A blog for an AU I have in mind. Basically demise, but in dungeons and dragons instead. I'll create character sheets for each hermit participating in demise and write the story, but you can send me asks to tell me whose perspective you want me to write next and give me suggestions on what the players should do. Send me an ask to advance the plot!
Appearance: Compared to the rest of his party, Zedaph looks rather plain. Sometimes he’ll even add on some horns with minor illusion as a joke. The rest of the time though he’ll use his unassuming exterior to lure others into a false sense of security.
Backstory: Zedaph was the third child of a pair of shepherds. He grew up tending the flocks, and often put on shows or told stories to the sheep to keep himself entertained. When he came of age he left his family with a caravan of traveling merchants, getting an informal education under the bard accompanying them. He continued traveling in this manner after splitting from his mentor, eventually ending up in the city of Knightsloft. There he met up with a pair of sorcerers who had gotten into a spot of trouble with the locals. Zedaph created a distraction to help the sorcerers get away, and the trio became fast friends. The sorcerers Impulse and Tango joined Zedaph’s wandering, getting into all sorts of shenanigans, and eventually they were all approached by a water genasi named Jevin. At the start of our adventure, Jevin is convincing the three to help him explore a lost temple with the promise of hidden riches.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
And here we have a picture that I forgot to upload for awhile now…yeah. Anyways! Here we have what was supposed to be me figuring out Ren’s outfit for @hermitcraft-dnd‘s story but then it somehow turned into a whole thing with background and shading?
Iskall didn’t like the way Lord Gerald looked at him. It wasn’t anything malicious, just...weird. Ever since he first walked past Lord Gerald on his rounds, the Lord had looked at him like he was something to be coveted, like he was one of Iskall’s parent’s iskallium swords, like he was a particularly tasty meal. It would almost be flattering if it didn’t make him so uncomfortable. And ever since they first met, Lord Gerald has been keeping Iskall close, even requesting to have him on the guard rotation for the Judges Quarters where the Lord was staying. The other guards teased him about catching the Lord’s eye, but at this point Iskall was just waiting for the Creator's Competition to be over so Lord Gerald would go home.
“Iskall!” The dwarf felt his spine stiffen upon hearing the Lord’s voice.
“Lord Gerald.” He replied politely, turning and giving the man a slight bow. “How can I help you?”
Lord Gerald placed a friendly hand on Iskall’s shoulder, and Iskall had to hide his discomfort. “I was hoping you’d join me for dinner later. I have a friend visiting that I want you to meet.”
This time Iskall couldn’t hide his wince. “My Lord, I’m flattered, but I had other plans--”
“I’m sure you’re busy with all of the competitors arriving, but I’ll talk to the head of the guard and make sure you have time off.” The Lord interrupted. “My friend really is eager to see you himself! And don’t worry, this isn’t a formal dinner, so you don’t have to worry about appearances. Just three friends spending time together.”
Iskall really didn’t want to give him the wrong idea. He wasn’t interested in the Lord romantically, or at all really. But it didn’t look like he’d be able to get out of this one, and the Lord should at least have some fancy expensive food.
“Alright,” he sighed, “I’ll come visit after my shift ends.”
“Excellent!” Lord Gerald beamed, “I’ll see you then!”
With that the Lord swept away, and Iskall relaxed with a heavy sigh. His partner for today’s shift chuckled at him.
“Someone’s got a date with nobility!”
“Oh shut up.” Iskall grumbled at her, continuing on their path.
“I’m jealous.” She teased, matching his pace. “Fancy food, the night off...”
“Yeah, except for the part where I’m not interested!” Iskall protested. “I don’t want to lead him on, but if I straight up tell him no and he gets mad it could be bad for me.”
“He’ll only be here for another week and a half, two weeks at most.” His partner consoled, though she was still clearly amused by the whole situation. “Then he’ll be out of your hair and all you’ll have to worry about is the teasing.”
Iskall groaned, shoving her lightly. “At least I don’t have to dress all fancy. Maybe this friend of his will get that I’m not interested and tell him to back off.”
“Or you could always say you’re already dating someone else.” His partner latched onto his arm and fluttered her eyelashes. “I could make a great fake girlfriend!” Iskall shoved her again, this time holding back a laugh.
“I think I’d rather take my chances with the Lord!”
Several hours later Iskall was doing just that. He fiddled with the ring on his finger as he stared at the door to the Lord’s rooms. If all else failed he could pretend he was married, maybe mention that he’s going home to someone at the end of the night. Iskall wasn’t sure how the Lord would react to being turned down bluntly, especially if Iskall had to do it in front of Lord Gerald’s friend.
“...you’re sure you can...we could just take him...just a guard...” The sounds of quiet conversation could be heard from behind the door. It didn’t sound like Lord Gerald, so maybe his friend...?
“...as part of my guard. Once he’s in my employ, no one will question his disappearance. We can send him to the Grimdog without alerting the others.” That was Lord Gerald. Were they talking about making Iskall disappear? Who was this Grimdog person? Iskall got as close as he could without actually touching the door.
