Speed test for my character anita
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Speed test for my character anita

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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reblog sleeping Aqua to get a good nightâs sleep tonight
âĽď¸
For artists who have problems with perspective (furniture etc.) in indoor scenes like me - thereâs an online programm called roomsketcher where you can design a house/roon and snap pictures of it using different perspectives.
Itâs got an almost endless range of furniture, doors, windows, stairs etc and is easy to use. In addition to that, you donât have to install anything and if you create an account (which is free) you can save and return to your houses.
Examples (all done by me):
Hereâs an example for how you can use it
Great find, thanks!
OMG HEAVEN!!
Bless you!!!!
Figured iâd give merMay a try and i really like how it went it all turned out great, but it will be temporary that she is a crab instead of an ant for this pic (although i REALLY like how her main arms turned out so may keep those)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Modern MoGal # 061 - Dragon is coming !
â ď¸The actual MR-500 has no rocket punch function.The toy is for reference only.
đ My twitter: https://twitter.com/shepherd_0821
đ Patreon: https://www.patreon.com/shepherd0821
Huh, well after doing the big crowd study, i have gotten abit quicker with everything managed to design, sketch/line and flat color the next piece already (usually it takes me a day to design / sketch, then another day to line/fix errors in sketch)
Here is a piece i have been working on to study large crowded backgrounds in detail
It started out with just the running character with effects to show how fast she is running, but i kept adding things like why would she need to run, where would this happen and how would it affect those around her when running?
Phoneme Chart by TheEndIsNearUs
This is a nice chart! Lipsync is one of my not-so-secret passions. I also hate front mouths. Theyâre harder to inbetween, I find, and theyâre not used nearly as frequently. Hereâs some ž mouths I made.
These are the basic shapes I was taught, and I use. Standard lipsync shapes;;Â
You have your closed mouth to open, to clenched teeth, to oohs, and your (often optional) F, L, and TH mouths.
Tips!
Your top teeth donât move; Â I mean, stylistically it happens sometimes (Gravity falls does it fairly well, as much as I haaaaate that), but your lipsync will prolly look better if they donât.
My clenched teeth (SH) mouth is always a bit wider than my biggest AH mouth. It adds variation and helps your shapes blend more nicely. Conversely, my biggest AH mouth is narrower than my SH mouth and my closed (M) mouth.
My L mouth is a tiny bit more closed than my biggest AH, and not as closed as my second biggest AH. It fits between them nicely so that if you have to go from an L to an AH mouth, like you would for the word âLikeâ or âLoveâ, it doesnât pop or look weird.
My R and oo mouths move forward on the face a bit, it adds dimension, and if you leave it all in the same place and have the mouth just shrink into a circle it miiiight look weird.
Aaaaand I think thatâs it?  Never go from a SH mouth to a TH mouth, itâll pop and look weirdâŚuhhh;  Also! Itâs alright to skip some shapes;; So below is a lipsync I made using the above shapes;
Itâs clear what theyâre saying, the mouth is moving nicely, but thereâs only one problem. Veeeery rarely do they give you enough time to use all the mouths you want to make it move nice. Voice actors talk fast to fit everything in and holycrap do we hate  love them for it.
So hereâs a fast one.
Those two gifs should start at the same time, and notice that the second one stops while the first one is still saying âdoingâ. I not only cut out the mouth between the biggest AH and the clenched teeth, but I combined the word âAre youâ into, like, 3 shapes. I also trimmed some inbetweens overall. The lipsync still reads, though! You can still tell what theyâre saying even without audio (which would help it a bit, haha~) Cutting out that stuff ended the lipsync a whole 14 frames sooner (more than half a second!). It doesnât sound like much, but with 24 frames per second and dialogue moving at the speed of light, you donât have time to dilly dally. This isnât a preschool show;; Aaaaaand I think thatâs it. Liiiipsyyyyyync~~~ Now to go back to actual work and stop talking about things most ppl donât care about;
I AM CRYING TEARS OF RELIEF BECAUSE I NEED THESE REFERENCES FOR MY SENIOR FILMâS DIALOGUE~
Reblogging this again because Iâve been using this reference for the last 2 months to help with my lip-synch in my film, and Iâve just tested one scene where I used the referenceâŚAnd my mouth-drawings have improved tenfold ever since.
To the OP who made this chartâŚI wish I could hug you right now because you helped make my film look much better. c8
This post makes its rounds every so often;; Iâm glad people are getting use out of me not wanting to do the actual work I had!
@shiki-myninja
oof been abit since i posted here, but not dead here yet, been working on this a few days and love how it turned out, put everything in this that i have been practicing

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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So glad i found Risk of Rain2 was in early access, its such a fun game and ive missed Risk of Rain
If you wear socks in this room you will bust your ass harder than anyone has ever busted ass.
Some posing practice, one day iâll be up to hyper dynamic..thatâll be a fun day
Here is a look at my current table top roleplay character
Name: Felix Ripari
Class: Tinker Paladin
Goal: to ensure the âGrand Schemeâ stays on track (helps keep the progression of technology flowing and punishes those who stop or derail it)
Disadvantages: Low Empathy and Illiterate ( can only read symbols and bluprints)
Weapon: Book of holy scriptures (itâs filled with blank pages)
22 #storybasics I've picked up in my time at Pixar
I tweeted these forever ago, but the internet just noticed and I figure I should probably at least put them on my blog. Iâm glad people are finding them useful.
Here they are, a mix of things learned from directors & coworkers at Pixar, listening to writers & directors talk about their craft, and via trial and error in the making of my own films.
#1: You admire a character for trying more than for their successes.
#2: You gotta keep in mind whatâs interesting to you as an audience, not whatâs fun to do as a writer. They can be v. different.
#3: Trying for theme is important, but you wonât see what the story is actually about til youâre at the end of it. Now rewrite.
#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
#5: Simplify. Focus. Combine characters. Hop over detours. Youâll feel like youâre losing valuable stuff but it sets you free.
#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
#8: Finish your story, let go even if itâs not perfect. In an ideal world you have both, but move on. Do better next time.
#9: When youâre stuck, make a list of what WOULDNâT happen next. Lots of times the material to get you unstuck will show up.
#10: Pull apart the stories you like. What you like in them is a part of you; youâve got to recognize it before you can use it.
#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, youâll never share it with anyone.
#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th â get the obvious out of the way. Surprise yourself.
#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but itâs poison to the audience.
#14: Why must you tell THIS story? Whatâs the belief burning within you that your story feeds off of? Thatâs the heart of it.
#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
#16: What are the stakes? Give us reason to root for the character. What happens if they donât succeed? Stack the odds against.
#17: No work is ever wasted. If itâs not working, let go and move on - itâll come back around to be useful later.
#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
#20: Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?
#21: You gotta identify with your situation/characters, canât just write âcoolâ. What would make YOU act that way?
#22: Whatâs the essence of your story? Most economical telling of it? If you know that, you can build out from there.
You can find more stuff I talk about on twitter as @lawnrocket - film and storytelling mostly. I try to keep the what-I-ate-for-lunch posts to a minimum.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
quick pic, getting better and better
Rococo Peach!