You probably already know that because you’re on my tumblr, but if you didn’t...
I’m an indie ttrpg designer, and I stream as part of Plus One Exp’s CultExe. I’m probably best known for In Extremis, my ttrpg love-letter to The Locked Tomb Series; but I’ve also written (the unofficial) The Fast and The Furious RPG, games about dungeon delving in the 21st century, hot garbage that I refuse to explain, and official content for your favorite games like Apocalypse Keys.
You can keep up with me here, on my website, or on my discord.
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Said I'd do this way back during the first session of that game but: @sassylich's Blister City Character, Earwig! Hope you like the nasty little critter.
Said I'd do this way back during the first session of that game but: @sassylich's Blister City Character, Earwig! Hope you like the nasty little critter.
I'm working with a cool + queer comics artist, and a cool + queer indie comics publisher to make a cool + queer + kinky party game. Don't wanna post too much on it now, but I am looking for folks who might want early hands on a print and play demo of the game for feedback purposes! Especially if they have fuckable friends who they might wanna play games with.
I'm gonna start sending out the print and play demos for this here soon! If you wanna get in on it at all (and for all my joking above, I will send this demo to literally anyone) shoot me a message with ur email and I'll get things sent your way!
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george: i tell ya she thinks ‘come to brazil’ is the funniest thing eva. every day on instagram its ‘come to brazil’ this and ‘come to brazil’ that. this morning, i watched her comment ‘come to brazil’ on a picture of the three stooges after we had just woken up.
I'm working with a cool + queer comics artist, and a cool + queer indie comics publisher to make a cool + queer + kinky party game. Don't wanna post too much on it now, but I am looking for folks who might want early hands on a print and play demo of the game for feedback purposes! Especially if they have fuckable friends who they might wanna play games with.
Setting Up a Zine Layout for Print (with Affinity Publisher)
Listen up shits spoons
Heyo back with another guide for folks new to art and layout! In this one I'm gonna talk about setting up your zine for print with a commercial printer (Like Mixam). If you wanna look at my other guides you can see them here (as of the time of this one I've done one other guide, but I enjoy doing these so I'll probably do more as time permits)
I'm specifically gonna be talking about using Affinity Publisher 2 because its what I do all my professional work in, but the ideas should hold solid for other programs like Adobe InDesign, Publisher 1, or others! I'm also gonna talk specifically with Mixam measurements since they're my printer of choice.
I'm going to get real into the basics of this one, so if you've done a good bit of layout already this is probably all old hat for you. I'm specifically skipping around the topic of Color Management, but I talk about it a LITTLE.
This is a lot of text, so if folks would like I can probably record the setup some time in the future if that would generally be helpful? Lemme know what we want haha
Okay lets dive in though
So lets start at the very beginning which is choosing a page size. I'm going to assume we are working with Letter sized paper because that's what most folks in the US do, which means we want to set the pages up to be half letter. This is gonna give us a zine that folds like this just for clarity.
So lets hit File->New... up top, and you'll get a screen that looks like this. We are going to change our measurements to be Page Width 5.5 and Page Height 8.5 which is our measurements all folded and whatnot. We want to set our DPI to 300 so the printer has plenty to work with and we don't end up with pixely shit on the pages.
Under the Pages tabs things should default correctly, but we want Facing Pages to make layout a little easier, and we want to start on the Right with a single page. This tab should look like this
Next we are gonna hop on over to the Color Tag the long of the short of this is we want to work in CMYK/8. I'm specifically working with the color space used by Mixam within CMYK/8, but your computers default should be fine here, so just set your Color Format to CMYK8, and let it choose the default for Color Profile.
I don't personally set Transparent Backgrounds because I think they're a fucking eyesore, but that's dealer's choice and if you prefer them what's wrong with you good for you.
Color Management is really a pretty complex topic I'm not really good at talking about because I don't have the knowledge I should on it (I've largely worked in Black and White!), but here is a really solid primer on why we want to work in CMYK over RGB, and why that's so important for printing.
Hopping over to the Margins and Bleed tags, we are gonna do some minor changes to the default. If you're laying out something over say 60 pages I'd look at editing the inner margins here a bit.
