My idea's name is "**Zer0S**" pronounced "Zeroes".
**What is Zer0S?**
Zer0S is an immersive and interactive mudbox application which is a completely cloud-based, multi-platform, live-streaming, (XR) mixed media and reality virtualization interface that affords the user the interpretation and manipulation of massively-multi-sourced online digital media via cloud(s) that can remotely render objects or instances. All of the software and processing is cloud-based, the majority of processing being done at remote facilities or by applications on remote virtual servers. All essential files are remotely installed or accessed, and the only necessary technical interface needed is for the user to install the client through the Zer0S Cloud initially and thereafter the Zer0S autonomous patching client will remain connected and update your device(s) with web access and cloud content. If you have a mobile service or carrier associated with your device, that allows for remote accessibility. Access to wifi with the highest speed connection as well as a device with optimized hardware for XR is desirable but not at all required.
Zer0S gained its name by zero meaning no quantity or nothing, yet this also implies it has infinite scalability, and that the intangible is the basis of everything. The '0S' in the name implies it is an operating system, which it is not, however it is fully capable of streaming a virtual OS.
**So why Zer0S?** Why now?
Our time in COVID-19 lockdown has incubated us and developed our technophilia, so far as necessitating assimilation to an online and digitized version of life as we know it. Our everyday routines, types of recreation, operations in our workplaces, and local production has been redefined. This online lifestyle of work and recreation we have adopted just to stay 'more connected' can be enhanced by the affordability of currently emerging technologies. Examples such as Microsoft Azure and their most recent Hololens proves that there is the possibility for this type of deeply intuitive, connected and open-source interface that the world has barely explored **6, 12**
Who is Zer0S for?
Humans have shown resiliency to hardship, and the ability to adapt, especially when they're backed in a corner or when we collaborate in numbers via the unseen paradigm of online social interconnectedness and exceptional technological ingenuity, which is founded by the innate virtue of empathy. Using the current and emerging technologies that are available, we are developing them to be in the hands of every potential user, mainly as a tool for productivity and ingenuity, or a virtual workspace. It could also be used as an immersive teaching or studio space, or a virtual daycare to keep the kids occupied while everyone is under one roof. Everyday user-friendly applications in mixed reality - this is where I see Zer0S being used.
**The Heart of Zer0S** How Zer0S is different
Zer0S is based on and designed to be a multiplatform cloud-based virtualization program or application of Microsoft Azure, and Microsoft Hololens Emulation software. The virtualization of the software is done remotely and streamed to the user's devices in real-time. It is endeavored to be able to run on all currently available PCs, laptops, consoles and mobile devices with serviceable hardware (and a high-speed internet connection).
Zer0S is predominantly being developed to be used in virtual reality headset applications, however, that is because the UI's functionality is very similar to current VR clients such as Oculus or SteamVR. Controllers for Zer0S will aim to be hand, eye, face and/or body-based tracking, (such as being implemented in Oculus Quest and Microsoft Hololens2), a low cost solution is using a common mobile smart phone to serve as a HMD (Head mounted display), in an appropriate cardboard template housing.With additional hardware such as other controllers, including USB, Bluetooth or wifi-connected devices will also be functional if your devices have the capabilities.
**Zer0S is 'Life in the Clouds'
Communication, Humanity and Interconnectivity are the founding principles behind Zer0S. **Zer0S is intended to connect the user to an intuitive and immersive mixed reality user interface that offers the virtue of freedom and interactivity with other users in a virtual or augmented environment.** **12**
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Any applications or augmented layers executed within the programs remain active and interactable as long as you are connected to a/the Zer0S Cloud. As soon as you are disconnected from the cloud, all of your virtual local environment will have been saved and remain active online as an object with a geolocation cache, or it can be locally attached to reappear near you when reconnecting to the cloud.
Users with Zer0S installed can offer the processing power of their devices to the processing of the cloud information. We will have our own service through the Zer0S cloud that will allow the servers to distribute loads, and build states across a stable and interconnected cloud of devices and servers. **11**
While the device is disconnected, the program generally does simple administrative or diagnostic tasks but it requires the online connectivity to update the client with the most recent public or developer interactivity so that upon wanting to use the Zer0S UI and functionality the user's device is able to interact with a clean naturally patched, seamless and streaming online environment.
As long as the internet connection is stable and the client is not impeded by external processes will determine how seamless and endless your user experience with Zer0S will be. In other words, how fast information can be sent or received and rendered by the client in a window or object in the Zer0S UI. The user's device and internet connection speed is the limit to the user experience as the OS software has many levels of complexity, including hardware diagnostics, and calibrating optimal operation based on the usage of a device, which is constantly monitored against server-wide Zer0S cloud users and their experiences.
