Prosthetic Hand work in progress
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@derickalpha-blog
Prosthetic Hand work in progress

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Applied the 3dmodel to vr in unreal.
Imported objects to unreal.
I Did some practice
I did some practice to improve my modeling skill and here is the result
Very american much freedom

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Feeling you get when opening a HTC VIVE package.
Hard Surface Topology Reference
This post is not originally written by me It was written by esPhys. Link: http://imgur.com/a/dEWXP
Creating a Hard Edge
Notice how using a 90 degree edge with 2 supporting loops (as opposed to chamfering with a angled segments) gives a planar surface up until the supporting loop.
Bolt Head
Topology for a very realistic bolt head. Could also be used as a nut if the middle was cut out. - Courtesy of EarthQuake
Capping a Cylinder with Holes
One of multiple ways to cap the end of a shape like a revolver cylinder in a relatively clean way. -Courtesy of EarthQuake
Insets on a Curved Surface
The key here is to make sure that you have the geometry of the curve in the correct place to cut the detail into it. To avoid getting hard edges on your curve use the existing geometry as the supporting loops. -Courtesy of Blaizer
Connecting Two Cylinders
This method can connect cylinders of varying sizes. -Courtesy of Blaizer
Making a Type of Revolver Cylinder
Animation of the steps to make a certain type of revolver cylinder's basic shape. -Courtesy of EarthQuake
Intersecting Disks
Just Some topology I thought was interesting -Courtesy of Respawnrt
Glock Ridges
An example of how the ridges on a gun (in this case a Glock 19) could be accomplished. -Courtesy of EarthQuake
Hard Triangles
Two examples of how to make a sharp edged triangular prism using only quads. -Courtesy of Perna
Hole in a Cube
Example of how to cut a hole through a cube or other flat surface. Notice that 8 sides are used for the hole. You could just inset a 4 sided face and turbosmooth to get a round hole in the cube, but to get a proper circular hole you must use 8+ sides.
How to cap a cylinder evenly
Instead of having the faces bunch up by capping a cylinder with the standard triangles you can use this method to cap it very cleanly. -I think I got this from an Earthquake Post and forgot to record it, Â I'll have to go back through the thread eventually, sorry if this bothers anyone in the meantime
mp40 Barrel Part
A shape I thought was interesting from somebody's model of an mp40. -Courtesy of 00Zero
Flashlight Head
Another model I thought was interesting. The mesh here could be a little bit neater though to be honest. -Courtesy of EarthQuake and Blorg
Random Shape
Somebody was asking for help with this shape in the thread. They figured it out themselves but I never saw the topology, this is just how I would do it.
Sphere Inset
If you have a sphere with enough geometry you can move the corner edges around to harden the edges without any really noticeable artefacts at the corners. -Courtesy of EarthQuake
Sphere Inset
If you have a sphere with enough geometry you can move the corner edges around to harden the edges without any really noticeable artefacts at the corners. -Courtesy of EarthQuake
Sphere Inset
An example of using a sphere's existing geometry as the supporting edges to keep the curve of the sphere around the edges of the inset.
Tileable Triangle Inset
Somebody was asking how to make this shape tileable as they could only make it with an unequal number of loops coming off opposite sides of the tile. This is how I would solve that problem.
This is what I want to make in the near future
A really nice tutorial for creating a quick unique scene.
New model I am working on. Sci-Fi concept grenade.
geumuiswatchingyou
:0

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Yeeeeessss!
Finally it feels like I made some progress with my life XD. Finished modeling this MK2 Grenade. A lot of frustrating things happened along the way but it was worth it at the end.
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Old work using Adobe Illustrator
Ahh yes... I remember making these. it was a really time consuming process but it was worth it at the end.
Triangles, Quads & N-Gons
When I started 3D modeling I had a lot of frustrating time to understanding how models topology should be like and this video cleared things up for me. Thanks to ChamferZone for making this tutorial.
Box making Practice
I made tried to make a box in 3Ds Max looking at Arrimus3D’s tutorial and here is the result.
Rendered Image by Vray
Model in 3Ds max
Reference
For the first time ever you can play UNDERTALE on PlayStation® 4 and PlayStation® Vita! Physical copies for PS4, PS Vita, and PC will be available ...