I'm gonna go off the Mixam Full Bleed Print guidelines, and give myself some extra space for safety, but if your printer has other thoughts you should follow those instead. I've found that generally these guidelines work for most projects so you're usually safe to follow this bit as is. If you don't know what Margins or bleed are, I'd just read through the full bleed print guidelines linked above because it's a great primer. If you don't care or already know, keep reading.
For Margins we are gonna include margins and set our inner margins to 1 inch, and our outer/top/bottom margins to .5 inches
For Bleed we are gonna set everything to .25 inches for safety, Mixam only needs .125 inches.
Finally, so we don't have to go through this every single time, we are going to save this setup by clicking the button up top (next to where it says Letter* on my screen). I'm calling mine Mixam Half Letter Zine so I can remember it next time.
FINALLY you can click Create at the bottom right of the popup, and if you've done it right you should be greeted with a screen that looks somewhat like this
Now we're gonna set up some Master pages, font and paragraph styles, baseline grids, and guides to get the best looking zine possible.
At the top of the screen we wanna go to View->Preview mode, and make sure its unselected. This is gonna make sure we can see all the setup we are doing now, you can unselect it at any time (by hitting the toggle or Ctrl+shift+w) to see what the zine looks like without our guidelines on once we get them setup. Also on the view menu we want to turn on basically everything except Grid in the top bit. Here's what your menu should look like, and what your page will look like if things are setup right!
Okay so lets start with Masters! Setting up a good flexible master page or two is a great way to make sure your Zine keeps a consistent look throughout, and it carries your setup across pages! Look to the top left of the working space, and lets go work on Master A by double clicking on it.
I'm going to setup a quick set of guides just so I can lay things out a bit easier! While on Master A hit View->Guides and under Column Guides we are gonna add in 2 Columns and 3 Rows with a Gutter of .125 inches. The margins should be correct, and we want the Spread to be at x:0 y:0 which it should by default. In a lot of circles you will hear this called The Grid, but my friend Clayton did a great guide on this already so I'm linking that here. I also like to set some Horizontal and Vertical guides just so I know where the exact center of the working area is, so I'm going to make 2 Vertical Guides at 2.5 and 8.5, and a Horizontal Guide at 4.25 inches. The long of the short here is this gives us a lot of room to snap things to in the future. I set my Column Guide to pink to make it stand out a little more, but when you export this it'll disappear so just set it to whatever color works best for you.
With the master set, click back over to Page 1, and you should see it now has a series of guidelines based on this master. Hell yeah.
Lets move on to text styles now! These are going to save you a lot of hassle in the future with making sure everything matches, and works how you like. Double check that you're off the Master, and then lets make a text box using the Frame Text Tool, and lets get ourselves a text box somewhere on this page. The placement doesn't SUPER matter here because we are just going to erase it at the end.
Toss a few lines of text into this box, I usually use Title, Header, Body Text, and then 3 lines of Bullet Text
Now we are gonna hop into the Text Styles menu. I keep mine pinned on screen, but if it isn't visible, you can find it under Windows->Text->Text Styles
Now highlight each of these lines of text, and double click the appropriate text style from this menu (ie we are gonna set Title to Header 1, Header to Header 2, etc). It'll look something like this when you're done
Now we're gonna change each of these lines of text to look how we want! For the example I'm making my titles and headers in Bellybeans FG, and setting the rest of the text to Open Dyslexic and resizing them so they look good.
My page looks like this now
Now's a great time to mention that there is a difference between Rich and True black, and it's confusing and it fucks a lot of folks up. The link up above (the primer on CMYK above RGB) talks some about your blacks, and links to a follow up article about them! You can skip reading any of that for now (but like you should), because the tldr here is going to be make SURE that if you are using Black you have the color set to c:0 y:0 m:0 k:100 if you don't wanna have issues later!
Now we want to update our font styles to match! To do this we are going to go back and individually highlight each line of text, and then right click the matching Text Style, and hit Update. The screens should look like this.
Next we are gonna set up a baseline grid! This makes it so that text on one side of a spread is gonna line up correctly with text on the opposite side of the page, and just helps with making pages look good and even! We want to set the grid Relative to the Top Margin, and then set the spacing to whatever you feel is correct in your heart of hearts. These are the settings I've used, but do whatever looks good here, there are probably some hard and fast rules for how to do this well, but I do not know them.
On my specific example you can see my Bullets are really spread out, and I don't like that, but the Body Text lays out much nicer. Lets deal with some spacing issues!
