Hello! I'm Chris (he/him) and I make ttrpg's and board games with some friends as Junk Food Games. Based in Maryland. Find my games at [ junkfoodgames.itch.io ]
I think it's time for a new introduction post! Hi, I'm Chris (he/him) and I design ttrpg's and board games. I often collaborate on designs with my friends. I self-publish the things I make as Junk Food Games.
The games I make are often very small and I love designing solo and 2-player games. You can find the stuff I make over on my itch.
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hail and welcome to the tooth & shore blog, where I share my art, writing and games, plus project updates and process notes. I'm tori (you can also call me tor!) and I make analogue games, collages, zines, and other experimental/hybrid odds and ends.
I'm very interested ecology, archaeology, folklore, fantasy, and people's relationships with art and with places, so you'll find these themes in a lot of my work! I love pushing at the lines between forms and genres, and looking for ways to encourage creative responses. over the last few years I've been finding TTRPGs to be a great medium for doing this. you can find my games on itch.io and all of the work I share here can be browsed using the #my stuff tag.
here's a friend – you can find him among many other digital collages I made to illustrate my mixed-media religion-building game Tending: a game of devotion
I love meeting folks and talking about creative stuff so please say hello if you'd like to chat! thank you for stopping by <3
a game about relationships, joy, and overcoming birthday struggles!
'you are a kākāpō and it is your birthday' is a solo-journaling game about being the world's only flightless parrot, and knowing that anyone else would mess up your birthday party, so you have to throw it yourself!
You'll create your kākāpō character, lay out your forest relationships, and use those relationships to overcome problems that crop up in throwing the best party ever.
Inspired by this picture:
Live your kākāpō bday dreams here:
A solo-journaling game where only you can throw the perfect birthday!
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RPG Trader just went live as an alternative indie ttrpg shop to dtrpg and itch. It's got some promising features and I think it's worth checking out. Spread the word!
RPG Trader just went live as an alternative indie ttrpg shop to dtrpg and itch. It's got some promising features and I think it's worth checking out. Spread the word!
RPG Trader just went live as an alternative indie ttrpg shop to dtrpg and itch. It's got some promising features and I think it's worth checking out. Spread the word!
Hey, did you know I'm part of a little collective of local tabletop game designers called Designed in the DMV!?
If you're local, come join us! We collaborate on events, doing game demos, working with local shops, do meetups, and other stuff! Most discussion is on discord.
Find out more here:
Designed In the DMV is an organization of people who make tabletop (physical) games in the DC-Maryland-Virginia area. We include writers, ar
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Hey, did you know I'm part of a little collective of local tabletop game designers called Designed in the DMV!?
If you're local, come join us! We collaborate on events, doing game demos, working with local shops, do meetups, and other stuff! Most discussion is on discord.
Find out more here:
Designed In the DMV is an organization of people who make tabletop (physical) games in the DC-Maryland-Virginia area. We include writers, ar
Now that The Frog Squad is out, I wanted to talk a little about how it's part of a series of sorts. The two other games are Wither & Grow (W&G) and The Serpent and The Spider (TSaTS). The games are not related to each other in system, setting, or themes really. So, how am I considering it a series? I'll try to explain!
Format!
These games are all made in the same format: a quarter-page (4.25"x5.5") zine. I print and assemble them with letter-sized paper that is folded, cut, and stapled. The Frog Squad and W&G use 4 sheets of paper each and TS&TS uses 3 sheets of paper. 4 sheets is probably the limit of what I will ever makes these games with. Beyond that, it gets a little tougher to staple easily and it just takes me more time to assemble each copy. I like making things that I don't have to send to get professionally printed and that others can (somewhat) reasonably print at home if they wanted.
Color!
These games are all intended to be printed on colored paper. Each game has a specific paper that I use when I print at home and I try to adjust the colors used for the illustrations and text to work well with the paper. Before I had any design ideas at all for The Frog Squad, I knew I wanted to use blue paper. I didn't know which specific blue paper I'd use until the game was nearly finished.
Mechanics!
My personal design style is simple mechanics utilizing common components. This usually means dice or playing cards. I want each of these games to be distinct without too much overlap in systems. W&G uses a d6-based dice assignment system. TSaTS has a simple skill-based system with d4 and d8's. The Frog Squad has a trick-taking card game system based on Hearts. While I can't make these games much more complicated due to the restrictions of the format, I wouldn't want to make them much more complicated because it wouldn't fit with my design tendencies.
Art!
