lv/articles/distant-landscape-meshes-for-ue4/
Landscape and Material Pipeline of Ghost Recon Wildlands : https://80.lv/articles/landscape-and-material-pipeline-of-ghost-recon-wildlands/
World Machine Related
Workflow for Creating Ground Material : https://80.lv/articles/workflow-for-creating-ground-material/
Tips on World Machine Landscape Production : https://80.lv/articles/tips-on-world-machine-landscape-production/
Tips on Creating Ocean with World Machine : https://80.lv/articles/tips-on-creating-ocean-with-world-machine/
Audio Related
Journey to VR - Friday Favorite - Audio in Unreal: http://area.autodesk.com/blogs/journey-to-vr/journey-to-vr–friday-favorite-audio-in-unreal
VR related
Journey to VR: Rendering VR content for mobile devices (Mobile) : https://vimeo.com/194721030
Preparing Natural Scenes for VR : https://80.lv/articles/preparing-natural-scenes-for-vr/
Modeling and Texturing Complex Scenes for VR : https://80.lv/articles/modeling-and-texturing-complex-scenes-for-vr/
3D to VR: The Essentials : http://area.autodesk.com/learning/3d-to-vr-the-essentials2?src=overview
Other External Programs
Preparing Assets for Games with InstaLOD : https://80.lv/articles/preparing-assets-for-games-with-instalod/
Massit: Fast & Simple Modeling Tool for VR : https://80.lv/articles/massit-fast-simple-modeling-tool-for-vr/
Unwrella – Optimal Automatic Unwrapping : http://www.unwrella.com/
OpenShot Video Editor : http://www.openshot.org/
An Ivy Generator by Thomas Luft : https://80.lv/articles/an-ivy-generator-by-thomas-luft/
Cables Spline: a Shape Plugin for 3ds Max : https://80.lv/articles/cables-spline-a-shape-plugin-for-3ds-max/
PixaFlux - Free PBR Texture Composer : https://80.lv/articles/pixaflux-free-pbr-texture-composer/
Hevedy Image - Speed Up Process and Performance : https://80.lv/articles/hevedy-image-speed-up-process-and-performance/
SideFX: https://www.sidefx.com/
Medieval Fantasy City Generator: Build Your Own Town : https://80.lv/articles/medieval-fantasy-city-generator-build-your-own-town/
QUADSPINNER terrain synthesis engine for world Machine : http://www.quadspinner.com/geoglyph/#editions
Ultimate Unwrap 3D : http://www.unwrap3d.com/u3d/downloads.aspx
Bug Fixing
Tracking Down GPU Crashes in UE4 with NVIDIA Aftermath : https://80.lv/articles/tracking-down-gpu-crashes-in-ue4-with-nvidia-aftermath/
GAME RESOURCES
3D ART RESOURCES: https://gumroad.com/environmentdesign
Substance module
Free Radializer for Substance : https://80.lv/articles/free-radializer-for-substance/
Materials
Free Rock Material : https://80.lv/articles/free-rock-material/
Hardsurface Map Pack from Jonas Ronnegard : https://80.lv/articles/hardsurface-map-pack-from-jonas-ronnegard/
Pixar One Thirty: Free Textures from Classic Films : https://80.lv/articles/pixar-one-thirty-free-textures-from-classic-films/
Free Premium Cinema 4D Materials : https://80.lv/articles/free-premium-cinema-4d-materials/
A Set of 80 Imperfect Surfaces : https://80.lv/articles/a-set-of-80-imperfect-surfaces/
Charred Wood Substance by Albert Soto : https://80.lv/articles/charred-wood-substance-by-albert-soto/
A Free Stylized Brick Material : https://80.lv/articles/a-free-stylized-brick-material/
Free Noise Textures for VFX : https://80.lv/articles/free-noise-textures-for-vfx/
12 Stylized Masking Patterns for Quixel / Substance : https://gumroad.com/l/klLxO
Advanced Materials for UE4 : https://80.lv/articles/advanced-materials-for-ue4/
Basic Wood Pack for Substance : https://80.lv/articles/basic-wood-pack-for-substance/
A Collection of Free PBR Materials : https://80.lv/articles/a-collection-of-free-pbr-materials/
A Free Set of 12 HDR Environment Maps : https://80.lv/articles/a-free-set-of-12-hdr-environment-maps/
Brushes
Free ZBrush IMM Brushes : https://80.lv/articles/free-zbrush-imm-brushes/
Free IMM Brushes By Michael Dunnam : https://80.lv/articles/free-imm-brushes-by-michael-dunnam/
Quick & Easy ZBrush Muscles : https://80.lv/articles/quick-easy-zbrush-muscles/
Free 60 Industrial Zbrush Alphas By Travis Davids : https://80.lv/articles/free-60-industrial-zbrush-alphas-by-travis-davids/
3D assets
Free 3D Scans from Louvre Museum : https://80.lv/articles/free-3d-scans-from-louvre-museum/
MAWI United: High-quality UE4 Forests : https://80.lv/articles/mawi-united-high-quality-ue4-forests/
Oxford Library Available for Download : https://80.lv/articles/oxford-library-free-download/
Magdalena Dadela: Free Goblin Substance Painter File : https://80.lv/articles/magdalena-dadela-free-goblin-substance-painter-file/
Photorealistic Landscape Pack for UE4 : https://www.unrealengine.com/marketplace/photorealistic-landscapes-pack
A Pack of Hard Surface Details for Your Concepts : https://80.lv/articles/a-pack-of-hard-surface-details-for-your-concepts/
Audi r8 model for 3ds max free downloads (file) : https://www.youtube.com/watch?v=ww2zvFv-yjk
Audio
The #GameAudioGDC Bundle by Sonniss : https://80.lv/articles/the-gameaudiogdc-bundle-by-sonniss/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Reupload of my WIP animation for @htromak‘s Solaire mech model!
This was a lot of fun to animate I just wish I didn’t accidentally tag a porn-blog instead of htromak. WHOOPS.
Added the ability to multi select points, if you hold the SHIFT key, or dray along the PointBar in the shape tray.