We are gonna hop on over to the Paragraph tab now, for me this is another tab on the Text Styles Window, but if you don't have it visible Windows->Text->Paragraph should bring it up.
So for me personally I want all my bullets to be on the following line, and not skip a whole line between them. I'm going to highlight all my text, and in this menu I'm going to go to Spacing > Space After Paragraph and set the amount to 0 pts.
You can also go further into this tab to change some more rules about what your bullets look like (things like how big your tabstops are, what the bullets look like, etc) but I'm not getting into that here!
After all this I'm gonna hop back into text styles, highlight each line of bullets, and Right Click->Update style on each of them (Just like we did previously!)
It's really tempting to skip this section of setting up your zine, but it enables a lot that can really help you out a ton in the long run. Having standardized Headers allows easy updating of headers and titles across the document, easy setup of Table of Contents for folks using them, and also on export is going to auto-bookmark the pdf for folks using PDF formats. It really pays to take time and set things like this up correctly the first time. After you're happy that this all looks good, you can go ahead and erase this text box.
Now we can break into zine layout proper, but if you just wanted basics you can stop here! Whatever you do from here is gonna print pretty decently.
If you'd like to stick around I'm going to set up some slightly nicer master pages, talk about why I use multiple masters, set up page numbers, and get us a table of contents!
So from hereon I'm just gonna work on laying out a basic Zine. So let's hop back into our Master Pages, and start setting up some flexible masters. I know I want at least two masters, one where I have text on both pages, and one where I only have text on the rightmost page. For right now we are going to just work on the spread with text on both pages, so I'm going to create a text box on both pages within the spread that fills the entirety of that guide we set up earlier. On the leftmost page, I'm going to right click the text box with the Frame Text Tool selected, and I'm going to choose to Insert Filler Text so I can see how everything looks.
Make sure this text is in your Body Text Style, and then click the little triangle on the text box
I'm now gonna select the textbox on the rightmost of the spread. If you did it properly, your page should look somewhat like this.
After I'm happy with this page, I'm going to erase the text in both boxes. I wanna add in some page numbers now. They aren't going to fit in the boxes here, but if you remember correctly I left myself a little bit of wiggle room when I set up the margins! Mixam needs .25 in clear, but my boxes are all .5 inches from the edges of the page. To make sure I don't egress the space too badly here, I'm going to set up a new horizontal guide from the View->Guides page we used previously, and I'm going to set this guide at 8.25 in which is the true bottom edge of our workable space.
I'm going to create new text boxes for our page numbers that line up with the outer edges of our guides, and the new true-bottom line I just set up.
It looks like this, but there's an eye icon which means no text in this box is going to be visible!
No worries this is because our baseline grid isn't playing nicely here, we are gonna break it in a moment, but for the mean time lets right click this text box, and select Insert Fields->Page Number
On the left page I'm also going to Bold and Left Align this box, but otherwise keep it in my Body Text Style. With the text all highlighted, I'm going to hop into the Paragraph window again, and scroll down to Baseline Grid->Align to Baseline Grid, and turn that option off.
My page now correctly shows a single # in the spot I'd want my page numbers to be. When this master is used, that number will automatically update to be correct! I'm going to duplicate this text box, and drag it onto the right page of the spread, and set the alignment to Right. I'm going to refill the textboxes with Filler Text for a moment, and turn Preview Mode on so I can make sure I like the page. For me this master now looks like this
I'm going to duplicate this master now, and on the left page of the spread I'm going to remove both text boxes. I like to name my masters so I know what they are at a quick glance. This is going to leave me a second master that looks like this.
You can get really involved on your master pages generally! I'm not doing anything fancy with this one, but previous projects have that heavily used masters might have pages that look more intense and include things like photo boxes, more complicated sets of text boxes, and even some text to use as a guide as I go.
Lets hop back to Page 1 of our doc, and leave the masters behind
Page 1 is going to be the title page for the book, but it likely now has a bunch of details now that you don't particularly need. If you have a master you don't want on a page, you can right click the page, and click Clear Masters.
I'm almost out of images on this post so I am gonna go mostly imageless from hereout. I'm gonna toss some text on pages, and then make a table of contents, and get my page numbers fixed up since most people don't actually want to count the Cover as Page 1 as far as page numbering goes.