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The UI of Zer0S is quite simple. Upon opening the interface you'll have bold, customizable and interactive blue or gold bars around the window's boundaries that allow you to add or edit layers, environments or filters. Create, edit or spawn instances or transform your virtualized objects. Instances are virtual rooms, and virtualized objects are data being rendered in an intuitive form to interact within the UI. If you have a touchscreen interface you may interact this way, or, if you have your hands free, you can use your hands for an intuitive tactile interface. The cloud offers maximum functionality relative to your hardware although the UI for the client and 'home' menu will be rendered in a 3 or 4-dimensional environment that users will be able to interact with. Zer0S is optimized to be used in virtual reality headsets, but Zer0S encourages using the hardware you have available and Zer0S will give you the best user experience it can offer.
Software developers will have the opportunity to adapt or reimagine their applications to operate to the fullest potential in Zer0S's UI (user interface). Desktop Virtualization of other current OS's, applications and programs are encouraged and available to be accessed from shared Zer0S servers from the Zer0S UI to engage users, offer functionality and endless accessibility. With this cross-platform-cloud-accessibility, it is easy to exchange and share data over to the Zer0S framework, applications, databases and resources, to really 'bridge-the-gap' in our evolving socially online lives.
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Zer0S is hardly revolutionary; as an idea, it has been around since antiquity, however as a concept that has the likelihood of being implemented, all the elements of Zer0S comprise of technology we already have had at our disposal for a number of years. A web search will reveal how common this universal technology is except for a practical and seamless interface and is a popular UI for users without needing access to mixed reality equipment to gain the benefits of mixed reality.
These technologies (examples) include but are not limited to:
Cross-platform development (PC to XBOX), (PC to MAC); **1**
VR, AR (Tendar)**2**, XR (SteamVR), **3**
face or body recognition (Instagram),
real-time motion and 3D tracking (Xbox Kinect 2.0 or Instagram), **4**
GPS tracking (Google Maps), **5**
depth of field and non-physical UI interfaces (Microsoft Hololens), **6**
cloud-sharing (OneDrive, Azure or Adobe Creative Cloud), **7**
wearable digital displays (Nintendo Labo or GoogleCardboard), **8**
Designing for the future, Social Critical Design **9**
AI voice-assistant engines (Siri, Cortana, Alexa), **10**
SEE REFERENCES:
**1. ** All cross-platform games (PS4, Xbox One, Nintendo Switch, and PC)
https://www.digitaltrends.com/gaming/all-cross-platform-games/
**2. **Tendar by TenderClaws
"A virtual pet that feeds on laughter, surprise and tears."
https://play.google.com/store/apps/details?id=com.TenderClaws.Tendar.home
**3.** What is Mixed Reality? by Bernard Marr on Youtube
https://www.youtube.com/watch?v=P_I873tL3jw
and
Occulus Quest Space Station Home on Youtube
https://youtu.be/otLEHpmNB4I
**4. **Facial Recognition: What you need to know... by CNET on Youtube
https://www.youtube.com/watch?v=hgTBLLMtpUA
**5.** Google Maps Live View (AR Maps)
https://www.theverge.com/2019/8/8/20776247/google-maps-live-view-ar-walking-directions-ios-android-feature
**6. **HoloLens 2 AR Headset: On Stage Live Demonstration
https://youtu.be/uIHPPtPBgHk
**7.** Microsoft Azure Remote Rendering
https://azure.microsoft.com/en-gb/services/remote-rendering/#product-overview
**8** Nintendo brings VR to Switch with new Labo kit by Cass Marshall
https://www.polygon.com/2019/3/6/18254014/nintendo-switch-vr-labo-kit-release-date
** 9. ** Chapter 2 - A Map of Unreality -
Speculative Everything by Anthony Dunne, Fiona Raby
https://muse.jhu.edu/chapter/1057617
**10. **Best AI Apps in 2020
https://www.devteam.space/blog/10-best-ai-apps/
**11** Donate processing power
https://www.networkworld.com/article/2247149/data-center-12-cool-ways-to-donate-your-pc-s-spare-processing-power.html
**12** Seniors try VR for the first time by VRScout on Youtube
https://www.youtube.com/watch?v=QvUkcw63bAs
Extra references to imageboard will be found here:
https://www.pinterest.nz/enochbct/zer0s-conceptdesign/