“But if he rejects the offer it’ll be even more suspicious, especially when--who was it? Grian and Mumbo Jumbo? When those two are taken.” Are those two planning on a kidnapping? Iskall had to tell someone, he’s a guard--
“What if we made it seem like the two competitors took Iskall? Then it wouldn’t appear that we weren’t involved at all. Or we could say that they all killed each other.” Killed? Whoever these two people, Mumbo Jumbo and Grian, were, they were in danger. And so was Iskall. He had to warn them somehow!
“We could make it seem like an assassination attempt on you. You said you’ve been keeping Iskall close, so he would be in a prime position to defend you from any hypothetical attacks. Grian and Mumbo Jumbo would be framed as the attackers, taken down by Iskall, who died from his wounds.” Lord Gerald’s friend sounded almost excited and Iskall wanted to be sick. Why would someone want to kill him? Why would a Lord of all people want him dead? He couldn’t think of any enemies he’d made, certainly none who would be able to convince a Lord to join in!
“I...Are you sure? I thought my job was just to identify the gods and get them alone. I don’t want to actually see them die!” Some petty part of Iskall was glad that Lord Gerald was sounding sick himself. Serves him right!
“We need to follow the Grimdog’s commands.” The friend sounded harsh now, commanding, not like he was talking to a Lord at all. Lord Gerald must have noticed as well and shown a reaction, because the friend’s next words were softer, almost comforting. “You just need to help with this one thing. Then you’ll be in the Grimdog’s good graces, and you’ll have his favor in the next life. I can do the killing myself, you don’t even need to be there.” There was silence for the next few moments. Iskall couldn’t decide if he should run now or try to listen in more. If they discovered him listening in now they’d capture him or just kill him outright!
“I can do it. I...I’ll do as the Grimdog commands. Just try to keep the...the messier parts...away from me.” Lord Gerald’s voice was wavering, but he sounded determined.
“Good. Now what time did you say Iskall would be here? I don’t want to get the wrong person after all.” Iskall’s eye widened in fear as he heard the friend’s voice approaching the door. He backed up from the door hurriedly, pretending like he wasn’t just listening in.
The door opened, revealing a half elf with dark hair and sharp eyes. He scanned over Iskall briefly, then smiled charmingly.
“Ah, you must be Iskall! Gerald has told me quite a bit about you.” The half elf offered a hand to Iskall, who only hesitated a moment before shaking it.
“I, uh, hope I live up to the hype?” He offered. His skin crawled at the man’s touch but it didn’t look like the Lord’s “friend” had noticed anything wrong.
“I’m sure you will.” Iskall’s hand was dropped and he was quickly ushered into the room. Lord Gerald was sitting at a table set for three people.
Well. This was awkward.
Lord Gerald didn’t stand up to meet him, instead offering a tight smile and avoiding Iskall’s eye. If he hadn’t just heard that the Lord was conspiring to have him killed, Iskall would’ve assumed it was a crush. Now he wished it was something so simple.
“This is my...my friend. His name is Andrei. I’ve told him about your work.” The Lord’s words sounded hollow. Iskall just barely noticed Andrei giving the Lord a stern look out of the corner of his eye. The Lord seemed to compose himself for a moment, looking up at Iskall’s face, but it was lost once their eyes met.
“I’ve heard about your skill with the sword!” Andrei added cheerfully, sitting down at his seat and gesturing for Iskall to do the same. “I fancy myself decent with the blade myself.”
“Far more than decent.” Lord Gerald rebuked. “Even I can see that.” Andrei laughed and waved it off.
“I know enough to defend myself, but I’m no master. How long have you been using the sword, Iskall?”
The most disturbing part about dinner with his would-be murderers was how enjoyable it was. Andrei was an excellent conversationalist and soon enough he had both Iskall and Lord Gerald loosening up. Iskall even chanced the food, which was excellent, with the hope that his dwarven constitution would hold off any possible poison. Luckily it seemed that poisoning his food was too obvious for them, for the next morning Iskall woke up without so much as an upset stomach.
He lay there for a while, completely clueless as to how to deal with the situation. The Captain of the Guard was his first instinct, it’s the Captain’s job to keep peace in the city after all. And Iskall was familiar with her since she was his boss. But planning a murder isn’t a light accusation, and Lord Gerald is a Lord. His word alone wouldn’t be enough to get a Lord in trouble. Iskall needed some sort of proof as well.
But first, Iskall had to make sure the other two targets were safe. He remembered their names, Grian and Mumbo Jumbo, and he knew that they were competitors in the Architech’s Competition. With a bit of asking around it shouldn’t be too hard to find them. The hard part would be making sure that Andrei and Lord Gerald didn’t hear about it.