With the project laid out, and the pages where I want them, the actual "Page 1" is going to start on Page 5 for me. Looking at the pages on the left side, I'm going to right click Page 5, and click Start New Section. On this new section I'm going to fill it out so the new section starts on page 5, and restarts the numbering at 1. Here's what it looks like for me.
On page 3 I want to include a Table of contents so if the ToC window isn't visible I'm gonna hit Window->References->Table of Contents, and then in this window I'm going to hit the insert button. You can really dial in a lot of settings here, but as long as you've been using those Text Styles I mentioned previously, it should be pretty easy! Since I've been using only Heading 2 to start chapters, I'm going to unselect Heading 1 since it is effectively only being used on the ToC page and the cover, and I don't think folks need help finding those. This ToC feature rocks and as long as your page numbers are correct, and you use your text styles it should auto-update! If it doesn't there's a refresh ToC button on this window as well. Regardless (and perfectly using my 30th image) this is what it looks like for me now.
You'll also note I updated the text styles here as well! Anyway this is a real overview of zine layout for print, there's probably more things I should cover, but I'm out of images and tired so I'm leaving it here. If this was helpful I'm gonna put this template up on my itch after I clean it up some down the line.
I'm gonna have to come back with a Part 2 that talks about exporting and whatnot, but this is all I can realistically fit in a post for now.
If you get any use out of this and wanna throw a few bucks my way you can do that here
and if you have any questions I'll answer what I can! Just shoot me an ask on here, or like annoy me on my discord (its in my pinned post)
The Worksheet Manifesto is an attempt to explain why I'm moving my game design toward something I can print for free at the public library and give away. It's not a scold or a call to action; I buy full-color zines and hardcover books, and I support people charging for their work. This is a personal manifesto—an exercise in self-exploration.
The first reason I pursue this is ACCESS. I want people to be able to find and play my games. (Accessibility is maybe a better word for this, but I don't want it confused with the process through which something is made easier to use for people with disabilities.)
Some of the main barriers I've seen are financial (someone can't afford my games), technological (lack of computers and/or printers makes it more complicated to read my games), and international (shipping to someone outside the U.S. is prohibitively expensive).
Combining these three elements, I realized I wanted my games to be cheap or free. The common "community copies" solution on itch.io is much touted, and for good reason, but as I tried explaining the process to friends who weren't familiar with the site (or who flat-out aren't tech savvy), many responses were confused or frustrated. So I've set most of my games to pay-what-you-want with a suggested price.
Going from computer tech to printer tech, my most recent games were laid out in black and white, without ink-sucking textures (although some still have large spots of black in the art--something I continue to consider). Many American libraries offer limited free printing, and I always hope people will "utilize" the printers at their jobs or schools. I want people to be able to easily print out my games and share them at the table or pass them to friends.
And more selfishly, I hate dealing with fulfillment and shipping. It's stressful for me, it requires money up front to print things, and I'm bad at it, which means shipments go out slow, or not at all if someone lives outside of the U.S. Creating a file that's easy to print hopefully encourages people to create their own copies.
These cheap print copies also hopefully contribute to a feeling of DISPOSABILITY. I grew up with comic books, magazines, newspapers, and mass market paperbacks, and I think these cheap, short slabs of culture helped them feel like someone could engage with them without having to be fancy or educated or in the know. (A lot of us gatekeep ourselves!)
Prices for RPGs, like so many nerd collectibles, have steadily risen at least since the start of the pandemic. Crowdfunders often capitalize on FOMO, encouraging people to go all in on deluxe hardcovers with fabric bookmarks or whatever. And if my experience working at a used game store is anything to go by, lots of those fancy editions go right onto the bookshelf, unread. Don't want to break the spine or get fingerprints on it!
And I guess I'm just against consumerism? If someone wants a nice thing, I hope they get it, but a culture of games as luxury items and status symbols is not something I'm interested in.
So if someone has a game of mine and they don't want it anymore, I hope they pass it on, put it in a little free library, or recycle it.
And those dirty little printouts of my games? I want people to touch them and write them. I want TACTILITY. This is partially a usability issue: 300-page hardcovers are hard to find information in, and they're heavy if you have to lug them to a friend's house.