The art in these games is done by me. In my other games, I often work with other folks for art, or manipulate public domain images, or use art packs. For these, I try to push myself a bit by doing all the art myself. When I was conceptualizing The Frog Squad, I was leaning towards using public domain art, and maybe do some collaging. This is something I still want to try at some point. But, I realized that I want to try a somewhat consistent feel in this series with the hand-drawn art style. So, I stuck with this restriction and took the time to draw (and re-draw and re-draw) each piece by hand. Not that I'm particularly skilled or am good at making art in other styles haha
Player Count!
The last parameter is player count! Along with the idea of blue paper, I had the thought to make this game specifically for 3 players before coming up with any other design ideas. W&G is a solo game and TSaTS is a duet game. So, I thought the natural progression would be to make a 3-player game. This is somewhat limiting for the future of this series maybe haha. I think I'd like to make a 4-player game. Maybe a 5-player game? Beyond that, no idea. The idea of playtesting a game intended specifically for 6 players is quite daunting.
The Format and Color restrictions are sort of what I imposed for the rules of the Lean Green Zine Jam. A big reason I created that jam is to set myself a hard deadline for making another game in this series. I had been noodling around with another one for more than a year, even partially designing a few that never progressed passed the google docs. The Frog Squad ended up being nothing like what I had brainstormed, but I'm pretty happy with how it turned out.
These restrictions that I laid out for this series are something I plan to stick to for future games. I find it to be good sized project for something like a jam. It's not one of my "big" games (none of my games can be considered big), but it's also not a one-pager or other micro format that I like to mess around with sometimes. Maybe the next one will be a 4-player game with pink paper with tarot cards? Hmmmmm
An ultra-lite solo ttrpg set in a high fantasy universe. Play 1 of 4 characters and journal your way through adventure, danger, and friendship as you forge your own destiny.
Available in 3 languages and made to be printable!
Get it for FREE on Itch.io: https://brite-palette.itch.io/spark
Cis women of ttrpg world? Loved the one with trans women, but gods did it make me realize I know very few cis ones.
More Women in TTRPGs.
Hello friend!
For folks who are curious, I did a bit of a deep dive into the many and wondrous ways trans women have influenced the tabletop roleplaying scene a year or so ago.
This one was something that I needed a minute to think about, because there are a lot of folks in the ttrpg world who probably either look like cis women or identified as cis women at one point, but have since then come out as nonbinary or trans-masc. (It turns out being allowed to play with gender in a safe space makes it easier to change it. Who knew?)
There are some designers who, if you had asked me just two or three years ago, might have made it onto this list. So I should probably put in a caveat for this list - all of the designers that I'm listing here identify, to my knowledge, as women. That may change!
Jeeyon Shim.
Shim is a California-based designer who recieved the Diana Jones Emerging Designer award in 2021 for Field Guide To Memory, a connected path game she designed alongside Shing Yin Kor. She describes her games as eclectic and transformative, endeavoring to create connections between those who play them and the world around them. I recommend checking out her game Have I Been Good?, a two-player letter-writing larp between a human and a dog. It is a meaningful day-long ritual in which you embody the feelings of a creature who sees you as an immortal.
You can also check out Shim's latest game, The Longest Rest on Indiegogo. It's a fantasy-horror game about trying to escape a hungry tavern that is bigger on the inside.
Pam Punzalan
Pam Punzalan is a Filipina-Canadian designer based in Ontario. She's contributed to an impressive list of works both inside and outside of D&D, but the games that have her name front and centre include Navathem's End, a PbtA game about trying to stop the apocalypse, as well as The Dagger Isles, a supplement for Blades in the Dark that focuses on a new setting in the Blades universe, drawing from southeastern cultures.
For more of Pam's personal work, as well as a list of the pieces they have contributed to, check out their Itch.io page.
Alex Roberts
Alex Roberts is the genius behind Star Crossed, the game about really, really wanting to when you really, really can't. It's a hack of Dread but takes the horror game and turns it on its head by using a block tower instead! Alex has also designed For the Queen, the game about escorting a queen on a voyage where she will inevitably be attacked. You'll pull prompt cards that flesh out your relationship with her as you play, until you decide whether or not to defend her in the end.
Alex describes her play as one that focuses on care, connection, psychological death and mechanical elegance. While the two games I've listed are the most popular, you might also want to check out her patreon to learn about what else she's cooking up!
Meguey Baker.