Thankfully, Iskall didn’t have to go farther than his fellow guards. One of them had been on gate duty and remembered two men entering together under the two names. He even said that Grian had a distinctive red half cloak and that Mumbo looked wealthy. Iskall kept an eye out on his patrol and eventually spotted a pair that matched the description. He took note of the tavern they were staying at (one of the nicer ones, apparently Mumbo could afford it) before finishing his shift like usual.
Iskall waited until about dinner time to go see Grian and Mumbo. The rush hid his entrance and he made his way up to the rooms without any fuss. There weren’t too many rooms but Iskall didn’t want to go knocking on random doors and bringing attention to himself. He ended up standing there awkwardly until one of the doors opened, revealing a man in a red shirt who was calling back to someone in the room.
“I’m just going to grab something to eat, I’ll be back in a sec. Want anything?” Iskall didn’t hear the person inside’s reply as he tried to casually walk over to the room. The man in the red shirt turned around, almost bumping into Iskall.
“Oh! Uh, can I help you?” The man seemed confused to see Iskall, and Iskall realized that he hadn’t thought past the finding them part of his plan.
“I’ve got a message!” Iskall blurted out. “For a Grian and Mumbo Jumbo?”
This seemed to only make the man more confused. “I’m Grian. Mumbo, were you expecting anything?” Iskall could see a man in fancy clothes behind Grian who looked just as confused.
“No. maybe it’s for the competition?” Mumbo asked as he came up behind Grian.
“It’s a private message.” Iskall added. “Can we step into the room for a minute?” Grian gave him a searching look and stepped aside.
“Sure. Who’s the message from?”
Iskall didn’t respond until the door was firmly closed behind him. Once it was the tension drained from his body and he let out a sigh of relief.
“It’s from me. You’re both in danger. I overheard Lord Gerald planning to kill you.” He revealed dramatically. Grian and Mumbo glanced at each other.
“Is this some sort of joke?” Grian asked.
“No! It’s true!”
“I’ve met Lord Gerald before and he doesn’t seem very homicidal to me.” Mumbo said doubtfully.
Iskall ran a hand through his hair, now totally aware of how crazy he looked. “I know how it sounds, but I heard him! He was talking to Andrei and they said they were going to frame you for murdering me, or maybe kidnapping me, or maybe murdering Lord Gerald.”
“Lord Gerald’s being murdered?” Mumbo seemed to be having trouble keeping up.
“No, we’re being murdered! By Andrei I think. And they mentioned something about a grimdog?” Grian suddenly grinned.
“Oh, I get it! You’re here about the competition!” Iskall stared at him blankly.
“I am?”
“Yeah, you’re trying to scare us off! Make us drop out so someone else can win. Well it’s not going to happen, Mumbo and I are going to win this!” Grian eyed Iskall suspiciously. “You can tell your employer or whoever that they’ll have to try harder than that.”
Iskall’s heart sunk. “But it’s true! I heard--”
“Maybe it is, maybe it isn’t.” Mumbo intervened. “But without some sort of proof we’re going to have a hard time believing some random stranger that came into our room talking about assassinations.”
Iskall grabbed onto the only sliver of hope he found in Mumbo’s words. “So you’ll believe me if I have proof?”
“How about this,” Grian jumped in again. “You bring us some proof, some good solid evidence that Lord Whoever--”
“Lord Gerald.”
“Yeah, him. Bring us physical proof that he wants us dead and we’ll take you seriously.” Iskall stared at Grian for a moment, then sighed and ran his fingers through his hair again.
“Fine. I’ll bring you some proof. But until then, just-- just watch out for a half-elf with dark hair named Andrei.”
Grian agreed, waving his hand dismissively, and Iskall left, Mumbo shutting the door firmly behind him.
Iskall set out to get some proof the next day. He was once again guarding the Lord’s quarters, and he knew that the Lord was currently out preparing for the competition. It would’ve been the perfect opportunity to go look through Lord Gerald’s stuff, but he had to get past his partner first. Lydia was a friend of his, and she’d been teasing him about how fond of him Lord Gerald was, but she was also a good guard. She wouldn’t let Iskall go rummage around in a Lord’s quarters alone without a good excuse.
Iskall just hoped the one he’d thought up would suffice.
“Hey, uh, Lydia?” He started, stopping her as they passed by Lord Gerald’s door. “Do you mind staying here for a bit? I forgot something in the Lord’s rooms.”
Lydia studied him for a moment, a small frown appearing on her face. “I thought you weren’t interested in Lord Gerald? How did you leave something there?” Iskall’s face reddened a bit, which thankfully helped his story.
“I’m not! But when he invited me to dinner last night I brought a ring so I could pretend I had a wife if I had to, like you suggested with the pretending I have a girlfriend thing. But I didn’t put it on right away, because I only wanted to use it as a last resort, and I think it fell out of my pocket.”
“Why don’t you just ask Lord Gerald if he’s seen it?” At least Lydia seemed to be buying his story.
“I don’t want him to think I’m making excuses to see him.” Iskall said sheepishly. “And it would be really awkward to explain why I had a ring on me if I wasn’t wearing it. I’d rather just go in, see if I dropped it on the floor or something, and pretend like this never happened.” At last Lydia seemed convinced.