So I try to design games where everything a player (including the GM) needs is on, at most, three sheets of paper. I want them to be able to spread a couple pages out and take in the shape of the game they're about to play. I want them to circle things and make notes in the margins. Moving a pencil around does wild things to your brain, the same way that picking at a guitar or molding clay does. It focuses attention in interesting ways.
And in the end, you hopefully have a personalized article of play. And if you spill beer on it, no one's worried about replacing that $50 hardcover.
Speaking of beer, I want my games to be available to and contribute to COMMUNITY. As the pandemic started, I retreated into lots of online spaces, and those were absolutely vital to my survival. But I lost touch with lots of my friends and acquaintances in my city. I want to reconnect with them.
One of my favorite cartoonists, Mark Connery, is known for drawing little zines and just...leaving them all over. Coffee shops, art galleries, bathrooms. And when I think of him, I think of an artist responding directly to the places around him. Is it sad that some of this work is probably "lost" to all readers other than the person that happens across the zine? A little bit. But I think that comes from a bad part of my brain, the part that wants to own things.
I certainly don't want the entirety of my own work collected and widely distributed. Some of those things were specific responses to specific times that I've moved past. Some were bad! But I want to keep responding to my specific times and my specific place. I want to give things to friends (even if they just pass them on or recycle them). I want to give a game to someone at a zine fest and have them recognize my name from a zine they read in a coffee shop bathroom. And maybe they'll give me a zine in return.
My last hangup is MODULARITY. First, similar to tactility, I want to be able to give a player only the rules that matter to them. Character creation and basic rules? Here's a page. And once you're familiar with that and we've entered a downtime phase, here's a page with those options. You want to start a farm? Here's a page. I want it to feel like printing coloring pages for kids or ripping out my favorite magazine articles. These are the parts that matter. And if they stop mattering, you can get rid of them.
But I also want modularity on a system level. I want to add a subsystem to game as I think of it. I want to throw in an adventure pamphlet when it comes to me. I can keep them all in a little box, like a care package from my past self, and when it's time to run a game, I can dig around like a verminous animal and build my nest out of the best bits.
In CONCLUSION, I want to reiterate that this is a personal practice, and I'm not criticizing people who work differently. I used to work differently, and in the future, I'll probably work differently again.
This is simply the way I've identified what's important to me, set that up against the things that cause me to stumble, taken advantage of the privileges I have, and tried my best to bring that all together in a way that keeps me excited about my own work.
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Its Campfire Scouts finale day, and I'm so excited to kill my players put to bed the threat of BAN-CHI. Catch up here, or join us at 7pm tonight for the big finale!
It's always been my dream to mutate Blister City though a number of additional projects, settings, etc. and I'm happy to announce... It's going really fucking well. I'm so excited to show Blister Kingdom off/
Blister Kingdom is a small (I guess like comparatively... it still clocks in at 50 pages after all) setting zine designed to add some Blisterpunk flavor to your favorite dungeon fantasy TTRPG. Blister Kingdom is based on Blister City, and all the setting, locations, and NPCs included are translated from the more cyberpunk setting of Blister City into the dungeon fantasy world of Blister Kingdom. Among the major changes in the genre shift are:
The idea of a Mars Bubble City has moved more squarely into a more traditional dungeon game setting. Blister Kingdom is instead the only surviving kingdom after a long and bloody war poisoned the atmosphere, and destroyed all other known kingdoms.
The tech has obviously changed, with many of the high-tech elements of Blister City being swapped out for magic or divine objects instead. Where Blister City has body mods, Blister Kingdom has magical mutations.
The factions and NPCs have been transformed to fit the setting a bit better. Some changes are obvious, The Gravediggers of Mars for instance have turned into the Graveburners of Richterburg. Some changes require reading between the lines to catch, for example the Uplifters of Mars have been turned into the Automatites of Blister Kingdom.
The shape of the city has changed. Whereas Blister City is notably tall with districts all living on top of each other, Blister Kingdom is wide instead. The class conflict is all still there, it’s just a different shape as it were.
The mood and the rebellion of Blister City remains unchanged though, players are still punks, the rich still don’t give a shit, you still have to do what you can to protect your community. Spread the good news of The Everburning Church, mutate horribly in the Balowealm, join a union as a sentient printing press, and figure out who or what is stalking through the Outer City, leaving behind a trail of corpses.