One half of Lumpley Games, Meguey Baker is the mother of Apocalypse World, the game that started the entire Powered by the Apocalypse movement.
I'm personally drawn to their game Under Hollow Hills, which comes from the same house of design, but focuses on the circus as a whole, rather than the arcs of individual characters.
You can check out Lumpley Games on Itch.io for their entire library of work. You can also check out the Kickstarter version of PsiRun Second Edition, which Meguey is crowdfunding soon!
Meghan Cross
Meghan is a queer, neurodivergent creator based in New England, and creates GM-less & solo ttrpgs, as well as features on various podcasts, including Protean City Comics and Party of One. She's half of the brains behind HUNT(er/ed0, a duet game about hunting a monster and being hunted. Will you kill your opponent or flee? It's a great game for tense interactions and heightened drama.
Meghan is also the creator of Sanctuary & Sentinel, a solo game in which you play as a guardian of a sacred place. I'm also a big fan of Meghan's games Weeds in the Waste and Project Benthos, both of which can be found on her Itch.io page.
Storybrewers
Vee & Hayley are the duet behind the publishing company Storybrewers, who brought to us game such as Good Society, inspired by the stories of Jane Austen, and Fight With Spirit, a game that pulls from various sports anime. The games written by Storybrewers feel like they pull deeply from the passion for the genres in which they write, and the website describes their style as "games with narrative heart."
Cassi Mothwin.
Cassi Mothwin is the author of Carved by the Garden, a solo folk horror game about someone's last days in the haunted woods, as well as Tangled Blessings, a solo/duet game about the culmination of four years' of schooling at a magical academy.
If you like horror, Cassi is your gal. She does a great job of weaving beauty into the macabre, evoking horror not just in her games, but also in works such as The Wassailing of Claus Manor, and Triangle Agency.
Now for some rapid-fire additions:
Audrey Stolze, also known as LadyTabletop, host of Alone at the Table, freelance ttrpg contributor, and designer of various small games, which can be found here.
Amanda / imatrex co-creates Sprigs and Kindling, a free Carved from Brindlewood anthology with works from various writers, as well as RUIN, an anthology of TROPHY one-shots.
shawk games is a GM & underrated game designer, whose top games in my opinion are Beanie Brigade, Cryptid Conductor and Christ Heist. Seriously, Check Out Her Shit.
gothHoblin, also known as Emma Grier, is a New Zealand designer currently based in the UK; who has many beautiful games, but the one I'm most attached to his her Caltrop Core game Space Taxi.
Agatha Cheng is the co-creator and co-host of Asians Represent, a podcast that talks about Asian Representation in the gaming scene, as well as the writer & game designer of Deadly Society, a murder mystery supplement for Good Society. She's also the co-creator for the game Hearts of Wulin.
Plotbunny Games is a Germany-based publisher and design shop run by Andrea Rick, also known as Curious Cat on Itch. She publishes German version of other games, but she also writes her own!
Navi Drake is one half of A Couple of Drakes, a design duo who made bestellers like Hedge, A Court of Blades and Dead Belt.
Becky Annison, of Black Armada Games is half of the creative team and the primary author of Bite Marks, a game of werewolf dynamics, and Wreck this Deck, a solo card game about demon summoning.
@pidj is an Australian game designer and creator of The Station, a gm-less world-building game centred around a train station, as well as my personal favourite, The Sun's Ransom, a game about doomed vampires saving a dying sun.
Me! MintRabbit! I'm a cis woman - or at least I was the last time I checked! You can check out my stuff here.
Anyways, that's just a short list! I hope you find some great games through these designers!
If you like what I do and want to leave a tip, you can check out my Ko-Fi! Tips are always appreciated. <3
This post rubs me the wrong way, and I feel the possibly unwise need to communicate why.
content warning: a cis woman doing her best to point out and articulate an intersection of misogyny that doesn't apply to her. I'm also in the middle of a bout of insomnia so we're running with a pretty precarious scaffolding of coherency. We're riding by the seat of the pants here.
Why do you not feel represented by trans women?
I want to be blunt about this. Trans women are women. Right? It's a mantra we've been repeating for years now. Trans women are Women. That's the operative word in the terminology; Trans exists as a modifying adjective to inform the listener regarding relevant details of the women in question.
So let me rephrase the question. Why is it that, upon seeing a popular post celebrating how many of this industry's most influential figures are women, you felt the need to specify, and seek out only women who lack a single, specific demographic quality? Is there possibly some reason that you feel you cannot relate to trans women? Be represented by them?