So hyped for this XD

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Useful 3Ds Max shortcut keys
This article is written so that I don’t forget the shortcut keys in 3Ds Max
Default keys
Safe Frame: Shift + F
Create Camera : Ctrl + C
cap : Alt + P
Collapse(poly) : Alt + Ctrl + C
Custom keys
Swift Loop: shift + S
bridge: shift + v
Documents
This is where I’ll be posting all the links or files regarding about game development. It will be frequently updated. ( last update: 2017/07/27 )
Conferences
Unreal summit Korea 2017 (not all of them are in English) : http://www.unrealsummit.co.kr/Replays/replays_2017.html
Unite’17 Seoul conference: (not all of them are in English)https://www.youtube.com/watch?v=BdCUfVQqoes&index=1&list=PL412Ym60h6uuz4FqKqVot42Pr85J_NHlx
GDC (Game Developers Conference) : http://www.gdconf.com/
GDC 2017: Procedural Assets for UE4 : https://80.lv/articles/gdc-2017-procedural-assets-for-ue4/
GDC 2017: Texturing Call of Duty with Substance : https://80.lv/articles/gdc-2017-texturing-call-of-duty-with-substance/
GDC 2017: Making Robo Recall Cinematics with Sequencer : https://80.lv/articles/gdc-2017-making-robo-recall-cinematics-with-sequencer/
3D Modeling
Arrimus 3D (this is a Youtube channel of a very talented 3D artist and it helps a lot to look at his videos. 3Ds Max) : https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw/feed
Um... Schools?
https://80.lv/articles/the-rookies-picks-the-best-creative-schools/
https://80.lv/articles/college-magazine-the-best-schools-for-visual-arts/
Interesting article
http://theorangeduck.com/media/uploads/other_stuff/phasefunction.pdf
SpatialOS: Populating 3D Worlds : https://80.lv/articles/spatialos-populating-3d-worlds/
GUIDE AND TUTORIALS
inspiration
Overwatch Characters Art Dump : http://www.zbrushcentral.com/showthread.php?205044-Overwatch-Characters-Art-Dump&p=1199605&viewfull=1#post1199605
Horizon Zero Dawn: Behind The Scenes : https://80.lv/articles/horizon-zero-dawn-behind-the-scenes/
Material Design of 'Robinson The Journey' : https://80.lv/articles/material-design-of-robinson-the-journey/
World Building of Overwatch: Making a Difference : https://80.lv/articles/world-building-of-overwatch-making-a-difference/
Creating Skins for 3d Guns : https://80.lv/articles/creating-skins-for-3d-guns/
The Procedural Nature of the Horizon Zero Dawn : https://80.lv/articles/the-procedural-nature-of-the-horizon-zero-dawn/
The Contrast in Virtual Spaces : https://80.lv/articles/the-contrast-in-virtual-spaces/
Stylized Low Poly 3D: Simple & Clean : https://80.lv/articles/stylized-low-poly-3d-for-video-games/
Telling Stories in 3D : https://80.lv/articles/telling-stories-of-characters-in-3d/
Asset & Material Production in Dishonored 2 : https://80.lv/articles/asset-material-production-in-dishonored-2/
Horizon Zero Dawn Art Dump : https://80.lv/articles/horizon-zero-dawn-art-dump/
Animation Details in Character Movements : https://80.lv/articles/animation-details-in-character-movements/
Using UE4 Mannequin for Live-action Videos : https://80.lv/articles/using-ue4-mannequin-for-live-action-videos/
The Art of Call of Duty: Infinite Warfare : https://80.lv/articles/the-art-of-call-of-duty-infinite-warfare/
Rendering of Call of Duty: Infinite Warfare :Â https://80.lv/articles/rendering-of-call-of-duty-infinite-warfare/
Production of 3D Weapons for Video Games :Â https://80.lv/articles/production-of-3d-weapons-for-video-games/
Modeling related
Making A Fish for Video Games (?) : https://80.lv/articles/making-a-fish-for-video-games/
Using 3D Coat & 3DS Max to Make Guns : https://80.lv/articles/using-3d-coat-3ds-max-to-make-guns/
Modeling Sci-Fi Helmets  : https://80.lv/articles/modelling-sci-fi-helmets/