“Alright, I’ll wait out here. You can snoop through Lord Gerald’s quarters by yourself. But you owe me one Iskall!”
“Thank you so much. It won’t take long!” And with that, Iskall entered the Lord’s rooms. The Lord had a small suite consisting of one central room and three smaller attached rooms. The central room is where Lord Gerald hosted the dinner from last night, so Iskall didn’t know what was behind the other three doors. He quickly glanced around the central room, but he didn’t expect to find anything. Why would Lord Gerald keep assassination plans out in the open? And besides nothing had really changed from last night, and he hadn’t seen anything suspicious then.
With that, Iskall tried the leftmost door. It was unlocked, and once it opened Iskall could see why. This was the Lord’s bathroom, and there was very little in there. Just a sink, a toilet, a bath, and the faint scent of fancy soaps. Feeling weird about snooping around in someone else’s bathroom, Iskall tried the middle door. It was locked, and Iskall could see a keyhole right underneath the handle.
There were two options. Iskall could either move on and hope there was something useful in the last room, or he could try to break into the locked room. It was a pretty easy choice since Iskall was trained to guard places, not break into them. Last room it was.
This door wasn’t locked, and opening it revealed the Lord’s bedroom. His first glance revealed a side table, and Iskall made a beeline for it. The side table was beautiful and delicate, just like the rest of the Lord’s items, with a cup of water resting on top. When he opened the drawer all he found was a pair of reading glasses and a writing set. No incriminating letters or bloody daggers or anything!
Iskall slammed the drawer shut with a groan. He’d found nothing and Lydia was going to get suspicious soon! Maybe he’d missed something in the main room. He left the bedroom, stopping himself from slamming the door in frustration, and looked around again. If he was an evil Lord, where would he hide his evil evidence? The mantle maybe? But there was nothing there except for an ornate mirror. Maybe he could force open the door--
“Iskall, have you found it?” He heard Lydia ask. Iskall glanced around the room desperately and spotted a piece of paper tucked under a book on the table. He shoved it into his pocket just as Lydia opened the door.
“...Iskall?” Lydia seemed worried, so Iskall gave her a fake smile.
“Yep! It rolled under the table.” He could tell that Lydia wasn’t entirely fooled. She looked worried for him.
“If something’s wrong you can talk to me, you know that right? If Lord Gerald is really giving you trouble--”
“I’ll be fine.” Iskall said firmly. “Just a little bit longer, right?” Lydia hesitated but nodded.
“Let’s get back to our rounds.”
It wasn’t until later in the evening that Iskall had the chance to actually look at what he had stolen. It was just a short note, no long and detailed plans on how to murder innocent guards, but it was still evidence. It read:
“Lord Gerald,
I applaud you on finding the Doomed, even if it wasn’t how we expected to find him. The Crimson One and the Technician will be revealed next according to the Grimdog. The Crimson One is short for his species, with golden hair and dark eyes. He will be dressed in red as his name suggests. His name has been revealed as Grian. The Technician will be much taller, with dark hair and eyes and a prominent mustache. He will be wearing formal clothes much like yourself. His name has been revealed as Mumbo Jumbo. Andrei has been sent to help retrieve the three of them.
The Grimdog has faith in you. You shall be rewarded.
H
That was suspicious. Maybe even suspicious enough to convince Grian and Mumbo. Iskall was going to talk to them in the morning. He spent the first part of the night packing, in case he and Grian and Mumbo had to make a run for it. It was the last thing he wanted to do, but having a contingency plan made him feel a little bit calmer.
It was lucky he did.
He was changing into his sleepwear when he heard a noise from behind him. He turned to see a knife just barely miss him. He jumped away, turning around fully to see Andrei wearing leather armor and wielding a knife.
Iskall swore and tried to dodge past him to the door where his sword was hanging. Andrei struck again, catching Iskall’s arm as he ran past. Iskall felt the sting of the blade as he reached his sword and tore it off the wall, swinging around to swipe back. He just barely missed, the tip of his sword brushing Andrei’s chest plate as Andrei dodged backwards.
The bloodlust in Andrei’s grin as he attacked again unnerved Iskall. He dodged, and the knife ended up embedded in his door instead of his chest. While Andrei pulled it out Iskall grabbed wildly for his armor. He was able to shove it into a bag he still had lying around from his rushed packing before Andrei struck again. This time the blade pierced into his shoulder.
Iskall grit his teeth and swung again. And once again Andrei danced out of the way.
“I would’ve thought a god would be harder to kill.” Andrei sneered at him, missing his next attack. Iskall lunged and Andrei dodged easily, but Iskall was next to the bag he’d packed earlier.
“Godslayer sounds like a fitting title, doesn’t it? Maybe after I finish off the Architechs the Grimdog will have me hunt the Hound. The Heren Forest isn’t that far from here.” Talking seemed to be distracting Andrei just enough to let Iskall dodge his attacks, but Andrei was still between him and the door. And Iskall still couldn’t land a hit!