I fear my tone is coming across as passive aggressive. I'm not trying for it to be. These questions are rhetorical, but I do mean them sincerely. Why do you feel the need to seek out female figures who aren't trans? What about cis female figures in this industry feel more relatable, or less represented to you?
More than half of the most important and respected RPG authors of the last 15 years are all women. I think it's really, really really fucking important that cisgender women ask ourselves why we feel uncomfortable that all of those are trans. Why we have trouble feeling like that's a win for us.
Because it is.
End note: I'm muting this post. I've said my piece, and in my opinion the body of the post already addresses the counterarguments that I think are most likely to crop up. I'm also not the person you should be taking as an authority on transfeminism in the first place.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Now that The Frog Squad is out, I wanted to talk a little about how it's part of a series of sorts. The two other games are Wither & Grow (W&G) and The Serpent and The Spider (TSaTS). The games are not related to each other in system, setting, or themes really. So, how am I considering it a series? I'll try to explain!
Format!
These games are all made in the same format: a quarter-page (4.25"x5.5") zine. I print and assemble them with letter-sized paper that is folded, cut, and stapled. The Frog Squad and W&G use 4 sheets of paper each and TS&TS uses 3 sheets of paper. 4 sheets is probably the limit of what I will ever makes these games with. Beyond that, it gets a little tougher to staple easily and it just takes me more time to assemble each copy. I like making things that I don't have to send to get professionally printed and that others can (somewhat) reasonably print at home if they wanted.
Color!
These games are all intended to be printed on colored paper. Each game has a specific paper that I use when I print at home and I try to adjust the colors used for the illustrations and text to work well with the paper. Before I had any design ideas at all for The Frog Squad, I knew I wanted to use blue paper. I didn't know which specific blue paper I'd use until the game was nearly finished.
Mechanics!
My personal design style is simple mechanics utilizing common components. This usually means dice or playing cards. I want each of these games to be distinct without too much overlap in systems. W&G uses a d6-based dice assignment system. TSaTS has a simple skill-based system with d4 and d8's. The Frog Squad has a trick-taking card game system based on Hearts. While I can't make these games much more complicated due to the restrictions of the format, I wouldn't want to make them much more complicated because it wouldn't fit with my design tendencies.
Art!
The art in these games is done by me. In my other games, I often work with other folks for art, or manipulate public domain images, or use art packs. For these, I try to push myself a bit by doing all the art myself. When I was conceptualizing The Frog Squad, I was leaning towards using public domain art, and maybe do some collaging. This is something I still want to try at some point. But, I realized that I want to try a somewhat consistent feel in this series with the hand-drawn art style. So, I stuck with this restriction and took the time to draw (and re-draw and re-draw) each piece by hand. Not that I'm particularly skilled or am good at making art in other styles haha
Player Count!
The last parameter is player count! Along with the idea of blue paper, I had the thought to make this game specifically for 3 players before coming up with any other design ideas. W&G is a solo game and TSaTS is a duet game. So, I thought the natural progression would be to make a 3-player game. This is somewhat limiting for the future of this series maybe haha. I think I'd like to make a 4-player game. Maybe a 5-player game? Beyond that, no idea. The idea of playtesting a game intended specifically for 6 players is quite daunting.
The Format and Color restrictions are sort of what I imposed for the rules of the Lean Green Zine Jam. A big reason I created that jam is to set myself a hard deadline for making another game in this series. I had been noodling around with another one for more than a year, even partially designing a few that never progressed passed the google docs. The Frog Squad ended up being nothing like what I had brainstormed, but I'm pretty happy with how it turned out.
These restrictions that I laid out for this series are something I plan to stick to for future games. I find it to be good sized project for something like a jam. It's not one of my "big" games (none of my games can be considered big), but it's also not a one-pager or other micro format that I like to mess around with sometimes. Maybe the next one will be a 4-player game with pink paper with tarot cards? Hmmmmm
Hey, me and a friend have a regular meetup where we check out 2 player rpgs together. We'd totally be interested in playtesting Splinters at one of them some time. What kind of playtesting feedback would you be looking for?
Hello, thanks for the interest in Splinters! The main feedback I'm interested in is if there are any parts of the game rules that are unclear or cause confusion. And then, mainly just if there are parts that folks find not fun and some other bits of data about the playthrough.
If you're interested, feel free to DM me and I'll send over the playtest files later
Chris (he/him) @junkfoodgames - Tumblr Blog | Tumlook