Tutorial: Asian Girl Realtime Hair : https://80.lv/articles/tutorial-asian-girl-realtime-hair/
Tutorial: Using Deformers to Shape Meshes : https://80.lv/articles/tutorial-using-deformers-to-shape-meshes/
Tips and tricks and Guides
17 top tips for modelling a complex 3D city scene : http://www.creativebloq.com/features/17-top-tips-for-modelling-a-complex-3d-city-scene?utm_content=buffer42641&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer_3dtw
How to Approach Character Design? : https://80.lv/articles/how-to-approach-character-design/
High-poly Modeling & Texturing Workflow : https://80.lv/articles/high-poly-modeling-texturing-workflow/
How to Make Textures from Photogrammetry? : https://80.lv/articles/how-to-make-textures-from-photogrammetry/
Experiments with Material Scans in Substance Designer 6 : https://80.lv/articles/experiments-with-material-scans-in-substance-designer-6/
Material Studies: Metals : https://www.behance.net/gallery/35636521/Material-Stu
Winter Environment Creation: Tips & Tricks : https://80.lv/articles/winter-environment-creation-tips-tricks/
Mixing Technology and Architecture : https://80.lv/articles/mixing-technology-and-architecture/
Figuring Out Lights in Closed Environments : https://80.lv/articles/figuring-out-lights-in-closed-environments/
Brainstorm: An easier way to come up with ideas : https://80.lv/articles/brainstorm-an-easier-way-to-come-up-with-ideas/
The Gnomon Workshop: Creating Props for Games : https://80.lv/articles/the-gnomon-workshop-creating-props-for-games/
Crafting Modern 3D Environments : https://80.lv/articles/crafting-modern-3d-environments/
Metallic Specular Reference : https://80.lv/articles/metallic-specular-reference/
The Future of Real-Time Rendering with Lumberyard : https://80.lv/articles/the-future-of-real-time-rendering-with-lumberyard/
Don't Do This When Animating Walkcycles : https://80.lv/articles/dont-do-this-when-animating-walkcycles/
The Newbie's PBR Cheat Sheet : https://80.lv/articles/the-newbies-pbr-cheat-sheet/
Using Architecture and Vegetation in Environments : https://80.lv/articles/using-architecture-and-vegetation-in-environments/
Learning Lighting for Video Games : https://80.lv/articles/learning-lighting-for-video-games/
Modular Photogrammetry in Environment Design : https://80.lv/articles/modular-photogrammetry-in-environment-design/
Materials - Measured Metallic Specular Values : https://www.artstation.com/artwork/gXaaK
Advanced Materials for Modular Environments : https://80.lv/articles/advanced-materials-for-modular-environments/
Anatomy 360: High-quality Photographic References : https://80.lv/articles/anatomy-360-high-quality-photographic-references/
VFX for Games Explained : https://80.lv/articles/vfx-for-games-explained/
Tips on Vegetation Creation For Games : https://80.lv/articles/tips-on-vegetation-creation-for-games/
Tips on Open World Environments Building : https://80.lv/articles/tips-on-open-world-environments-building/
Real-time VFX Production Tips : https://80.lv/articles/real-time-vfx-production-tips/
Rural Environment with SpeedTree Vegetation : https://80.lv/articles/rural-environment-with-speedtree-vegetation/
Tips & Tricks on Mastering VFX with Houdini : https://80.lv/articles/tips-tricks-on-mastering-vfx-with-houdini/
Guide: How to Create a Diamond Pattern : https://80.lv/articles/guide-how-to-create-a-diamond-pattern/
Real-Time Hair Example : https://80.lv/articles/real-time-hair-example/
Free Tutorial on Creating Foliage : https://80.lv/articles/free-tutorial-on-creating-foliage/
Creating 2D Raymarching Smoke in UE4 : https://80.lv/articles/creating-2d-raymarching-smoke-in-ue4/
3D Tools for Concept Art Creation : https://80.lv/articles/3d-tools-for-concept-art-creation/
Environment Design