“With the Grimdog hunting you you really are Doomed, aren’t you Iskall?” Andrei’s words finally got to Iskall and he managed to land another hit. Iskall was bleeding heavily, his bedclothes giving him no protection. He took a deep breath and powered through the pain to strike Andrei. Iskall hit, landing a bruising blow on Andrei and forcing him to stumble back. Iskall took the chance to rush past him and out the door, getting another stab from Andrei as he did.
Iskall burst out of his door and out onto the street, yelling for another guard. He didn’t know the man that responded to his yelling, but it didn’t matter.
“What happened?” The guard asked, looking over his bloody clothes.
“Attacker...in the house...” Iskall panted. “Tried to get me...as I was going to sleep...”
“Stay here. I’ll investigate.” The guard ordered. Iskall opened his mouth to protest but the guard was already drawing his sword and entering. He must be new, he should’ve waited for backup. Really, what sort of training were guards getting nowadays? And where was his partner?
Well even if that guard was bad, Iskall was going to do his job. He had to get to Grian and Mumbo, had to warn them and keep them safe, even if they wouldn’t believe him. With two bags in one hand, his sword in the other, and wearing nothing but his bedclothes, Iskall ran through the streets of Bludstone to the inn where the two were staying. The barkeep was just closing up for the night. The man tried to protest as Iskall barged into his inn, but Iskall didn’t stay long enough to listen. He raced up the stairs and pounded on the door of Grian and Mumbo’s room.
The minute between his knocking and Mumbo opening the door felt like an eternity. Iskall was half convinced that Andrei had gone for them first, that the door would open to their bodies lying on the ground.
“What in the world are you pounding at our door in the middle of the night fo--oh my word!” Mumbo greeted him, eyes growing wide as he looked over Iskall’s bloodied clothes.
“I was attacked.” Iskall got out, peering into the room behind Mumbo.”He’ll be coming for you. You need to pack, you’re not safe.”
“You’re bleeding everywhere! Come in, I should have some supplies...” Mumbo left the door open as he hurried into his room. Iskall followed him in, shutting the door behind him and sliding the deadbolt closed.
“Ugh, is it that guy again?” Grian grumbled from his bed. He sat up sleepily, rubbing at his eyes.
“You’re not listening to me, you need to go!” Iskall said again. Grian stared at him in disbelief.
“Gods, what happened to you? This is a bit far for a competition, don’t you think?” Frustration welled up in Iskall’s chest.
“This isn’t a joke!” He snapped. “I’m trying to save you lives, but the two of you are fighting me every step of the way! What will it take for you to believe me? A nice note ordering your deaths with Lord Gerald’s seal on it? My dead body? A knife in your chest? I got attacked as I was going to bed! I was exhausted after spending the day to find your proof! Is this not enough for you?” Iskall was breathing heavily, unaware of how crazed he looked. Grian slowly got out of bed, raising his hands like he was calming a cornered animal.
“Hey, there’s no need to get mad. Why don’t you just calm down. We can get something to drink, and then we can call--”
“Grian, I think he’s telling the truth.” Mumbo said quietly, coming up from behind Iskall with a medical kit in his hands.
“Mumbo, you can’t possibly believe--”
“Look at him Grian! Someone did this to him. If someone’s willing to go this far over some stupid competition they’d probably be willing to hurt us too!” Mumbo insisted. “We should leave.” Grian glanced between Mumbo and Iskall helplessly, as if waiting for one of them to tell him that this was all some sort of joke. But when no one did he sighed.
“Alright. Let’s pack.” He paused and looked at Iskall. “What was your name again?”
“Iskall.” Iskall replied, adrenaline starting to fade. The rush was replaced with relief. They finally believed him.
“Iskall. Will you bleed out in the next few minutes or can you wait until we can get you to a healer?”
“I’ll watch the door.” He said instead of answering. Grian nodded and started moving around the room, collecting his things. Mumbo set the med kit on one of the beds and did the same.
Keeping his eye on the door, Iskall set down his own bags with one hand and started pulling out his armor. It wasn’t ideal, but he could wear the chainmail over his bedclothes for now. He didn’t want to be caught without it again.
It took longer than Iskall would’ve liked for Mumbo and Grian to pack, but soon enough they were ready to leave. Iskall unbolted the door and peeked out at the empty hallway, then beckoned for the others to follow him. He knew the city far better than they did so he stayed in the lead all the way to the city wall.
“Halt! State your--Iskall?” There was only one guard stationed at the gates at night. Guards usually worked in pairs, so that if something happened one could stay and control the situation and the other could go get help. In the hopes of keeping costs down however, the late night and early morning shifts for gate duty only had one guard. Their job was to alert one of the patrol groups immediately if they noticed something off. It was a position usually given to newbies as a form of hazing, or one used as punishment if you angered the captain.