PS: If you missed it, I also dropped another game based on Blister City here, and there's now a Blister City News Network feed up here. While I'm excited to put Blister Kingdom out, and I'm excited to start work on Blister Island, Blister City will always be my baby, and I'm not nearly done with it yet.
So I see you all are exhausted by streaming services effectively recreating cable. I see you’re all tired of ads. Pirating is a great alternative, but I have another fantastic option for you all!
I live in Seattle. And in Seattle we have America’s largest physical media store, Scarecrow Video. They are a non-profit that has pretty much any film or tv show you can imagine. Like, everything. So much so that one of our local cinemas does a program with them called “Unstreamable” where they show a film from Scarecrow’a archive that you can’t access anywhere online. It’s a bit overwhelming to go to their store, which is two levels of every program under the sun.
ANYWAY, I bring this up because they recently started a Rent-by-Mail program. It’s pretty similar to what Netflix used to do. You can rent up to six titles (barring their super rare stuff and pornos) and they will ship it to you, then you return it in the included pre-paid envelope.
Why does this rock? Sure, you still have to pay money, BUT you are supporting a non-profit that is dedicated to preserving media instead of some corporation looking for endless profit. They can also expand your palette with their vast selection. And if you have a favorite piece of media, you never have to worry about it disappearing! All their stuff is there in perpetuity.
So this is all to say, now that Scarecrow has expanded their reach beyond the Greater Seattle Area, I implore you to check them out. If you don’t want to rent right now, the could always use donations to keep them afloat.
I've been here!! But holy shit a rent by mail service. Like how Netflix started.
Here in Portland we have Movie Madness which isn't physically as massive but it is very similar and doubles as a prop museum, with heavy focus on sci fi and horror!
Scarecrow is fucking amazing, and they are also currently in danger of having to shut down their physical location if they don't get enough money by the end of the year.
I've lived in the Seattle area for just about my entire life. Over the decades, I've seen this region change and shift and grow—sometimes in good ways, other times in very bad ways. The area I grew up in is nearly unrecognizable. All of the places I used to go as a child and teenager have been bulldozed and built over. My childhood home and the adjacent grove were torn down years ago and replaced with condos.
But Scarecrow is still there. Through all the changes and the bullshit, Scarecrow is still there, just like they have been for years. I've gone to Scarecrow looking for everything from anime to sci-fi movies to a 1980s Czech stop-motion adaptation of Alice in Wonderland, and they have always had it on their shelves, no matter how old or obscure it is. This place is truly amazing, and they're one of the last bastions of physical media I know of.
I know times are fucking awful for everyone right now, and I am not here to pressure or guilt anyone into donating. But if you happen to have some spare money that you want to put to a good cause, I think this cause is very, very deserving. They also accept physical donations (e.g. DVDs, video players, etc) and are always looking for volunteers. You can find all the information on ways you can help them here.
I love Scarecrow and was making a weekly trip across town to visit them for a good long stretch. The mail in program is great even for people like me that live in Seattle! Please support them. Scarecrow really does have everything you can think of and plenty that you’d never even imagine could exist. (Looking at you, Happiness of the Katakuris.)
Евгений Седухин - Огни трудового Тагила “Lights of Labour Tagil”
Евгений Седухин - Тагильский рабочий “Tagil Workers”
Its incredibly hard to find a lot of his work online but I did my best with my extremely limited knowledge of Russian. From what I could tell he was employed in a stone/gem processing plant before he went to art school. He was very devoted to various positions he held in the party mainly pertaining to artists unions.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I backed Two-Hand Path on Kickstarter and now that it's out I've been playing it daily. It's got the good vibes of a rogue-like video game with modern post-apocalyptic dungeons. The central roll and write mechanic gives you tattoos, jewelry, and scars to define your mage's struggle to survive, and backstory of how they inherited their magic as you try to clear dungeons and complete goals. Your character sheet is literally just a picture of two hands you fill in with details as you play.
I haven't fallen this hard for a solo RPG in a while and it feels like something innovative in the genre, so I wanted to spread the love. Here's a photo of my mage's hands from my most recent runs:
Scars give you more HP, bracelets let you reroll dice, rings let you substitiue their number for numbers on the dice, and tattoos tell your story when prompted in certain encounters.
I've never played anything like it. Anyone else playing? Know of any other roleplaying games with similar roll-and-write mechanics?