Preparing Assets for Environment Design : https://80.lv/articles/preparing-assets-for-environment-design/
Sci-Fi Environments with Romain Grolleau :Â https://80.lv/articles/sci-fi-environments-with-romain-grolleau/
Building Epic Fantasy Environments :Â https://80.lv/articles/building-epic-fantasy-environments/
Relighting Sci-Fi Environment: Tips and Tricks :Â https://80.lv/articles/relighting-sci-fi-environment-tips-and-tricks/
Planning - The Key to Environment Design : Lhttps://80.lv/articles/planning-the-key-to-environment-design/
Skybox creation
Real-Time Skies: Theory and Practice :Â https://80.lv/articles/real-time-skies-theory-and-practice/
3Ds Max
Polygon Tools: Quality Control for Game Models : https://80.lv/articles/polygon-tools-quality-control-for-game-models/
Photoshop Related
An Amazing List of Tutorials to Master Photoshop : https://80.lv/articles/an-amazing-list-of-tutorials-to-master-photoshop/
ZBrush Related
A Workflow to Bake Sculpted Details from ZBrush : https://80.lv/articles/a-workflow-to-bake-sculpted-details-from-zbrush/
Approaching Macro Characters with Zbrush & Toolbag : https://80.lv/articles/approaching-macro-characters-with-zbrush-toolbag/
Sculpting A Brick Wall Texture The Classical Way : Â https://www.artstation.com/artwork/RVJqD
Unity Related
Speed Low Poly Level Design in Unity : https://80.lv/articles/speed-low-poly-level-design-in-unity/
Lighting Magic with Unity 5 : https://80.lv/articles/lighting-magic-with-unity-5/
VR Hands and FP Arms Pack for Unity : https://80.lv/articles/vr-hands-and-fp-arms-pack-for-unity/
Archimatix - Parametric Modeling Extension for Unity : https://80.lv/articles/archimatix-parametric-modeling-extension-for-unity/
Unreal Engine Related
Getting to Know Unreal Engine 4: https://80.lv/articles/getting-to-know-unreal-engine-4/
Free Solution for Blending Meshes Into Landscape : Â Free Solution for Blending Meshes Into Landscape
Interactive Foliage Systems for UE4 : https://80.lv/articles/interactive-foliage-systems-for-ue4/
Training Stream - Getting Started with Landscapes: https://forums.unrealengine.com/showthread.php?133824
Landscape Snow Deformation Tutorial : https://80.lv/articles/landscape-snow-deformation-tutorial/
A Complete Guide to Building 3rd Person Cover Shooter in UE4 : Â https://80.lv/articles/a-complete-guide-to-building-3rd-person-cover-shooter-in-ue4/
Alireza Khajehali: Mixing UE4 with Megascans : https://80.lv/articles/alireza-khajehali-mixing-ue4-with-megascans/
Third-person Shooter Starter Pack for UE4 : https://80.lv/articles/third-person-shooter-starter-pack-for-ue4/
Character Interaction for UE4 Users : https://80.lv/articles/character-interaction-for-ue4-users/
Forest Shrine: Working with Trees and Lights : https://80.lv/articles/forest-shrine-working-with-trees-and-lights/
Creating a Quick Mountain Valley Scene in UE4 : https://80.lv/articles/creating-a-quick-mountain-valley-scene-in-ue4/
Tutorial: Cel Shading with Post Process Material in UE4 : https://80.lv/articles/tutorial-cel-shading-with-post-process-material-in-ue4/
Train and Rail System for UE4 : https://80.lv/articles/train-and-rail-system-for-ue4/
VFX & Shaders with Thomas Harle : https://80.lv/articles/vfx-shaders-with-thomas-harle/
Creating Arctic in UE4 : https://80.lv/articles/creating-arctic-in-ue4/
Working With Speedtree in UE4 : https://80.lv/articles/working-with-speedtree-in-ue4/
Unreal Engine 4 Stylized Rendering Workflow https://www.artstation.com/artwork/Ozrye
Studying Realistic Interior Lighting in UE4 : https://80.lv/articles/studying-realistic-interior-lighting-in-ue4/
Setting Up A Scene in UE4 : https://80.lv/articles/setting-up-a-scene-in-ue4/
Assembling Nature Scenes with UE4 and Megascans : https://80.lv/articles/assembling-nature-scenes-with-ue4-and-megascans/