The current guard on duty was a human named Allan. He was one of the newer guards, and he had a tendency to accidentally anger the captain, so he was on late night gate duty a lot. Iskall teased him a lot, but it wasn’t malicious. If Allan ever needed help Iskall was there for him.
“Allan. I’m escorting these two out of the city.” Allan looked nervous. He hadn’t heard Iskall use his serious voice in a while.
“You look pretty roughed up. Did something happen?” He asked. Iskall winced internally. It wasn’t that bad! Everyone was acting like he was dying or something.
“I’m fine, just scratched up a bit. You’ll hear about it in the morning, for now I just need to get through the gate.” Allan still looked worried, but he nodded and got out his keys.
“Stay safe Iskall!” He said nervously as the group walked past. Iskall patted him on the shoulder with a sad smile. Iskall would miss the poor guy.
“You too Allan.”
Grian waited until they were well away from the wall to talk. “I can’t believe it’s that easy to sneak out of the city!”
Iskall nodded, a frown appearing on his face. “Yeah, I’m sort of disappointed.”
“Convenient though!” Mumbo added. “What now?”
“I heard Andrei mention something about the Heren Forest. I think there’s another target there.”
“There’s more than just us?” Grian looked shocked. “I thought this was about the competition!”
“No, from what I can tell there’s a group hunting us and some other people. Andrei called me the Doomed, you’re the Crimson One, and Mumbo’s the Technician.” Iskall explained. “And the Hound was mentioned with the Heren Forest.”
“So they’re getting someone to represent each of the gods?” Mumbo guessed. “That sounds like a ritual of some sort.”
“Well whatever it is I want no part of it!” Grian declared. “Or I would, but I think that ruining whatever plans they have would be a good way to get back at them for ruining the Architech’s Competition for me.”
“So the Heren forest it is.” Mumbo decided. “We’ll need to follow this road for a while, and at the first chance we go north.”
The trio continued following the road, debating the motives of their hunters, completely unaware of the man following behind them.
Appearance: With his shield, chain mail, and red headband, Bdubs looks every bit the folk hero that he is. The shield he wears on his back bears the flames of the Hearthmaker, though he likes to joke that it’s actually a picture of his spiky hair. He rarely actually uses the shield, preferring instead to wield the large sword on his hip.
Backstory: Bdubs grew up in a small town called Riveren, next to an encampment of forest gnomes. They coexisted peacefully, until a group of underdark slavers came up from the caves and took the town by surprise. A call for help was sent out to the gnomes, but the slavers knew of it and just used the opportunity to capture the gnomes as well. During the confusion surrounding the failed rescue attempt Bdubs managed to slip away from the others, finding a gnome child roughly his age and using the gnome’s powers of illusion to help the both of them escape. The two traveled on their own to the next town over, this one much larger, and sporting a sizable militia. They told the town head of their plight, and with the militia and and several mercenaries on their side, Riveren was reclaimed from the slavers. Unfortunately several villagers were missing in the aftermath of the attack, including Bdubs’s parents. Keralis’s family took them in, and the two lived together until they came of age to join a larger temple. While Keralis chose to serve the Luckseer, Bdubs went with the Hearthmaker, become one of the few paladins serving the god. Once the two had finished their basic training they vowed to oppose the slavers of the underdark by smuggling people out from under their noses, much like they smuggled themselves out many years ago. Their first job will be to rescue a religious figure who is being targeted by assassins and bring them back up to the surface so they can live in peace.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Hiyo! Love the au! It's super creative and also I'm a sucker for Dungeons and Dragons lol. I have a question: will Tango show up in DDD?
He will indeed! I’ve just been writing out the character sheets in the groups that the pcs will be appearing in, and I’ve been having trouble figuring out Jevin so I’ve saved that group for last. We’ll get to Tango and the rest of team ZIT+Jevin after I get Bdubs done!
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
You know the minor illusion cantrip, with intelligence as your spellcasting ability for it
Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts
Appearance: Even for a gnome, Keralis has large eyes. He doesn’t mind, even using them to his advantage when charming others. With that advantage, as well as his short height and the casual clothing hiding his leather armor, it’s easy to underestimate him. His warhammer, however, will quickly dissuade you of the illusion of weakness, especially if you try to take the grey hat that’s somehow become his holy symbol.
Backstory: Keralis grew up in the forest near a small town called Riveren. His group of forest gnomes coexisted peacefully with the villagers, and when they called for aid the gnomes answered. Unfortunately, the call for help was a trap. The town had been raided by underdark slavers, and when the gnomes arrived they too were captured. Keralis and another boy named Bdubs managed to smuggle themselves out of the slavers’ camp and get help from a larger town. The militia of the larger town, aided by several mercenaries, attacked the slavers’ camp and drive them away. Unfortunately, several people were lost in the attack, either killed or taken by the slavers. Bdubs’s parents were among them. Keralis’s family agreed to take him in, though the two left to go train at larger temples when they were old enough. Keralis chose to serve the Luckseer, and soon found his holy symbol. Once he and Bdubs had completed their training, they sought out jobs as underdark smugglers, hoping to help slaves escape from their captors. For their first job they’re hired by a young drow acolyte to guide an important figure to the surface to escape the assassins sent after them.
