winners get dizzy sometimes.
the void where they go after their final death is disorienting. Of course, everyone goes there to wait, but only winners have to remember. sometimes the void comes back without warning.
Scott and Martyn have it the worst. Theyâve won the most along with Joel, but the Watchers donât have anything special against Joel. Scott, the one whoâs a bit too good at their little game; Martyn, the Listener. The void holds a bit more tightly to them.
It hits Grian a lot too, but heâs more accustomed to void. He unconsciously brings it on himself - memories take over first, and the Watcher part of his mind pulls the void along in tow.
The dizziness hits the winners without warning, vision fading in and out, like the void is trying to take them back. Thereâs a floating, untethered feeling. They all cope differently.
Grian goes flying. Seems a bad idea when your balance is deteriorating and your vision is spotty, but for him, the feeling of flying is close enough that he can trick himself into thinking itâs just the sensation of gliding rather than the void he fled trying to drag him back.
Scott talks. If heâs with other people, he starts rambling, talking for longer than is truly necessary, trying to get them to talk back to remind him that heâs real, heâs there, heâs not in that lonely blackness.
Martyn goes outside. He finds a nice spot to sit, among grass and trees and birdsong, and closes his eyes completely, to forget about the flickering. He listens to the simple sounds of nature. The void is silent. The forest is not. Martyn Listens.
Joel finds Lizzie. She hasnât won, she doesnât truly know how he feels, but sheâs more grounding than anything else could be. The feeling of her hand in his is all he needs to shake off the cold drafts.
Pearl draws. Doesnât matter what, be it flowers or birds or ideas for builds, ink and graphite stain her hands as she pours pictures from her darkening psyche into reality. There was nothing to do in the void, no escape from her mind, nowhere to let her thoughts free, and if some of her sketches have dark ink around the edges, trying to claim her creations, she pretends not to notice.
Cleo lights candles. Theyâre a tiny, controlled version of her habit of arson, helping her remember that she doesnât have to go for the kill right now. They are warm, smell like cinnamon and cloves, give small, soft, flickering light, and are the farthest thing from the void.
Scar pets his cats. He doesnât need to go looking for them. He isnât sure if they can see the darkness around him or if they just know somethingâs wrong, but they always find him seconds after it hits. The feeling of their fur, the gentle comforting purring, all of it reminds him that heâs not there, not the games, not the emptiness. Heâll often end up falling asleep where he sits, dizziness and floating mixing with the soft feline weight pressed against him, and the low rumbling follows him into his dreams, filling them with sunlight and summer breezes.
they are all winners. They all deal with the consequences. The dizziness will never completely leave, the void will never stop haunting the edges of their minds and memories, but having won a game so focused on life and death and survival, they have learned to live in the present.
an addendum to my previous ask: no one realized that winning had that side effect until after last life. I mentioned Grian fleeing the void in his section because he already had those episodes, ever since leaving. If they got more common after third life, he just assumed it was because he messed with void magic again, got a bit too close to the rest of the Watchers again; it was probably like this when he first left, wasnât it? It wasnât until Scott started having dizzy spells that Grian realized what was really happening.
Iâm sure he doesnât feel any guilt over that.