Photorealistic Wallpapers & Upholstery in UE4 : https://80.lv/articles/photorealistic-wallpapers-upholstery-in-ue4/
How to Use Material Functions in UE4? : https://80.lv/articles/how-to-use-material-functions-in-ue4/
Procedural Ecosystem for UE4 in Action : https://80.lv/articles/procedural-ecosystem-for-ue4-in-action/
Clothing Tool in Unreal Engine 4 : https://80.lv/articles/clothing-tool-in-unreal-engine-4/
Tutorial: A Multi-Purpose Glass Material In UE4 : https://80.lv/articles/tutorial-a-multi-purpose-glass-material-in-ue4/
Building Victorian Street of Epic Proportions in UE4 :Â https://80.lv/articles/building-victorian-street-of-epic-proportions-in-ue4/
Tutorial: Write Volume Slices to Texture for UE4 :Â https://80.lv/articles/tutorial-write-volume-slices-to-texture-for-ue4/
Stylized Water Shader for UE4 :Â https://80.lv/articles/stylized-water-shader-for-ue4/
Ambient Wind System for Unreal :Â https://80.lv/articles/ambient-wind-system-for-unreal/
Substance Related
Discovering the 'Procedural Way' with Substance Designer : https://80.lv/articles/discovering-the-procedural-way-with-substance-designer/
Rediscovering Material Design : https://80.lv/articles/rediscovering-material-design/
Approaching 'Rocky Ground Material' : https://80.lv/articles/approaching-rocky-ground-material/
Substance Designer: Cobblestone Breakdown : https://80.lv/articles/substance-designer-cobblestone-breakdown/
Fully Procedural Sci-Fi User Interface in Substance Designer : https://80.lv/articles/fully-procedural-sci-fi-user-interface-in-substance-designer/
Cooking Lava with Substance Designer : https://80.lv/articles/cooking-lava-with-substance-designer/
Advanced Materials with Substance : https://80.lv/articles/advanced-materials-with-substance/
Sofa Leather Material in Substance Designer : https://80.lv/articles/sofa-leather-material-in-substance-designer/
Building a Concrete Tile Material in Substance Designer : https://80.lv/articles/building-a-concrete-tile-material-in-substance-designer/
Forest Ground Substance Breakdown : https://80.lv/articles/forest-ground-substance-breakdown/
Detailed Look at Substance Designer Workflow :Â https://80.lv/articles/detailed-look-at-substance-designer-workflow/
Marmoset Toolbag Related
Tutorial: Dirty Glass Effect in Marmoset Toolbag 3 : https://80.lv/articles/tutorial-dirty-glass-effect-in-marmoset-toolbag-3/
Megascans
Megascans for Open World Production in UE4 :Â https://80.lv/articles/megascans-for-open-worlf-production-in-ue4/
Houdini (VFX)
Tutorial: Creating Meshes for Games in Houdini : https://80.lv/articles/tutorial-creating-meshes-for-games-in-houdini/
Webinar: Houdini Shelf Tools for Games :Â https://80.lv/articles/webinar-houdini-shelf-tools-for-games/
Quixel Related
Building Ground Texture in Quixel : https://80.lv/articles/building-ground-texture-in-quixel/
Tips on Scattering Megascans in UE4 : https://80.lv/articles/tips-on-scattering-megascans-in-ue4/
World Creation Basics in UE4 with Megascans : https://80.lv/articles/world-creation-basics-in-ue4-with-megascans/
Mapping Related
Guide: How to Make Normal Maps: https://80.lv/articles/guide-how-to-make-normal-maps/
Quick Guide to start build your substance library: http://leonano.com/portfolio/start-build-substance-library/
All You Need To Know about Texel Density: https://www.artstation.com/artwork/qbOqP
Vehicular Hard Surface Detailing using Quixel NDO, Jonathan Holmes : https://www.artstation.com/artwork/vxqxE
Modeling and texturing a current gen prop tutorial : https://www.artstation.com/artwork/reGam
Tiling Textures in Game Environments : https://80.lv/articles/tiling-textures-in-game-environments/