Here we have a lad! @hermitcraft-dnd has this really cool story idea with hermits in dnd. I really like their idea with X being a drow and wanted to draw it!
Thank you so much! I 100% approve of this art for how Xisuma looks in the canon of Dungeons, Dragons, and Demise. Go check out her blog for more good art!
Advantage on saving throws against being charmed, and magic can’t put you to sleep
Don’t need sleep, instead meditating deeply for 4 hours a day. Resting this way gains the same benefit that a human gains from 8 hours of sleep.
You have disadvantage on attack rolls and perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight
Appearance: Xisuma always keeps himself carefully covered in his leather armor. The Drow are not known for their friendliness, and he’d rather not be judged by his race. And in the Underdark, it keeps him from being recognized.
Backstory: Xisuma was not born into a wealthy or powerful family, and so he spent his early childhood like any other young drow. As he aged and began to visit the local Temple of the Voidwalker however, it was clear that there was something different about him. He had an innate understanding of Voidspeak, something that usually took years of study, and those with a connection to the Void could see that it favored him. He was taken away to the largest Temple of the Voidwalker and raised in the innermost chambers, the command block, and declared Voidtouched. The religious leaders of the Temple helped him deepen his connection to the Void, at the price of using his status to try to further their own agendas. They could not keep him entirely safe though, and an assassin sent from the followers of the Corrupted One got though their defenses and attacked. Xisuma survived, but was left with a scar in the shape of an X across his face. Afterwards he was kept even more secure, not allowed to leave the command block at all. He grew unsatisfied with this and, as rumors of another attack grew, convinced a few other acolytes to help him escape to the surface. At the beginning of our adventure, Xisuma is traveling to meet with two smugglers, who the acolytes hired to guide him to the surface.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Appearance: With his shaved head and beard Cub looks much older than he is, which was a deliberate move on his part many years ago. The white coat (kept carefully clean with prestidigitation) and Vex mask he has with him at all times only serve to further unbalance an unwary observer.
Backstory: Most who meet Cub would describe him as quiet, composed, and objective. Someone who truly knows him, however, could tell you about his mischievous side. Since childhood, Cub has been adept at using his perceived appearance and personality to get away with pranks. This made him an excellent businessman as he grew older, making a tidy profit from his parent’s business once they retired and turned it over to him. He spent several years expanding their business, and then the son of one of their old partners, a man named Scar, appeared asking for a job. Cub was surprised to see him, since he had been presumed dead in a pirate attack, but agreed to hire him after hearing his story. The two quickly grew close, and Cub began searching for ways to protect his friend from another attack. He found the Vex. Cub convinced Scar to join him in a contract with a Vex, and the two summoned one together. The Vex they summoned seemed highly amused by their call, but treated them with respect and offered power in exchange for helping the Vex with an enemy of the gods, an organization called the Cult of Demise. The two agreed and bonded with the Vex, becoming warlocks. At the beginning of our adventure, Cub and Scar have gone out to discover more about the Cult of Demise, following the whispers of the Vex.
Bludstone lies on the coast, next to the Saran River. This, along with the Red Mountains nearby, makes it plentiful in resources. The city has put these resources to use by making itself a cultural hub, drawing in many architects, artists, and redstone researchers with its annual Architech Creator’s Competition.
The name Bludstone comes from the myth of the origin of redstone as the spilled blood of the Technician, and the city itself is the home to the largest population of followers of the Architechs. The 85 have their base of operations in the city, and the scholars of the College of Bludstone keep them updated with the latest redstone technologies.
The city’s current ruler is Lord Ari Pyrrhura. Lord Ari is a human and, like his predecessors, takes a large interest in the arts. He is especially fond of music and dance and holds a large, elaborate ball at the end of the Architech Creator’s Competition every year. The winners of the competition are invited as his honored guests, giving the artists an opportunity to find patrons among the nobility. His past guests have included King Elyan, both Prophets, and the Council of the 85.
The Architech Creator’s Competition has been held annually for over 60 years, originating from the Festival of Ideas held in honor of the Architechs. Since then it has officially replaced the festival itself, but the increased tourism and events surrounding the competition leave the city in a festive mood. The competition lasts for a week, with several different categories. Artists from any background are welcome to join, though their creations must first past an initial judging to be entered into the official competition. The initial judging is finished the week before the competition, and each day of the competition week is dedicated to showcasing a different form of art. During this time many of the artists are offered commissions and booked for performances by the upper class, even if they do not win their portion of the actual competition. Lord Ari hosts his ball on the final day of the competition week. There is a monetary prize for winning, but for most artists the real prize is the exposure and reputation they gain with future patrons.