Texturing Assassin's Phantom Blade in Substance Painter : Â https://80.lv/articles/texturing-assassins-phantom-blade-in-substance-painter/
Tutorial: Mask from Reference :Â https://gumroad.com/nreynoldsart
Material Basics Tutorial with Wiktor Öhman : https://80.lv/articles/material-basics-tutorial-with-wiktor-ohman/
Substance Designer: Free Roof Tile Breakdown :Â https://80.lv/articles/substance-designer-free-roof-tile-breakdown/
LandScape Related
Creating realistic virtual landscapes : https://80.lv/articles/creating-realistic-virtual-landscapes/
Landscape Auto Material: Easy Natural Environments Creation : https://80.lv/articles/landscape-auto-material-easy-natural-environments-creation/
Distant Landscape Meshes for UE4 : https://80.lv/articles/distant-landscape-meshes-for-ue4/
Landscape and Material Pipeline of Ghost Recon Wildlands : https://80.lv/articles/landscape-and-material-pipeline-of-ghost-recon-wildlands/
World Machine Related
Workflow for Creating Ground Material : https://80.lv/articles/workflow-for-creating-ground-material/
Tips on World Machine Landscape Production : https://80.lv/articles/tips-on-world-machine-landscape-production/
Tips on Creating Ocean with World Machine : https://80.lv/articles/tips-on-creating-ocean-with-world-machine/
Audio Related
Journey to VR - Friday Favorite - Audio in Unreal: Â http://area.autodesk.com/blogs/journey-to-vr/journey-to-vr--friday-favorite-audio-in-unreal
VR related
Journey to VR: Rendering VR content for mobile devices (Mobile) : https://vimeo.com/194721030
Preparing Natural Scenes for VR : https://80.lv/articles/preparing-natural-scenes-for-vr/
Modeling and Texturing Complex Scenes for VR : https://80.lv/articles/modeling-and-texturing-complex-scenes-for-vr/
3D to VR: The Essentials : http://area.autodesk.com/learning/3d-to-vr-the-essentials2?src=overview
Making VFX for VR First Person Shooter : https://80.lv/articles/making-vfx-for-vr-first-person-shooter/Â
Other External Programs
Preparing Assets for Games with InstaLOD : https://80.lv/articles/preparing-assets-for-games-with-instalod/
Massit: Fast & Simple Modeling Tool for VR : https://80.lv/articles/massit-fast-simple-modeling-tool-for-vr/
Unwrella – Optimal Automatic Unwrapping :  http://www.unwrella.com/
OpenShot Video Editor : http://www.openshot.org/
An Ivy Generator by Thomas Luft : https://80.lv/articles/an-ivy-generator-by-thomas-luft/
Cables Spline: a Shape Plugin for 3ds Max : https://80.lv/articles/cables-spline-a-shape-plugin-for-3ds-max/
PixaFlux - Free PBR Texture Composer : https://80.lv/articles/pixaflux-free-pbr-texture-composer/
Hevedy Image - Speed Up Process and Performance : https://80.lv/articles/hevedy-image-speed-up-process-and-performance/
SideFX: https://www.sidefx.com/
Medieval Fantasy City Generator: Build Your Own Town : https://80.lv/articles/medieval-fantasy-city-generator-build-your-own-town/
QUADSPINNER terrain synthesis engine for world Machine : http://www.quadspinner.com/geoglyph/#editions
Ultimate Unwrap 3D : http://www.unwrap3d.com/u3d/downloads.aspx
Wrap3 - Change the Way You Process 3D-Scan Data :Â https://80.lv/articles/wrap3-change-the-way-you-process-3d-scan-data/
Brush Alpha Controller for Substance Painter :Â https://80.lv/articles/brush-alpha-controller-for-substance-painter/
Artomatix: Revolutionising Texture Production  : https://artomatix.com/index.php
Bug Fixing
Tracking Down GPU Crashes in UE4 with NVIDIA Aftermath : https://80.lv/articles/tracking-down-gpu-crashes-in-ue4-with-nvidia-aftermath/
Photography
Practical Photogrammetry -  Digitizing Real-world places : https://80.lv/articles/practical-photogrammetry-%E2%80%8Adigitizing-real-world-places/
Building Rocks for Games with Photogrammetry :Â https://80.lv/articles/building-rocks-for-games-with-photogrammetry/
GAME RESOURCES