Appearance: Scar would look like any other human you’d meet on the street if it wasn’t for his adventuring attire the large scars on his left shoulder and right forearm that it hides. The Vex mask he uses as his arcane focus hangs on his hip, its smile unnerving anyone who looks at it.
Backstory: Scar’s parents were merchants, and he spent much of his early childhood traveling with them as they met with suppliers and made deals. On one such trip, their ship was attacked by pirates, and his parents were killed. Scar was old enough to be put to work as a cabin boy, and the rest of his adolescence was spent learning the ship and the sea. Shortly before he came of age an attack on another ship went wrong. His pirate ship went down in flames, and Scar’s burned body was pulled from the wreckage. The captain of the ship his ship attacked took pity on him, letting him heal and taking him to the next port. When they arrived, Scar set out to find one of his parent’s old business partners in hopes of getting help. He found that his parent’s friends had retired, leaving their son, Cub, to run their business. Cub gave Scar a job, and their friendship grew closer as they worked together. Cub eventually showed Scar a book he had acquired on the summoning of the Vex and asked him to join him in contacting them. Scar was hesitant at first, but the power of the Vex called to him. The Vex they summoned seemed highly amused by their call, but treated them with respect and offered power in exchange for helping the Vex with an enemy of the gods, an organization called the Cult of Demise. The two agreed and bonded with the Vex, becoming warlocks. At the start of our adventure, Scar and Cub have set out to learn more about this cult, following the whispers of the Vex.
Advantage on saving throws against being charmed, and magic can’t put you to sleep.
Appearance: At first glance, False’s elven heritage is hard to spot. The only way someone could tell she’s a half-elf is by looking at her slightly pointed ears or noticing her elven grace. She keeps her blonde hair tied back so it won’t obscure her vision while fighting, and the goggles she wears can be pulled down to further protect her eyes.
Backstory: False grew up in a noble household, with her father being an elven lord and her mother being a human noblewoman. She was raised to follow in her parent’s footsteps until a rival lord hired an assassin to kill her parents and burn their mansion to cover their tracks. She and her mother survived and went into hiding, learning how to defend themselves in case they were discovered. This was wise on their part, for several years later they were discovered by the lord and another assassin was sent. After successfully fleeing from the assassin, False’s mother decided that they would never be able to live in peace while the lord still lived and went after him herself. False followed once she realized her mother had gone and swooped in at the last moment to finish the lord off and aid her wounded mother. At the start of our adventure, False has used her skills to become a mercenary to provide for her recovering mother, leading to her being hired to accompany a cleric and a bard on a quest to investigate the Cult of Demise.
Appearance: Joe is what many people would describe as an average Joe. He doesn’t stand out much in a crowd, but if you knew him you could identify him by his distinctive blue shirt and pack full of scrolls. His glasses are in a constant battle with his hair for dominance over his face and with how new his leather armor looks, it’s very clear how new Joe is to adventuring.
Backstory: Joe grew up near a bard college and spent his childhood listening to their stories and poems. When he became old enough he joined the college, gaining free access to their library. He quickly began adding to their collection with poems of his own and, after he befriended an acolyte of the Temple of the Drowned Goddess, musings about the nature of the gods. At the start of our adventure, his friend Cleo invited him to accompany her and two adventurers she hired on a quest to learn more about the Cult of Demise.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
You have advantage on saving throws against being frightened.
You can move through the space of any creature that is of a size larger than yours.
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Appearance: With soft brown eyes and a fondness for pink, Stress appears far less deadly than she actually is. Her worn and warm traveling clothes show her experience in the wilds, and her hair is cut short enough for it to not get in her way.
Backstory: Stress finds herself most at home in the arctic wilderness, as that’s where she spent the majority of her life. Her parents were merchants, bringing supplies to the few settlements in the tundra with their team of sled dogs. Being constantly on the move was tough for Stress, but she was able to make friends wherever she went and the skills she learned on the road would stay with her for life. When she became old enough to travel on her own she used those skills to become a huntress and guide, guarding caravans and merchants like her parents through the wilderness. At the beginning of our adventure, Stress has been hired, along with another adventurer, to help a cleric named Cleo look into a new cult that has the Temple of the Drowned Goddess worried.
Appearance: With her bright red hair, Cleo certainly stands out in a crowd. Though she doesn’t look it, she’s surprisingly muscular under her armor. The flowery circlet that serves as her holy symbol keeps her from being too intimidating.
Backstory: From a young age, Cleo has had an affinity for healing and an innate understanding of the balance of life and death. At the funeral of one of her uncles, she came into contact with a priest of the Drowned Goddess. The priest recommended her to the temple of the Drowned Goddess, and Cleo soon started her journey to become a Defender of the Balance of Life and Death. During her training, she met a bard by the name of Joe Hills, and the two bonded over the discussion that followed. But the temple’s clergy have discovered that there is a force interfering with the balance, and it has something to do with the Cult of Demise that recently appeared. At the beginning of our adventure, Cleo and Joe have been sent to learn what they could about this cult, along with the fighter and ranger she hired to help them.