3D ART RESOURCES: https://gumroad.com/environmentdesign
Substance
Free Radializer for Substance : https://80.lv/articles/free-radializer-for-substance/
Free Mask Generator for Substance Painter :Â https://80.lv/articles/free-mask-generator-for-substance-painter/
Materials and Textures
Free Rock Material : https://80.lv/articles/free-rock-material/
Hardsurface Map Pack from Jonas Ronnegard : https://80.lv/articles/hardsurface-map-pack-from-jonas-ronnegard/
Pixar One Thirty: Free Textures from Classic Films : https://80.lv/articles/pixar-one-thirty-free-textures-from-classic-films/
Free Premium Cinema 4D Materials : https://80.lv/articles/free-premium-cinema-4d-materials/
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A Free Stylized Brick Material : https://80.lv/articles/a-free-stylized-brick-material/
Free Noise Textures for VFX : https://80.lv/articles/free-noise-textures-for-vfx/
12 Stylized Masking Patterns for Quixel / Substance : https://gumroad.com/l/klLxO
Advanced Materials for UE4 Â : https://80.lv/articles/advanced-materials-for-ue4/
Basic Wood Pack for Substance : https://80.lv/articles/basic-wood-pack-for-substance/
A Collection of Free PBR Materials : https://80.lv/articles/a-collection-of-free-pbr-materials/
A Free Set of 12 HDR Environment Maps : https://80.lv/articles/a-free-set-of-12-hdr-environment-maps/
GameTextures : https://www.gametextures.com/shop/
Free_material_pack_01 : https://80.lv/articles/free-rock-and-tile-substances/
Free Pack of 16 Scanned Leaf Alpha/Stencil : https://cubebrush.co/bishwashpoudel/products/lfj9vq
Free High-quality Textures by Poliigon :Â https://www.poliigon.com/search/recent/narrow/list/free%20textures
Tiled Wall/Floor Substance :Â https://80.lv/articles/tiled-wallfloor-substance/
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MaterialX :Â http://www.materialx.org/index.html
A Pack of Free 5K Textures :Â https://80.lv/articles/a-pack-of-free-5k-textures-2/
A Set of 20 High-quality Metal Substances :Â https://80.lv/articles/a-set-of-20-high-quality-metal-substances/
5 Seamless Textures :Â https://80.lv/articles/5-seamless-textures/
Free Floor Tiles by Michael Dunnam :Â https://80.lv/articles/free-floor-tiles-by-michael-dunnam/
Brushes
Free ZBrush IMM Brushes : https://80.lv/articles/free-zbrush-imm-brushes/
Free IMM Brushes By Michael Dunnam : https://80.lv/articles/free-imm-brushes-by-michael-dunnam/
Quick & Easy ZBrush Muscles : https://80.lv/articles/quick-easy-zbrush-muscles/
Free 60 Industrial Zbrush Alphas By Travis Davids : https://80.lv/articles/free-60-industrial-zbrush-alphas-by-travis-davids/
Screws and Bolt brush: https://cubebrush.co/polygrenade/products/n1whma
An Ultimate Environment Brush Pack :Â https://80.lv/articles/an-ultimate-environment-brush-pack/
3D assets and effects
Free 3D Scans from Louvre Museum : https://80.lv/articles/free-3d-scans-from-louvre-museum/
MAWI United: High-quality UE4 Forests : https://80.lv/articles/mawi-united-high-quality-ue4-forests/
Oxford Library Available for Download : https://80.lv/articles/oxford-library-free-download/
Magdalena Dadela: Free Goblin Substance Painter File : https://80.lv/articles/magdalena-dadela-free-goblin-substance-painter-file/
Photorealistic Landscape Pack for UE4 : https://www.unrealengine.com/marketplace/photorealistic-landscapes-pack
A Pack of Hard Surface Details for Your Concepts : https://80.lv/articles/a-pack-of-hard-surface-details-for-your-concepts/
Audi r8 model for 3ds max free downloads (file) : https://www.youtube.com/watch?v=ww2zvFv-yjk
The Explosions Mega Pack for UE4 :Â https://80.lv/articles/the-explosions-mega-pack-for-ue4/
Audio
The #GameAudioGDC Bundle by Sonniss : https://80.lv/articles/the-gameaudiogdc-bundle-by-sonniss/